High Jump (event): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(Rewriting to bring up to standard of the other articles.)
Line 1: Line 1:
{{event-infobox
{{event-infobox
|title=High Jump
|title=High Jump
|image=[[File:Highjump.PNG|200px]]
|image=[[File:Highjump.PNG|250px]]
|controls='''Shake Wiimote:''' Speed up<br>'''Swing:''' Jump<br>'''Tilt Nunchuk:''' Angle Body
|appeared_in=[[Mario & Sonic at the Olympic Games (Wii)|''Mario & Sonic at the Olympic Games'' (Wii)]]
|appeared_in=[[Mario & Sonic at the Olympic Games (Wii)|''Mario & Sonic at the Olympic Games'' (Wii)]]
|type=[[Athletics]], Field
|type=[[Athletics]]
|circuit=Planet Circuit<br>Supernova Circuit
|info=Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
|info=''Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.''
|controls=Clap: Swing Wii Remote and Nuchuk together<br>Run: Swing Wii Remote and Nunchuk alternately<br>Jump: Swing Wii Remote u[<br>Adjust body angle: Swing Nunchuk up
|circuits=Planet Circuit<br>Supernova Circuit
}}
}}
'''High Jump''' is an event that appears in ''[[Mario & Sonic at the Olympic Games]]''. The goal is to try and jump over the pole and get the highest score; the higher the pole, the higher the score. Perfect timing and good speed are needed to succeed in this event.
 
'''High Jump''' is a Field [[Athletics]] [[Event]] that appears exclusively in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]''. The objective of the event is to clear the cross bar at the greatest height possible, with the event taking place in the National Stadium. [[Amy Rose|Amy]] can be seen competing in this event in the game's opening, with [[Toad]] and [[Espio the Chameleon|Espio]] as referees. The starting world record for this event is 2.45m, while the starting Olympic record is 2.30m.
 
==Gameplay==
In this event, the player has up to three attempts to jump each height that the bar is set at, being able to move onto the next height after the first attempt that the previous height is cleared at. The player must initially set their height using either the control pad or control stick, and then must use the A Button to confirm their selection. The lowest height the player can attempt to jump is 2.20m, and the highest 2.60m, with increments of 0.2m in between. Each attempt starts with the announcer calling the character's name and attempt number, before allowing the player to swing the ii Remote and Nunchuk toward sand away from each other in a clapping motion to appeal to the audience and allow them to jump higher. The player's warm-up level is also shown at this point by the number and color of musical notes that appear around the character's head, which, depending on the amount, allow them to jump higher. The level increases the more jumps the player performs, and goes from one blue note to two green ones and then three on to four red ones. Once the attempt starts, the player must shake the Wii Remote and Nunchuk alternately to build up speed an jump power, indicated by a meter on the left hand side of the screen which corresponds to the jump area. After a while, the player's speed will be locked, which will allow them to prepare for the jump. As they approach the bar, the area corresponding to their jump power will be visible and as they approach the end of the area, the player must swing the Wii Remote upwards. Failing to do so will cause the character to run past and the attempt to be marked as a foul, meaning that the player must try again. The closer the player jumps to the end of the area, the higher they will jump, with doing so exactly at the end causing them to receive a "Good!" rating. If the player performs a successful jump, they are also able to adjust their character's body angle in the air by swinging the Nunchuk upwards, allowing them to reach a slightly higher height. The attempt will be a success if the player either makes it right over the bar or if it is touched but remains up, but will receive a foul if they knock the bar down. The player will keep jumping until either they knock the bar down on all three attempts or clear the maximum height of 2.60m. The character who cleared the highest bar at the end of the event is the winner.


==Controls==
==Controls==
[[File:Highjumphop.jpeg|thumb|left|[[Amy Rose|Amy]] hopping the pole]]
*This event uses the Wii Remote and the Nunchuk.
The first thing the player has to do is run by shaking the [[Wii#Wii_Remote|Wii Remote]] and [[Wii#Nunchuk|Nunchuk]] up and down until "speed locked" appears. When the player reaches the blue [[List of places|place]], they have to swing the Wii Remote up; when the [[List of characters|character]] is in mid-air, the player also has to swing the Nunchuk up for an extra boost.
*In this event you'll run and jump over a bar at least 2 meters high. As the bar is raised higher, adjust your body to avoid hitting it in mid-jump.
{{br|left}}
*This event uses the Wii Remote and the Nunchuk. You can set the height of the bar with up and down on {{button|wii|Pad}} and enter with {{button|wii|A}}.
*During the athlete introduction, swing the Wii Remote and Nunchuk side to side in a clapping motion to draw audience applause.
*Alternately shake the Wii Remote and Nunchuk to run and build up jump meter power. The more blue power in the meter, the easier it is to control your jump.
*When "SPEED LOCKED" appears, stop shaking the controllers and raise the Wii Remote to jump. The closer you are to the blue area, the higher the jump will be.
*Reposition your body to avoid hitting the bar by raising the Nunchuk just as you pass over it,
*As you perform jumps successfully, you will start to warm up. Your warm-up level will appear as the number of musical notes above your head before the event.
 
