Haunted Hall: Difference between revisions

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|after=[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
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'''Haunted Hall''' is the twenty-fourth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Gloomy Gulch]]. It is also the last rollercoaster stage and the only level in an old, abandoned library setting. As such, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] ride a [[Skull Cart]] throughout most of the level. [[Kackle]]s are the main enemy in Haunted Hall, where they make their first and only appearance. There are four Kackles in the stage, and each of wear a uniquely colored bandana. They are encountered in order from blue, green, yellow and dark red. In the [[Game Boy Advance]] version, every one wears a blue bandana. Each Kackle has their own portion contained between two gates. As soon as the [[Kong]]s go through an entry gate, a countdown timer appears on the screen, and a Kackle begins to chase them. The Kongs must prevent it from running out, because if it does, the Kackle briefly materializes and injures one of the Kongs.
'''Haunted Hall''' is the twenty-fourth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the second level of [[Gloomy Gulch]]. It is also the last rollercoaster stage and the only level in an old, abandoned library setting. As such, [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] ride a [[Roller Coaster]] throughout most of the level. [[Kackle]]s are the main enemy in Haunted Hall, where they make their first and only appearance. There are four Kackles in the stage, and each of wear a uniquely colored bandana. They are encountered in order from blue, green, yellow and dark red. In the [[Game Boy Advance]] version, every one wears a blue bandana. Each Kackle has their own portion contained between two gates. As soon as the [[Kong]]s go through an entry gate, a countdown timer appears on the screen, and a Kackle begins to chase them. The Kongs must prevent it from running out, because if it does, the Kackle briefly materializes and injures one of the Kongs.


The Kongs can counteract the countdown timer by running into [[Plus and Minus Barrels|Plus Barrel]]s, which increase the timer. At the same time, however, Diddy and Dixie must avoid hitting the antonymous Minus Barrels. In the later parts of Haunted Hall, some of the Plus Barrels are harder to reach, and in some cases, both a Plus and Minus Barrel are grouped together. Nothing happens if both are simultaneously hit, as this negates the effect of both.
The Kongs can counteract the countdown timer by running into [[Plus and Minus Barrels|Plus Barrel]]s, which increase the timer. At the same time, however, Diddy and Dixie must avoid hitting the antonymous Minus Barrels. In the later parts of Haunted Hall, some of the Plus Barrels are harder to reach, and in some cases, both a Plus and Minus Barrel are grouped together. Nothing happens if both are simultaneously hit, as this negates the effect of both.
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| align="center" |[[File:Haunted Hall Bonus Area 1.png]]
| align="center" |[[File:Haunted Hall Bonus Area 1.png]]
|'''''Find the Token!'''''<br>After escaping from the first Kackle, the Kongs must jump to a nearby rail. There are two tunnels, each leading to a different Bonus Area. The Kongs must ignore entering the lower tunnel, as driving into the upper one leads into the first Bonus Area. The Bonus Area's objective is to collect its [[Kremkoin]] within fifteen seconds. The challenge begins with the Kongs riding on a straight track. They soon drive up a steep hill with a Plus Barrel at the top. Upon touching it, the Skull Cart drives backward. The Kongs must carefully direct to jump from the raised rail segments until reaching the [[Kremkoin]].
|'''''Find the Token!'''''<br>After escaping from the first Kackle, the Kongs must jump to a nearby rail. There are two tunnels, each leading to a different Bonus Area. The Kongs must ignore entering the lower tunnel, as driving into the upper one leads into the first Bonus Area. The Bonus Area's objective is to collect its [[Kremkoin]] within fifteen seconds. The challenge begins with the Kongs riding on a straight track. They soon drive up a steep hill with a Plus Barrel at the top. Upon touching it, the Roller Coaster drives backward. The Kongs must carefully direct to jump from the raised rail segments until reaching the [[Kremkoin]].


