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The Shroob UFO will changes position in the air during the battle, flying above either the Shrooboid or the Mario Bros.; when Baby Mario deflects a spiked ball, it flies over the Elder Shrooboid, and if Baby Luigi deflects the ball, the spiked weapon flies over the Bros., changing the character required to reset the UFO's counter. In the Japanese version, the spiked ball always goes up, even if Baby Mario deflects the attack. As such, the [[Shroob UFO]] will stay above the Mario Bros. making it much easier to hit in the Japanese version. | The Shroob UFO will changes position in the air during the battle, flying above either the Shrooboid or the Mario Bros.; when Baby Mario deflects a spiked ball, it flies over the Elder Shrooboid, and if Baby Luigi deflects the ball, the spiked weapon flies over the Bros., changing the character required to reset the UFO's counter. In the Japanese version, the spiked ball always goes up, even if Baby Mario deflects the attack. As such, the [[Shroob UFO]] will stay above the Mario Bros. making it much easier to hit in the Japanese version. | ||
== | ==Profiles and statistics== | ||
{{:Mario & Luigi: Partners in Time bestiary|transcludesection=Elder Shrooboid (1)|align=horizontal}} | {{:Mario & Luigi: Partners in Time bestiary|transcludesection=Elder Shrooboid (1)|align=horizontal}} | ||
{{:Mario & Luigi: Partners in Time bestiary|transcludesection=Elder Shrooboid (1) (back)|align=horizontal}} | {{:Mario & Luigi: Partners in Time bestiary|transcludesection=Elder Shrooboid (1) (back)|align=horizontal}} |
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