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'''Checkpoints''' are objects within a [[level]] which mark the point where the player can continue from after losing a [[extra life|life]].
{{about|checkpoints in general|the checkpoint from [[Yoshi's Woolly World]]|[[Checkpoint (Yoshi's Woolly World)]]|the checkpoint from [[Yoshi Topsy-Turvy]]|[[Checkpoint (Yoshi Topsy-Turvy)]]}}
[[File:SMG2 Galaxy Generator Checkpoint.png|thumb|200px|A checkpoint in ''[[Super Mario Galaxy 2]]'']]
'''Checkpoints''' are objects within a [[level]] that mark the point where the player can continue from after losing a life.


In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Galaxy]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed; while in ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-2 (Super Mario Bros. 2)|Worlds 4-2]] and [[World 7-1 (Super Mario Bros. 2)|7-1]]; ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels, while ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' typically lack them due to most levels having a sandbox structure; however, warping to a few exceptional areas in the former, the player will return directly to that point upon re-entering the level, such as in the Volcano of [[Lethal Lava Land]], and similarly for "secret" areas in the latter, an unmarked checkpoint is used instead of returning the player to [[Delfino Plaza]], as would normally happen upon death.
In ''[[Super Mario Bros.]]'', ''[[Super Mario Bros.: The Lost Levels]]'', ''[[Super Mario Land]]'', and ''[[Super Mario Galaxy]]'', checkpoints are unmarked, with the player simply resuming from a place in the level they had passed. In ''[[Super Mario Bros. 2]]'', every [[Warp Door]] serves as a checkpoint, as do the [[Mini Rocket|rocket]]s from [[World 4-1 (Super Mario Bros. 2)|World 4-1]], [[World 4-2 (Super Mario Bros. 2)|World 4-2]], and [[World 7-1 (Super Mario Bros. 2)|World 7-1]]. ''[[Super Mario Bros. 3]]'' has no checkpoints due to having shorter levels, while ''[[Super Mario 64]]'' and ''[[Super Mario Sunshine]]'' typically lack them due to most levels having a sandbox structure; however, after warping to a few exceptional areas in the former, the player returns directly to that point upon reentering the level, such as in the volcano of [[Lethal Lava Land]], and similarly for "secret" areas in the latter, an unmarked checkpoint is used instead of returning the player to [[Delfino Plaza]], as would normally happen upon life-loss.


The first ''[[Super Mario (series)|Super Mario]]'' game to feature an object that acted solely as a checkpoint is ''[[Super Mario World]]'' with its [[Midway Gate]]. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]], however, ''Super Mario'' games have largely standardized on the usage of [[Checkpoint Flag]]s.
The first ''[[Super Mario (series)|Super Mario]]'' game to feature an object that acted solely as a checkpoint was ''[[Super Mario World]]'' with its [[Midway Gate]]. Subsequently, other variations were used, including the [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] of ''[[Super Mario Land 2: 6 Golden Coins]]'' and the [[Checkpoint Ring|Middle Ring]] of ''[[Super Mario World 2: Yoshi's Island]]''. Since the release of ''[[New Super Mario Bros.]]'', however, ''Super Mario'' games have largely standardized on the usage of [[Checkpoint Flag]]s.


