Score Attack: Difference between revisions

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===Easy===
===Easy===
The team consists of [[Boo Mario]] for the Leader; a Green [[Koopa Troopa]], a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo [[Luigi]] for the Helper. All teammates are at level 25.
The team consists of [[Boo Mario]] for the Leader; a [[Green Koopa Troopa]], a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo [[Luigi]] for the Helper. All teammates are at level 25.


This difficulty has a grassland theme. There are three enemy waves and one boss battle. The first wave consists of three [[Spinies]], the second wave will have a single [[Ice Bro]], the third will have a [[Banzai Bill Cannon]], and the boss battle will have a [[Bone Piranha Plant]] and a [[Lakitu]].
This difficulty has a grassland theme. There are three battles and one boss battle. The first battle consists of three [[Spinies]], the second battle has a single [[Ice Bro]], the third has a [[Banzai Bill Cannon]], and the boss battle has a [[Bone Piranha Plant]] and a [[Lakitu]].


To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).
To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).


===Medium===
===Medium===
The team consists of [[Statue Luigi]] for the Leader; a [[Red Magikoopa]], a Blue [[Magikoopa]], a [[Green Magikoopa]], and a Purple Magikoopa for allies; and [[Rosalina]] for the Helper. All teammates are at level 50.
The team consists of [[Statue Luigi]] for the Leader; a [[Red Magikoopa]], a Blue [[Magikoopa]], a [[Green Magikoopa]], and a [[Purple Magikoopa]] for allies; and [[Rosalina]] for the Helper. All teammates are at level 50.


This difficulty has a beach theme. There are four enemy waves and one boss battle. The first wave consists of a Green Koopa Troopa and a Red Koopa Troopa, the second wave will have a single [[Fire Bro]]; the third will have a [[Paragoomba]], a Green [[Koopa Paratroopa]] and a Red Koopa Paratroopa; the fourth wave will have a [[Big Cheep Cheep]] and a Big Paragoomba; and the boss battle will have a [[Goomba Tower|3-Goomba Tower]].
This difficulty has a beach theme. There are four battles and one boss battle. The first battle consists of a Green Koopa Troopa and a Red Koopa Troopa, the second battle has a single [[Fire Bro]]; the third has a [[Paragoomba]], a [[Green Koopa Paratroopa]] and a Red Koopa Paratroopa; the fourth battle has a [[Big Cheep Cheep]] and a Big Paragoomba; and the boss battle has a [[Goomba Tower|3-Goomba Tower]].


To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).
To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).
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The team consists of [[Cat Luigi]] for the Leader; [[King Boo]], [[Boom Boom]], [[Whomp]] & [[Boos]], and [[Bowser Jr.]] for allies; and [[Rosalina|Super Rosalina]] for the Helper. All teammates are at level 90.
The team consists of [[Cat Luigi]] for the Leader; [[King Boo]], [[Boom Boom]], [[Whomp]] & [[Boos]], and [[Bowser Jr.]] for allies; and [[Rosalina|Super Rosalina]] for the Helper. All teammates are at level 90.


This difficulty has a sky theme. There are four enemy waves and a boss battle. The first wave consists of a Big Green Koopa Paratroopa, the second wave will have [[Flutter]] & [[Flame Chomp]]; the third will have a [[Big Bone Piranha Plant]]; the fourth wave will have [[Thwomp]] & [[Thwimps]]; and the boss battle will have a [[King Bill]].
This difficulty has a sky theme. There are four battles and a boss battle. The first battle consists of a [[Big Green Koopa Paratroopa]], the second battle has [[Flutter]] & [[Flame Chomp]]; the third has a [[Big Bone Piranha Plant]]; the fourth battle has [[Thwomp]] & [[Thwimps]]; and the boss battle has a [[King Bill]].


To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).
To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).
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When the player updates ''Puzzle & Dragons: Super Mario Bros. Edition'' to version 2.0, Score Attack is heavily revamped and has two modes with five courses each: Fixed Challenge and Free Challenge.
When the player updates ''Puzzle & Dragons: Super Mario Bros. Edition'' to version 2.0, Score Attack is heavily revamped and has two modes with five courses each: Fixed Challenge and Free Challenge.
===Fixed Challenge===
===Fixed Challenge===
Fixed Challenge has the player using an assigned team of allies to clear enemy waves as fast as they can - this mode functions the same as the original Score Attack before the digital update.
Fixed Challenge has the player using an assigned team of allies to clear battles as fast as they can - this mode functions the same as the original Score Attack before the digital update.


