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{{italic title}} | {{italic title}} | ||
{{Infobox | {{Infobox | ||
|image=[[File:SMB | |image=[[File:SMB Boxart.png|250px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Disk System]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]] | |platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Disk System]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]] | ||
|released='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{released|Japan|September 13, 1985|USA| | |released='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{released|Japan|September 13, 1985|USA|October 18, 1985<ref name="narelease1">''Super Mario Bros. Encyclopedia'', page 16</ref><ref name="narelease2">''Super Smash Bros. for Wii U'' masterpieces</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[http://www.themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}} '''[[Family Computer Disk System|Disk System]]'''<br>{{released|Japan|February 21, 1986<ref>[http://www.themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Game Boy Advance]]'''<br>{{released|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>[https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{released|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[http://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (Ambassador Program release)'''<br>{{released|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{released|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{released|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{released|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{released|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018}} | ||
|genre= | |genre=2D Platformer | ||
|modes=1-2 players | |modes=1-2 players | ||
|ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | |ratings={{ratings|acb=g|cero=a|esrb=e|pegi=3}} | ||
|media= | |media={{media|nes=1|fds=1|gba=1|wiidl=1|3dsdl=1|wiiudl=1|nesclassic=1|nsdl=1}} | ||
|input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|nesclassic=1|joy-con=1}} | |input={{input|nes=1|gba=1|wmsideways=1|classic=1|wiigcn=1|3ds=1|wiiu=1|wiiusideways=1|wiiuclassic=1|wiiupro=1|nesclassic=1|joy-con=1}} | ||
}} | }} | ||
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}} | {{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}} | ||
{{redirect|SMB|the game known in Japan and Europe as ''Super Mario Ball''|''[[Mario Pinball Land]]''}} | {{redirect|SMB|the game known in Japan and Europe as ''Super Mario Ball''|''[[Mario Pinball Land]]''}} | ||
{{distinguish|New Super Mario Bros.}} | {{distinguish|New Super Mario Bros.}} | ||
'''''Super Mario Bros.''''' | '''''Super Mario Bros.''''' is a video game released for the [[Family Computer]] and [[Nintendo Entertainment System]] in [[List of games by date#1985|1985]]. It shifted the gameplay away from its single-screen arcade predecessor, ''[[Mario Bros. (game)|Mario Bros.]]'', and instead featured side-scrolling platformer levels. While not the first game of the [[Mario (franchise)|''Mario'' franchise]], ''Super Mario Bros.'' is the most iconic, and introduced various series staples, from power-ups, to classic enemies like [[Goomba|Little Goomba]]s, to the basic premise of rescuing [[Princess Peach|Princess Toadstool]] from [[Bowser|King Koopa]]. | ||
''Super Mario | As well as kicking off an entire series of ''[[Super Mario (series)|Super Mario]]'' platformer games, the wild success of ''Super Mario Bros.'' popularized the genre as a whole, helped revive the North American gaming industry after the [[wikipedia:Video game crash of 1983|1983 video game crash]], and was largely responsible for the initial success of the NES, with which it was bundled a launch title. Until it was eventually surpassed by [[wikipedia:Wii Sports|''Wii Sports'']], ''Super Mario Bros.'' was the best selling video game of all time for nearly three decades, with over 40 million copies sold worldwide. | ||
The exact day of the North American release of ''Super Mario Bros.'' is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.<ref name="narelease1" /><ref name="narelease2" /> | |||
The exact day of the North American release of ''Super Mario Bros.'' is heavily disputed, with different sources giving different dates with no way to verify them. Regardless, Nintendo officially pinpoints the release date as October 18, 1985.<ref name="narelease1" /><ref name="narelease2" /> | |||
==Story== | ==Story== | ||
One day, the [[Mushroom Kingdom]] was invaded by the [[Koopa Troop|Koopa]], a tribe of turtles capable of using powerful dark magic. Their magic was used to transform all the [[Toad (species)|Mushroom People]] into inanimate objects such as rocks, [[Brick Block|bricks]], and even [[Horsetail|horsehair plants]], thus spelling the kingdom's downfall. Only [[Princess Peach|Princess Toadstool]] can undo the spell and restore her people back to life, but she is being held captive by [[Bowser|King Koopa]] himself. Mario hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.<ref name=MushStory>[http://legendsoflocalization.com/super-mario-bros/manuals/#game-story Legends of Localization] comparing the Japanese and North American storylines of ''Super Mario Bros.'' (Retrieved April 30, 2014)</ref> | One day, the [[Mushroom Kingdom]] was invaded by the [[Koopa Troop|Koopa]], a tribe of turtles capable of using powerful dark magic. Their magic was used to transform all the [[Toad (species)|Mushroom People]] into inanimate objects such as rocks, [[Brick Block|bricks]], and even [[Horsetail|horsehair plants]], thus spelling the kingdom's downfall. Only [[Princess Peach|Princess Toadstool]] can undo the spell and restore her people back to life, but she is being held captive by [[Bowser|King Koopa]] himself. [[Mario]] hears of the princess's plight, and sets out on a quest through 32 stages to topple the Turtle Tribe and save the once-peaceful kingdom.<ref name=MushStory>[http://legendsoflocalization.com/super-mario-bros/manuals/#game-story Legends of Localization] comparing the Japanese and North American storylines of ''Super Mario Bros.'' (Retrieved April 30, 2014)</ref> | ||
==Gameplay== | ==Gameplay== | ||
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]] | [[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]] | ||
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother [[Luigi]]) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario | ''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother [[Luigi]]) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. Mario can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Springboard|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left. | ||
Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. There are two levels which take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s. | |||
[[File:SMBW2.png|thumb|left|Mario swimming in a water level.]] | [[File:SMBW2.png|thumb|left|Mario swimming in a water level.]] | ||
If [[Small Mario|regular Mario]] | If [[Small Mario|regular Mario]] takes a hit, falls down a pit, or if the [[Time Limit]] runs out, he loses a life, and restarts the level. The point where Mario continues depends on how far he ran through the level before getting defeated; either from the beginning, or at one of several invisible "checkpoints" throughout the level. After a Game Over, pressing {{button|nes|START}} while holding {{button|nes|A}} on the title screen allows the player to continue from the start of the world.<ref>Ed Acosta. (Jan 25, 2015) [https://www.youtube.com/watch?v=EOp84p-LJTs Super Mario Bros a+start level restart]. ''YouTube''. Retrieved January 12, 2016.</ref> In a 2-player game, if this is done by whoever got a Game Over second, both players will begin in the same world where the second player's game ended. | ||
