List of Paper Mario: The Origami King pre-release and unused content: Difference between revisions

→‎Unused data: Maplinks for unused Bossotronic rematches
(Not entirely sure about the back sprite but I checked with Origami Wand and it seems like they don't show up.)
(→‎Unused data: Maplinks for unused Bossotronic rematches)
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There is also an EXP variable, which indicated the game had experience points during development.<ref>https://gamingreinvented.com/news/evidence-of-exp-has-been-found-in-paper-mario-the-origami-king/</ref> This can be found in save files as <tt>battle_win_exP</tt>.
There is also an EXP variable, which indicated the game had experience points during development.<ref>https://gamingreinvented.com/news/evidence-of-exp-has-been-found-in-paper-mario-the-origami-king/</ref> This can be found in save files as <tt>battle_win_exP</tt>.
[[File:PMTOK Bossotronic unused (Fire Vellumental Cave).png|thumb|240px|Mario in an unused rematch against the [[Paper Macho Shy Guy]]s with fire buckets.]]
<tt>\data\map\maplink.elf.zst</tt> contains nodes linking to unused [[Battle Lab|Bossotronic]] rematches against all three [[Big Sho' Theater]] Paper Macho battles, the second wave of Paper Macho Shy Guys with buckets in the [[Fire Vellumental Cave]], and the [[Paper Macho Mummy Goomba]]s in the [[Temple of Shrooms]]. These can be activated by replacing event values in other Bossotronic entries, though the bosses do not appear as the links are unfinished:
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:50%;border-collapse:collapse;margin-bottom:2px;"
!bgcolor="#dedede" | Node
!bgcolor="#dedede" | Starting Room
!bgcolor="#dedede" | Event
!bgcolor="#dedede" | Destination
|-
!7
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_1F" || <tt>"W3G2_SamboArea"
|-
!8
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_2F" || <tt>"W3G2_SamboArea"
|-
!9
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_3F" || <tt>"W3G2_SamboArea"
|-
!10
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleKURB" || <tt>"W3C4_MummyKuriboArea"
|-
!11
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleHEI_BUCKET" || "W3C3_FireBucketB"</tt>
|}


Five dummy scripts are present in the game's data:
Five dummy scripts are present in the game's data:
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*<tt>\script\wld\fld\mobj\mobj_dummy.bin.zst</tt>
*<tt>\script\wld\fld\mobj\mobj_dummy.bin.zst</tt>
*<tt>\script\wld\fld\npc\npc_dummy.bin.zst</tt>
*<tt>\script\wld\fld\npc\npc_dummy.bin.zst</tt>
 
----
<tt>\script\wld\btl\player\btl_player_Mario.bin.zst</tt> contains a list of Mario's attacks. This includes an entry for an item known as the <tt>ElectricHammer</tt>, placed between the [[Ice Hammer]] and [[Mushroom]]. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle.
<tt>\script\wld\btl\player\btl_player_Mario.bin.zst</tt> contains a list of Mario's attacks. This includes an entry for an item known as the <tt>ElectricHammer</tt>, placed between the [[Ice Hammer]] and [[Mushroom]]. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle.


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