Flounderflage: Difference between revisions

Another name added, plus a minor rewrite.
(Another name added, plus a minor rewrite.)
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{{:Mario & Luigi: Dream Team bestiary|transcludesection=Flounderflage|align=right}}
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Flounderflage|align=right}}


'''Flounderflages''' are red or green flounders with yellow underbellies that appear in ''[[Mario & Luigi: Dream Team]]''. In the field, Flounderflages camouflage themselves into the sand, giving chase to [[Mario]] and [[Luigi]] upon sight, and becoming more visible once doing so.
'''Flounderflages''' are red or green flounders with yellow underbellies that appear in ''[[Mario & Luigi: Dream Team]]''. In the field, Flounderflages camouflage themselves into the sand, give chase to [[Mario]] and [[Luigi]] upon sight, and becoming more visible once doing so.


In battle, Flounderflages begin by camouflaging into the sand, thus rendering them harder to see. They can attack by sliding steadily into a bro without pausing, which can be jumped over. They also may stop before the bro they are targeting to compress themselves to shoot themselves forward, first pointing either at the bro or at an angle that would over-shoot over the bro, and flinging itself in that direction. If the Flounderflage points at the bro, it must be jumped over. If not and it aims over the bro, they can simply idle to avoid it. The color on the back of the Flounderflages warns the player which bro it will attack when it does; red for Mario, green for Luigi. Additionally, Flounderflages may spawn out of the sand over the course of battle. Navy Flounderflages are rarer and are only in the [[Torkscrew]] battle when Mario or Luigi are being chased by Torkscrew's drill.
In battle, Flounderflages begin by blending in with the sand, thus rendering them harder to see. They can attack by sliding steadily into a bro without pausing, which can be jumped over. They may also stop before the bro they are targeting to compress themselves and shoot themselves forward, first pointing either at the bro or at an angle that would overshoot the bro, and flinging itself in that direction. If the Flounderflage points at the bro, it must be jumped over. If not and it aims over the bro, he can simply idle to avoid it. The color on the back of a Flounderflage warns the player which bro it will attack when it does; red for Mario, green for Luigi. Additionally, Flounderflages may spawn out of the sand over the course of battle. Navy Flounderflages are rarer, only found in the [[Torkscrew]] battle when Mario or Luigi are being chased by Torkscrew's drill.


==Names in other languages==
==Names in other languages==
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|Ger=Camoflunder
|Ger=Camoflunder
|GerM=Pun on ''Camouflage'' and ''Flunder'' (Flounder)
|GerM=Pun on ''Camouflage'' and ''Flunder'' (Flounder)
|Ita=Kamufish
|ItaM=From ''camuffare'' (to camouflage) and the English word ''fish''
|FraE=Camouflin
|FraE=Camouflin
|FraEM=From ''camouflage'' and ''colin'' (pollock)
|FraEM=From ''camouflage'' and ''colin'' (pollock)
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==Trivia==
==Trivia==
*Flounderflages camouflage themselves in a similar manner to how [[Koopeleon]]s did in ''[[Mario & Luigi: Partners in Time]]''.
*Flounderflages camouflage themselves in a similar manner to how [[Koopeleon]]s do in ''[[Mario & Luigi: Partners in Time]]''.
*They are very similar to [[Nooz]] from ''[[Mario & Luigi: Bowser's Inside Story]]'' as their color indicates which Bro. they will attack. However, Nooz can switch forms while Flounderflage can not.
*They are very similar to [[Nooz]]es from ''[[Mario & Luigi: Bowser's Inside Story]]'', as their color indicates which Bro. they will attack. However, Noozes can switch forms, while Flounderflages cannot.


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