Score Attack: Difference between revisions

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[[File:PDSMBE-ScoreAttackScreen.png|thumb|right|300px|Score Attack title screen.]]
[[File:PDSMBE-ScoreAttackScreen.png|thumb|right|300px|Score Attack title screen.]]


'''Score Attack''' is a mode in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. Accessed from the Select World menu, the player must defeat all the enemies within a 300 second time limit. All teammates use all five attributes and their Skills are maxed out at level 7. After clearing the boss battle at the end, the player will earn a rank - with D being the lowest, and S++ being the highest - based on how much time they have left, and their high score. Score Attack has three difficulties: Easy, Medium, and Hard, all of which use all Orb types.
'''Score Attack''' is a mode in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]''. Accessed from the Select World menu, the player must defeat all the enemies within a 300 second time limit. All teammates use all five attributes and their Skills are maxed out at level 7. After clearing the boss battle at the end, the player will earn a rank - with D being the lowest, and S++ being the highest - based on how much time they have left, and their high score.


==Easy==
==Version 1.0==
Score Attack has three difficulties: Easy, Medium, and Hard, all of which use all Orb types. When the player updates ''Puzzle & Dragons: Super Mario Bros. Edition'' to version 2.0, Score Attack is heavily revamped and these courses will no longer appear as standalone courses.
 
===Easy===
The team consists of [[Boo Mario]] for the Leader; a Green [[Koopa Troopa]], a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo [[Luigi]] for the Helper. All teammates are at level 25.
The team consists of [[Boo Mario]] for the Leader; a Green [[Koopa Troopa]], a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo [[Luigi]] for the Helper. All teammates are at level 25.


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To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).
To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).


==Medium==
===Medium===
The team consists of [[Statue Luigi]] for the Leader; a [[Red Magikoopa]], a Blue [[Magikoopa]], a [[Green Magikoopa]], and a Purple Magikoopa for allies; and [[Rosalina]] for the Helper. All teammates are at level 50.
The team consists of [[Statue Luigi]] for the Leader; a [[Red Magikoopa]], a Blue [[Magikoopa]], a [[Green Magikoopa]], and a Purple Magikoopa for allies; and [[Rosalina]] for the Helper. All teammates are at level 50.


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To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).
To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).


==Hard==
===Hard===
The team consists of [[Cat Luigi]] for the Leader; [[King Boo]], [[Boom Boom]], [[Whomp]] & [[Boos]], and [[Bowser Jr.]] for allies; and [[Rosalina|Super Rosalina]] for the Helper. All teammates are at level 90.
The team consists of [[Cat Luigi]] for the Leader; [[King Boo]], [[Boom Boom]], [[Whomp]] & [[Boos]], and [[Bowser Jr.]] for allies; and [[Rosalina|Super Rosalina]] for the Helper. All teammates are at level 90.


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To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).
To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).
==Version 2.0==
{{construction|section=yes}}
When the player updates ''Puzzle & Dragons: Super Mario Bros. Edition'' to version 2.0, Score Attack is heavily revamped and has two modes with five courses each: Fixed Challenges and Free Challenges. Fixed Challenges has the player using a set team of allies to clear enemy waves as fast as they can - this mode functions the same as the original Score Attack before the digital update. Free Challenges allows the player to use whichever team they please to clear enemy waves as fast as possible.


==Rank==
==Rank==

Revision as of 13:54, January 8, 2016

Screenshot of the Score Attack screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Score Attack title screen.

Score Attack is a mode in Puzzle & Dragons: Super Mario Bros. Edition. Accessed from the Select World menu, the player must defeat all the enemies within a 300 second time limit. All teammates use all five attributes and their Skills are maxed out at level 7. After clearing the boss battle at the end, the player will earn a rank - with D being the lowest, and S++ being the highest - based on how much time they have left, and their high score.

Version 1.0

Score Attack has three difficulties: Easy, Medium, and Hard, all of which use all Orb types. When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and these courses will no longer appear as standalone courses.

Easy

The team consists of Boo Mario for the Leader; a Green Koopa Troopa, a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo Luigi for the Helper. All teammates are at level 25.

This difficulty has a grassland theme. There are three enemy waves and one boss battle. The first wave consists of three Spinies, the second wave will have a single Ice Bro, the third will have a Banzai Bill Blaster, and the boss battle will have a Bone Piranha Plant and a Lakitu.

To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).

Medium

The team consists of Statue Luigi for the Leader; a Red Magikoopa, a Blue Magikoopa, a Green Magikoopa, and a Purple Magikoopa for allies; and Rosalina for the Helper. All teammates are at level 50.

This difficulty has a beach theme. There are four enemy waves and one boss battle. The first wave consists of a Green Koopa Troopa and a Red Koopa Troopa, the second wave will have a single Fire Bro; the third will have a Paragoomba, a Green Koopa Paratroopa and a Red Koopa Paratroopa; the fourth wave will have a Big Cheep Cheep and a Big Paragoomba; and the boss battle will have a 3-Goomba Tower.

To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).

Hard

The team consists of Cat Luigi for the Leader; King Boo, Boom Boom, Whomp & Boos, and Bowser Jr. for allies; and Super Rosalina for the Helper. All teammates are at level 90.

This difficulty has a sky theme. There are four enemy waves and a boss battle. The first wave consists of a Big Green Koopa Paratroopa, the second wave will have Flutter & Flame Chomp; the third will have a Big Bone Piranha Plant; the fourth wave will have Thwomp & Thwimps; and the boss battle will have a King Bill.

To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).

Version 2.0

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and has two modes with five courses each: Fixed Challenges and Free Challenges. Fixed Challenges has the player using a set team of allies to clear enemy waves as fast as they can - this mode functions the same as the original Score Attack before the digital update. Free Challenges allows the player to use whichever team they please to clear enemy waves as fast as possible.

Rank

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Rank Requirement
S++
(SSS)
S+
(SS)
235
S
A
B
C
D

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