====Course 1====
====Course 1====
This course is an updated version of the Easy course from version 1.0. The team consists of [[Super Mario]] for the Leader; a [[Goomba]], a Red Koopa Troopa, a Spiny, and a Piranha Plant for allies; and Super [[Luigi]] for the Helper. All teammates are at level 20.
This course is an updated version of the Easy course from version 1.0. The team consists of [[Super Mario]] for the Leader; a [[Goomba]], a Red Koopa Troopa, a Spiny, and a Piranha Plant for allies; and Super [[Luigi]] for the Helper. All teammates are at level 20.


This course has a grassland theme. There are three enemy waves and one boss battle. The first wave consists of three [[Spinies]], the second wave will have a single [[Ice Bro]], the third will have a [[Banzai Bill Cannon]], and the boss battle will have a [[Bone Piranha Plant]] and a [[Lakitu]].
This course has a grassland theme. There are three battles and one boss battle. The first battle consists of three [[Spinies]], the second battle has a single [[Ice Bro]], the third has a [[Banzai Bill Cannon]], and the boss battle has a [[Bone Piranha Plant]] and a [[Lakitu]].


To clear this course quickly, the player must utilize Super Mario and Super Luigi's Leader/Helper Skills which raise ATK by 1.4x by clearing 3 Combos or more (with both brothers, this multiplier goes up to 1.96x).
To clear this course quickly, the player must utilize Super Mario and Super Luigi's Leader/Helper Skills which raise ATK by 1.4x by clearing 3 Combos or more (with both brothers, this multiplier goes up to 1.96x).
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This course is an updated version of the Hard course from version 1.0. The team consists of [[Boo Mario]] for the Leader; a [[Boomerang Bro]], a [[Fire Bro]], a [[Hammer Bro]], and an [[Ice Bro]] for allies; and [[Boo Luigi]] for the Helper. All teammates are at level 30.
This course is an updated version of the Hard course from version 1.0. The team consists of [[Boo Mario]] for the Leader; a [[Boomerang Bro]], a [[Fire Bro]], a [[Hammer Bro]], and an [[Ice Bro]] for allies; and [[Boo Luigi]] for the Helper. All teammates are at level 30.


This course has a sky theme. There are four enemy waves and a boss battle. The first wave consists of a Big Green Koopa Paratroopa, the second wave will have [[Flutter]] & [[Flame Chomp]]; the third will have a [[Big Bone Piranha Plant]]; the fourth wave will have [[Thwomp]] & [[Thwimps]]; and the boss battle will have a [[King Bill]].
This course has a sky theme. There are four battles and a boss battle. The first battle consists of a Big Green Koopa Paratroopa, the second battle has [[Flutter]] & [[Flame Chomp]]; the third has a [[Big Bone Piranha Plant]]; the fourth battle has [[Thwomp]] & [[Thwimps]]; and the boss battle has a [[King Bill]].


To clear this course quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing all attributes at once (with both brothers, this multiplier goes up to 6.25x).
To clear this course quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing all attributes at once (with both brothers, this multiplier goes up to 6.25x).
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====Course 3====
====Course 3====
This course is the Medium course from version 1.0. The team consists of [[Statue Luigi]] for the Leader; a [[Red Magikoopa]], a Blue [[Magikoopa]], a [[Green Magikoopa]], and a Purple Magikoopa for allies; and [[Rosalina]] for the Helper. All teammates are at level 50.
This course is the Medium course from version 1.0. The team consists of [[Statue Luigi]] for the Leader; a [[Red Magikoopa]], a Blue [[Magikoopa]], a [[Green Magikoopa]], and a [[Purple Magikoopa]] for allies; and [[Rosalina]] for the Helper. All teammates are at level 50.