Mario | Mario can get special power-ups out of [[Question Block|? Block]]s or, uncommonly, [[Brick Block]]s. Most of the ? Blocks in which Mario can find these items are visible, but some are hidden and only become visible when Mario hits them from beneath. With the [[Super Mushroom|Magic Mushroom]], he turns into [[Super Mario (form)|Super Mario]]. As Super Mario, he can survive the hit of an enemy one time, at the cost of turning back to [[Small Mario|regular Mario]]. He may also destroy empty [[Brick Block]]s by jumping beneath them. Additionally, he can also get the [[Fire Flower]]. With the Fire Flower, Super Mario turns into [[Fire Mario|Fiery Mario]], which allows him to shoot fireballs at enemies to defeat them from a distance. With the [[1-Up Mushroom|1 up Mushroom]], he gains an additional life; he can also get an extra life if he collects a hundred [[coin]]s. With the [[Super Star|Starman]], which can only be found in Brick Blocks, Mario turns invincible for a short amount of time, and can defeat enemies by simply touching them. | ||
[[File:Bowser333.png|thumb|left|Mario | [[File:Bowser333.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]] | ||
At the end of each level, | At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If there are two players playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's. | ||
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s | The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario and Luigi ordinarily have no way to hurt the fake Bowsers or the actual Bowser, and have to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with a number of fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetles]], all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode"). | ||
{{br|left}} | {{br|left}} | ||
===Controls=== | ===Controls=== | ||
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*Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}: Continue in the same world after the Game Over screen | *Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}: Continue in the same world after the Game Over screen | ||
== | ====Joy-Con / Nintendo Switch Pro Controller==== | ||
*{{button|Ns|Stick}} (left and right) or {{button|ns|Jc-left}} and {{button|ns|Jc-right}}: Move; change position on beanstalk | |||
*{{button|ns|Stick}} (down) or {{button|ns|Jc-bottom}}: Duck; enter Warp Pipe | |||
== | *{{button|ns|Stick}} (up and down) or {{button|ns|Jc-top}} and {{button|ns|Jc-bottom}}: Climb beanstalk | ||
*{{button|ns|A}}: Jump; swim upwards | |||
*{{button|Ns|B}}: Run; throw fireball | |||
*{{button|Ns|Plus}}: Pause | |||
*Press {{Button|Ns|Plus}} while holding down {{Button|Ns|A}}: Continue in the same world after the Game Over screen | |||
==Characters | ==Characters== | ||
===Playable Characters=== | ===Playable Characters=== | ||
*[[Mario]] | *[[Mario]] | ||
*[[Luigi]] | *[[Luigi]] | ||
===Supporting Characters=== | ===Supporting Characters=== | ||
*[[Princess Peach|Princess Toadstool]] | *[[Princess Peach|Princess Toadstool]] | ||
*[[Toad (species)|Mushroom | *[[Toad (species)|Mushroom retainer]]s | ||
=== | ===Enemies=== | ||
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | {| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
|- style="background: #ABC;" | |- style="background: #ABC;" | ||
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!Sprite | !Sprite | ||
!Description | !Description | ||
|- | |- | ||
|width=100|[[Blooper|Bloober]] | |width=100|[[Blooper|Bloober]] | ||
!bgcolor=#6B8CFF|[[File:Bloober.gif]] | !bgcolor=#6B8CFF|[[File:Bloober.gif]] | ||
|A squid-like sentry that persistently pursues the player | |A squid-like sentry that persistently pursues the player. | ||
|- | |- | ||
|[[Bullet Bill]] | |[[Bullet Bill]] | ||
!bgcolor=#6B8CFF|[[File:Bullit bill smb 1.PNG]] | !bgcolor=#6B8CFF|[[File:Bullit bill smb 1.PNG]] | ||
|A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]] | |A slow but steady bullet that has eyes and arms. They come from Turtle Cannons, and the only way to defeat them is to stomp on them or hit them while under the influence of a [[Super Star|Starman]]. | ||
|- | |- | ||
|[[Buzzy Beetle]] | |[[Buzzy Beetle]] | ||
!bgcolor=#6B8CFF|[[File:SMBBuzzyBeetle.gif]] | !bgcolor=#6B8CFF|[[File:SMBBuzzyBeetle.gif]] | ||
| | |A small turtle that hides in its shell when jumped on, just like Koopa Troopas; unlike them, however, it is immune to fireballs. They replace Little Goombas in Hard Mode. | ||
|- | |- | ||
|[[Cheep Cheep|Cheep cheep]] | |[[Cheep Cheep|Cheep-cheep]] | ||
!bgcolor=#6B8CFF|[[File:Ani smb1cheepr.gif]] | !bgcolor=#6B8CFF|[[File:Ani smb1cheepr.gif]] | ||
| | |A red, green, or gray fish normally found swimming in water. In certain levels, starting with World 2-3, they will leap from the water, trying to hit Mario or Luigi. | ||
|- | |- | ||
|[[Fire Bar|Fire-Bar]] | |[[Fire Bar|Fire-Bar]] | ||
!bgcolor=#6B8CFF|[[File:FireRodSMB.gif]] | !bgcolor=#6B8CFF|[[File:FireRodSMB.gif]] | ||
| | |Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. | ||
|- | |- | ||
|[[Hammer Bro | |[[Hammer Bro]]ther | ||
!bgcolor=#6B8CFF|[[File:Hammerbrolol.gif]] | !bgcolor=#6B8CFF|[[File:Hammerbrolol.gif]] | ||
| | |A green biped, helmeted Koopa that comes in a pair. They throw an endless number of hammers towards Mario, and at certain times they [[jump]]. | ||
|- | |- | ||
|[[Koopa Paratroopa]] | |[[Koopa Paratroopa]] | ||
!bgcolor=#6B8CFF|[[File:KoopaParatroopaG.gif]] | !bgcolor=#6B8CFF|[[File:KoopaParatroopaG.gif]] | ||
| | |A Koopa Troopa with wings. Green ones jump towards the player or fly back and forth, while red ones fly up and down. | ||
|- | |- | ||
|[[Koopa Troopa]] | |[[Koopa Troopa]] | ||
!bgcolor=#6B8CFF|[[File:Ani 1turtle2.gif]] | !bgcolor=#6B8CFF|[[File:Ani 1turtle2.gif]] | ||
| | |A soldier of the [[Koopa Troop|Turtle Empire]] that marches onwards. If stomped, it retreats in its shell, which can be kicked to hit other enemies and gain points. Green ones walk back and forth just like Little Goombas, and red ones timidly turn around when they find a pit. | ||
|- | |- | ||
|[[Lakitu]] | |[[Lakitu]] | ||
!bgcolor=#6B8CFF|[[File:LakuSMB.gif]] | !bgcolor=#6B8CFF|[[File:LakuSMB.gif]] | ||
| | |A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards the player. | ||
|- | |- | ||
|[[Goomba|Little Goomba]] | |[[Goomba|Little Goomba]] | ||
!bgcolor=#6B8CFF|[[File:Goomba SMB.png]] | !bgcolor=#6B8CFF|[[File:Goomba SMB.png]] | ||
| | |A mushroom traitor that walks back and forth. They are the weakest and most common enemies throughout the game and can be stomped or hit with fireballs or a Starman. They are replaced with Buzzy Beetles in Hard Mode. | ||
|- | |- | ||
|[[Piranha Plant]] | |[[Piranha Plant]] | ||
!bgcolor=#6B8CFF|[[File:PiranhaPlant SMB Sprite.gif]] | !bgcolor=#6B8CFF|[[File:PiranhaPlant SMB Sprite.gif]] | ||
| | |A carnivorous plant that lives in a pipe. It rises up trying to hit Mario and retreats. If Mario is near, it will not rise up. | ||
|- | |- | ||
|[[Lava Bubble|Podoboo]] | |[[Lava Bubble|Podoboo]] | ||
!bgcolor=#6B8CFF|[[File:Podoboo Sprite SMB.png]] | !bgcolor=#6B8CFF|[[File:Podoboo Sprite SMB.png]] | ||
| | |A fireball guardian of the Koopa King's lair. It jumps from the lava, trying to hit Mario. | ||
|- | |- | ||
|[[Spiny]] | |[[Spiny]] | ||
!bgcolor=#6B8CFF|[[File:SMBSpiny.gif]] | !bgcolor=#6B8CFF|[[File:SMBSpiny.gif]] | ||
| | |Lakitu's small yet tough pet with a red, spiked shell. If Mario tries to stomp it, he will get damaged. | ||
|- | |- | ||
|[[Spiny Egg|Spiny's egg]] | |[[Spiny Egg|Spiny's egg]] | ||
!bgcolor=#6B8CFF|[[File:SpinysEggs.gif]] | !bgcolor=#6B8CFF|[[File:SpinysEggs.gif]] | ||
