Donut Plains 2: Difference between revisions

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{{level infobox
{{level infobox
|title=Donut Plains 2
|title=Donut Plains 2
|image=[[File:Donut Plains 2.png]]<br>[[Mario]] and [[Yoshi]] avoiding a sand tide
|image=[[File:Donut Plains 2.png]]<br>Mario and [[Yoshi]] avoiding a sand tide
|code=2-2
|code=2-2
|world=[[Donut Plains]]
|world=[[Donut Plains]]
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'''Donut Plains 2''' is an underground [[level]] of [[Donut Plains]] in ''[[Super Mario World]]''. The level auto-scrolls and has some underground enemies such as [[Buzzy Beetle]]s and [[Swoop]]ers. There are three exits in the level. While beating Donut Plains 2 is not compulsory for finishing the game, it is the only way to get to the [[Green Switch Palace]]. This level is unlocked after the player completes [[Donut Plains 1]], and its own completion unlocks the [[Donut Ghost House]].
'''Donut Plains 2''' is an underground [[level]] of [[Donut Plains]] in ''[[Super Mario World]]''. The level auto-scrolls and has some underground enemies such as [[Buzzy Beetle]]s and [[Swoop]]ers. There are three exits in the level. While beating Donut Plains 2 is not compulsory for finishing the game, it is the only way to get to the [[Green Switch Palace]]. This level is unlocked after the player completes [[Donut Plains 1]], and its own completion unlocks the [[Donut Ghost House]].


The whole level features moving yellow platforms called sand tides<ref>Stratton, Bryan. ''Super Mario World: Super Mario Advance 2'' Prima's Official Strategy Guide. Page 83.</ref> that can crush [[Mario]] or [[Luigi]].
The whole level features [[sand tide]]s that can crush [[Mario]] or [[Luigi]].


==Overview==
==Overview==
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