Secret Course 13: Difference between revisions

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'''Secret Course 13''' is the thirteenth secret course in the Remix 10 mode of ''[[Super Mario Run]]''. This secret course takes place in the outside of a [[Ghost House]].
'''Secret Course 13''' is the thirteenth secret course in the Remix 10 mode of ''[[Super Mario Run]]''. This secret course takes place in the outside of a [[Ghost House]].
==Layout==
==Layout==
The course starts off with the first [[Bonus Medal]] immediately in the air. A [[Spiked Ball]] is below the Bonus Medal. The second Bonus Medal is in the air above another Spiked Ball and the third Bonus Medal is immediately after this below a [[Spike]] on a soft platform. The player can grab the fourth Bonus Medal by jumping in the air from the soft platform with the first Spike. There are then two more soft platforms, a second Spike, and the fifth and final Bonus Medal right before the [[Goal Pole]], which can be obtained by jumping off the Spike.
The course starts off with the first [[Bonus Medal]] immediately in the air. A [[Spike Ball|spiked ball]] is below the Bonus Medal. The second Bonus Medal is in the air above another spiked ball and the third Bonus Medal is immediately after this below a [[Spike]] on a soft platform. The player can grab the fourth Bonus Medal by jumping in the air from the soft platform with the first Spike. There are then two more soft platforms, a second Spike, and the fifth and final Bonus Medal right before the [[Goal Pole]], which can be obtained by jumping off the Spike.


==Enemies==
==Enemies==
*[[Spike]]s
*[[Spike]]s
 
{{SMR levels}}
{{SMR Levels}}
[[Category:Super Mario Run levels]]
[[Category:Super Mario Run levels]]

Latest revision as of 00:16, October 24, 2022

Level
Secret Course 13
Secret Course 13 from Super Mario Run
Level code Secret Course
World Remix 10
Game Super Mario Run
<< Directory of levels >>

Secret Course 13 is the thirteenth secret course in the Remix 10 mode of Super Mario Run. This secret course takes place in the outside of a Ghost House.

Layout[edit]

The course starts off with the first Bonus Medal immediately in the air. A spiked ball is below the Bonus Medal. The second Bonus Medal is in the air above another spiked ball and the third Bonus Medal is immediately after this below a Spike on a soft platform. The player can grab the fourth Bonus Medal by jumping in the air from the soft platform with the first Spike. There are then two more soft platforms, a second Spike, and the fifth and final Bonus Medal right before the Goal Pole, which can be obtained by jumping off the Spike.

Enemies[edit]