Secret Course 13: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary |
LinkTheLefty (talk | contribs) mNo edit summary |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{level infobox | ||
|image=[[File:SMR Secret Course 13.png|200px]] | |image=[[File:SMR Secret Course 13.png|200px]] | ||
|code=Secret Course | |code=Secret Course | ||
Line 8: | Line 8: | ||
}} | }} | ||
'''Secret Course 13''' is the thirteenth secret course in the Remix 10 mode of ''[[Super Mario Run]]''. This secret course takes place in the outside of a [[Ghost House]]. | '''Secret Course 13''' is the thirteenth secret course in the Remix 10 mode of ''[[Super Mario Run]]''. This secret course takes place in the outside of a [[Ghost House]]. | ||
==Layout== | ==Layout== | ||
The course starts off with the first [[Bonus Medal]] immediately in the air. A [[ | The course starts off with the first [[Bonus Medal]] immediately in the air. A [[Spike Ball|spiked ball]] is below the Bonus Medal. The second Bonus Medal is in the air above another spiked ball and the third Bonus Medal is immediately after this below a [[Spike]] on a soft platform. The player can grab the fourth Bonus Medal by jumping in the air from the soft platform with the first Spike. There are then two more soft platforms, a second Spike, and the fifth and final Bonus Medal right before the [[Goal Pole]], which can be obtained by jumping off the Spike. | ||
==Enemies== | ==Enemies== | ||
*[[Spike]]s | *[[Spike]]s | ||
{{SMR levels}} | |||
{{SMR | [[Category:Super Mario Run levels]] | ||
[[Category:Super Mario Run |
Latest revision as of 00:16, October 24, 2022
Level | |
---|---|
Secret Course 13 | |
Level code | Secret Course |
World | Remix 10 |
Game | Super Mario Run |
<< Directory of levels >> |
Secret Course 13 is the thirteenth secret course in the Remix 10 mode of Super Mario Run. This secret course takes place in the outside of a Ghost House.
Layout[edit]
The course starts off with the first Bonus Medal immediately in the air. A spiked ball is below the Bonus Medal. The second Bonus Medal is in the air above another spiked ball and the third Bonus Medal is immediately after this below a Spike on a soft platform. The player can grab the fourth Bonus Medal by jumping in the air from the soft platform with the first Spike. There are then two more soft platforms, a second Spike, and the fifth and final Bonus Medal right before the Goal Pole, which can be obtained by jumping off the Spike.