| | |A red, spiked egg thrown by Lakitus. Once it hits the ground, it immediately hatches into a Spiny. | ||
|- | |- | ||
|width=100|[[Bill Blaster|Turtle Cannon]] | |width=100|[[Bill Blaster|Turtle Cannon]] | ||
!bgcolor=#6B8CFF|[[File:Bill Blaster Sprite SMB.png]] | !bgcolor=#6B8CFF|[[File:Bill Blaster Sprite SMB.png]] | ||
|An indestructible cannon. It shoots an endless | |An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it. | ||
|} | |} | ||
{{br}} | {{br}} | ||
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{{br}} | {{br}} | ||
==Items== | ==Items== | ||
{| width=600px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;" | {| width=600px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;" | ||
! width=125px | [[Coin]] | ! width=125px | [[Coin]] | ||
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| width=75px | 200 points | | width=75px | 200 points | ||
| width=100px | Very Common | | width=100px | Very Common | ||
| width=275px | Collecting 100 of them gives an [[extra life]]. | | width=275px | Collecting 100 of them gives an [[extra life]]. | ||
|- | |- | ||
! [[Super Mushroom|Magic Mushroom]] || [[File:SMB Supermushroom.png]] | ! [[Super Mushroom|Magic Mushroom]] || [[File:SMB Supermushroom.png]] | ||
| 1000 points | | 1000 points | ||
| Uncommon | | Uncommon | ||
| Gives the [[Super Mario (form)|Super]] form | | Gives the [[Super Mario (form)|Super]] form. | ||
|- | |- | ||
! [[Fire Flower]] || [[File:Fire Flower SMB.gif]] | ! [[Fire Flower]] || [[File:Fire Flower SMB.gif]] | ||
| 1000 points | | 1000 points | ||
| Uncommon | | Uncommon | ||
| Gives the ability to shoot [[fireball]]s | | Gives the ability to shoot [[fireball]]s. | ||
|- | |- | ||
! [[Super Star|Starman]] || [[File:Starman.gif]] | ! [[Super Star|Starman]] || [[File:Starman.gif]] | ||
| 1000 points | | 1000 points | ||
| Rare | | Rare | ||
| Gives invincibility for a moment | | Gives invincibility for a moment. | ||
|- | |- | ||
! [[1-Up Mushroom|1 up Mushroom]] || [[File:SMB 1-upmushroom.png]] | ! [[1-Up Mushroom|1 up Mushroom]] || [[File:SMB 1-upmushroom.png]] | ||
| 0 points | | 0 points | ||
| Rare | | Rare | ||
| Gives an extra life | | Gives an extra life. | ||
|} | |} | ||
{{br}} | {{br}} | ||
=== | ===Transformations=== | ||
{| width=775px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;" | {| width=775px border=1 style="text-align:center; border-collapse:collapse; margin: 0 auto;" | ||
! width=100px | [[Small Mario|Mario]] | ! width=100px | [[Small Mario|Mario]] | ||
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| width=425px align=left | | | width=425px align=left | | ||
* Weakest form used when a new game begins. | * Weakest form used when a new game begins. | ||
* Can lose a life by touching an enemy or obstacle | * Can lose a life by touching an enemy or obstacle. | ||
|- | |- | ||
! [[Super Mario (form)|Super Mario]] || [[File:SMB Supermario.png]] | ! [[Super Mario (form)|Super Mario]] || [[File:SMB Supermario.png]] | ||
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| align=left | | | align=left | | ||
* Gains the ability to break [[Brick Block]]s. | * Gains the ability to break [[Brick Block]]s. | ||
* Reverts back into regular form by touching an enemy or obstacle | * Reverts back into regular form by touching an enemy or obstacle. | ||
|- | |- | ||
! [[Fire Mario|Fiery Mario]] || [[File:SMB Firemario.png]] | ! [[Fire Mario|Fiery Mario]] || [[File:SMB Firemario.png]] | ||
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| align=left | | | align=left | | ||
* Gains the ability to throw [[fireballs]] to defeat enemies. | * Gains the ability to throw [[fireballs]] to defeat enemies. | ||
* Reverts back into regular form by touching an enemy or obstacle | * Reverts back into regular form by touching an enemy or obstacle. | ||
|- | |- | ||
!rowspan=2 | [[Invincible Mario]] | !rowspan=2 | [[Invincible Mario]] | ||
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* Immune to harm from any enemies or obstacles. | * Immune to harm from any enemies or obstacles. | ||
* Can defeat most enemies without jumping on them. | * Can defeat most enemies without jumping on them. | ||
* Can still lose a life by falling into a pit or running out of time | * Can still lose a life by falling into a pit or running out of time. | ||
|- | |- | ||
|[[File:Invincible Mario.gif]] | |[[File:Invincible Mario.gif]] | ||
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{{br}} | {{br}} | ||
==List of | ==List of levels== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | {|border=1 cellpadding=3 style=border-collapse:collapse;width:100% | ||
|- | |- | ||
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!Enemies found | !Enemies found | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_1.PNG|link=World 1 (Super Mario Bros.)]]</center> | ||
|[[World 1-1 (Super Mario Bros.)|World 1-1]] | |[[World 1-1 (Super Mario Bros.)|World 1-1]] | ||
|Overworld | |Overworld | ||
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|[[Fire Bar|Fire-Bar]], [[fake Bowser]] (Little Goomba) | |[[Fire Bar|Fire-Bar]], [[fake Bowser]] (Little Goomba) | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_2.PNG|link=World 2 (Super Mario Bros.)]]</center> | ||
|[[World 2-1 (Super Mario Bros.)|World 2-1]] | |[[World 2-1 (Super Mario Bros.)|World 2-1]] | ||
|Overworld | |Overworld | ||
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|Fire-Bar, [[Lava Bubble|Podoboo]], fake Bowser (Koopa Troopa) | |Fire-Bar, [[Lava Bubble|Podoboo]], fake Bowser (Koopa Troopa) | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_3.PNG|link=World 3 (Super Mario Bros.)]]</center> | ||
|[[World 3-1 (Super Mario Bros.)|World 3-1]] | |[[World 3-1 (Super Mario Bros.)|World 3-1]] | ||
|Overworld | |Overworld | ||
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|Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant | |Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant | ||
|- | |- | ||
|[[World 3-3 (Super Mario Bros.)|World 3-3]] | |[[World 3-3 (Super Mario Bros.)|World 3-3]] | ||
|Athletic | |Athletic | ||
|Little Goomba, Koopa Troopa, Koopa Paratroopa | |Little Goomba, Koopa Troopa, Koopa Paratroopa | ||
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|Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle) | |Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle) | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_4.PNG|link=World 4 (Super Mario Bros.)]]</center> | ||
|[[World 4-1 (Super Mario Bros.)|World 4-1]] | |[[World 4-1 (Super Mario Bros.)|World 4-1]] | ||
|Overworld | |Overworld | ||
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|Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny) | |Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny) | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_5.PNG|link=World 5 (Super Mario Bros.)]]</center> | ||
|[[World 5-1 (Super Mario Bros.)|World 5-1]] | |[[World 5-1 (Super Mario Bros.)|World 5-1]] | ||
|Overworld | |Overworld | ||
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|Podoboo, Fire-Bar, fake Bowser (Lakitu) | |Podoboo, Fire-Bar, fake Bowser (Lakitu) | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_6.PNG|link=World 6 (Super Mario Bros.)]]</center> | ||
|[[World 6-1 (Super Mario Bros.)|World 6-1]] | |[[World 6-1 (Super Mario Bros.)|World 6-1]] | ||
|Overworld | |Overworld | ||
|Piranha Plant, Lakitu, Spiny | |Piranha Plant, Lakitu, Spiny | ||
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|Podoboo, Fire-Bar, fake Bowser (Bloober) | |Podoboo, Fire-Bar, fake Bowser (Bloober) | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_7.PNG|link=World 7 (Super Mario Bros.)]]</center> | ||