==Missions==
==Missions==
===Sonic===
*'''Sonic''': [[Sonic the Hedgehog|Sonic's]] second mission is to place second in the event.
[[Sonic the Hedgehog]]'s second mission in the [[Mario & Sonic at the Olympic Games (Wii)|Wii version]] of ''[[Mario & Sonic at the Olympic Games]]'' is high jump. To win this mission, Sonic must finish the mission by hitting the bar on the exact right try. The point of this mission is to come in not first, but second place at the very end of the mission.
*'''Daisy''': [[Princess Daisy|Daisy's]] fifth mission is to clear the bar at a height of 2.20m using only her jump power twice.
 
*'''Yoshi''': [[Yoshi]]'s second mission is to clear the bar while jumping from the blue area twice.
===Daisy===
*'''Tails''': [[Miles "Tails" Prower|Tails']] second mission is to clear the bar after jumping from the blue area.
[[Princess Daisy|Daisy]]'s fifth mission in the Wii version is high jump. The bar height for this mission is 2.20m and Daisy has four red musical notes to start off with. To win this mission Daisy must clear the bar using only her jumping power. This means that, if the player tilts the Nunchuk at any time during Daisy's jump, Daisy will fail the challenge. Daisy must do this twice to win.
 
===Yoshi===
[[Yoshi]]'s second mission in the Wii version is high jump. To win this mission, Yoshi must clear the bar and jump from the blue zone twice.


===Tails===
==Gallery==
[[Miles "Tails" Prower|Tails]]' second mission in the Wii version is high jump, and practically the exact same thing as Yoshi's second mission in the Wii version, but slightly easier. To win, all Tails has to do is clear the bar but he has to jump from the blue zone which once again, is not very hard. The small difference between this mission and Yoshi's second mission on the Wii version is that, in this mission, Tails only has to jump once; Yoshi has to jump twice.
<gallery>
Highjumphop.jpeg|Amy competing in High Jump.
</gallery>


{{M&SATOG}}
{{M&SATOG}}
[[Category:Athletics]]
[[Category:Mario & Sonic at the Olympic Games Events]]
[[Category:Mario & Sonic at the Olympic Games Events]]

Revision as of 10:27, April 4, 2019

Template:Event-infobox

High Jump is a Field Athletics Event that appears exclusively in the Wii version of Mario & Sonic at the Olympic Games. The objective of the event is to clear the cross bar at the greatest height possible, with the event taking place in the National Stadium. Amy can be seen competing in this event in the game's opening, with Toad and Espio as referees. The starting world record for this event is 2.45m, while the starting Olympic record is 2.30m.

Gameplay

In this event, the player has up to three attempts to jump each height that the bar is set at, being able to move onto the next height after the first attempt that the previous height is cleared at. The player must initially set their height using either the control pad or control stick, and then must use the A Button to confirm their selection. The lowest height the player can attempt to jump is 2.20m, and the highest 2.60m, with increments of 0.2m in between. Each attempt starts with the announcer calling the character's name and attempt number, before allowing the player to swing the ii Remote and Nunchuk toward sand away from each other in a clapping motion to appeal to the audience and allow them to jump higher. The player's warm-up level is also shown at this point by the number and color of musical notes that appear around the character's head, which, depending on the amount, allow them to jump higher. The level increases the more jumps the player performs, and goes from one blue note to two green ones and then three on to four red ones. Once the attempt starts, the player must shake the Wii Remote and Nunchuk alternately to build up speed an jump power, indicated by a meter on the left hand side of the screen which corresponds to the jump area. After a while, the player's speed will be locked, which will allow them to prepare for the jump. As they approach the bar, the area corresponding to their jump power will be visible and as they approach the end of the area, the player must swing the Wii Remote upwards. Failing to do so will cause the character to run past and the attempt to be marked as a foul, meaning that the player must try again. The closer the player jumps to the end of the area, the higher they will jump, with doing so exactly at the end causing them to receive a "Good!" rating. If the player performs a successful jump, they are also able to adjust their character's body angle in the air by swinging the Nunchuk upwards, allowing them to reach a slightly higher height. The attempt will be a success if the player either makes it right over the bar or if it is touched but remains up, but will receive a foul if they knock the bar down. The player will keep jumping until either they knock the bar down on all three attempts or clear the maximum height of 2.60m. The character who cleared the highest bar at the end of the event is the winner.

Controls

  • This event uses the Wii Remote and the Nunchuk.
  • In this event you'll run and jump over a bar at least 2 meters high. As the bar is raised higher, adjust your body to avoid hitting it in mid-jump.
  • This event uses the Wii Remote and the Nunchuk. You can set the height of the bar with up and down on +Control Pad and enter with A Button.
  • During the athlete introduction, swing the Wii Remote and Nunchuk side to side in a clapping motion to draw audience applause.
  • Alternately shake the Wii Remote and Nunchuk to run and build up jump meter power. The more blue power in the meter, the easier it is to control your jump.
  • When "SPEED LOCKED" appears, stop shaking the controllers and raise the Wii Remote to jump. The closer you are to the blue area, the higher the jump will be.
  • Reposition your body to avoid hitting the bar by raising the Nunchuk just as you pass over it,
  • As you perform jumps successfully, you will start to warm up. Your warm-up level will appear as the number of musical notes above your head before the event.

Missions

  • Sonic: Sonic's second mission is to place second in the event.
  • Daisy: Daisy's fifth mission is to clear the bar at a height of 2.20m using only her jump power twice.
  • Yoshi: Yoshi's second mission is to clear the bar while jumping from the blue area twice.
  • Tails: Tails' second mission is to clear the bar after jumping from the blue area.

Gallery