Goodnight: Difference between revisions

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{{SMRPG Moves|[[Bowyer]]|Magic|None|Causes [[sleep]]|Neutral|One enemy|Yes|[[File:G'night.png|320px]]}}
{{SMRPG move infobox|[[Bowyer]]|Magic|None|Causes [[sleep]]|Neutral|One enemy|Yes|[[File:G'night.png|320px]]}}


'''G'night''' is an attack used by both [[Bowyer]]'s normal and [[Machine Made]] forms in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It damages and puts the targeted party member to [[sleep]]. The name of this move was derived from the term ''good night'' because this move causes sleeping.
'''G'night''' is an attack used by both [[Bowyer]]'s normal and [[Machine Made]] forms in ''[[Super Mario RPG: Legend of the Seven Stars]]''. It damages and puts the targeted party member to [[sleep]]. The name of this move was derived from the term ''good night'' because this move causes sleeping.

Revision as of 19:10, April 20, 2022

Super Mario RPG: Legend of the Seven Stars move
Goodnight
Used by
Type
Attack power
Effect
Element
Target
Blockable

G'night is an attack used by both Bowyer's normal and Machine Made forms in Super Mario RPG: Legend of the Seven Stars. It damages and puts the targeted party member to sleep. The name of this move was derived from the term good night because this move causes sleeping.

Trivia

  • The animation accompanying G'night depicts Bowyer loading an Aero into himself and launching it at his victim. The effects of the attack are rather strange when one considers that this Aero causes sleepiness rather than paralysis, although other Aeros found outside of battle also seem to lack major effect on Mario and company (as they can only freeze them momentarily).

Names in other languages

Language Name Meaning
Japanese おやすみアロー
Oyasumi Arō
G'night Arrow

Template:Super Mario RPG