==Gallery==
==Gallery==
<gallery>
<gallery>
SMB2 Doors.PNG|[[Warp Door]]s from ''[[Super Mario Bros. 2]]''
SMB2 Doors Sprites.png|[[Warp Door]]s from ''[[Super Mario Bros. 2]]''
MidwayGate.png|Unactivated (left) and activated (right) [[Midway Gate]]s from ''[[Super Mario World]]''
MidwayGate.png|Unactivated (left) and activated (right) [[Midway Gate]]s from ''[[Super Mario World]]''
Super Mario Land 2 Tutorial Level.png|[[Bell (Super Mario Land 2: 6 Golden Coins)|Bell]] from ''[[Super Mario Land 2: 6 Golden Coins]]''
Super Mario Land 2 Tutorial Level.png|A [[Bell (Super Mario Land 2: 6 Golden Coins)|bell]] from ''[[Super Mario Land 2: 6 Golden Coins]]''
MidwayFlag.png|Unactivated [[Checkpoint Flag]] from ''[[New Super Mario Bros. Wii]]''.
Midway Point.PNG|A [[Checkpoint Flag]] from ''[[New Super Mario Bros.]]''
CheckpointSM3DL.png|Activated Checkpoint Flag from ''[[Super Mario 3D Land]]''
MidwayFlag.png|An unactivated Checkpoint Flag from ''[[New Super Mario Bros. Wii]]''
Checkpoint DKL.PNG|Unactivated (top) and activated (lower) [[Continue Point]]s from ''[[Donkey Kong Land]]''
CheckpointSM3DL.png|An activated Checkpoint Flag from ''[[Super Mario 3D Land]]''
Continue Point DKL unactivated.png|An unactivated [[Continue Point]] in ''[[Donkey Kong Land]]''
Continue Point DKL activated.png|An activated Continue Point in ''Donkey Kong Land''
StarBarrel DKC.png|A [[Star Barrel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
StarBarrel DKC.png|A [[Star Barrel]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
ProfChops.jpg|Figurine of a [[Professor Chops]] checkpoint from ''[[Donkey Kong Country: Tropical Freeze]]''
ProfChops.jpg|A figurine of a [[Professor Chops]] checkpoint from ''[[Donkey Kong Country: Tropical Freeze]]''
WLSML3-CheckpointAni.gif|Unactivated (left) and activated (right) [[Skull (checkpoint)|skull]]s from ''[[Wario Land: Super Mario Land 3]]''
WLSML3-CheckpointAni.gif|Unactivated (left) and activated (right) [[save point]]s from ''[[Wario Land: Super Mario Land 3]]''
Checkpoint Block.PNG|A [[Checkpoint Block]] from ''[[Wario Land: Shake It!]]''
Checkpoint Block.png|A [[checkpoint block]] from ''[[Wario Land: Shake It!]]''
MiddleRing SMA3.png|A [[Middle Ring]] from ''[[Super Mario Advance 3: Yoshi's Island]]''
MiddleRing SMA3.png|A [[Checkpoint Ring|Middle Ring]] from ''[[Yoshi's Island: Super Mario Advance 3]]''
YTT-Checkpoint Sprite.png|A [[checkpoint warp]] from ''[[Yoshi's Topsy-Turvy]]''
YTT-Checkpoint Sprite.png|A [[Checkpoint (Yoshi Topsy-Turvy)|checkpoint]] from ''[[Yoshi Topsy-Turvy]]''
Metro Checkpoint.jpg|A Checkpoint Flag from the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Jap=チェックポイント<ref>[https://www.gamingalexandria.com/fds/Famicom%20Grand%20Prix%20II%203D%20Hot%20Rally/Famicom%20Grand%20Prix%20II%203D%20Hot%20Rally%20-%20Manual.pdf ''Famicom Grand Prix II: 3D Hot Rally'' manual], page 21.</ref>
|JapR=Chekku Pointo
|JapM=Check Point
}}
==References==
<references/>


{{Checkpoints}}
{{Checkpoints}}
[[Category:Checkpoints| *]]
[[Category:Checkpoints|*]]
[[Category:Game Mechanics]]
[[Category:Game mechanics]]

Latest revision as of 13:41, August 31, 2023

This article is about checkpoints in general. For the checkpoint from Yoshi's Woolly World, see Checkpoint (Yoshi's Woolly World). For the checkpoint from Yoshi Topsy-Turvy, see Checkpoint (Yoshi Topsy-Turvy).
A checkpoint in Bowser's Galaxy Generator
A checkpoint in Super Mario Galaxy 2

Checkpoints are objects within a level that mark the point where the player can continue from after losing a life.

In Super Mario Bros., Super Mario Bros.: The Lost Levels, Super Mario Land, and Super Mario Galaxy, checkpoints are unmarked, with the player simply resuming from a place in the level they had passed. In Super Mario Bros. 2, every Warp Door serves as a checkpoint, as do the rockets from World 4-1, World 4-2, and World 7-1. Super Mario Bros. 3 has no checkpoints due to having shorter levels, while Super Mario 64 and Super Mario Sunshine typically lack them due to most levels having a sandbox structure; however, after warping to a few exceptional areas in the former, the player returns directly to that point upon reentering the level, such as in the volcano of Lethal Lava Land, and similarly for "secret" areas in the latter, an unmarked checkpoint is used instead of returning the player to Delfino Plaza, as would normally happen upon life-loss.

The first Super Mario game to feature an object that acted solely as a checkpoint was Super Mario World with its Midway Gate. Subsequently, other variations were used, including the bell of Super Mario Land 2: 6 Golden Coins and the Middle Ring of Super Mario World 2: Yoshi's Island. Since the release of New Super Mario Bros., however, Super Mario games have largely standardized on the usage of Checkpoint Flags.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese チェックポイント[1]
Chekku Pointo
Check Point

References[edit]