Fury: Difference between revisions

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(Added this to complement the one on the Fury Bowser page.)
 
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'''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' that can only be obtained by [[Bowser]] when he takes too much damage during battles.
'''Fury''' is a status effect in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' that can only be obtained by [[Bowser]] when he takes too much damage during battles.


While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both [[POW-Up]] and [[DEF-Down]]. To cure this effect, Bowser can eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat all of the enemies on screen. It is similar to the [[Great Force]] from ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which doubles the damage [[Mario|the]] [[Luigi|brother]] who is equipped with it deals and takes.
While under the effects of the Fury status, Bowser flashes red, clenches his fists, and shows a much angrier facial expression with gritted fangs and puffs of smoke spewing overhead. In this state, the damage Bowser deals and takes is doubled, identical to a combination of both [[POW-Up]] and [[DEF-Down]]. To cure this effect, Bowser can eat a [[Refreshing Herb]], have a set amount of turns pass, or defeat all of the enemies on screen. It is similar to the [[Great Force]] from ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', which doubles the damage dealt and taken by both [[Mario]] and [[Luigi]].


In the remake, Bowser also goes into this status effect when he reaches low [[Heart Point|health]] during [[Mario]] and [[Luigi]]'s fight against him in [[Toadley Clinic]], and as soon as he does, he will fully heal himself with a [[Drumstick]] ([[Bowser X]] does this too when fought in [[the Gauntlet]]).
In the remake, Bowser also goes into this status effect when he reaches low [[Heart Point|health]] during [[Mario]] and [[Luigi]]'s fight against him in [[Toadley Clinic]], and as soon as he does, he will fully heal himself with a [[Drumstick]] ([[Bowser X]] does this too when fought in [[the Gauntlet]]).


[[File:MLSSDX Fury.png|thumb|[[Roy Koopa]] getting furious in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
[[File:MLSSDX Fury.png|thumb|[[Roy Koopa]] getting furious in ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'']]
In ''[[Mario & Luigi: Paper Jam]]'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', most of the bosses, along with [[Birdo]] in ''[[Mario & Luigi: Superstar Saga]]'' (once Popple is defeated before her) and [[Princess Shroob]] in ''[[Mario & Luigi: Partners in Time]]'', automatically get this status whenever their health is low enough. For the rest of the battle, they have more attacks, their [[Power|POW]] and [[Speed|SPEED]] increase (alongside [[Defense|DEF]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''), and some bosses will perform multiple attacks in a single turn. Regular enemies, such as [[Choomba]]s, go through a similar phase when fired up by [[Coalbit]]s, making them deal more damage, move faster, and glow red.
In ''[[Mario & Luigi: Paper Jam]]'', ''Mario & Luigi: Superstar Saga + Bowser's Minions'' and ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', most of the bosses, along with [[Birdo]] in ''[[Mario & Luigi: Superstar Saga]]'' (once Popple is defeated before her) and [[Princess Shroob]] in ''[[Mario & Luigi: Partners in Time]]'', automatically obtain this status whenever their health is low enough. For the rest of the battle, they have more attacks, their [[Power|POW]] and [[Speed|SPEED]] increase (alongside [[Defense|DEF]] in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''), and some bosses will perform multiple attacks in a single turn. Regular enemies, such as [[Choomba]]s, go through a similar phase when fired up by [[Coalbit]]s, making them deal more damage, move faster, and glow red.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=いかり
|Jap=いかり
|JapR=ikari
|JapR=Ikari
|JapM=Anger
|JapM=Anger
|SpaA=Furia
|SpaAM=Fury
|Ita=Rabbia
|ItaM=Anger
|Ger=Wut
|GerM=Anger
|Kor=분노
|KorR=Bunno
|KorM=Rage
}}
}}


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{{M&LPJ}}
{{M&LPJ}}


[[Category:Mario & Luigi: Paper Jam Status Effects]]
[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Mario & Luigi: Bowser's Inside Story Status Effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[it:Rabbia (alterazione di stato)]]
[[it:Rabbia (alterazione di stato)]]
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