This course has a beach theme. There are four enemy waves and one boss battle. The first wave consists of a Green Koopa Troopa and a Red Koopa Troopa, the second wave will have a single [[Fire Bro]]; the third will have a [[Paragoomba]], a Green [[Koopa Paratroopa]] and a Red Koopa Paratroopa; the fourth wave will have a [[Big Cheep Cheep]] and a Big Paragoomba; and the boss battle will have a [[Goomba Tower|3-Goomba Tower]].
This course has a beach theme. There are four battles and one boss battle. The first battle consists of a Green Koopa Troopa and a Red Koopa Troopa, the second battle has a single [[Fire Bro]]; the third has a [[Paragoomba]], a [[Green Koopa Paratroopa]] and a Red Koopa Paratroopa; the fourth battle has a [[Big Cheep Cheep]] and a Big Paragoomba; and the boss battle has a [[Goomba Tower|3-Goomba Tower]].


To clear this course quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).
To clear this course quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).
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====Course 4====
====Course 4====
The team consists of [[Cat Mario]] for the Leader; a [[Big Bone Piranha Plant]], a [[Boo|Boo Crew]], a Big [[Bony Beetle]], and [[Bullet Bill]] & [[Goombas]] for allies; and [[Dry Bowser]] for the Helper. All teammates are at level 90.
The team consists of [[Cat Mario]] for the Leader; a [[Big Bone Piranha Plant]], a [[Boo|Boo Crew]], a [[Big Bony Beetle]], and [[Bullet Bill]] & [[Goombas]] for allies; and [[Dry Bowser]] for the Helper. All teammates are at level 90.


This course has a volcanic [[Spine Coaster]] theme. There are four enemy waves and one boss battle. The first wave consists of three Spinies, the second wave will have a single [[Ice Bro]]; the third will have a [[Banzai Bill Cannon]]; the fourth wave will have a [[Bone Piranha Plant]]; and the boss battle will have a [[Coin Coffer|King Yellow Coin Coffer]].
This course has a volcanic [[Spine Coaster]] theme. There are four battles and one boss battle. The first battle consists of three Spinies, the second battle has a single [[Ice Bro]]; the third has a [[Banzai Bill Cannon]]; the fourth battle has a [[Bone Piranha Plant]]; and the boss battle has a [[King Yellow Coin Coffer]].


To clear this course quickly, the player must utilize Cat Mario and Dry Bowser's Leader/Helper Skills (which raises ATK by 3.5x when clearing 6 Combos with Cat Mario, and an additional 4x when clearing 7 Combos from Dry Bowser -- with both, this multiplier goes up to 14x).
To clear this course quickly, the player must utilize Cat Mario and Dry Bowser's Leader/Helper Skills (which raises ATK by 3.5x when clearing 6 Combos with Cat Mario, and an additional 4x when clearing 7 Combos from Dry Bowser -- with both, this multiplier goes up to 14x).
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The team consists of [[Boomerang Mario]] for the Leader; [[Chain Chomp]] & [[Flame Chomp]]s, [[Boom Boom]], Red/Green Magikoopas, and Purple/Yellow Magikoopas for allies; and [[Boomerang Luigi]] for the Helper. All teammates are at level 99.
The team consists of [[Boomerang Mario]] for the Leader; [[Chain Chomp]] & [[Flame Chomp]]s, [[Boom Boom]], Red/Green Magikoopas, and Purple/Yellow Magikoopas for allies; and [[Boomerang Luigi]] for the Helper. All teammates are at level 99.


This course has a [[Bowser Castle]] theme. There are five enemy waves and one boss battle. The first wave consists of [[Larry Koopa]], the second wave will have [[Iggy Koopa]]; the third will have [[Lemmy Koopa]]; the fourth wave will have [[Roy Koopa]]; the fifth wave will have [[Ludwig von Koopa]]; and the boss battle will have [[Dry Bowser]]. The player has 360 seconds to clear this course.
This course has a [[Bowser Castle]] theme. There are five battles and one boss battle. The first battle consists of [[Larry Koopa]], the second battle has [[Iggy Koopa]]; the third has [[Lemmy Koopa]]; the fourth battle has [[Roy Koopa]]; the fifth battle has [[Ludwig von Koopa]]; and the boss battle has [[Dry Bowser]]. The player has 360 seconds to clear this course.


To clear this course quickly, the player must utilize Boomerang Mario and Boomerang Luigi's Leader/Helper Skills which raise ATK by up to 5.5x by clearing all attributes and Heart Orbs at once (with both brothers, this multiplier goes up to 30.25x).
To clear this course quickly, the player must utilize Boomerang Mario and Boomerang Luigi's Leader/Helper Skills which raise ATK by up to 5.5x by clearing all attributes and Heart Orbs at once (with both brothers, this multiplier goes up to 30.25x).
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===Free Challenge===
===Free Challenge===
Free Challenge allows the player to use whichever team they please to clear enemy waves as fast as possible.
Free Challenge allows the player to use whichever team they please to clear battles as fast as possible.


