List of Super Mario World 2: Yoshi's Island pre-release and unused content: Difference between revisions

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<gallery>
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Smw2earlyyoshi.png|An early sprite of Yoshi spitting out seeds
Smw2earlyyoshi.png|An early sprite of Yoshi spitting out seeds
SMW2Magnets.png|An unused sprite of Yoshi and some magnets. Possibly indicative of a scrapped transformation
SMW2Magnets.png|An unused sprite of Yoshi and rotations of a magnet. The magnet was hooked to the [[Helicopter Yoshi|Helicopter]] in unused minigames.<ref name=minigame2>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286756209152974848 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref><ref name=minigame3>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286763952161030145 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref>
SMW2YoshiSkis.png|Early sprites of Yoshi skiing
SMW2YoshiSkis.png|Early sprites of Yoshi skiing
SMW2YoshiSkiJump.gif
SMW2YoshiSkiJump.gif
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SMW2LittleTrainEarly.gif|An early Train crossing the rails. The final version has a red "nose" instead of matching the Yoshi's color
SMW2LittleTrainEarly.gif|An early Train crossing the rails. The final version has a red "nose" instead of matching the Yoshi's color
SMW2BabyMario.png|Several unused Baby Mario sprites. The kanji is 仮, meaning "temporary"
SMW2BabyMario.png|Several unused Baby Mario sprites. The kanji is 仮, meaning "temporary"
SMW2MarioCrawl.gif|An unused sprite of Baby Mario crawling. Similar sprites were originally used when hit instead of floating away and crying in a bubble<ref name=TweetTwo>Akfamilyhome (July 24, 2020). [https://twitter.com/Akfamilyhome/status/1286715945197527040 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref> and an unused minigame.<ref>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286756209152974848 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref>
SMW2MarioCrawl.gif|An unused sprite of Baby Mario crawling. Similar sprites were originally used when hit instead of floating away and crying in a bubble<ref name=TweetTwo>Akfamilyhome (July 24, 2020). [https://twitter.com/Akfamilyhome/status/1286715945197527040 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref> and an unused minigame.<ref name=minigame2/>
SMW2MarioPose.png|An unused sprite of Baby Mario striking a victory pose
SMW2MarioPose.png|An unused sprite of Baby Mario striking a victory pose
SMW2BonusMario.png|A sprite of Baby Mario sitting in a different art style than the used Baby Mario sprites, meant for an unused minigame.<ref>potatoTeto (July 24, 2020). [https://twitter.com/potatoTeto/status/1286763952161030145 Twitter post featuring gameplay of a ''Yoshi's Island'' prototoype]. ''Twitter''. Retrieved July 24, 2020.</ref>
SMW2BonusMario.png|A sprite of Baby Mario sitting in a different art style than the used Baby Mario sprites, meant for an unused minigame.<ref name=minigame3/>
BitingBulletBill SMW2.png|An unused but fully coded [[Bull's-Eye Bill|Missile Bill]], but it appears in the level [[Endless World of Yoshis]] in the [[Yoshi's Island: Super Mario Advance 3|GBA port]]
BitingBulletBill SMW2.png|An unused but fully coded [[Bull's-Eye Bill|Missile Bill]], but it appears in the level [[Endless World of Yoshis]] in the [[Yoshi's Island: Super Mario Advance 3|GBA port]]
SMW2Bobomb2.png|An unused [[Bob-omb]]
SMW2Bobomb2.png|An unused [[Bob-omb]]

Revision as of 00:50, July 25, 2020

It has been requested that this article be rewritten and expanded to include more information. Reason: Some or all parts are badly written, badly sourced and/or contain misinformation

This is a list of pre-release and unused content for the game Super Mario World 2: Yoshi's Island.

Early iteration

Nintendo marketing department initially pressured Shigeru Miyamoto to have the game use prerendered 3D sprites similar to Donkey Kong Country.[1] The 3D models of Baby Mario and Yoshi used in the introduction are leftovers of this period of development.[2]

During development, the game was subtitled Super Mario Bros. 5 on the Japanese logo.[3] This was shortened to Super Mario in the final Japanese title, although the English localization retained the connection to Super Mario World.

Early concepts

  • The developers experimented with several concepts for two of five years of development before settling with the final idea of "a game where even though you hit enemies, you don’t die".[4] One of them was to have Yoshi move independently from Baby Mario and guide him around the levels.[5]
  • The Powerful Mario form was initially supposed to transform Baby Mario into an adult, mustachioed Mario but it was pointed out this concept would seem strange. Shigeru Miyamoto joked he still prefers this early idea to the final version.[5]

Unused graphics

Unused Music

The following music sounds distorted in places. They are related to the main theme, which suggests that they might have been used at one point during development but were scrapped. The MIDI data contained might have had parameters changed.[citation needed]

Help:MediaHaving trouble playing?

References

  1. ^ The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  2. ^ "Due to the success of Donkey Kong Country, a similar CG visual style was considered for Yoshi’s Island before swinging the completely opposite direction. Early CG graphics can still be seen in some of the game’s cinematics." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  3. ^ Akfamilyhome (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  4. ^ "Yoshi’s Island was in development for five years. The first two years were spent experimenting with different ideas, including a concept that would have seen Yoshi guiding Baby Mario through stages instead of giving him a ride." - Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World 2: Yoshi's Island 16 Bits Tab.
  5. ^ a b Haou Magazine, September 1995 issue interview with Shigeru Miyamoto. (English translation by Blackoak, retrieved March 08, 2016)
  6. ^ a b potatoTeto (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  7. ^ a b potatoTeto (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  8. ^ a b Akfamilyhome (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.
  9. ^ potatoTeto (July 24, 2020). Twitter post featuring gameplay of a Yoshi's Island prototoype. Twitter. Retrieved July 24, 2020.

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