Fiery Blocks: Difference between revisions
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{{levelbox | {{levelbox | ||
|image=[[File:Mario Zone - Area 1.png]] | |image=[[File:Mario Zone - Area 1.png]] | ||
|world=[[Mario Zone]] | |world=[[Mario Zone]] | ||
|game=''[[Super Mario Land 2: 6 Golden Coins]]'' | |game=''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
|limit=400 seconds | |limit=400 seconds | ||
|before=[[ | |before=[[Mushroom Zone|**]] | ||
|after=[[Mario | |after=[[Mario the Circus Star!|>>]] | ||
}} | }} | ||
''' | '''Fiery Blocks'''<ref>Hamm & Rudolf GmbH, Frankfurt. ''Super Game Boy'' Player's Guide. Page 24.</ref> is the first level in the [[Mario Zone]] in ''[[Super Mario Land 2: 6 Golden Coins]]''. | ||
==Layout== | ==Layout== | ||
The level starts in a short corridor, with several semisolid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the Spike Traps and hit the [[checkpoint|Mid-Point]] [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[Neijī]]. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the [[fiery block]]s as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]]. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level. | The level starts in a short corridor, with several semisolid gear platforms. There is a single [[? Block]], containing a [[Super Mushroom|Mushroom]] or [[Fire Flower]], and a single [[Koopa Troopa]] blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the [[Warp Pipe]] leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a [[Yashichi]]. The next room is primarily horizontal, with several gears now aligned vertically, with a few [[Koopa Troopa]]s guarding them as well. The bottom path contains several [[Spike Trap]]s, though the gaps are large enough to jump through safely. The upper path has several [[coin]]s, a ? Block containing a coin, and a [[Tatenoko]]. The next room is once again accessed through a Warp Pipe, where a ? Block containing a [[Carrot]] allows Mario to safely glide over the Spike Traps and hit the [[checkpoint|Mid-Point]] [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]]. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three [[Neijī]]. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the [[fiery block]]s as [[Fire Mario]], filled with many coins. On the right is a wall blocking the [[Goal (Super Mario Land 2: 6 Golden Coins)|goal]]. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level. | ||
==Enemies== | ==Enemies== | ||
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" style="text-align: center" | {|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center" | ||
!Sprite | !Sprite | ||
!Name | !Name | ||
Line 47: | Line 43: | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=歯車コース<ref> | |Jap=歯車コース<ref>「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (''Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins''), page 70.</ref> | ||
|JapR=Haguruma Kōsu | |JapR=Haguruma Kōsu | ||
|JapM=Gear Course | |JapM=Gear Course |
Revision as of 14:21, January 18, 2022
Template:Levelbox Fiery Blocks[1] is the first level in the Mario Zone in Super Mario Land 2: 6 Golden Coins.
Layout
The level starts in a short corridor, with several semisolid gear platforms. There is a single ? Block, containing a Mushroom or Fire Flower, and a single Koopa Troopa blocking the path. The corridor quickly turns vertical, and the player must hop on gears upwards, to enter the Warp Pipe leading into the next room. A few of the gears are small and thin, and move Mario if he steps on them, and the Warp Pipe is guided by a Yashichi. The next room is primarily horizontal, with several gears now aligned vertically, with a few Koopa Troopas guarding them as well. The bottom path contains several Spike Traps, though the gaps are large enough to jump through safely. The upper path has several coins, a ? Block containing a coin, and a Tatenoko. The next room is once again accessed through a Warp Pipe, where a ? Block containing a Carrot allows Mario to safely glide over the Spike Traps and hit the Mid-Point Bell. Through the next Warp Pipe is the final room, which has the player platforming around gears and blocks, while dodging Koopa Troopas, a Yashichi, and three Neijī. A final vertical platforming challenge is at the end of the level, with a Tatenoko guarding the top. To the left is a bonus area only accessible by destroying the fiery blocks as Fire Mario, filled with many coins. On the right is a wall blocking the goal. After hopping over the wall, the player must dodge a few Spike Traps as they fall so they can finish the level.
Enemies
Sprite | Name | Count |
---|---|---|
Koopa Troopa | 7 | |
Yashichi | 2 | |
Spike Trap | 24 | |
Tatenoko | 2 | |
Neijī | 3 |
Level map
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 歯車コース[2] Haguruma Kōsu |
Gear Course |
German | Zahnrad-Level |
Gear Level |
Italian | Ingranaggi[3] |
Cogs |
References
- ^ Hamm & Rudolf GmbH, Frankfurt. Super Game Boy Player's Guide. Page 24.
- ^ 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 70.
- ^ Super Mario Bros. Enciclopedia; pag. 77