====Course 1====
====Course 1====
This course has a cavern theme. There are three enemy waves and a boss battle. The first wave consists of two [[Goombas]], the second wave will have a [[Dry Bones]], the third will have three [[Buzzy Beetle]]s, and the boss battle will have two Green [[Koopa Paratroopas]].
This course has a cavern theme. There are three battles and a boss battle. The first battle consists of two [[Goombas]], the second battle has a [[Dry Bones]], the third has three [[Buzzy Beetle]]s, and the boss battle has two [[Green Koopa Paratroopas]].


The player has Fire, Water, Wood and Heart Orbs for this course. Clearing this course with an A rank or higher unlocks [[Rock Luigi]] as a Leader.
The player has Fire, Water, Wood and Heart Orbs for this course. Clearing this course with an A rank or higher unlocks [[Rock Luigi]] as a Leader.
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====Course 2====
====Course 2====
This course has a desert theme. There are four enemy waves and a boss battle. The first wave consists of two [[Flame Chomp]]s, the second wave will have a [[Boomerang Bro]], the third will have an [[Ice Bro]]; the fourth wave will have a Yellow, Green and Red Koopa Paratroopa; and the boss battle will have a [[Sledge Bro]].
This course has a desert theme. There are four battles and a boss battle. The first battle consists of two [[Flame Chomp]]s, the second battle has a [[Boomerang Bro]], the third has an [[Ice Bro]]; the fourth battle has a Yellow, Green and Red Koopa Paratroopa; and the boss battle has a [[Sledge Bro]].


The player has all Orb types on the Orb field for this course. Clearing this course with an S rank or higher unlocks [[Double Luigi]] as a Leader.
The player has all Orb types on the Orb field for this course. Clearing this course with an S rank or higher unlocks [[Double Luigi]] as a Leader.
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====Course 3====
====Course 3====
This course has a forest theme. There are four enemy waves and a boss battle. The first wave consists of three [[Boo]]s, the second wave will have two [[Goomba Tower|2-Goomba Tower]]s, the third will have a [[Heavy Para-Beetle]]; the fourth wave will have a Red, Blue and Green [[Coin Coffer]]; and the boss battle will have a Yellow and Purple Coin Coffer and a [[Lakitu]].
This course has a forest theme. There are four battles and a boss battle. The first battle consists of three [[Boo]]s, the second battle has two [[Goomba Tower|2-Goomba Tower]]s, the third has a [[Heavy Para-Beetle]]; the fourth battle has a Red, Blue and Green [[Coin Coffer]]; and the boss battle has a Yellow and Purple Coin Coffer and a [[Lakitu]].


The player has all Orb types on the Orb field for this course. Clearing this course with an S rank or higher unlocks [[Metal Luigi]] as a Leader.
The player has all Orb types on the Orb field for this course. Clearing this course with an S rank or higher unlocks [[Metal Luigi]] as a Leader.
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====Course 4====
====Course 4====
This course has an airship theme. There are four enemy waves and a boss battle. The first wave consists of [[Blooper Nanny]] & [[Blooper Baby|Babies]], the second wave will have a [[Goomba Tower|3-Goomba Tower]], the third will have a Big Bony Beetle; the fourth wave will have [[Bob-omb]] & [[Lakitu]]; and the boss battle will have [[Chain Chomp]] & [[Flame Chomp]]s.
This course has an airship theme. There are four battles and a boss battle. The first battle consists of [[Blooper Nanny]] & [[Blooper Baby|Babies]], the second battle has a [[Goomba Tower|3-Goomba Tower]], the third has a Big Bony Beetle; the fourth battle has [[Bob-omb]] & [[Lakitu]]; and the boss battle has [[Chain Chomp]] & [[Flame Chomp]]s.


