Bowser Memory ML: Difference between revisions

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(Removing some more conjectural names. Also, does the text "Bowser Memory ML" ever appear at any point in the game? Guide uses "Bowser Memory M and Bowser Memory L", so it looks like "Bowser Memory MLX" might've been used in the Gauntlet for space constraints.)
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**When Bowser Memory M uses a Super Star, an arrangement of the ''Super Mario Bros.'' invincibility theme plays while he is invincible. Also, Mario and Luigi fall off-screen if hit by this attack, just like the enemies in the 2D ''Super Mario'' games.
**When Bowser Memory M uses a Super Star, an arrangement of the ''Super Mario Bros.'' invincibility theme plays while he is invincible. Also, Mario and Luigi fall off-screen if hit by this attack, just like the enemies in the 2D ''Super Mario'' games.
**Bowser Memory L's behavior during the battle is very similar to Luigi's personality, particularly his cowardice and fears (retreating after being attacked enough times and the digital Boo), as well as his clumsiness (tripping over and tossing his hammer). These traits also reference the [[Luigi's Mansion (series)|''Luigi's Mansion'']] games.
**Bowser Memory L's behavior during the battle is very similar to Luigi's personality, particularly his cowardice and fears (retreating after being attacked enough times and the digital Boo), as well as his clumsiness (tripping over and tossing his hammer). These traits also reference the [[Luigi's Mansion (series)|''Luigi's Mansion'']] games.
***The digital Boo attack also partially references the [[Chain Chomp (Shroob)|Chain Chomp]] attack used by the [[Elder Princess Shroob]] from [[Mario & Luigi: Partners in Time|the previous game]].  
***The digital Boo attack also partially references the [[Chain Chomp (Elder Princess Shroob)|Chain Chomp]] attack used by the [[Elder Princess Shroob]] from [[Mario & Luigi: Partners in Time|the previous game]].  
*Similar to the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bro]] bosses from ''Mario & Luigi: Partners in Time'', their explosion animation is the same as that of normal enemies, as opposed to bosses. The same thing happens with the [[Shroob]]s. In the remake, their boss explosions are more minor than those of other bosses.
*Similar to the [[Hammer Bro (Mario & Luigi: Partners in Time)|Hammer Bro]] bosses from ''Mario & Luigi: Partners in Time'', their explosion animation is the same as that of normal enemies, as opposed to bosses. The same thing happens with the [[Shroob]]s. In the remake, their boss explosions are more minor than those of other bosses.
*In the remake, Bowser Memory ML and Bowser Memory MLX are the only bosses to not get inflicted with the [[Fury]] status effect.
*In the remake, Bowser Memory ML and Bowser Memory MLX are the only bosses to not get inflicted with the [[Fury]] status effect.
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