Goodnight: Difference between revisions

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*The animation accompanying G'night depicts Bowyer loading an [[Aero]] into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralyzation, although other Aeros found outside of battle also seem to lack major effect on [[Mario]] and company (as they can only freeze them momentarily).
*The animation accompanying G'night depicts Bowyer loading an [[Aero]] into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralyzation, although other Aeros found outside of battle also seem to lack major effect on [[Mario]] and company (as they can only freeze them momentarily).


==Names in other Languages==
==Names in other languages==
{{foreignname
{{foreignname
|Jap=おやすみアロー
|Jap=おやすみアロー
|JapR=Oyasumi Arō
|JapR=Oyasumi Arō
|JapM=Good-Night Arrow
|JapM=Good-Night Arrow}}
}}
{{BoxTop}}
{{Super Mario RPG}}
{{Super Mario RPG}}
[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Super Mario RPG Moves]]
[[Category:Super Mario RPG Moves]]

Revision as of 03:14, July 23, 2015

Template:SMRPG Moves

G'night is an attack used by both Bowyer's normal and Machine Made forms in Super Mario RPG: Legend of the Seven Stars. It damages and puts the targeted party member to sleep. The term of this move was derived from the term good night because this move causes sleeping.

Trivia

  • The animation accompanying G'night depicts Bowyer loading an Aero into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralyzation, although other Aeros found outside of battle also seem to lack major effect on Mario and company (as they can only freeze them momentarily).

Names in other languages

Template:Foreignname Template:BoxTop Template:Super Mario RPG