The player has all Orb types on the Orb field for this course, excluding Heart Orbs. Clearing this course with an S rank or higher unlocks [[Gold Luigi]] as a Leader.
The player has all Orb types on the Orb field for this course, excluding Heart Orbs. Clearing this course with an S rank or higher unlocks [[Gold Luigi]] as a Leader.
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====Course 5====
====Course 5====
This course has a [[Bowser Castle]] theme. There are five enemy waves and one boss battle. The first wave consists of a Red, Blue, and Green Magikoopa; the second wave will have [[Bowser Jr.]]; the third will have [[Morton Koopa Jr.]]; the fourth wave will have [[Wendy O. Koopa]]; the fifth wave will have [[Boom Boom]]; and the boss battle will have [[Bowser]]. The player has 360 seconds to clear this course.
This course has a [[Bowser Castle]] theme. There are five battles and one boss battle. The first battle consists of a Red, Blue, and Green Magikoopa; the second battle has [[Bowser Jr.]]; the third has [[Morton Koopa Jr.]]; the fourth battle has [[Wendy O. Koopa]]; the fifth battle has [[Boom Boom]]; and the boss battle has [[Bowser]]. The player has 360 seconds to clear this course.


The player has all Orb types for this course. Clearing this course with an SS rank or higher unlocks [[Boomerang Luigi]] as a Leader.
The player has all Orb types for this course. Clearing this course with an SS rank or higher unlocks [[Boomerang Luigi]] as a Leader.

Revision as of 10:22, July 4, 2016

Screenshot of the Score Attack screen, from Puzzle & Dragons: Super Mario Bros. Edition.
Score Attack title screen.

Score Attack is a mode in Puzzle & Dragons: Super Mario Bros. Edition. Accessed from the Select World menu, the player must defeat all the enemies within a 300 second time limit. All teammates use all five attributes and their Skills are maxed out at level 7. After clearing the boss battle at the end, the player will earn a rank - with D being the lowest, and S++ being the highest - based on how much time they have left, and their high score.

Version 1.0

Score Attack has three difficulties: Easy, Medium, and Hard, all of which use all Orb types. When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and these courses no longer appear as standalone courses.

Easy

The team consists of Boo Mario for the Leader; a Green Koopa Troopa, a Red Koopa Troopa, a Yellow Koopa Troopa, and a Goomba for allies; and Boo Luigi for the Helper. All teammates are at level 25.

This difficulty has a grassland theme. There are three battles and one boss battle. The first battle consists of three Spinies, the second battle has a single Ice Bro, the third has a Banzai Bill Cannon, and the boss battle has a Bone Piranha Plant and a Lakitu.

To clear this difficulty quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing three attributes or more (with both brothers, this multiplier goes up to 6.25x).

Medium

The team consists of Statue Luigi for the Leader; a Red Magikoopa, a Blue Magikoopa, a Green Magikoopa, and a Purple Magikoopa for allies; and Rosalina for the Helper. All teammates are at level 50.

This difficulty has a beach theme. There are four battles and one boss battle. The first battle consists of a Green Koopa Troopa and a Red Koopa Troopa, the second battle has a single Fire Bro; the third has a Paragoomba, a Green Koopa Paratroopa and a Red Koopa Paratroopa; the fourth battle has a Big Cheep Cheep and a Big Paragoomba; and the boss battle has a 3-Goomba Tower.

To clear this difficulty quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).

Hard

The team consists of Cat Luigi for the Leader; King Boo, Boom Boom, Whomp & Boos, and Bowser Jr. for allies; and Super Rosalina for the Helper. All teammates are at level 90.

This difficulty has a sky theme. There are four battles and a boss battle. The first battle consists of a Big Green Koopa Paratroopa, the second battle has Flutter & Flame Chomp; the third has a Big Bone Piranha Plant; the fourth battle has Thwomp & Thwimps; and the boss battle has a King Bill.

To clear this difficulty quickly, the player must utilize Cat Luigi and Super Rosalina's Leader/Helper Skills which raise ATK by 5.5x by clearing all attributes at once (with both, this multiplier goes up to 30.25x).

Version 2.0

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

When the player updates Puzzle & Dragons: Super Mario Bros. Edition to version 2.0, Score Attack is heavily revamped and has two modes with five courses each: Fixed Challenge and Free Challenge.

Fixed Challenge

Fixed Challenge has the player using an assigned team of allies to clear battles as fast as they can - this mode functions the same as the original Score Attack before the digital update.

Course 1

This course is an updated version of the Easy course from version 1.0. The team consists of Super Mario for the Leader; a Goomba, a Red Koopa Troopa, a Spiny, and a Piranha Plant for allies; and Super Luigi for the Helper. All teammates are at level 20.

