Dream Ice Hockey: Difference between revisions

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==Gameplay==
==Gameplay==
In this event, the player has the option to choose the number of periods played for each match from either two or three, as well as choosing the set up of their team before starting the match. At the beginning of each period and after a goal is scored, a throw in happens for the puck, in which a [[Fishin' Lakitu]] drops the puck onto the ice and the player must press {{button|wii|2}} as it lands to try and gain control of the puck. If neither team takes control immediately, then the layer can press {{button|wii|2}} again to try to gain control. If the player successfully takes control of the puck, they will start playing offensively. The player can move characters using the Control Pad, and controls whichever character is currently in possession of the puck. The player can pas the puck between characters by holding the Control Pad in the desired direction of aim and pressing {{button|wii|2}}. Continually successfully passing the puck charges it up, and allows characters to perform a special shot when they shoot. A fully charged puck can be used by either team when they next shoot, regardless of whether they were the ones to actually charge it. Each character type also has a unique type of special shot which gives the puck a different trajectory as it heads into the goal. All-around type characters shoot the puck in a wavy trajectory, speed type characters fire the puck with a faster shot, shill type characters fire the puck directly into the goal and power type characters send a shot that immediately makes the goalie dizzy. The player can shoot by shaking the Wii Remote down, which automatically aims the puck towards the goal in a faster shot. If the player does not take control of the puck, they will then play defensively, giving them a number of different moves. Defensive characters can use {{button|wii|2}} to steal the puck from nearby characters, and shake the Wii Remote down to perform a body check, which allows them to target characters that are further away more quickly but can leave the character vulnerable afterwards. The player can also press {{button|wii|1}} to immediately take control of the character on their team currently closest to the puck. The player also controls the goalie, who will automatically block shots with their body, however the player can press {{button|wii|2}} as the puck goes into the goal to cause them to catch the shot instead. Blocking too many shots with a goalie's body or taking too many body checks will cause a character to become dizzy, initial knocking them over and leaving them unable to move, then causing them to move slower for some time once they get back up. After each goal is scored, the characters return to centre of the rink for a puck toss, and after each period the characters swap ends of the rink. [[Item Box]]es will occasionally appear on the rink which players can collect to obtain items. Each item has a different effect, and is used automatically by the character once it is obtained. Eight different items appear:
In this event, the player has the option to choose the number of periods played for each match from either two or three, as well as choosing the set up of their team before starting the match. At the beginning of each period and after a goal is scored, a throw in happens for the puck, in which a [[Fishin' Lakitu]] drops the puck onto the ice and the player must press {{button|wii|2}} as it lands to try and gain control of the puck. If neither team takes control immediately, then the layer can press {{button|wii|2}} again to try to gain control. If the player successfully takes control of the puck, they will start playing offensively. The player can move characters using {{button|wii|pad}}, and controls whichever character is currently in possession of the puck. The player can pas the puck between characters by holding {{button|wii|pad}} in the desired direction of aim and pressing {{button|wii|2}}. Continually successfully passing the puck charges it up, and allows characters to perform a special shot when they shoot. A fully charged puck can be used by either team when they next shoot, regardless of whether they were the ones to actually charge it. Each character type also has a unique type of special shot which gives the puck a different trajectory as it heads into the goal. All-around type characters shoot the puck in a wavy trajectory, speed type characters fire the puck with a faster shot, shill type characters fire the puck directly into the goal and power type characters send a shot that immediately makes the goalie dizzy. The player can shoot by shaking the Wii Remote down, which automatically aims the puck towards the goal in a faster shot. If the player does not take control of the puck, they will then play defensively, giving them a number of different moves. Defensive characters can use {{button|wii|2}} to steal the puck from nearby characters, and shake the Wii Remote down to perform a body check, which allows them to target characters that are further away more quickly but can leave the character vulnerable afterwards. The player can also press {{button|wii|1}} to immediately take control of the character on their team currently closest to the puck. The player also controls the goalie, who will automatically block shots with their body, however the player can press {{button|wii|2}} as the puck goes into the goal to cause them to catch the shot instead. Blocking too many shots with a goalie's body or taking too many body checks will cause a character to become dizzy, initial knocking them over and leaving them unable to move, then causing them to move slower for some time once they get back up. After each goal is scored, the characters return to centre of the rink for a puck toss, and after each period the characters swap ends of the rink. [[Item Box]]es will occasionally appear on the rink which players can collect to obtain items. Each item has a different effect, and is used automatically by the character once it is obtained. Eight different items appear:
*[[Green Shell]]: Turns the puck into a Green Shell which moves faster and performs more powerful shots.
*[[Green Shell]]: Turns the puck into a Green Shell which moves faster and performs more powerful shots.
*[[Super Star]]: Makes the player invincible and move faster for a shot amount of time. The character with the Super Star will also knock over ad other characters they hit while under the effect of the power up.
*[[Super Star]]: Makes the player invincible and move faster for a shot amount of time. The character with the Super Star will also knock over ad other characters they hit while under the effect of the power up.
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