VS. Wrecking Crew: Difference between revisions

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Gameplay takes place on a single wraparound screen split into five [[floor (Wrecking Crew series)|floors]]. In the single player mode, [[Luigi]] is an opponent that hinders [[Mario]]. In the two-player mode, both players compete against each other.
Gameplay takes place on a single wraparound screen split into five [[floor (Wrecking Crew series)|floors]]. In the single player mode, [[Luigi]] is an opponent that hinders [[Mario]]. In the two-player mode, both players compete against each other.


The game was designed specifically for the VS. DualSystem, and thus featured mechanics that were only possible with multiple screens. On each screen, each player will see themselves in the foreground and their opponent in the background; likewie the enemies that can harm them are in the foreground, while the ones dangerous to their opponent are blue silhouettes in the background. If an enemy walks into a [[Door (Wrecking Crew series)|door]] (which are opened by swinging at them with [[hammer]]s), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponent's side, while simultaneously competing for score by demolishing as much of the building as possible before the time runs out. If both players are at the same [[wall (Wrecking Crew series)|wall piece]], whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is. In addition, they will have to dodge [[Fireball (obstacle)|Fireballs]] that spawn from the edge of their platform.
The game was designed specifically for the VS. DualSystem, and thus featured mechanics that were only possible with multiple screens. On each screen, each player will see themselves in the foreground and their opponent in the background; likewise the enemies that can harm them are in the foreground, while the ones dangerous to their opponent are blue silhouettes in the background. If an enemy walks into a [[Door (Wrecking Crew series)|door]] (which are opened by swinging at them with [[hammer]]s), they will switch the side of the playfield that they are on. This allows both players to compete by luring enemies on their opponent's side, while simultaneously competing for score by demolishing as much of the building as possible before the time runs out. If both players are at the same [[wall (Wrecking Crew series)|wall piece]], whichever swings first will knock the other down to the bottom of the playfield, as can be done with enemies that are on the other side compared to where the player is. In addition, they will have to dodge [[Fireball (obstacle)|Fireballs]] that spawn from the edge of their platform.


After every even numbered phase, there will be a [[Bonus Stage (Wrecking Crew series)|bonus stage]]. In a single player game, Mario has to find a [[coin]] hidden behind a row of walls before the time runs out. With two players, both compete against each other for the coin. There are 10,000 bonus points for finding the coin in the first wall that is smashed.
After every even numbered phase, there will be a [[Bonus Stage (Wrecking Crew series)|bonus stage]]. In a single player game, Mario has to find a [[coin]] hidden behind a row of walls before the time runs out. With two players, both compete against each other for the coin. There are 10,000 bonus points for finding the coin in the first wall that is smashed.
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