Checkpoint: Difference between revisions

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The first ''[[Super Mario (series)|Super Mario]]'' game to feature a physical checkpoint, i.e., an object which did not serve any other purpose, is the [[Midway Gate]] of ''[[Super Mario World]]''. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the use of [[Checkpoint Flag]]s.
The first ''[[Super Mario (series)|Super Mario]]'' game to feature a physical checkpoint, i.e., an object which did not serve any other purpose, is the [[Midway Gate]] of ''[[Super Mario World]]''. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the use of [[Checkpoint Flag]]s.
==Gallery==
<gallery>
SMB2 Doors.PNG|[[Warp Door]]s from ''[[Super Mario Bros. 2]]''
MidwayGate.png|Unactivated (left) and activated (right) [[Midway Gate]]s from ''[[Super Mario World]]''
Super Mario Land 2 Tutorial Level.png|[[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] from ''[[Super Mario Land 2: 6 Golden Coins]]''
MidwayFlag.png|Unactivated [[Checkpoint Flag]] from ''[[New Super Mario Bros. Wii]]''.
CheckpointSM3DL.png|Activated Checkpoint Flag from ''[[Super Mario 3D Land]]''
Checkpoint DKL.PNG|Unactivated (top) and activated (lower) [[Continue Point]]s from ''[[Donkey Kong Land]]''
StarBarrel DKC.png|A [[Star Barrel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
ProfChops.jpg|Figurine of a [[Professor Chops]] checkpoint from ''[[Donkey Kong Country: Tropical Freeze]]''
Checkpoint Block.PNG|A [[Checkpoint Block]] from ''[[Wario Land: Shake It!]]''
MiddleRing SMA3.png|A [[Middle Ring]] from ''[[Super Mario Advance 3: Yoshi's Island]]''
YTT-Checkpoint Sprite.png|A [[checkpoint warp]] from ''[[Yoshi's Topsy-Turvy]]''
</gallery>


{{Checkpoints}}
{{Checkpoints}}
[[Category:Checkpoints| *]]
[[Category:Checkpoints| *]]

Revision as of 19:45, March 17, 2018

Checkpoints are objects within a level which mark the point where the player can continue from after losing a life.

In Super Mario Bros., Super Mario Bros.: The Lost Levels and Super Mario Land, checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in Super Mario Bros. 2, every Warp Door serves as a checkpoint, as do the rockets from Worlds 4-2 and 7-1; Super Mario Bros. 3 has no checkpoints due to having shorter levels.

The first Super Mario game to feature a physical checkpoint, i.e., an object which did not serve any other purpose, is the Midway Gate of Super Mario World. Subsequently, other variations were used, including the Bell of Super Mario Land 2: 6 Golden Coins and the Middle Ring of Super Mario World 2: Yoshi's Island. Since the release of New Super Mario Bros. for the Nintendo DS, however, Super Mario games have largely standardized on the use of Checkpoint Flags.

Gallery