Heavy Zest: Difference between revisions

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Heavy Zest first appears when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.
Heavy Zest first appears when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.


In battle, Heavy Zest surrounds himself with [[Hooraw]]s. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (if either Mario or Heavy Zest are defeated they are instead given a 1-Up Mushroom that does the same), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.
In battle, Heavy Zest surrounds himself with [[Hooraw]]s. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a [[Star Candy|Max Candy]] (if Heavy Zest is defeated he is instead given a 1-Up Mushroom that does the same), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.


One of Heavy Zest's attacks involve him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping over him. If the Hooraws jump high, Heavy Zest will jump over Mario. A [[Hermite Crab]] will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to [[Sorrow Fist]], which can be countered by jumping on him. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic.  
One of Heavy Zest's attacks involve him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping over him. If the Hooraws jump high, Heavy Zest will jump over Mario. A [[Hermite Crab]] will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to [[Sorrow Fist]], which can be countered by jumping on him. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic.  

Revision as of 15:27, December 8, 2015

“B! E! E! F! O! F! F! Now! Let's DO it!”
Heavy Zest, Mario & Luigi: Dream Team

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Heavy Zest is a character that appears in Mario & Luigi: Dream Team, as one of Big Massif's four Hooraw disciples that must be fought in the "Beef-off". He is a cheery and hyperactive Hooraw with orange curled hair and pants.

Heavy Zest first appears when Mario and Dreamy Luigi show up to the dream tour center, Big Massif sending him and the other three to test them before they can face him. When the four of them leave to hide, Heavy Zest heads down the orange pipe.

In battle, Heavy Zest surrounds himself with Hooraws. To win the battle, Mario must defeat Heavy Zest and any and all Hooraws within three turns. If the player fails to win within the given time, the referee appears and gives both Mario and Heavy Zest a Max Candy (if Heavy Zest is defeated he is instead given a 1-Up Mushroom that does the same), effectively "resetting" the battle, and gives the player the option to either keep going or quit the battle.

One of Heavy Zest's attacks involve him charging at Mario while his Hooraws stand in the background. How Heavy Zest approaches Mario can be telegraphed by how high the Hooraws in the background jump. If the Hooraws jump slightly, Heavy Zest will simply charge at Mario, which can be avoided by jumping over him. If the Hooraws jump high, Heavy Zest will jump over Mario. A Hermite Crab will also appear behind Mario, if Mario can align himself with the Hermite Crab while avoiding Heavy Zest, the Hooraw will crash into it, sending the coconut it was carrying into the background and hitting the Hooraws in the process. Heavy Zest will also simply charge at Mario while punching at him in a similar manner to Sorrow Fist, which can be countered by jumping on him. If Heavy Zest is defeated before any of the Hooraws within the three turns, he will fall over and remain unconscious for the remainder of the battle while the Hooraws panic.

Names in other languages

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