This course has a grassland theme. There are three battles and one boss battle. The first battle consists of three Spinies, the second battle has a single Ice Bro, the third has a Banzai Bill Cannon, and the boss battle has a Bone Piranha Plant and a Lakitu.

To clear this course quickly, the player must utilize Super Mario and Super Luigi's Leader/Helper Skills which raise ATK by 1.4x by clearing 3 Combos or more (with both brothers, this multiplier goes up to 1.96x).

The player has Fire, Wood, Light and Heart Orbs for this course. Clearing this course with an A rank or higher unlocks Rock Mario as a Leader.

Course type Time
3-Color Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Super Mario Goomba Red Koopa Troopa Spiny Piranha Plant Super Luigi
Level
20 20 20 20 20 20
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 0 0 0 0 0
Total HP
5562
ATK/RCV
Fire 1707 Water 0 Wood 1672 Light 1120 Dark 0 Heart 483

Course 2

This course is an updated version of the Hard course from version 1.0. The team consists of Boo Mario for the Leader; a Boomerang Bro, a Fire Bro, a Hammer Bro, and an Ice Bro for allies; and Boo Luigi for the Helper. All teammates are at level 30.

This course has a sky theme. There are four battles and a boss battle. The first battle consists of a Big Green Koopa Paratroopa, the second battle has Flutter & Flame Chomp; the third has a Big Bone Piranha Plant; the fourth battle has Thwomp & Thwimps; and the boss battle has a King Bill.

To clear this course quickly, the player must utilize Boo Mario and Boo Luigi's Leader/Helper Skills which raise ATK by 2.5x by clearing all attributes at once (with both brothers, this multiplier goes up to 6.25x).

The player has all Orb types for this course. Clearing this course with an S rank or higher unlocks Double Mario as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Boo Mario Boomerang Bro Fire Bro Hammer Bro Ice Bro Boo Luigi
Level
30 30 30 30 30 30
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 0 0 0 0 0
Total HP
6887
ATK/RCV
Fire 1222 Water 876 Wood 1191 Light 1003 Dark 1460 Heart 463

Course 3

This course is the Medium course from version 1.0. The team consists of Statue Luigi for the Leader; a Red Magikoopa, a Blue Magikoopa, a Green Magikoopa, and a Purple Magikoopa for allies; and Rosalina for the Helper. All teammates are at level 50.

This course has a beach theme. There are four battles and one boss battle. The first battle consists of a Green Koopa Troopa and a Red Koopa Troopa, the second battle has a single Fire Bro; the third has a Paragoomba, a Green Koopa Paratroopa and a Red Koopa Paratroopa; the fourth battle has a Big Cheep Cheep and a Big Paragoomba; and the boss battle has a 3-Goomba Tower.

To clear this course quickly, the player must utilize Statue Luigi and Rosalina's Leader/Helper Skills which raise ATK by 3.5x by clearing four attributes or more (with both, this multiplier goes up to 12.25x).

The player has all Orb types for this course. Clearing this course with an S rank or higher unlocks Metal Mario as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Statue Luigi Red Magikoopa Blue Magikoopa Green Magikoopa Red Magikoopa Rosalina
Level
50 50 50 50 50 50
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 0 0 0 0 0
Total HP
10201
ATK/RCV
Fire 1094 Water 1640 Wood 1321 Light 980 Dark 1134 Heart 719

Course 4

The team consists of Cat Mario for the Leader; a Big Bone Piranha Plant, a Boo Crew, a Big Bony Beetle, and Bullet Bill & Goombas for allies; and Dry Bowser for the Helper. All teammates are at level 90.

This course has a volcanic Spine Coaster theme. There are four battles and one boss battle. The first battle consists of three Spinies, the second battle has a single Ice Bro; the third has a Banzai Bill Cannon; the fourth battle has a Bone Piranha Plant; and the boss battle has a King Yellow Coin Coffer.

To clear this course quickly, the player must utilize Cat Mario and Dry Bowser's Leader/Helper Skills (which raises ATK by 3.5x when clearing 6 Combos with Cat Mario, and an additional 4x when clearing 7 Combos from Dry Bowser -- with both, this multiplier goes up to 14x).

The player has all Orb types for this course, excluding Heart Orbs. Clearing this course with an S rank or higher unlocks Gold Mario as a Leader.