|[[World 7-1 (Super Mario Bros.)|World 7-1]] | |[[World 7-1 (Super Mario Bros.)|World 7-1]] | ||
|Overworld | |Overworld | ||
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|Podoboo, Fire-Bar, fake Bowser (Hammer Brother) | |Podoboo, Fire-Bar, fake Bowser (Hammer Brother) | ||
|- | |- | ||
|rowspan=4! style="background: #000000" |<center>[[File: | |rowspan=4! style="background: #000000" |<center>[[File:SMBDX_World_8.PNG|link=World 8 (Super Mario Bros.)]]</center> | ||
|[[World 8-1 (Super Mario Bros.)|World 8-1]] | |[[World 8-1 (Super Mario Bros.)|World 8-1]] | ||
|Overworld | |Overworld | ||
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|} | |} | ||
==Hard | ==Hard mode== | ||
After beating the main game, the player is given the option to pick a world to play in "a new quest"—a harder mode | After beating the main game, the player is given the option to pick a world to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario and Luigi gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains exactly the same, as each of the first seven castles contain a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode. | ||
==Glitches== | ==Glitches== | ||
{{main|List of Super Mario Bros. glitches}} | {{main|List of Super Mario Bros. glitches}} | ||
===World <span style="color:#EEEEEE">36</span>-1/Minus World=== | ===World <span style="color:#EEEEEE">36</span>-1/Minus World=== | ||
[[File:min.png|thumb|left|The Minus World entrance screen | [[File:min.png|thumb|left|The Minus World entrance screen]] | ||
[[File:SMB W36-1.png|thumb|Minus World in the NES version | [[File:SMB W36-1.png|thumb|Minus World in the NES version]] | ||
{{main|Minus World}} | {{main|Minus World}} | ||
The Minus World is an endless underwater level, identical to World 7-2, which is accessed through a programming glitch. There is no way to successfully complete the level, as entering the pipe at the end will simply return Mario or Luigi to the one at the beginning.<ref>[http://www.youtube.com/watch?feature=player_detailpage&v=rgohnDkyTZM&t=43 YouTube video of "Minus World"]</ref> While there is no strategic advantage in performing this glitch, many find it intriguing. The glitch was removed in all remakes of the game, excluding the imports and [[Virtual Console]] remakes. The Japanese [[Family Computer Disk System]] version of the game includes a different version of the Minus World. It contains three levels which can be beaten, and once -3 is complete, the player will return to the title screen as if they had beaten the game. | |||
The Minus World | |||
[[File:How2Get-1.gif|thumb|left|Mario goes through the wall and enters World -1 | [[File:How2Get-1.gif|thumb|left|Mario goes through the wall and enters World -1]] | ||
To | To perform the glitch, Mario must go to World 1-2 and stand on top of the pipe that leads to the above-ground flag, without going in the pipe. Then he must break the second and third block from the pipe, but leave the one on the far right. Then he must stand on the left edge of the pipe (facing left) and duck. He then has to jump while in a ducking position and move right in mid-air (while still facing left). If done correctly, Mario will go through the block on the far right and through the wall to the Warp Zone. Mario must then go through the pipe that would normally lead to World 2-1 or World 4-1, and Mario will enter the Minus World. | ||
If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; beating World -3 takes the player to World -4, a level which is just a blank screen. | If World 2-2 or 7-2 is edited in a ROM editor so that it is possible to beat it during the underwater segment, there is a World -2, an underwater version of 3-4. If World 3-4 is edited in a ROM editor, then there is a World -3. It is also a version of 3-4, but with overworld graphics; beating World -3 takes the player to World -4, a level which is just a blank screen. | ||
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|description1=Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches | |description1=Video describing Over the Flagpole glitch in World 1-1, as well as some other glitches | ||
}} | }} | ||
[[File:SMB W3-3 Glitch1.gif|thumb|Over the Flagpole glitch in World 3-3 | [[File:SMB W3-3 Glitch1.gif|thumb|Over the Flagpole glitch in World 3-3]] | ||
In some levels, it is possible to jump over the [[Goal Pole|flagpole]]. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in [[World 1-1 (Super Mario Bros.)|World 1-1]], right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole. | In some levels, it is possible to jump over the [[Goal Pole|flagpole]]. Beyond the flag pole is nothing but an endless path. There is nothing to do; all that can be done is wait for the timer to get to zero. To do this glitch in [[World 1-1 (Super Mario Bros.)|World 1-1]], right after the second pit, Mario needs to wait for the Koopa Troopa to about to fall into the pit and simultaneously jump at the top of the level right above the Koopa. After that, the Koopa will be stuck underneath the level, but the player will still be able to see it. When the Koopa starts to walk under the level, Mario should follow it to the end. Along the way, it is required to grab a Magic Mushroom. When the Koopa is halfway between the staircase and the flagpole, the player must do the glitch again and Mario will jump above the flagpole. | ||
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==Development== | ==Development== | ||
Development for ''Super Mario Bros.'' began after Shigeru Miyamoto and Takashi Tezuka finished two other games together beforehand: ''{{wp|Excitebike}}'' and ''{{wp|Devil World}}''. When designing ''Super Mario Bros.'', they wanted to use the scrolling screens of ''Excitebike'' and the large character sprites from ''Devil World'', in order to make ''Super Mario Bros.'' stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "''Super Mario Bros.''" also came from [[Super Mario (form)|Mario's new Super form]].<ref>https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview</ref> | Development for ''Super Mario Bros.'' began after Shigeru Miyamoto and Takashi Tezuka finished two other games together beforehand: ''{{wp|Excitebike}}'' and ''{{wp|Devil World}}''. When designing ''Super Mario Bros.'', they wanted to use the scrolling screens of ''Excitebike'' and the large character sprites from ''Devil World'', in order to make ''Super Mario Bros.'' stand out from other titles. Miyamoto and Tezuka wanted to fit various technologies into the game, comparing it to a puzzle. The name "''Super Mario Bros.''" also came from [[Super Mario (form)|Mario's new Super form]].<ref>https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview</ref> | ||
''Super Mario Bros.'' was developed | ''Super Mario Bros.'' was developed at the same time as ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]'', and both shared numerous staff members: [[Shigeru Miyamoto]], Takashi Tezuka, Toshihiko Nakago, [[Koji Kondo]], Kazuaki Morita, Yasunari Nishida, and [[Hiroshi Yamauchi]]. According to the developers, some aspects in ''Super Mario Bros.'' were taken from ''The Legend of Zelda''; Fire-Bars were one example, as they were present in the dungeons in ''The Legend of Zelda''. Miyamoto implemented Fire-Bars into ''Super Mario Bros.'' as an obstacle. | ||
