Super Mario World: Difference between revisions

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If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, or not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.
If Mario gets touched by an enemy or a damaging obstacle while he is in his normal form, he loses a life. If he gets damaged by an enemy while in a power-up form, he reverts to his normal form. If Mario loses all of his lives, the player receives a [[Game Over]] and is prompted to [[continue]] from their last save with five more lives. Some obstacles defeat Mario instantly regardless of what power-up he has, such as falling into [[pit]]s or [[lava]], getting crushed, or not making it to the goal in time. Every time Mario gets defeated, he gets sent back to the world map.


''Super Mario World'' returns the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.
''Super Mario World'' retains the world map system from ''Super Mario Bros. 3'' with more expanded features. Rather than having levels and worlds segmented, all worlds and levels are seamlessly connected to each other, with a heavier focus on multiple paths per level clearance, and thus creating a less linear map, with a few exceptions. Typically, prior to entering new areas, Mario has to defeat a [[castle]] boss, usually one of Bowser's seven children, the Koopalings. Once they are defeated, the castles they reside in are destroyed and cannot be replayed, though in international versions of the game, they can be replayed if players hold {{button|snes|L}} and {{button|snes|R}} on the castles' remains.


Two-player mode returns, where players take turns playing through the game; Player 1 controls Mario, while Player 2 controls Luigi. Players can opt to use the same controller or two controllers to play the mode. If one player fails to clear a course, the other player takes a turn, and if Midway Gates are touched, the other player starts at the Midway Gate. Players can also hand each other lives on the map screen if they press {{button|snes|L}} or {{button|snes|R}}.
Two-player mode returns, where players take turns playing through the game; Player 1 controls Mario, while Player 2 controls Luigi. Players can opt to use the same controller or two controllers to play the mode. If one player fails to clear a course, the other player takes a turn, and if Midway Gates are touched, the other player starts at the Midway Gate. Players can also hand each other lives on the map screen if they press {{button|snes|L}} or {{button|snes|R}}.
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