Boxing arena: Difference between revisions

oh whoops didnt realize duplicate. anyway good night -- i need to sleep
(oh whoops didnt realize duplicate. anyway good night -- i need to sleep)
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[[File:Boxing arena DK64.png|thumb|300px|The Boxing arena]]
[[File:King Kruiser II (boxing arena).png|thumb|300px|The Boxing arena]]
{{distinguish|Boxing Ring}}
{{distinguish|Boxing Ring}}
The '''boxing arena'''<ref>''Donkey Kong 64: Official Nintendo Player's Guide'', page 114</ref> is a large area inside the [[King Kruiser II]] in ''[[Donkey Kong 64]]''. It is where the five [[Kong]]s engage in a final boss battle against [[King K. Rool#Donkey Kong 64|King Krusha K. Rool]]. The boxing arena is the same size as a normal boxing ring, despite it being much larger than the King Kruiser II.
The '''boxing arena'''<ref>''Donkey Kong 64: Official Nintendo Player's Guide'', page 114</ref> is a large area inside the [[King Kruiser II]] in ''[[Donkey Kong 64]]''. It is where the five [[Kong]]s engage in a final boss battle against [[King K. Rool#Donkey Kong 64|King Krusha K. Rool]]. The boxing arena is the same size as a normal boxing ring, despite it being much larger than the King Kruiser II.
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[[Donkey Kong]] is the first Kong to fight against King Krusha K. Rool. During the round, K. Rool remains in the center of the arena. He attacks by jumping then pounding onto the ground, which generates a green shockwave which moves across the ring. Donkey Kong can avoid the shockwave by either jumping over it or climbing onto one of the arena's four posts. After K. Rool generates a shockwave three times, four [[Barrel Cannon]]s appear above each post, each pointing at K. Rool. Donkey Kong must jump inside one, and the perspective changes to inside the Barrel Cannon. K. Rool throws a few punches, prepared to hit Donkey Kong when he blasts out. However, after throwing a few jabs, K. Rool gets distracted by the audience's applause, which he happily takes in, though after a few seconds, K. Rool returns to throwing jabs. Right when K. Rool is distracted, Donkey Kong must blast into him. When he blasts out, the screen perspective goes back to normal. Upon being hit, K. Rool gets knocked back slightly. This phase occurs three more times.
[[Donkey Kong]] is the first Kong to fight against King Krusha K. Rool. During the round, K. Rool remains in the center of the arena. He attacks by jumping then pounding onto the ground, which generates a green shockwave which moves across the ring. Donkey Kong can avoid the shockwave by either jumping over it or climbing onto one of the arena's four posts. After K. Rool generates a shockwave three times, four [[Barrel Cannon]]s appear above each post, each pointing at K. Rool. Donkey Kong must jump inside one, and the perspective changes to inside the Barrel Cannon. K. Rool throws a few punches, prepared to hit Donkey Kong when he blasts out. However, after throwing a few jabs, K. Rool gets distracted by the audience's applause, which he happily takes in, though after a few seconds, K. Rool returns to throwing jabs. Right when K. Rool is distracted, Donkey Kong must blast into him. When he blasts out, the screen perspective goes back to normal. Upon being hit, K. Rool gets knocked back slightly. This phase occurs three more times.


For each hit, K. Rool responds more quickly. After K. Rool takes a hit, the lapse between his ground pounds are shortened. After taking a second or third hit, K. Rool generates four shockwaves each time he pounds onto the ground. After each hit, K. Rool throws a different number of punches before stopping to take applause from the audience: after taking one hit, he throws five punches, then three after taking a second hit, and lastly seven after a third hit.
For each hit, K. Rool responds more quickly. After K. Rool takes a hit, the lapse between his ground pounds are shortened. After taking a second or third hit, K. Rool generates four shockwaves each time he pounds onto the ground. After each hit, K. Rool throws a different number of punches before shifting his attention to the audience: after one hit, K. Rool throws five punches, after a second hit, he throws three punches, and after a third hit, he throws seven punches.


When K. Rool is hit a fourth time, he is hit in the face and falls down. The countdown to ten starts, and then two Kritters in the press box is shown. They sit around until the countdown goes to 8, when one of the Kritters suddenly gets up, rapidly punches the button and sits back down.
When K. Rool is hit a fourth time, he is hit in the face and falls down. The countdown to ten starts, and then two Kritters in the press box is shown. They sit around until the countdown goes to 8, when one of the Kritters suddenly gets up, rapidly punches the button and sits back down.
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