The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. In the beginning of developing the game, the placeholder playable character was a 16×32 pixel square<ref>[http://gonintendo.com/?p=107550 "Super Mario Bros. main character originally started out as...a huge square"]</ref>. The square couldn't even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of ''Mario Bros.'', which Miyamoto accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> | The main goal of ''Super Mario Bros.'' was to have a character travel through many lands with all different themes to each other and it would feature a diverse terrain, such as land, water, and sky. They also intended for the main character to be twice the size of the final one. In the beginning of developing the game, the placeholder playable character was a 16×32 pixel square<ref>[http://gonintendo.com/?p=107550 "Super Mario Bros. main character originally started out as...a huge square"]</ref>. The square couldn't even jump and as a result, Tezuka suggested making Mario the playable character instead of the square due to the popularity of ''Mario Bros.'', which Miyamoto accepted.<ref name="Super Mario Square">[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/3 Iwata Asks: New Super Mario Bros. Wii: It Started With A Square Object Moving]</ref> | ||
Nakago and his team, Systems Research and Development (SRD), colored the background blue in some levels<ref>[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/3 Iwata Asks: New Super Mario Bros Wii]</ref>. This was unusual, because video games released during this time period usually had a black background, to avoid eye-strain and to avoid getting distracted by the bright colors. After coloring the background blue in some levels, Nakago then started designing maps for this game. Miyamoto wanted the levels to be around a minute long and he told SRD to do so. He then realized that it usually takes about a second to travel across a screen, and that numerous screens would have been implemented in one stage. SRD first thought that Miyamoto had requested them to make 60 screens per stage, but Miyamoto then explained that obstacles in each screen would slow down the player's progress, which resulted in an average of about 12 screens per level. The stage with the most screens has only 32, which is about half of what SRD had originally expected. | |||
When designing the stages themselves, because a level creating tool wasn't available to them at the time, Miyamoto and Tezuka would draw the levels on graph paper, and then Nakago and his team would design and program it into the game; if edits were to be made to the original drawings, a sheet of clear paper was placed over the original drawings<ref>Nintendo (Nintendo of America) (June 16, 2015). [https://www.youtube.com/watch?v=QPDPSezEkcY Nintendo Digital Event @ E3 2015]. YouTube. Retrieved June 19, 2015.</ref>. Nakago has stated that a lot of documents were sent to his team everyday to change some aspects of stages. Every day, the group would do all they could do of what was stated in the documents, and would work until 10 at night. | |||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
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The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the {{button|nes|Pad}} used as the jump button. | The game was far more focused on action than platforming. The game was split between ground and sky segments, which had Mario shooting enemies. Mario could use weapons and the control scheme was different as a result, such as having the up arrow of the {{button|nes|Pad}} used as the jump button. | ||
== | ==Reception and legacy== | ||
[[File:SMBStreet.jpg|thumb|The ''Super Mario Bros.'' Avenue in Zaragoza, Spain]] | |||
''Super Mario Bros.'' received critical acclaim and is considered one of the best games of all time. One of the most-praised aspects of the game is the precise controls, which allow players to control how far and high the characters jump and how fast they can run. The game popularized side-scrolling video games, and the game has since received several sequels and spin-offs, and many different ports and alternative versions. All characters, enemies, and items found in the game have become core elements of the ''Mario'' franchise, and the plot of Bowser kidnapping the princess has continued to be used throughout the core ''Super Mario'' series. | |||
The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list<ref>[http://au.ign.com/top-100-nes-games/3.html]</ref>. | |||
The game was placed 14th in the 100th issue of [[Nintendo Power]]'s "100 best Nintendo games of all time" in 1997.<ref>http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009</ref> It ranked the first spot in Electronic Gaming Monthly's ''"Greatest 200 Games of Their Time"'', named in IGN's top 100 games of all time lists in 2005 and 2007, and declared the second-best Mario game of all time. IGN also placed it 3rd in their Top 100 NES Games list<ref>[http://au.ign.com/top-100-nes-games/3.html]</ref> | |||
''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the best-selling ''Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]]. | ''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[http://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the best-selling ''Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]]. | ||
The game's impact on popular culture was so big that during 2010, a street in Zaragoza, Aragón (Spain), was named after | The game's impact on popular culture was so big that during 2010, a street in Zaragoza, Aragón (Spain), was named after it. | ||
==References | ==References in later games== | ||
*''[[Mario Bros. | *''[[Super Mario Bros. Special]]'': A sequel created by [[Hudson Soft]]. | ||
*''[[Super Mario Bros.: The Lost Levels]]'': A direct sequel to ''Super Mario Bros.'' using many of the same sounds and sprites. | |||
*''[[VS. Super Mario Bros.]]'': This is a harder version of ''Super Mario Bros.'' for arcades. | |||
*''[[All Night Nippon Super Mario Bros.]]'': A remake of the '85 classic with elements that pertain to the radio program ''All Night Nippon'' replacing some of the original game's elements. | |||
*''[[Super Mario Bros. | *''[[Super Mario Bros. 2]]'': The non-Japanese sequel to this game. Mushrooms, Stars, and Shells appear. The ''Super Mario Bros.'' overworld theme plays in the parallel dimension of [[Subcon]]. | ||
*''[[ | *''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in this game. The original ''Super Mario Bros.'' overworld theme plays when the [[Music Box]] is used. The underground theme returns in this game. | ||
*''[[ | *''[[Super Mario Land]]'': Mario's sprite in this game is near identical to his sprite from ''Super Mario Bros.'' Gameplay is also near identical. | ||
*''[[Super Mario Bros. | *''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels. | ||
*''[[Super Mario World]]'': If the player waits on the [[Special Zone]] map for two minutes, a rearrangement of the ''Super Mario Bros.'' overworld theme will start playing. | |||
*''[[Super Mario Land]]'' | *''[[Super Mario Kart]]'': Mario's theme is an arrangement of part of the overworld theme from ''Super Mario Bros.'' | ||
*''[[ | *''[[Super Mario World 2: Yoshi's Island]]''/''[[Yoshi's New Island]]'': The course clear fanfare can be heard in the scene that [[Baby Mario]] and [[Baby Luigi]] return to their home. | ||
*''[[ | *''[[Super Mario RPG: Legend of the Seven Stars]]'': If the player goes behind a curtain in [[Booster Tower]], Mario briefly turns into his 8-bit sprite from ''Super Mario Bros.'' Also, when Mario takes a shower at [[Marrymore]], he can be heard singing the overworld theme from this game. The music at [[Mario's Pad]] contains an arrangement of the overworld theme, and it also plays on the "THE END" screen at the end of the game. | ||
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from this game. The underground theme from ''Super Mario Bros.'' is added to the beat of the music for [[Hazy Maze Cave]]/[[Wet-Dry World]]. The overworld theme from this game is arranged and plays on the screen with Mario's face. | |||
