List of Super Mario 3D Land glitches: Difference between revisions

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===Camera quake===
===Camera quake===
[[File:SM3DL-CameraQuake.png|thumb|right|220px|Even though it is impossible to see in a screenshot, the camera shakes at this point.]]
[[File:SM3DL-CameraQuake.png|thumb|220px|Even though it is impossible to see in a screenshot, the camera shakes at this point.]]
In World 8-1, Mario must take the [[Spike Ball|spiked ball]] before the [[Red-Blue Panel]]s to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes, until Mario jumps and the spiked ball falls.
In World 8-1, Mario must take the [[Spike Ball|spiked ball]] before the [[Red-Blue Panel]]s to the end of the flipping platforms. The ball will shake between the platform and the ground in the other side. Meanwhile, the camera shakes, until Mario jumps and the spiked ball falls.


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===Statue forever glitch===
===Statue forever glitch===
[[File:StatueForever.png|thumb|right|250px]]
[[File:StatueForever.png|thumb|250px]]
The player must have a Statue Leaf to perform this glitch. In World 2-1, the player must move Mario to the upward-moving yellow platforms and turn into Statue Mario. Then, the player will remain in their statue form unless the player lets go of the {{button|3ds|L}} or {{button|3ds|R}} button.
The player must have a Statue Leaf to perform this glitch. In World 2-1, the player must move Mario to the upward-moving yellow platforms and turn into Statue Mario. Then, the player will remain in their statue form unless the player lets go of the {{button|3ds|L}} or {{button|3ds|R}} button.