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{{distinguish|Darkmess}}
{{distinguish|Darkmess}}
{{item infobox
{{item infobox
|image=[[File:DarknessNSMBW.png|220px]]Darkness in ''[[New Super Mario Bros. Wii]]''
|image=[[File:DarknessNSMBUDX.png|220px]]Darkness in ''[[New Super Mario Bros. U Deluxe]]''
}}
}}
'''Darkness''' is a recurring obstacle in the ''[[Super Mario (franchise)|Super Mario]]'' franchise, representing player characters' reduced range of vision in low light.


'''Darkness''' is a visually-impairing obstacle recurring throughout the ''[[Super Mario (franchise)|Super Mario]]'' franchise. Darkness is a large black mass that covers most of the levels that it is present in. However, entities such as enemies, players, items, and [[Coin|coins]] remain somewhat visible, surrounded by faint light.
Player characters and other important entities, such as enemies, [[coin]]s, and [[power-up]]s, often appear lit to remain visible to the player. The exact lighting effect used for this has depended on hardware limitations and stylistic considerations. Many games use a spotlight effect.


In most cases, after touching a [[Super Star]], darkness disappears until the end of the player(s) [[Invincible Mario|invincibility]] duration.
Emissive objects increase the range of vision in the dark. Some, such as [[Light Box]]es, can also defeat light-sensitive enemies. After touching a [[Super Star]], [[Invincible Mario]] illuminates the entire screen, clearing the darkness until the invincibility expires.
 
Darkness has a more aesthetic than mechanical effect in some games. For example, in some games in the ''[[Mario Kart]]'' series, [[kart]]s' headlights will turn on in dark areas, but the visibility is relatively good regardless.


==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World''====
In ''[[Super Mario World]]'', the final room of [[Bowser's Castle]] before the battle with [[Bowser]] is dimly lit. A spotlight<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 147.</ref> below the [[Item storage|Item Stock]] casts a beam of light down across the center of the screen, rocking back and forth. The dark room is accessed directly though the [[Back Door]], with slight alterations from the [[Front Door]] layout.
====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Darkness appears in multiple levels of ''[[New Super Mario Bros. Wii]]''. It is first present in [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], where it is warded off by [[Fire Bro]]s, [[Fire Piranha Plant]]s, and [[Fire Snake]]s.
[[File:DarknessNSMBW.png|thumb]]
Darkness occurs in multiple courses in ''[[New Super Mario Bros. Wii]]''. It is first present in the main underground area of [[World 2-3 (New Super Mario Bros. Wii)|World 2-3]], which demonstrates that it is warded off by the [[fireball]]s of [[Fire Mario]], [[Fire Piranha Plant]]s, [[Fire Snake]]s, and [[Fire Bro]]s, as well as torches in the ground.
 
[[Glow Block]]s increase the holder's range of vision. They appear in [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], {{world-link|5|ghosthouse|World 5-Ghost House (New Super Mario Bros. Wii)}}, [[World 6-6 (New Super Mario Bros. Wii)|World 6-6]], and [[World 8-4 (New Super Mario Bros. Wii)|World 8-4]].
 
World 8-4 introduces bioluminescent enemies: [[Bulber]]s and [[Jellybeam]]s.
 
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', [[Flash Black Galaxy]] is pitch-black; a flash of light illuminates the course every eight beats of the background music. Entities that are not part of the terrain proper, such as player characters, items, enemies, and [[Empty Block]]s, are always shown at full brightness. Parts of the background are also dimly lit, which can provide contrast with the pitch-black terrain.


====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe''====
Darkness returns in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', serving as the same visual hazard in all three games. The player(s) are able to temporarily push back the darkness with [[Glowing Baby Yoshi]]s.
[[File:DarknessNSLU.png|thumb|''[[New Super Luigi U]]'']]
Darkness returns in ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', and ''[[New Super Mario Bros. U Deluxe]]'', serving as the same visual hazard as in ''New Super Mario Bros. Wii'' in all three games. The player(s) are able to temporarily push back the darkness with [[Glowing Baby Yoshi]]s.
 
====''Super Mario Maker 2''====
In ''[[Super Mario Maker 2]]'', darkness occurs in sub-areas with the Underwater (night) and Ghost House (night) course themes. A small radius around player characters and certain objects is lit up; this radius changes based on the state of the [[ON/OFF Switch]].
 
====''Super Mario 3D World''====
In ''[[Super Mario 3D World]]'', darkness occurs in [[Switchblack Ruins]], illuminated by [[Torch (Super Mario series)|Torches]], [[lava]], and [[Fire Piranha Plant]]s; and [[A Beam in the Dark]] and [[Deep-Black Jungle Drift]], where players can use the [[Light Box]] to cast a beam of light.
 