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room in the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike ''Paper Mario: The Thousand Year-Door'', his allies will not become an 8-bit form. | |||
*''[[Super Mario | *''[[Super Smash Bros.]]'': The main theme can be heard on the playable stage, [[Peach's Castle (Super Smash Bros.)|Peach's Castle]]. The Mushroom Kingdom happens to be a stage which can be unlocked. When Mario performs his up [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a remix of the tune that plays when a brother completes a level. Mario's, [[Dr. Mario]]'s and Luigi's helpless animations are based on the pose Mario and Luigi take upon death in ''Super Mario Bros.'' Many items from this game are usable in ''Super Smash Bros.'' | ||
*''[[Game and Watch Gallery 3]]'': Playing Star Mode for the Modern Version of [[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]] will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles. | |||
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through magic of his) may be loosely based on the seven fake Bowsers in this game. | |||
*''[[Super Smash Bros. Melee]]'': The main theme and underground theme can be heard on the playable stage of Peach's Castle. One can also hear the underwater theme in the [[Rainbow Cruise]] stage. Peach and Bowser appear as playable characters in this game. Many enemies from this game appear in ''Super Smash Bros. Melee''{{'}}s Adventure Mode. | |||
*''[[Super | *''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] The secret levels play this game's main theme, and various 8-bit pattern are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]]. The underwater theme can be heard in the demo. | ||
*''[[Super Mario Advance 4: Super Mario Bros. 3]]'': Some of the available levels for [[World-e]] include reproductions of this game's Worlds 1-1, 1-2, 1-3, 1-4, and 2-2 in ''Super Mario Advance 4'''s style. Only World 1-1 was made available outside Japan. | |||
*'' | *''[[Game & Watch Gallery 4]]'': Like in ''Game & Watch Gallery 3'' above, playing Star Mode for the Modern Version of [[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]] will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles. | ||
*''[[Mario & Luigi: Superstar Saga]]'': At the Border between the Mushroom Kingdom and Beanbean Kingdom, there's a minigame called [[Border Jump]] that uses the level end of most levels in the original game (including the flagpole that was used to tell time in the game). Also, there is a 2D obstacle room before [[Roy Koopa|Roy]]'s room which ends with Mario getting the ax and burning the Bowser decoy above a lava bridge. Finally, Mario can be heard singing the main theme while taking a shower in the beginning. An arrangement of the overworld theme plays in [[Little Fungitown]]. In [[Woohoo Hooniversity]], a type of question block from ''Super Mario Bros.'' can be seen among other types. The [[Border Jump]] mini-game uses a background with a Goal Pole and castle from ''Super Mario Bros.'' Also, an arrangement of the underground theme is used as the music for the mini-game [[Mysterious Mine Carts]]. | |||
*''[[Paper Mario: The Thousand-Year Door]]'': If the player jumps up into a vent and then comes down into the changing room in the [[X-Naut Fortress]] then Mario and all his allies will become 8-bit and similar in style to the ''Super Mario Bros.'' sprites. | |||
*''[[Mario Superstar Baseball]]'': The loading screen has Mario hitting a [[? Block]] in graphics from ''Super Mario Bros.'' | |||
*''[[Mario Tennis: Power Tour]]'': In the ending, a rearrangement of the main theme song plays. | |||
*'' | *''[[Mario & Luigi: Partners in Time]]'': [[Toadsworth the Younger]] states when [[Baby Peach]] flies away "You will save her, won't you? I assure you she's NOT in another castle.", referencing the [[Toad (species)|mushroom retainer]]s' famous line "Thank you, Mario! But our princess is in another castle!". An arrangement of the overworld theme is used for tutorials in this game. | ||
*''[[Tetris DS]]'': The first two levels were World 1-1, 3 and 7 were underground based, 8 and 9 are up in heights, and 10 was a castle. | |||
*''[[ | *''[[New Super Mario Bros.]]'': Many things from ''Super Mario Bros.'' return here, such as [[Goal Pole|flagpole]]s and [[Warp Zone]]s (in the form of cannons). And, when connecting to a multiplayer game, Mario can be seen running what looks like World 1-2. Also, a close-up of Mario from ''Super Mario Bros.'' as well as a picture from said game are unlockable backgrounds. The sound effect that plays when Mario or Luigi slides down the Goal Pole is reused, albeit in reversed form. | ||
*''[[ | *''[[Mario Hoops 3-on-3]]'': In [[Bloocheep Sea]], an arrangement of the underwater theme is played; in [[Mario Stadium (Mario Hoops 3-on-3)|Mario Stadium]], one can see an 8-bit Mario chasing two Goombas. Also, the music for [[Bowser's Castle (Mario Hoops 3-on-3)|Bowser's Castle]] is a cover of the castle theme. | ||
*''[[Super Paper Mario]]'': The sprites of Mario, Luigi, Peach, and Bowser appear around said character when they collect the Pal Pills. Also, when any character (including a Koopa Troopa) grabs a [[Mega Star]], they turn into a huge version of their ''Super Mario Bros.'' sprites. (Mario and Luigi are their small forms in both). A portion of Chapter 1-1 and Chapter 3-1 is also exactly identical to World 1-1 and World 1-2, respectively. | |||
*''[[Super Mario Galaxy]]'': In [[Toy Time Galaxy]], there's a huge 8-bit Mario/Luigi and plays the main theme of ''Super Mario Bros.'' Also in [[Flipswitch Galaxy]], the background contains an overworld scene and an underground scene from this game, along with an arrangement of the underground theme from ''Super Mario Bros.'' Also, some of the [[Musical Note]]s are music from this game. | |||
*''[[Super Smash Bros. Brawl]]'': The stage [[Mushroomy Kingdom]] is based on Worlds 1-1 and 1-2 of this game. It also has arranged tracks from this game, which are the two versions of the Overworld Theme, the Underground Theme, and the Underwater Theme. Lakitu and Spinies and Hammer Bro appear as [[Assist Trophy|Assist Trophies]]. Lakitu and Spinies retain their original 8-bit look from ''Super Mario Bros.'' Also, many enemies from this game appear in ''Super Smash Bros. Brawl''{{'}}s the [[Super Smash Bros. Brawl#Subspace Emissary|Subspace Emissary]] Mode. | |||
*''[[ | *''Wii Sports Resort'': In Island Flyover, if the player flies by the Hillside Cabins, the ''Super Mario Bros.'' overworld and game over theme can be heard. | ||
*''Wii Fit'': Some of the sprites from this game are hidden across the island. | |||
*''[[ | *''[[New Super Mario Bros. Wii]]'': The [[World Coin-2 (New Super Mario Bros. Wii)|second level]] of [[Coin Courses]] looks exactly like World 1-1 from ''Super Mario Bros.'' An arrangement of the overworld theme from ''Super Mario Bros.'' plays in [[Toad House]]s. The first few notes of this theme plays during the beginning of the staff roll. | ||
*''[[Mario | *''[[Super Mario Galaxy 2]]'': The music for [[Supermassive Galaxy]], which itself is a remix of [[Toy Time Galaxy]]'s music from ''Super Mario Galaxy'', is based on the overworld theme from ''Super Mario Bros.'' The first few notes of this theme plays when switching from Mario and Luigi and back. Other music from ''Super Mario Bros.'' returned from ''Super Mario Galaxy'' as well. Also in the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game. | ||
*''[[ | *''[[Mario Sports Mix]]'': The underwater theme is available as a song in [[Harmony Hustle]]. | ||
