Wild Sting Fling: Difference between revisions

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'''Wild Sting Fling''' is the boss level of [[Gangplank Galleon Ahoy!]], the first world of the game ''[[Donkey Kong Land]]''. The [[Kong]]s must defeat the titular {{wp|stingray}}, [[Wild Sting]], to progress to [[Kremlantis]].
'''Wild Sting Fling''' is the boss level of [[Gangplank Galleon Ahoy!]], the first world of the game ''[[Donkey Kong Land]]''. The [[Kong]]s must defeat the titular {{wp|stingray}}, [[Wild Sting]], to progress to [[Kremlantis]].


==Level layout==
==Layout==
The fight takes place in a single-screen area, apparently aboard the ''[[Gangplank Galleon]]'', which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available to the player from the start of the fight, regardless of their previous status.
Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available to the player from the start of the fight, regardless of their previous status.


The flying, apparently air-breathing aquatic creature flies in from a top corner of the screen and swoops down in smooth arcs. To register a hit, the Kongs must simply [[jump]] on it, which causes it to bounce off-screen and reemerge from a top corner again. A [[Roll Attack|barrel roll]] or [[Cartwheel Attack|cartwheel]] is ineffective.
In the battle, [[Wild Sting]] flies in from a top corner of the screen and swoops down in smooth arcs. The [[Kong]] can attack Wild Sting by [[jump]]ing on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a [[Roll Attack|barrel roll]] or [[Cartwheel Attack|cartwheel]].


After each hit, it will become faster horizontally - but not vertically, meaning it takes a wider & shallower arc every time, often turning off-screen.
After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.


Once seven hits have been landed, Wild Sting is defeated, three bunches of [[banana]]s fall from the sky and the way to Kremlantis is clear.  
Once seven hits have been landed, Wild Sting is defeated, and the Kongs are rewarded with three [[Banana|Banana Bunch]]es before moving on to Kremlantis.
 
<!--
==Names in other languages==
{{foreign names
|Jap=ボスノーティ
|JapR=Bosu Nōti
|JapM=Boss Naughty
|Por=Gruta do Roedorzão
|PorM=Cave of the Rodent
}}-->


{{DKL}}
{{DKL}}
[[Category:Donkey Kong Land Levels]]
[[Category:Donkey Kong Land Levels]]

Revision as of 19:54, August 8, 2019

Template:Levelbox Wild Sting Fling is the boss level of Gangplank Galleon Ahoy!, the first world of the game Donkey Kong Land. The Kongs must defeat the titular stingray, Wild Sting, to progress to Kremlantis.

Layout

Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available to the player from the start of the fight, regardless of their previous status.

In the battle, Wild Sting flies in from a top corner of the screen and swoops down in smooth arcs. The Kong can attack Wild Sting by jumping on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a barrel roll or cartwheel.

After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.

Once seven hits have been landed, Wild Sting is defeated, and the Kongs are rewarded with three Banana Bunches before moving on to Kremlantis.