Paper Mario: The Thousand-Year Door: Difference between revisions

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*Mario and Peach contact each other using friendly characters in both games. [[Twink]] helped in ''Paper Mario'' and TEC-XX in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
*Mario and Peach contact each other using friendly characters in both games. [[Twink]] helped in ''Paper Mario'' and TEC-XX in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
*Mario must solve a mystery in both games. A [[Bumpty]] is Mario's fellow detective in both.
*Mario must solve a mystery in both games. A [[Bumpty]] is Mario's fellow detective in both.
*In one point of the games, Mario falls for a ploy created by the boss of the level which led him to be confined in a cage. A ? block in ''Paper Mario'', and a fake puni pedestal in ''The Thousand-Year Door''.
*At one point in the games, Mario falls for a ploy created by the boss of the level which led him to be confined in a cage alongside several other prisoners. A ? block in ''Paper Mario'', and a fake puni pedestal in ''The Thousand-Year Door''.
*[[#Chapter 1: Castle and Dragon|Chapter 1]] in both games features a castle/fortress as the location of the boss.
*[[#Chapter 1: Castle and Dragon|Chapter 1]] in both games features a castle/fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses are revered by denizens of the local town ([[Koopa Village]] and [[Petalburg]], respectively, which are both largely inhabited by [[Koopa Troopa|Koopa]]s). Both towns feature a distinctive, elderly Koopa ([[Kroop]] and [[Koopa Koot]], respectively).
*The partner acquired in [[#Chapter 2: The Great Boggly Tree|Chapter 2]] in both games required Mario to bring them an item.
*The partner acquired in [[#Chapter 2: The Great Boggly Tree|Chapter 2]] in both games required Mario to bring them an item.
*An oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful.
*An oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful. Both are sought after by persistent female characters interested in finding lost persons (Bow and Jolene, respectively). Additionally, both Clubba characters have positioned security units to guard certain areas ([[Sentinel]]s and [[Glitz Pit Security]] respectively).
*In both games, at one point, Mario has to chase the Chapter 3 bosses (Grubba and Tubba's Heart).
*In both games, at one point, Mario has to chase the Chapter 3 bosses (Grubba and Tubba's Heart).
*Chapter 4 in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; for ''Paper Mario'', it's the Shy Guy frenzy that takes place. For ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of a bell.
*Chapter 4 in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; for ''Paper Mario'', it's the Shy Guy frenzy that takes place. For ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of a bell.
*[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, rumored to be haunted, place. Also both of the ghost bosses (Tutankoopa and Cortez) try to intimidate Mario by uttering threats as he progresses through the level.
*[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, rumored to be haunted, place. Also both of the ghost bosses (Tutankoopa and Cortez) try to intimidate Mario by uttering threats as he progresses through the level.
*Buying a [[Dried Shroom]] and another certain item along with it was a secret sign in both games that was required to reach Moustafa and Don Pianta.
*Buying a [[Dried Shroom]] and another certain item along with it was a secret sign in both games that was required to reach Moustafa and Don Pianta, respectively.
*[[#Chapter 5: The Key to Pirates|Chapter 5]] takes place on a tropical island with coconuts in both games and both involve an expedition. Also, in both games this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so.
*[[#Chapter 5: The Key to Pirates|Chapter 5]] takes place on a tropical island with coconuts in both games and both involve an expedition. Also, in both games this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so.
*The Chapter 5 bosses, [[Lava Piranha]] and [[Cortez]], are similar as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms, each with the same amount of HP.
*The Chapter 5 bosses, [[Lava Piranha]] and [[Cortez]], are similar as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms, each with the same amount of HP. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
*In both games, Princess Peach must make something. Also, in both games, if she makes a mistake in the directions of making it, it will come out wrong (Making a cake for [[Gourmet Guy]] and making the invisibility potion)
*In both games, Princess Peach must make something. Also, in both games, if she makes a mistake in the directions of making it, it will come out wrong (making a cake for [[Gourmet Guy]] and making the invisibility potion)
*After the battle against Cortez was over, one of the [[Toad (species)|Toad]] sailors will tell everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] did in the first one. Also, the Bob-omb partner of both games is needed to blow that up. Also, the most frequently fought boss of both games conveniently show up after Chapter 5 is completed.
*After the battle against Cortez was over, one of the [[Toad (species)|Toad]] sailors will tell everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] did in the first one. Also, the Bob-omb partner of both games is needed to blow that up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) conveniently show up after Chapter 5 is completed.
*Chapter 6 takes place in a beautiful area and has a boss that can do a very high amount of damage when charged up: 16 for [[Huff N. Puff]], 10 for [[Smorg]]. Also, both are blob-shaped and made up of a smaller species. Additionally, [[Ruff Puff]]s appear in the sixth chapter of both games.
*Chapter 6 takes place in a beautiful area and has a boss that can do a very high amount of damage when charged up: 16 for [[Huff N. Puff]], 10 for [[Smorg]]. Also, both are blob-shaped and made up of a smaller species. Additionally, [[Ruff Puff]]s appear in the sixth chapter of both games.
*Chapter 7 features a snowy region.
*Chapter 7 features a snowy region.
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*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Peach conveniently gets taken away in both games right before Mario and company reach the hideaways of the games' main antagonists.
*Peach conveniently gets taken away in both games right before Mario and company reach the hideaways of the games' main antagonists.
*In both games, there is a scene where Mario can turn into 8-bit Mario with ''[[Super Mario Bros.]]'' music playing.
*In both games, there is a scene where Mario can turn into 8-bit Mario with ''[[Super Mario Bros.]]'' level 1-1 music playing.
*Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he'll tell them about a dream that he had, and will tell them to let him know if they find out the meaning of it.
*Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he'll tell them about a dream that he had, and will tell them to let him know if they find out the meaning of it.
*Both games have a spike room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical.
*Both games have a spike room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical.
*Both games feature a boss who poses a threat by eating people (Tubba Blubba and Hooktail), and both of these bosses have a secret weakness.
*Both games feature a boss who poses a threat by eating people (Tubba Blubba and Hooktail), and both of these bosses have a secret weakness.
*Both games include a test during the Chapter 5 interlude that Princess Peach has to take and has information that will help Mario in the future.
*Both games include a test during the Chapter 5 interlude that Princess Peach has to take and has information that will help Mario in the future.
*Both games end with a parade led by Luigi (though in ''Paper Mario: The Thousand-Year Door'' it's not a traditional parade, and is mainly a line of all the character's shadows used as a way to show everyone).
*Both games end with a parade led by Luigi (though in ''Paper Mario: The Thousand-Year Door'' it's not a traditional parade, and is mainly a line of all the character's silhouettes used as a way to show everyone).
*Both games' endings feature a scene in which Mario, after returning [[Mario's House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.
*Both games' endings feature a scene in which Mario, after returning [[Mario's House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.


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