*''[[Super Mario 3D Land]]'': Mario's sprite from this game is used as the marker of where Mario is in a world. Mario also hums the main theme in the cutscene between [[World 5 (Super Mario 3D Land)|Worlds 5]] and [[World 6 (Super Mario 3D Land)|6]]. Fake Bowsers also return. An arrangement of the overworld theme is featured in this game. | |||
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of this game. | |||
*''[[ | *''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based off of World 1-1 and World 1-2. Also, the last course is based off of [[Bowser's Castle]]. Sometimes when the game loads, a small part of the overworld theme plays. | ||
*'' | *''[[New Super Mario Bros. U]]'': Sprites from this game are used in the game menus. | ||
*'' | |||
*''[[Mario | |||
*''[[Super Mario | |||
*''[[Super | |||
*''[[New Super Mario Bros. U]]'' | |||
*''[[New Super Luigi U]]'' - Various sprites of Luigi are reused as hidden Luigis. | *''[[New Super Luigi U]]'' - Various sprites of Luigi are reused as hidden Luigis. | ||
*''[[Mario & Luigi: Dream Team]]'' | *''[[Mario & Luigi: Dream Team]]'': The theme heard when there is a tutorial is a rearrangement of the overworld theme. | ||
*''[[Super Mario 3D World]]'' | *''[[Super Mario 3D World]]'': Mario's sprite from this game is seen on the saving screen. His sprite can also be seen in a bonus area of [[Bob-ombs Below]], and it even plays a remix of the overworld theme (whose theme comes from ''Super Mario 3D Land''). Luigi's sprite can be spotted in some levels and on the button to enter the ''Luigi Bros.'' game. | ||
*''[[NES Remix]]'' | *''[[NES Remix]]'': ''Super Mario Bros.'' is a game remixed in this game. | ||
*''[[Mario Party: Island Tour]]'' | *''[[Mario Party: Island Tour]]'': The theme heard in the minigames [[Xylophone Home]] and [[Goomba Tower Takedown]] is a remix of the overworld theme. | ||
*''[[NES Remix 2]]'' | *''[[NES Remix 2]]'': A port of the game titled ''Super Luigi Bros.'' is where the player controls Luigi, and all the levels are mirrored. | ||
*''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'' | *''[[Mario Kart 8]]''/''[[Mario Kart 8 Deluxe]]'': Various sprites of enemies and scenery can be seen on pots in [[Bone-Dry Dunes]]. The music for [[Super Bell Subway]] incorporates elements of the underground theme from this game, as well as the course having graffiti representing World 1-2 from this game. Also, Piranha Plant Slide, which is based heavily on the underground levels of this game, returns from ''Mario Kart 7''. | ||
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' | *''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Fire Bars appear as an item in these games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', the Mushroomy Kingdom stage, which is based on Worlds 1-1 and 1-2 from ''Super Mario Bros.'', returns from ''Super Smash Bros. Brawl''. A medley of songs from this game is featured, which can be heard on the [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]] stages in ''[[Super Smash Bros. for Wii U]]''; it begins with a small portion of the castle theme, followed by the overworld, underwater, and underground themes. The track "Ground Theme / Underground Theme (Super Mario Bros.)", which also contains the castle theme, can be heard on the stages [[Golden Plains]] in ''Super Smash Bros. for Nintendo 3DS'' and Mushroom Kingdom U and Super Mario Maker in ''Super Smash Bros. for Wii U''. | ||
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'' | *''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'': The game is used as one of the graphical styles for these games. | ||
*''[[Super Mario Odyssey]]'' | *''[[Super Mario Odyssey]]'': In some parts of the game, Mario can walk within walls from a 2D perspective that uses sprites and sound effects from ''Super Mario Bros.'', as well as altering the music to an 8-bit variation. An arrangement of the overworld theme from this game plays in the [[Metro Kingdom|New Donk City]] Auditorium. A scene of Mario confronting Bowser in ''Super Mario Bros.'' can be seen when Mario captures Bowser in this game. A replica of World 1-1 can be played in a theater in New Donk City. | ||
*''[[Super Mario Party]]'' | *''[[Super Mario Party]]'': Mario's, Goomba's, Spiny's, Cheep Cheep's, and Bowser's sprites appear in [[Puzzle Hustle]]. [[Dart Gallery]]'s background features neon lights resembling ''Super Mario Bros.''{{'}}s overworld levels. | ||
==Alternate versions | ==Alternate versions and re-releases== | ||
[[File:SMB 25th W1-1.png|thumb|The 25th anniversary | [[File:SMB 25th W1-1.png|thumb|The 25th anniversary version, with all the question marks on the ? Blocks changed to number 25's.]] | ||
[[File:25thBlock.png|frame|right]] | [[File:25thBlock.png|frame|right]] | ||
[[File:Marioduckhunttrack.jpg|thumb|upright=0.95|The ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' cartridge.]] | [[File:Marioduckhunttrack.jpg|thumb|upright=0.95|The ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' cartridge.]] | ||
[[File:SMB Masterpiece in Brawl.jpg|thumb|The playable demo in ''Super Smash Bros. Brawl''.]] | [[File:SMB Masterpiece in Brawl.jpg|thumb|The playable demo in ''Super Smash Bros. Brawl''.]] | ||
*1985 - Original [[Nintendo Entertainment System]] release (US/Japan) | *1985 - Original [[Nintendo Entertainment System]] release (US/Japan) | ||
*1985 - Ported into the American arcade machine | *1985 - Ported into the American arcade machine [[Nintendo PlayChoice-10]]. | ||
*1986 - Re-released on the [[Family Computer | *1986 - Re-released on the [[Family Computer Disk System]] in Japan. | ||
*1986 - Released as a [[Game & Watch]] title. | *1986 - Released as a [[Game & Watch]] title. | ||
*1986 - Released in arcades as ''[[VS. Super Mario Bros.]]''. | *1986 - Released in arcades as ''[[VS. Super Mario Bros.]]''. | ||
*1986 - Released on the Family Computer Disk System as ''[[All Night Nippon Super Mario Bros.]]''. | *1986 - Released on the Family Computer Disk System as ''[[All Night Nippon Super Mario Bros.]]''. | ||
*1988 - Re-released on the NES in the US as part of the '' | *1988 - Re-released on the NES in the US as part of the ''2-in-1 Super Mario Bros./Duck Hunt'' compilation, packaged with the NES Action Set. | ||
*1988 - Re-released on the NES in Europe as part of the ''Super Mario Bros./Tetris/Nintendo World Cup'' compilation, sold alone or with the Top Loader. | *1988 - Re-released on the NES in Europe as part of the ''Super Mario Bros./Tetris/Nintendo World Cup'' compilation, sold alone or with the Top Loader. | ||
*1990 - Re-released on the NES in the US as part of the '' | *1990 - Re-released on the NES in the US as part of the ''3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet'' compilation, packaged with the NES Power Set. | ||
*1990 - Re-released on the NES as part of ''[[Nintendo World Championships 1990]]''. | *1990 - Re-released on the NES as part of ''[[Nintendo World Championships 1990]]''. | ||
*1993 - Remake available on the [[Super Nintendo Entertainment System | *1993 - Remake available on the [[Super Nintendo Entertainment System]] as part of the ''[[Super Mario All-Stars]]'' compilation (known as Super Mario Collection in Japan). Graphics and sound were updated, and many [[glitches]] were removed. | ||
*1994 - Remake available on the SNES in the US as part of the ''[[Super Mario All-Stars + Super Mario World]]'' compilation, packaged with the SNES Mario Set. | *1994 - Remake available on the SNES in the US as part of the ''[[Super Mario All-Stars + Super Mario World]]'' compilation, packaged with the SNES Mario Set. | ||
*1999 - Remake released on the [[Game Boy Color]] as ''[[Super Mario Bros. Deluxe]]''. The game featured the original game's graphics | *1999 - Remake released on the [[Game Boy Color]] as ''[[Super Mario Bros. Deluxe]]''. The game featured the original game's graphics but loads of additional content. | ||
