Checkpoint: Difference between revisions

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In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints were unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] served as a checkpoint, as did the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]], and ''[[Super Mario Bros. 3]]'' went without any form of checkpoint in its short levels.
In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'' and ''[[Super Mario Land]]'', checkpoints were unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] served as a checkpoint, as did the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]], and ''[[Super Mario Bros. 3]]'' went without any form of checkpoint in its short levels.


The first ''[[Super Mario (series)|Super Mario]]'' game to introduce a specific checkpoint, i.e., an object which did not serve any other purpose, was the [[Midway Gate]] of ''[[Super Mario World]]''
The first ''[[Super Mario (series)|Super Mario]]'' game to introduce a specific checkpoint, i.e., an object which did not serve any other purpose, was the [[Midway Gate]] of ''[[Super Mario World]]''. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardised on the use of [[Checkpoint Flag]]s.
 
{{Checkpoints}}
[[Category:Checkpoints| *]]

Revision as of 19:32, March 17, 2018

Checkpoints are objects within a level which mark the point where the player can continue from after losing a life.

In Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Land, checkpoints were unmarked, with the player simply resuming from a place in the level they had passed; while in Super Mario Bros. 2, every Warp Door served as a checkpoint, as did the rockets from Worlds 4-2 and 7-1, and Super Mario Bros. 3 went without any form of checkpoint in its short levels.

The first Super Mario game to introduce a specific checkpoint, i.e., an object which did not serve any other purpose, was the Midway Gate of Super Mario World. Subsequently, other variations were used, including the Bell of Super Mario Land 2: 6 Golden Coins and the Middle Ring of Super Mario World 2: Yoshi's Island. Since the release of New Super Mario Bros. for the Nintendo DS, however, Super Mario games have largely standardised on the use of Checkpoint Flags.