Big Boo Battle: Difference between revisions

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[[File:Big_Boo_Battle.png|200px|thumb|Mario near King Boo's entrance of Big Boo Battle]]
{{course infobox
|image=[[File:Big Boo Battle.png|250px]]
|stars='''''Super Mario 64 DS:'''''<br>[[File:Star_SM64DS.png]][[File:Star_SM64DS.png]]
}}
{{Quote|[[Big Boo's Haunt]]<!---There's no puncuation here---> Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...|King Boo|Super Mario 64 DS}}
{{Quote|[[Big Boo's Haunt]]<!---There's no puncuation here---> Eee hee hee... There are no exits. You may wander in here forever... Listen carefully. Can you hear me? If you find me, you're history. Eee hee hee...|King Boo|Super Mario 64 DS}}
'''Big Boo Battle''' is an additional [[level]] exclusive to ''[[Super Mario 64 DS]]''. The entrance to the level is found through the [[Luigi]] portrait on [[Big Boo's Haunt]]'s third floor. The level is accessible to anyone other than [[Yoshi]], as Yoshi cannot defeat the [[Big Boo]] in the [[Peach's Castle|Mushroom Castle]]'s [[courtyard (Peach's Castle)|courtyard]] to enter Big Boo's Haunt. After defeating [[King Boo]] (who is erroneously called "Big Boo" in the English version) at the end of the level, the player is rewarded with the [[Luigi Key]] to unlock Luigi. Initially, only [[Mario]] can enter the course, as Luigi is needed to unlock [[Wario]]. It is one of the two secret levels in ''Super Mario 64 DS'' to be inside a main level, the other being [[Behind the Waterfall]] in the [[Hazy Maze Cave]], and the only level within another level in the game where another playable character can be rescued.
'''Big Boo Battle''' is an additional [[level]] exclusive to ''[[Super Mario 64 DS]]''. The entrance to the level is found through the [[Luigi]] portrait on [[Big Boo's Haunt]]'s third floor. The level is accessible to anyone other than [[Yoshi]], as Yoshi cannot defeat the [[Big Boo]] in the [[Peach's Castle|Mushroom Castle]]'s [[courtyard (Peach's Castle)|courtyard]] to enter Big Boo's Haunt. After defeating [[King Boo]] (who is erroneously called "Big Boo" in the English version) at the end of the level, the player is rewarded with the [[Luigi Key]] to unlock Luigi. Initially, only [[Mario]] can enter the course, as Luigi is needed to unlock [[Wario]]. It is one of the two secret levels in ''Super Mario 64 DS'' to be inside a main level, the other being [[Behind the Waterfall]] in the [[Hazy Maze Cave]], and the only level within another level in the game where another playable character can be rescued.
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Upon falling into the hole, the player is brought to a room with a large mirror. When the player approaches the mirror and presses {{button|DS|X}} to look into it, their reflection turns into Luigi, though nothing happens if he is already rescued. After the reflection changes, King Boo appears next to the player and begins a short dialogue. Once the dialogue is over, King Boo begins attacking.  
Upon falling into the hole, the player is brought to a room with a large mirror. When the player approaches the mirror and presses {{button|DS|X}} to look into it, their reflection turns into Luigi, though nothing happens if he is already rescued. After the reflection changes, King Boo appears next to the player and begins a short dialogue. Once the dialogue is over, King Boo begins attacking.  


At first, King Boo is visible only on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack. King Boo's methods of attacks are simply running into the player or shooting a blue [[fireball]], the latter of which happens only if King Boo is on the player's side of the mirror. There are rows of coins along the walls, letting the player recover damage. Like other Boos, King Boo turns invisible and becomes unable to be attacked if the player character looks at him. If the player does not attack King Boo quickly enough, he teleports to the side of the mirror opposite of the one he is currently on. After the first hit, King Boo becomes visible on the player's side (or vice versa if he is attacked while visible on the player's side), at which point he is not reflected in the mirror, nor does a shadow appear on the opposite side. After the second hit, he becomes visible on the reflection's side. Additionally, King Boo moves faster with each phase. After the player attacks King Boo three times, he is defeated and drops the Luigi Key.
At first, King Boo is visible only on the other side of the mirror, though a large shadow is visible on the player's side. Using this, the player can sneak up behind King Boo and attack. King Boo's methods of attacks are simply running into the player and shooting a blue [[fireball]], the latter of which happens only if King Boo is on the player's side of the mirror. There are rows of coins along the walls, letting the player recover damage. Like other Boos, King Boo turns invisible and is unable to be attacked if the player character looks at him. If the player does not attack King Boo quickly enough, he teleports to the side of the mirror opposite of the one he is currently on. After the first hit, King Boo becomes visible on the player's side (or vice versa if he is attacked while visible on the player's side), at which point he is not reflected in the mirror, nor does a shadow appear on the opposite side. After the second hit, he becomes visible on the reflection's side. Additionally, King Boo moves faster with each phase. After the player attacks King Boo three times, he is defeated and drops the Luigi Key.


Like in the large mirror in the Mushroom Castle, the [[Lakitu Bros.|Lakitu Bro]] can be seen in the mirror's reflection.
Like in the large mirror in the Mushroom Castle, the [[Lakitu Bros.|Lakitu Bro]] can be seen in the mirror's reflection.
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|Spa=La batalla del Gran Boo
|Spa=La batalla del Gran Boo
|SpaM=Big Boo's Battle
|SpaM=Big Boo's Battle
|Fra=Bataille du Roi Boo
|Fre=Bataille du Roi Boo
|FraM=King Boo's Battle
|FreM=King Boo's Battle
|Ger=Big Boos Schlacht
|Ger=Big Boos Schlacht
|GerM=Big Boo's Battle
|GerM=Big Boo's Battle
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==Trivia==
==Trivia==
*In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are killed, as well as retaining their coins. If the player were to fall into a pit or enter one of the wrong doors in the maze, they would be able to collect the same coins again. This means that there are technically an infinite number of coins to be collected within the level.
*In the final room of the level, there are three Boos that, unlike the other Boos throughout the level, can respawn after they are defeated, as well as retaining their coins. If the player were to fall into a pit or enter one of the wrong doors in the maze, they would be able to collect the same coins again. This means that there are technically an infinite number of coins to be collected within the level.
*The maze doors in this level are similar to the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', as both are series of four-way paths with wrong turns leading to the entrance, and the player should identify the correct paths by finding the side with the loudest sound.
*The maze doors in this level are similar to the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', as both are series of four-way paths with wrong turns leading to the entrance, and the player should identify the correct paths by finding the side with the loudest sound.
*If [[Wario]] is used in the fight with King Boo via [[List of Super Mario 64 DS glitches#Luigi has Super-Long Arms|glitches]], the [[Luigi]] that is in the mirror appears with long arms and a shorter structure, as a result of it using Wario’s animations.
*If [[Wario]] is used in the fight with King Boo via [[List of Super Mario 64 DS glitches#Luigi has Super-Long Arms|glitches]], the [[Luigi]] that is in the mirror appears with long arms and a shorter structure, as a result of it using Wario’s animations.