* | *2002 - The original game is available as an unlockable NES game in ''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]''. However, it can only be unlocked by using a cheating device. | ||
*2004 - The original game was re-released on the [[Game Boy Advance]] as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005 in Japan to celebrate 20 years of the original NES game. | *2004 - The original game was re-released on the [[Game Boy Advance]] as part of the NES Classics / Famicom Mini collection, celebrating 20 years of the Famicom in Japan. It was also re-released on September 13, 2005 in Japan to celebrate 20 years of the original NES game. | ||
*2006 - Available on the [[ | *2006 - Available on the [[Wii]] as part of the [[Virtual Console]]. | ||
*2008 - Available in ''[[Super Smash Bros. Brawl]]'' as a [[Masterpiece|playable demo]]. | *2008 - Available in ''[[Super Smash Bros. Brawl]]'' as a [[Masterpiece|playable demo]]. | ||
*2010 - Remake released with ''[[Super Mario All-Stars Limited Edition]]''. | |||
*2010 - | *2010 - Virtual Console remake with the question marks on the [[? Block]]s replaced with "25", exclusively bundled with a special, red [[Wii]]. | ||
*2010 - Virtual Console remake with the | *2011 - Released on the [[Nintendo 3DS|3DS]] as part of the Virtual Console. It is a free download for those who purchased a 3DS prior to the August 12th price drop. The full release version was released on January 5, 2012 in Japan, on February 16, 2012 in North America and on March 1, 2012 in Europe and Australia. | ||
*2011 - Released on the [[Nintendo 3DS|3DS]] as part of the Virtual Console. It is a free download for those who | *2013 - Released on the [[Wii U]] as part of the [[Virtual Console]] service via the Wii U eShop in Japan on June 5 and in Europe, Australia and North America on September. The game was also featured in ''[[NES Remix]]''. | ||
*2013 - Released on the [[Wii U]] as part of the [[Virtual Console]] service via the Wii U eShop in Japan on June 5 and in Europe, Australia | |||
*2014 - Re-released in ''[[NES Remix 2]]'' as ''Super Luigi Bros''. The game was also featured in ''[[Ultimate NES Remix]]'' along with the port of ''Super Mario Bros.'', ''Speed Mario Bros''. | *2014 - Re-released in ''[[NES Remix 2]]'' as ''Super Luigi Bros''. The game was also featured in ''[[Ultimate NES Remix]]'' along with the port of ''Super Mario Bros.'', ''Speed Mario Bros''. | ||
*2014 - Available in ''[[Super Smash Bros. for Wii U]]'' as a playable demo. | *2014 - Available in ''[[Super Smash Bros. for Wii U]]'' as a playable demo. | ||
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}} | }} | ||
==Gallery | ==Gallery== | ||
{{main-gallery|Super Mario Bros.}} | {{main-gallery|Super Mario Bros.}} | ||
<gallery> | <gallery> | ||
Super Mario Bros JP cover.jpg|Japanese box art | Super Mario Bros JP cover.jpg|Japanese box art | ||
Mario SMB.png|[[Mario]] | Mario SMB.png|[[Mario]] | ||
Peachsmb1.png|[[Princess Peach|Princess Toadstool]] | Peachsmb1.png|[[Princess Peach|Princess Toadstool]] | ||
SMB Goomba.jpg|[[Goomba|Little Goomba]] | SMB Goomba.jpg|[[Goomba|Little Goomba]] | ||
BowserSMBart.png|[[Bowser]] | BowserSMBart.png|[[Bowser]] | ||
</gallery> | </gallery> | ||
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*"''Thank you Mario! Your quest is over. We present you a new quest.''" — Princess Toadstool, ''Super Mario Bros.'' | *"''Thank you Mario! Your quest is over. We present you a new quest.''" — Princess Toadstool, ''Super Mario Bros.'' | ||
==Names in | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スーパーマリオブラザーズ | |Jap=スーパーマリオブラザーズ | ||
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|ChiM=Super Mario Bros. | |ChiM=Super Mario Bros. | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:SMBOriginalStory.jpg|thumb|upright=2.2|The original story of '''Super Mario Bros.''' (with early character designs) as seen on a board game based on ''Super Mario Bros.''. An alternate set of pictures depicting the same events is in ''How to Win at Super Mario Bros.'']] | |||
[[File:SMBOriginalStory.jpg|thumb|upright=2.2|The original story of '''Super Mario Bros.''' (with early | |||
*Despite being unmentioned in the Japanese manual,<ref name=MushStory/> the [[Mushroom King]] appears in Asian-drawn strategy guide illustrations. | *Despite being unmentioned in the Japanese manual,<ref name=MushStory/> the [[Mushroom King]] appears in Asian-drawn strategy guide illustrations. | ||
*The ''Guinness Book of World Records 2011: Gamer's Edition'' stated that this game was also remade on the [[Nintendo 64]], which is incorrect. | |||
*The ''Guinness Book of World Records 2011: Gamer's Edition'' stated that this game was also remade on the [[Nintendo 64]], which is | |||
*In North America, Mario's sprite on the cover is recolored and reused on the covers for the [[Donkey Kong (game)|''Donkey Kong'']] and [[Mario Bros. (game)|''Mario Bros.'']] [[Nintendo Entertainment System|NES]] releases. | *In North America, Mario's sprite on the cover is recolored and reused on the covers for the [[Donkey Kong (game)|''Donkey Kong'']] and [[Mario Bros. (game)|''Mario Bros.'']] [[Nintendo Entertainment System|NES]] releases. | ||
*The clouds and bushes in ''Super Mario Bros.'' are actually the same sprite in different colors, most likely to save space. [[Piranha Plant Slide]] from ''Mario Kart 7'' makes a reference to this, as the cloud and bushes are the same model in different colors. | *The clouds and bushes in ''Super Mario Bros.'' are actually the same sprite in different colors, most likely to save space. [[Piranha Plant Slide]] from ''Mario Kart 7'' makes a reference to this, as the cloud and bushes are the same model in different colors. | ||
*The ending theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> | *The ending theme in the Famicom Disk System version of ''[[Super Mario Bros.: The Lost Levels|The Lost Levels]]'' was first composed as the ending theme of ''Super Mario Bros.'', before being shortened due to storage limitations.<ref>shmuplations, "[http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]". Retrieved November 29, 2016</ref> | ||
*There was some controversy to Mario as well as the NES version of ''Super Mario Bros.'',{{ref needed}} with Mario in particular being noted as having a slight physical similarity to the Soviet dictator Josef Stalin as well as replacing the Koopa flag (which resembled the Peace sign) with a flag that resembled the Soviet Red Star. Nintendo Power addressed this issue by trying to put Mario's moustache on Ivan Drago from ''Rocky IV'' and denying there was any intentional resemblance.{{ref needed}} | *There was some controversy to Mario as well as the NES version of ''Super Mario Bros.'',{{ref needed}} with Mario in particular being noted as having a slight physical similarity to the Soviet dictator Josef Stalin as well as replacing the Koopa flag (which resembled the Peace sign) with a flag that resembled the Soviet Red Star. Nintendo Power addressed this issue by trying to put Mario's moustache on Ivan Drago from ''Rocky IV'' and denying there was any intentional resemblance.{{ref needed}} | ||
==External links== | ==External links== | ||
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[[Category:2011 games]] | [[Category:2011 games]] | ||
[[Category:3DS Ambassador games]] | [[Category:3DS Ambassador games]] | ||
[[Category:Super Smash Bros. Brawl Stickers]] | [[Category:Super Smash Bros. Brawl Stickers]] | ||
[[Category:Amiibo tap: Nintendo's Greatest Bits]] | [[Category:Amiibo tap: Nintendo's Greatest Bits]] |
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