Alarm Bob-omb: Difference between revisions

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'''Alarm Bob-ombs''' are a species of [[Bob-omb]] enemies found in conjunction with sleeping [[Naplock]]s during the events of ''[[Mario & Luigi: Bowser's Inside Story]]''. They resemble small black and gold alarm clocks. They retain their wind up keys and feet, but they gain round button-noses and their eyes are replaced with the hands of a clock. Their only form of attack is to dash back and forth across the screen in front of the player making an irritating beeping noise; in order to counter them, [[Bowser]] must punch with good timing to hit them and end the attack (if he does not, an accompanying sleeping Naplock will reach out and hit the Alarm Bob-omb on the top of its head to turn it off, canceling the attack).  If Bowser chooses to swallow them with his vacuum attack, [[Mario]] and [[Luigi]] must do the same thing with their [[hammer]]s. However, inside Bowser, there is no Naplock to turn the Bob-omb off, and if they take too long, the enemy will begin to flash bright red, ring loudly, and eventually explode, damaging one of the Bros. and possibly causing the [[Dizzy]] status. If an Alarm Bob-omb is destroyed outside of Bowser, any sleeping Naplocks will wake up.
'''Alarm Bob-ombs''' are a species of [[Bob-omb]] that appear in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. [[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that [[Mario]] and [[Luigi cannot [[jump]] on it.


Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally are found as enemies in the ''Bowser Jr.'s Journey'' mode, although they only appear in the level [[Explosive Troops]] for one round. They are melee troopers and, because they are mechanical, are weak against [[Broozer]]s.
Alarm Bob-ombs only appear in battle alongside [[Naplock]]s.
 
==Battle==
Their only form of attack is to dash back and forth across the screen in front of [[Bowser]], hopping in place often and making an irritating beeping noise. Bowser must [[punch]] them when they line up with him to damage them and stop the attack; the explosion can damage and [[dizzy]] him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the [[POW-Up]] status in the original game, or the Dizzy status in the remake.
 
Bowser can inhale Alarm Bob-ombs via [[Vacuum Block]]. Inside [[Bowser's body]], they use the same attack on the Mario Bros., who must counter with their [[hammer]]s. Since no Naplocks are able to turn it off here, they must land the [[counterattack]] quickly before it turns red and runs into them; the explosion will do significant damage and [[dizzy]] Mario or Luigi.
 
Alarm Bob-ombs return in ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', where they additionally appear as enemies in the ''Bowser Jr.'s Journey'' mode. They only appear in the level [[Explosive Troops]] for one battle. Alarm Bob-ombs are melee troopers and are weak against [[Broozer]]s.


==Profiles and statistics==
==Profiles and statistics==
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==Trivia==
*[[Prima Games]]' strategy guide for ''Bowser's Inside Story'' erroneously refers to the bell on Alarm Bob-omb's head as a spike and that Mario and Luigi cannot [[jump]] on it.
*In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', if any sleeping Naplocks are present, defeating an Alarm Bob-omb with a counterattack as Bowser will make them dizzy rather than [[POW-Up|temporarily increasing their POW]] upon waking up.
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Revision as of 18:54, September 13, 2019

Template:Species-infobox Alarm Bob-ombs are a species of Bob-omb that appear in Mario & Luigi: Bowser's Inside Story and its remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. The Bob-ombs resemble small black-and-gold alarm clocks with wind-up keys and feet; their faces have round button-noses and clock hands that are angled to resemble angry eyes. Prima Games' strategy guide for Bowser's Inside Story erroneously refers to the bell on Alarm Bob-omb's head as a spike, and that Mario and [[Luigi cannot jump on it.

Alarm Bob-ombs only appear in battle alongside Naplocks.

Battle

Their only form of attack is to dash back and forth across the screen in front of Bowser, hopping in place often and making an irritating beeping noise. Bowser must punch them when they line up with him to damage them and stop the attack; the explosion can damage and dizzy him. If not stopped soon enough, it begins to flash red and ring louder, alerting any Naplock that is present and sleeping; if there is one, it will reach out to hit the Alarm Bob-omb on its head, canceling the attack themselves. Alarm Bob-ombs explode upon defeat or successfully running into Bowser, and the explosion will wake up all sleeping Naplocks in the battle; this gives them the POW-Up status in the original game, or the Dizzy status in the remake.

Bowser can inhale Alarm Bob-ombs via Vacuum Block. Inside Bowser's body, they use the same attack on the Mario Bros., who must counter with their hammers. Since no Naplocks are able to turn it off here, they must land the counterattack quickly before it turns red and runs into them; the explosion will do significant damage and dizzy Mario or Luigi.

Alarm Bob-ombs return in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where they additionally appear as enemies in the Bowser Jr.'s Journey mode. They only appear in the level Explosive Troops for one battle. Alarm Bob-ombs are melee troopers and are weak against Broozers.

Profiles and statistics

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Mario & Luigi: Bowser's Inside Story enemy
Alarm Bob-omb
Alarm Bob-omb HP 123 (185) POW 112 (280) DEF 146 (219) SPEED 112 (168)
Coins 50 (75) Level 27 Fire Normal Burn? Normal
Role Common Battled by Anyone Location(s) Peach's Castle Dizzy? Normal
Stat down? Normal KO? Normal Experience 170 Item drop Ultra Nut - 5%
Max Nut - 25%
Notice: The second set of numbers next to the enemy's HP, POW, DEF, SPEED and Coins are stat increases from the Challenge Medal accessory; a 50% increase for HP, DEF, SPEED and Coins earned, and a 150% increase for POW.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey enemy
Alarm Bob-omb
Sprite of a Alarm Bob-omb from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey HP 123 POW 112 DEF 146 SPEED 112 Experience 170
Fire Normal Jump Normal Hammer Normal Battled by Anyone Coins 50
Burn 1x Dizzy 1x Stat down 1x Speed down 1x Item drop Ultra Nut - 10%
Max Nut - 25%
Level           24 Location(s) Peach's Castle
  • Bowser Jr.'s Journey profile: Mechanical creatures that cause trouble when they explode. It seems they're easy to break with Broozer's punches.

Names in other languages

Language Name Meaning
Japanese ウルヘイ
Uruhēi
pun on urusai (noisy, loud) and Bomuhei, Bob-omb's Japanese name

German Weck-omb
Pun on Wecker (alarm clock) and Bob-omb
Italian Crono Bob-omba
Chrono Bob-omb
Spanish (NOA) Bomb-omba de T.
T. Bomb-omb. (T from tiempo, meaning time)
Spanish (NOE) Bob-ombalarmo
From Bob-omb and alarma (alarm).