Mario + Rabbids Kingdom Battle bestiary: Difference between revisions

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m (Reverted edits by 47.187.196.82 (talk) to last revision by Alex95)
Tag: Rollback
Line 272: Line 272:
|tech1=Whiteout
|tech1=Whiteout
|tech1dmg=35-35 DMG
|tech1dmg=35-35 DMG
|tech2=Buckle Cover
|tech2dmg=Portable Cover
|notes=Effective Ice Breaker!
|notes=Effective Ice Breaker!
}}}}</onlyinclude>
}}}}</onlyinclude>
Line 433: Line 435:
|wep1=Rocket
|wep1=Rocket
|wep1type=Push
|wep1type=Push
|wep1dmg=50 DMG
|wep1dmg=40 DMG
|tech1=Stone Deaf
|tech1=Stone Deaf
|tech1dmg=Petrifies opponents
|tech1dmg=Petrifies opponents
Line 671: Line 673:
|wep1type=Burn
|wep1type=Burn
|wep1dmg=100 DMG
|wep1dmg=100 DMG
|wep2=Pyroclast
|wep2type=burn
|wep2dmg=20 DMG
|tech1=Protection
|tech1=Protection
|tech1dmg=50% DMG Reduction
|tech1dmg=50% DMG Reduction
|tech2=Shield
|tech2dmg=100% DMG Reduction
|tech3=Pyroclast
|tech3dmg=20 DMG
|notes=The Ultimate Boss!
|notes=The Ultimate Boss!
}}}}</onlyinclude>
}}}}</onlyinclude>
Line 689: Line 692:
|move=20 Cells
|move=20 Cells
|dash=Whirling Fortress
|dash=Whirling Fortress
|dashdmg=100 DMG
|dashdmg=100.00 DMG
|wep1=Rumblebang
|wep1=Rumblebang
|wep1type=Burn
|wep1type=Burn
Line 695: Line 698:
|tech1=Shield
|tech1=Shield
|tech1dmg=100% DMG Reduction
|tech1dmg=100% DMG Reduction
|tech2=Shield
|tech2dmg=100% DMG Reduction
|notes=The Ultimate Boss!
|notes=The Ultimate Boss!
}}}}</onlyinclude>
}}}}</onlyinclude>
Line 817: Line 822:
|tech1dmg=Immune to reaction shots while moving
|tech1dmg=Immune to reaction shots while moving
|tech2=Villain Sight
|tech2=Villain Sight
|tech2dmg=50 DMG
|tech2dmg=40 DMG
|notes=StandofFISH scaredy cat!
|notes=StandofFISH scaredy cat!
}}}}</onlyinclude>
}}}}</onlyinclude>
Line 840: Line 845:
|tech2dmg=70 DMG
|tech2dmg=70 DMG
|notes=One shark feeding frenzy!
|notes=One shark feeding frenzy!
}}}}</onlyinclude>
<onlyinclude>{{#ifeq:{{{transcludesection|Finn}}}|Finn|
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=Finn
|align={{{align|right}}}
|image={{{image|}}}
|hp=600
|move=38 Cells
|chase=6 Cells
|dash=Shark Rage
|dashtype=Bounce
|dashdmg=20 DMG
|wep1=Octo Hammer
|wep1type=Ink
|wep1dmg=70 DMG
|tech1=Prying Eyes Denier
|tech1dmg=Immune to reaction shots while moving
|tech2=Villain Sight
|tech2dmg=70 DMG
|notes=One shark feeding frenzy!
}}}}</onlyinclude>
|tech1=Prying Eyes Denier
|tech1dmg=Immune to reaction shots while moving
|tech2=Villain Sight
|tech2dmg=70 DMG
|notes=One shark feeding frenzy!
}}}}</onlyinclude>}}}|mega rabbid kong|
{{<noinclude>MRKBbestiary</noinclude><includeonly>MRKBenemy</includeonly>
|name=mega rabbid kong
|align={{{align|right}}}
|image={{{image|}}}
|hp=3000
|move=4 Cells
|chase=none
|dash=none
|wep1=bwannarang
|wep1type=push
|wep1dmg=95 DMG
|wep2=picaxe
|wep2type=bounce
|wep2dmg=100
|tech1=pertected
|tech1dmg=100% dmg reduction
|notes=bigger! stronger! dummer?
}}}}</onlyinclude>
}}}}</onlyinclude>



Revision as of 12:42, December 9, 2020

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The following is a list of enemy stats from Mario + Rabbids Kingdom Battle.

Legend

  • Name: The name of the enemy.
    • Normal: Enemy. (Ex: Garden Ziggy)
    • Italic: Midboss. (Ex: Pirabbid Plant)
    • Italic and Underlined: Boss (Ex: Rabbid Kong)
  • Health Points: Number of Health Points the enemy has.
  • Area of Movement: Range of movement - The enemy's base move ability.
  • Pipe Exit Range: Increases the enemy's Area of Movement upon exiting a pipe.
  • Dash: Allows the enemy to damage a hero while on the move.
  • Chase Range: Range of movement an enemy gains upon a weapon-based attack.
  • Team Jump: Allows an enemy to team up with an opponent and perform a jump to reach previously inaccessible areas.
  • Primary Weapon: The main weapon an enemy uses - has no recharge.
  • Secondary Weapon: The secondary weapon an enemy uses.
  • Primary Technique: The primary technique an enemy uses.
  • Secondary Technique: The secondary technique an enemy uses.
  • Tertiary Technique: The tertiary technique an enemy uses.

Enemy stats

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