Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS): Difference between revisions

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{{italic title|Long Jump (''Mario & Sonic at the London 2012 Olympic Games'' for Nintendo 3DS)}}
{{italic title|Long Jump (''Mario & Sonic at the London 2012 Olympic Games'' for Nintendo 3DS)}}
{{event-infobox
{{M&S event infobox
|title=Long Jump
|image=[[File:LongJump London2012Games.png|250px]]
|image=[[File:LongJump London2012Games.png|250px]]
|appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|appears_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|type=[[Athletics]]
|type=[[Athletics]]
|info=Jump with the system!<br>Tilt in to jump!<br>Tilt 45° for the longest jump!
|info=Jump with the system!<br>Tilt in to jump!<br>Tilt 45° for the longest jump!
Line 10: Line 9:
|game_level=<font color="blue">★★</font>
|game_level=<font color="blue">★★</font>
}}
}}
'''Long Jump''' is an [[Athletics]] [[Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo  3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to jump the furthest distance using a single jump. The starting world record for this event is 8.95, and the starting Olympic record is 8.90.
'''Long Jump''' is an [[Athletics]] [[Event]] that appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo  3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of the event is to jump the furthest distance using a single jump. The starting world record for this event is 8.95, and the starting Olympic record is 8.90.
==Gameplay==
==Gameplay==
For this event, the player must start holding their system horizontally. At the start of the event, the character runs up to jump line automatically at a single speed which the player cannot effect. As the character approaches the line, the event changes into slow motion to allow the player enough time to perform the jump and prompts the player to tilt their system. After they have done so, the event returns to normal speed and the player is told at what angle they titled their system, and whether it was too high or too low. The distance of their jump depends on how far away from the line that they were when they jumped and how close to the 45° ideal angle they tilted the system. It does not matter whether the angle was too low or too high as a similar distance would be achieved either way. If the player manages to perform a jump with a near-perfect angle and a takeoff close to the foul line, their character will perform a special jump with a unique animation that allows them to achieve a much greater distance. [[Orbot]], [[Cubot]], purple, yellow and blue [[Toad (species)|Toads]] appear as judges in this event.
For this event, the player must start holding their system horizontally. At the start of the event, the character runs up to jump line automatically at a single speed which the player cannot effect. As the character approaches the line, the event changes into slow motion to allow the player enough time to perform the jump and prompts the player to tilt their system. After they have done so, the event returns to normal speed and the player is told at what angle they titled their system, and whether it was too high or too low. The distance of their jump depends on how far away from the line that they were when they jumped and how close to the 45° ideal angle they tilted the system. It does not matter whether the angle was too low or too high as a similar distance would be achieved either way. If the player manages to perform a jump with a near-perfect angle and a takeoff close to the foul line, their character will perform a special jump with a unique animation that allows them to achieve a much greater distance. [[Orbot & Cubot]], purple, yellow and blue [[Toad (species)|Toad]]s appear as judges in this event.


==Controls==
==Controls==
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==Story Mode==
==Story Mode==
Long Jump appears in the story mode as the first part of the challenge of Tricksters Episode 2, [[Wario's Scheme]], in which [[Wario]] must beat [[Dr. Eggman]] in it as well as in [[1000m Kayak (Singles)]], [[Handball]], [[25m Rapid Fire Pistol]] and [[Taekwondo]].  
Long Jump appears in the story mode as the first part of the challenge of Tricksters Episode 2, [[Wario's Scheme]], in which [[Wario]] must beat [[Dr. Eggman]] in it as well as in [[1000m Kayak (Singles)]], [[Handball]], [[25m Rapid Fire Pistol]], and [[Taekwondo]].  


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=走幅跳
|Jap=走幅跳
|JapR=
|JapR=Hashirihabatobi
|JapM=
|JapM=Long Jump
|Spa=Salto de longitud
|Spa=Salto de longitud
|SpaM=
|SpaM=
|Fra=Saut en longeur
|Fre=Saut en longeur
|FraM=
|FreM=
|Dut=Verspringen
|Dut=Verspringen
|DutM=Long jump
|DutM=Long jump
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|ItaM=Long jump
|ItaM=Long jump
}}
}}
{{M&SATLOG}}
{{M&SATLOG}}
[[Category:Athletics]]
[[Category:Athletics]]
[[Category:Mario & Sonic at the London 2012 Olympic Games Events]]
[[Category:Mario & Sonic at the London 2012 Olympic Games events]]

Latest revision as of 09:35, January 8, 2024

Long Jump
LongJump London2012Games.png
Appears in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)
Type Athletics
Info Jump with the system!
Tilt in to jump!
Tilt 45° for the longest jump!
Controls Jump: Tilt the system closer!
Entry characters Tricksters
Game level ★★

Long Jump is an Athletics Event that appears in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. The objective of the event is to jump the furthest distance using a single jump. The starting world record for this event is 8.95, and the starting Olympic record is 8.90.

Gameplay[edit]

For this event, the player must start holding their system horizontally. At the start of the event, the character runs up to jump line automatically at a single speed which the player cannot effect. As the character approaches the line, the event changes into slow motion to allow the player enough time to perform the jump and prompts the player to tilt their system. After they have done so, the event returns to normal speed and the player is told at what angle they titled their system, and whether it was too high or too low. The distance of their jump depends on how far away from the line that they were when they jumped and how close to the 45° ideal angle they tilted the system. It does not matter whether the angle was too low or too high as a similar distance would be achieved either way. If the player manages to perform a jump with a near-perfect angle and a takeoff close to the foul line, their character will perform a special jump with a unique animation that allows them to achieve a much greater distance. Orbot & Cubot, purple, yellow and blue Toads appear as judges in this event.

Controls[edit]

Hold the system horizontally!
1) Jump: Tilt the system closer!

Medley Match[edit]

In Medley Match mode, Long Jump appears as the first event of the Field Event Medley, and the second event of the Graduation Exam medley.

Story Mode[edit]

Long Jump appears in the story mode as the first part of the challenge of Tricksters Episode 2, Wario's Scheme, in which Wario must beat Dr. Eggman in it as well as in 1000m Kayak (Singles), Handball, 25m Rapid Fire Pistol, and Taekwondo.

Names in other languages[edit]

Language Name Meaning
Japanese 走幅跳
Hashirihabatobi
Long Jump

Dutch Verspringen
Long jump
French Saut en longeur
 
German Weitsprung
 
Italian Salto in lungo
Long jump
Spanish Salto de longitud