(The Kongs will lose at the challenge if they miss a jump, as the Skull Cart will drive backward into the entrance without the Kongs obtaining the Kremkoin.)
(The Kongs will lose at the challenge if they miss a jump, as the Roller Coaster will drive backward into the entrance without the Kongs obtaining the Kremkoin.)
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| align="center" |[[File:Haunted Hall Bonus Area 2.png]]
| align="center" |[[File:Haunted Hall Bonus Area 2.png]]
|'''''Collect the Stars!'''''<br>Regardless of winning or losing at the first Bonus Area, the Skull Cart drives backward out its entrance. It then suddenly dashes forward and enters the lower tunnel, leading into the second Bonus Level. Alternatively, the Kongs can drive into the lower tunnel first to directly start the second Bonus Area, although this does not allow them to access the first one directly afterward.
|'''''Collect the Stars!'''''<br>Regardless of winning or losing at the first Bonus Area, the Roller Coaster drives backward out its entrance. It then suddenly dashes forward and enters the lower tunnel, leading into the second Bonus Level. Alternatively, the Kongs can drive into the lower tunnel first to directly start the second Bonus Area, although this does not allow them to access the first one directly afterward.


The objective is for the Kongs to collect 120 stars within 17 seconds as the Skull Cart moves forward. There are actually 152 stars in the area, 32 of which are optional for collecting. After Diddy and Dixie get 120 stars, a Kremkoin spawns just outside the stage's exit. The Kongs exit out from the other side of the lower tunnel.  
The objective is for the Kongs to collect 120 stars within 17 seconds as the Roller Coaster moves forward. There are actually 152 stars in the area, 32 of which are optional for collecting. After Diddy and Dixie get 120 stars, a Kremkoin spawns just outside the stage's exit. The Kongs exit out from the other side of the lower tunnel.  
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| align="center" |[[File:Haunted Hall Bonus Area 3 GBA.png]]
| align="center" |[[File:Haunted Hall Bonus Area 3 GBA.png]]
|'''''Find the Token!'''''<br>Just after they escape from the third Kackle, the Kongs reach a fork. They must jump the Skull Cart on the lower rail for it to drive in the tunnel leading into the third and final Bonus Area. The Kongs have ten seconds to obtain the end Kremkoin. The area is divided into rail sections, so the Kongs are prone to falling down a gap. They must quickly jump the Skull Cart between each rail segment until reaching the end Kremkoin.
|'''''Find the Token!'''''<br>Just after they escape from the third Kackle, the Kongs reach a fork. They must jump the Roller Coaster on the lower rail for it to drive in the tunnel leading into the third and final Bonus Area. The Kongs have ten seconds to obtain the end Kremkoin. The area is divided into rail sections, so the Kongs are prone to falling down a gap. They must quickly jump the Roller Coaster between each rail segment until reaching the end Kremkoin.
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| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
| align="center" | [[File:Golden Feather DKC2 GBA.png]]<br>[[Golden Feather]] (GBA version)
|At the start of the level, the Kongs must fall into a pit right before the Skull Cart. A [[Diddy & Dixie Barrels|Dixie Barrel]] is located below, alluded by a lone [[Banana]], and it blasts Dixie to the Golden Feather, then an Auto-Fire Barrel blasts her back on the main stage. It is also possible for Diddy to collect it from doing precise [[Cartwheel Attack]] to it, then landing in the Auto-Fire Barrel.  
|At the start of the level, the Kongs must fall into a pit right before the Roller Coaster. A [[Diddy & Dixie Barrels|Dixie Barrel]] is located below, alluded by a lone [[Banana]], and it blasts Dixie to the Golden Feather, then an Auto-Fire Barrel blasts her back on the main stage. It is also possible for Diddy to collect it from doing precise [[Cartwheel Attack]] to it, then landing in the Auto-Fire Barrel.  
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| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
| align="center" | [[File:Photograph DKC2GBA sprite.png]]<br>[[Photograph]] (GBA version)
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