====''Super Mario Bros. Wonder''====
[[File:DarknessSMBW.png|thumb]]
 
===''Hotel Mario''===
{{Quote|You bring a light?|Luigi|Hotel Mario}}
In ''[[Hotel Mario]]'', [[Roy's HardBrick Hotel]] has flickering lights due to a room full of toasters using too much electricity. In hallways with windows, the visibility is unaffected by the power going out.
 
Some stages of [[Larry's Chillton Hotel]] also feature darkness. Floors other than the one that Mario is currently on are dimly lit.
 
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
 
====''Yoshi's Island DS''====
 
===''Wario Land II''===
 
===''Super Paper Mario''===
[[File:SPM Underwhere Road.png|thumb]]
In Chapter 7-2, the [[Underwhere Road]], darkness obscures certain rooms. The darkness is stylized as an animated scribble.


==Gallery==
===''Mario Party 10''===
<gallery>
In ''[[Mario Party 10]]'', darkness occurs in the [[minigame]] [[Murky Maze]], wherein the players use Glow Blocks to navigate a dark maze.
DarknessNSMBW.png|''[[New Super Mario Bros. Wii]]''
DarknessNSMBUDX.png|''[[New Super Mario Bros. U]]''
DarknessNSLU.png|''[[New Super Luigi U]]''
DarknessSMBW.png|''[[Super Mario Bros. Wonder]]''
</gallery>


==See also==
==See also==

Revision as of 16:29, September 23, 2023

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Not to be confused with Darkmess.
Dark
Darkness NSMBUDXDarkness in New Super Mario Bros. U Deluxe

Darkness is a recurring obstacle in the Super Mario franchise, representing player characters' reduced range of vision in low light.

Player characters and other important entities, such as enemies, coins, and power-ups, often appear lit to remain visible to the player. The exact lighting effect used for this has depended on hardware limitations and stylistic considerations. Many games use a spotlight effect.

Emissive objects increase the range of vision in the dark. Some, such as Light Boxes, can also defeat light-sensitive enemies. After touching a Super Star, Invincible Mario illuminates the entire screen, clearing the darkness until the invincibility expires.

Darkness has a more aesthetic than mechanical effect in some games. For example, in some games in the Mario Kart series, karts' headlights will turn on in dark areas, but the visibility is relatively good regardless.

History

Super Mario series

Super Mario World

In Super Mario World, the final room of Bowser's Castle before the battle with Bowser is dimly lit. A spotlight[1] below the Item Stock casts a beam of light down across the center of the screen, rocking back and forth. The dark room is accessed directly though the Back Door, with slight alterations from the Front Door layout.

New Super Mario Bros. Wii

Darkness NSMBW

Darkness occurs in multiple courses in New Super Mario Bros. Wii. It is first present in the main underground area of World 2-3, which demonstrates that it is warded off by the fireballs of Fire Mario, Fire Piranha Plants, Fire Snakes, and Fire Bros, as well as torches in the ground.

Glow Blocks increase the holder's range of vision. They appear in World 2-5, World 5-Ghost House, World 6-6, and World 8-4.

World 8-4 introduces bioluminescent enemies: Bulbers and Jellybeams.

Super Mario Galaxy 2

In Super Mario Galaxy 2, Flash Black Galaxy is pitch-black; a flash of light illuminates the course every eight beats of the background music. Entities that are not part of the terrain proper, such as player characters, items, enemies, and Empty Blocks, are always shown at full brightness. Parts of the background are also dimly lit, which can provide contrast with the pitch-black terrain.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

Darkness returns in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, serving as the same visual hazard as in New Super Mario Bros. Wii in all three games. The player(s) are able to temporarily push back the darkness with Glowing Baby Yoshis.

Super Mario Maker 2

In Super Mario Maker 2, darkness occurs in sub-areas with the Underwater (night) and Ghost House (night) course themes. A small radius around player characters and certain objects is lit up; this radius changes based on the state of the ON/OFF Switch.

Super Mario 3D World

In Super Mario 3D World, darkness occurs in Switchblack Ruins, illuminated by Torches, lava, and Fire Piranha Plants; and A Beam in the Dark and Deep-Black Jungle Drift, where players can use the Light Box to cast a beam of light.

Super Mario Bros. Wonder

Darkness SMBW

Hotel Mario

“You bring a light?”
Luigi, Hotel Mario

In Hotel Mario, Roy's HardBrick Hotel has flickering lights due to a room full of toasters using too much electricity. In hallways with windows, the visibility is unaffected by the power going out.

Some stages of Larry's Chillton Hotel also feature darkness. Floors other than the one that Mario is currently on are dimly lit.

Yoshi's Island series

Super Mario World 2: Yoshi's Island

Yoshi's Island DS

Wario Land II

Super Paper Mario

Underwhere Road

In Chapter 7-2, the Underwhere Road, darkness obscures certain rooms. The darkness is stylized as an animated scribble.

Mario Party 10

In Mario Party 10, darkness occurs in the minigame Murky Maze, wherein the players use Glow Blocks to navigate a dark maze.

See also

References

  1. ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 147.

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