3,848
edits
Scrooge200 (talk | contribs) (Not entirely sure about the back sprite but I checked with Origami Wand and it seems like they don't show up.) |
(→Unused data: Maplinks for unused Bossotronic rematches) |
||
Line 366: | Line 366: | ||
There is also an EXP variable, which indicated the game had experience points during development.<ref>https://gamingreinvented.com/news/evidence-of-exp-has-been-found-in-paper-mario-the-origami-king/</ref> This can be found in save files as <tt>battle_win_exP</tt>. | There is also an EXP variable, which indicated the game had experience points during development.<ref>https://gamingreinvented.com/news/evidence-of-exp-has-been-found-in-paper-mario-the-origami-king/</ref> This can be found in save files as <tt>battle_win_exP</tt>. | ||
[[File:PMTOK Bossotronic unused (Fire Vellumental Cave).png|thumb|240px|Mario in an unused rematch against the [[Paper Macho Shy Guy]]s with fire buckets.]] | |||
<tt>\data\map\maplink.elf.zst</tt> contains nodes linking to unused [[Battle Lab|Bossotronic]] rematches against all three [[Big Sho' Theater]] Paper Macho battles, the second wave of Paper Macho Shy Guys with buckets in the [[Fire Vellumental Cave]], and the [[Paper Macho Mummy Goomba]]s in the [[Temple of Shrooms]]. These can be activated by replacing event values in other Bossotronic entries, though the bosses do not appear as the links are unfinished: | |||
{|border="1" cellpadding="3" style="background:#f5f5f5;text-align:center;width:50%;border-collapse:collapse;margin-bottom:2px;" | |||
!bgcolor="#dedede" | Node | |||
!bgcolor="#dedede" | Starting Room | |||
!bgcolor="#dedede" | Event | |||
!bgcolor="#dedede" | Destination | |||
|- | |||
!7 | |||
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_1F" || <tt>"W3G2_SamboArea" | |||
|- | |||
!8 | |||
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_2F" || <tt>"W3G2_SamboArea" | |||
|- | |||
!9 | |||
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleTHEATER_3F" || <tt>"W3G2_SamboArea" | |||
|- | |||
!10 | |||
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleKURB" || <tt>"W3C4_MummyKuriboArea" | |||
|- | |||
!11 | |||
|<tt>"W1G1_BattleLab" || <tt>"HarikoBattleHEI_BUCKET" || "W3C3_FireBucketB"</tt> | |||
|} | |||
Five dummy scripts are present in the game's data: | Five dummy scripts are present in the game's data: | ||
Line 373: | Line 397: | ||
*<tt>\script\wld\fld\mobj\mobj_dummy.bin.zst</tt> | *<tt>\script\wld\fld\mobj\mobj_dummy.bin.zst</tt> | ||
*<tt>\script\wld\fld\npc\npc_dummy.bin.zst</tt> | *<tt>\script\wld\fld\npc\npc_dummy.bin.zst</tt> | ||
---- | |||
<tt>\script\wld\btl\player\btl_player_Mario.bin.zst</tt> contains a list of Mario's attacks. This includes an entry for an item known as the <tt>ElectricHammer</tt>, placed between the [[Ice Hammer]] and [[Mushroom]]. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle. | <tt>\script\wld\btl\player\btl_player_Mario.bin.zst</tt> contains a list of Mario's attacks. This includes an entry for an item known as the <tt>ElectricHammer</tt>, placed between the [[Ice Hammer]] and [[Mushroom]]. The Electric Hammer has no corresponding text or graphics beyond a particle effect for when it is used in battle. | ||
edits