Course type Time
Heartless Course
FireWaterWoodLightDarkHeart
300 seconds
Team
Cat Mario Big Bone Piranha Plant Boo Crew Big Bony Beetle Bullet Bill & Goombas Dry Bowser
Level
90 90 90 90 90 90
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 4 3 5 4 0
Total HP
13770
ATK/RCV
Fire 969 Water 0 Wood 3371 Light 0 Dark 6769 Heart 1075

Course 5

The team consists of Boomerang Mario for the Leader; Chain Chomp & Flame Chomps, Boom Boom, Red/Green Magikoopas, and Purple/Yellow Magikoopas for allies; and Boomerang Luigi for the Helper. All teammates are at level 99.

This course has a Bowser Castle theme. There are five battles and one boss battle. The first battle consists of Larry Koopa, the second battle has Iggy Koopa; the third has Lemmy Koopa; the fourth battle has Roy Koopa; the fifth battle has Ludwig von Koopa; and the boss battle has Dry Bowser. The player has 360 seconds to clear this course.

To clear this course quickly, the player must utilize Boomerang Mario and Boomerang Luigi's Leader/Helper Skills which raise ATK by up to 5.5x by clearing all attributes and Heart Orbs at once (with both brothers, this multiplier goes up to 30.25x).

The player has all Orb types for this course. Clearing this course with an SS rank or higher unlocks Boomerang Mario as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
360 seconds
Team
Boomerang Mario Chain Chomp & Flame Chomps Boom Boom Red/Green Magikoopas Purple/Yellow Magikoopas Boomerang Luigi
Level
99 99 99 99 99 99
Skill Level
7 7 7 7 7 7
Awoken Skill Level
0 4 3 5 5 0
Total HP
14780
ATK/RCV
Fire 3513 Water 2900 Wood 1130 Light 1787 Dark 2197 Heart 1415

Free Challenge

Free Challenge allows the player to use whichever team they please to clear battles as fast as possible.

Course 1

This course has a cavern theme. There are three battles and a boss battle. The first battle consists of two Goombas, the second battle has a Dry Bones, the third has three Buzzy Beetles, and the boss battle has two Green Koopa Paratroopas.

The player has Fire, Water, Wood and Heart Orbs for this course. Clearing this course with an A rank or higher unlocks Rock Luigi as a Leader.

Course type Time
3-Color Course
FireWaterWoodLightDarkHeart
300 seconds

Course 2

This course has a desert theme. There are four battles and a boss battle. The first battle consists of two Flame Chomps, the second battle has a Boomerang Bro, the third has an Ice Bro; the fourth battle has a Yellow, Green and Red Koopa Paratroopa; and the boss battle has a Sledge Bro.

The player has all Orb types on the Orb field for this course. Clearing this course with an S rank or higher unlocks Double Luigi as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds

Course 3

This course has a forest theme. There are four battles and a boss battle. The first battle consists of three Boos, the second battle has two 2-Goomba Towers, the third has a Heavy Para-Beetle; the fourth battle has a Red, Blue and Green Coin Coffer; and the boss battle has a Yellow and Purple Coin Coffer and a Lakitu.

The player has all Orb types on the Orb field for this course. Clearing this course with an S rank or higher unlocks Metal Luigi as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
300 seconds

Course 4

This course has an airship theme. There are four battles and a boss battle. The first battle consists of Blooper Nanny & Babies, the second battle has a 3-Goomba Tower, the third has a Big Bony Beetle; the fourth battle has Bob-omb & Lakitu; and the boss battle has Chain Chomp & Flame Chomps.

The player has all Orb types on the Orb field for this course, excluding Heart Orbs. Clearing this course with an S rank or higher unlocks Gold Luigi as a Leader.

Course type Time
Heartless Course
FireWaterWoodLightDarkHeart
300 seconds

Course 5

This course has a Bowser Castle theme. There are five battles and one boss battle. The first battle consists of a Red, Blue, and Green Magikoopa; the second battle has Bowser Jr.; the third has Morton Koopa Jr.; the fourth battle has Wendy O. Koopa; the fifth battle has Boom Boom; and the boss battle has Bowser. The player has 360 seconds to clear this course.

The player has all Orb types for this course. Clearing this course with an SS rank or higher unlocks Boomerang Luigi as a Leader.

Course type Time
Normal Course
FireWaterWoodLightDarkHeart
360 seconds

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