Long Jump: Difference between revisions

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{{about|one of Mario's jumps|other uses of the term "Long Jump"|[[Long Jump (disambiguation)]]}}
{{about|one of Mario's jumps|other uses of the term "Long Jump"|[[Long Jump (disambiguation)]]}}
[[File:Long_Jump.PNG|thumb|200px|Mario performing a Long Jump as seen in the ''[[Super Mario 64]]'' manual]]
[[File:Long_Jump.PNG|thumb|200px|[[Mario]] performing a Long Jump as seen in the ''Super Mario 64'' manual]]
{{quote2|If you [[dash|run]] and then press {{button|wii|Z}} right before a [[jump]], you'll do a long jump! Try it! It feels pretty great!|[[Boards (Super Mario Galaxy)|Board]]|[[Super Mario Galaxy 2]]}}
{{quote2|If you [[dash|run]] and then press {{button|wii|Z}} right before a {{color-link|jump|blue}}, you'll do a {{color|long jump|red}}! Try it! It feels pretty great!|[[Boards (characters)|Board]]|[[Super Mario Galaxy 2]]}}


The '''Long Jump''' (alternatively spelled '''long jump'''), called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website,<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref> is a move used in the 3D [[Super Mario (series)|''Super Mario'']] games since ''[[Super Mario 64]]'' (except ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.]] and the Hover Nozzle). It also appears in the side-scrolling ''Mario'' games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'' (''[[Super Mario 3D World]]'' style only), as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and [[jump]], causing the character to jump a long horizontal distance. The move is primarily used to clear huge gaps between [[platform]]s and move faster; this is especially helpful in timed missions.
The '''Long Jump''' (alternatively spelled '''long jump'''), called '''Leap''' on the official ''[[Super Mario 3D Land]]'' website,<ref>http://supermario3dland.nintendo.com/#/gameplay/marios-moves/leap</ref> is a move used in the 3D ''[[Super Mario (series)|Super Mario]]'' games since ''[[Super Mario 64]]'' (except ''[[Super Mario Sunshine]]'', due to the presence of [[F.L.U.D.D.|FLUDD]] and the [[Hover Nozzle]]). It also appears in the side-scrolling games ''[[Super Mario Run]]'' and ''[[Super Mario Maker 2]]'' (''[[Super Mario 3D World]]'' style only), as well as in ''[[Donkey Kong 64]]''. To use this move, the player usually must [[crouch]] while in motion and [[jump]], causing the character to jump a long horizontal distance. The move is primarily used to clear huge gaps between [[platform]]s and move faster; this is especially helpful in timed missions.


In ''Super Mario 64'', there is [[List of Super Mario 64 glitches#Backwards Long Jump|a glitch]] where [[Mario]] can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of [[Power Star]]s; this was patched out in the ''Shindō Pak Taiō Version'', [[iQue|iQue Player]], and ''[[Super Mario 3D All-Stars]]'' rereleases.
In ''Super Mario 64'', there is [[List of Super Mario 64 glitches#Backwards Long Jump|a glitch]] where [[Mario]] can perform this move backwards, which increases his speed, allowing him to access certain areas without having to collect the required number of [[Power Star]]s; this was patched out in the ''Shindō Pak Taiō Version'', [[iQue|iQue Player]], and ''[[Super Mario 3D All-Stars]]'' rereleases, as well as the [[Super Mario 64 DS|DS remake]].


In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[spin]] to perform a [[double kick]], which can defeat enemies and activate items. From these games onward, Mario cannot long-jump into a [[Wall Jump]].
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', this move can be chained with a [[spin]] to perform a [[double kick]], which can defeat enemies and activate items. From these games onward, Mario and Luigi cannot long-jump into a [[Wall Jump]].


[[File:SM3DL-Mario Long Jump Artwork.png|frame|A Long Jump in ''[[Super Mario 3D Land]]'']]
[[File:SM3DL-Mario Long Jump Artwork.png|frame|A Long Jump in ''[[Super Mario 3D Land]]'']]
In both ''Super Mario 3D Land'' and ''Super Mario 3D World'', Mario can long-jump out of a [[Roll]] (referred to as a '''Rolling Leap''' in the former game), making the jump faster and longer. While Mario can long-jump backwards in both games, his speed is always capped, unless he moves sideways.<ref>https://youtu.be/Q-uR_6-OuPo?t=469</ref><ref>https://youtu.be/85hiZLrhf98?t=191</ref>
In both ''Super Mario 3D Land'' and ''Super Mario 3D World'', characters can long-jump out of a [[Roll]] (referred to as a '''Rolling Leap''' in the former game), making the jump faster and longer. While they can long-jump backwards in both games, their speed is always capped, unless they move sideways.<ref>Ceave Gaming (December 9, 2018). [https://youtu.be/Q-uR_6-OuPo?t=469 Is it Possible to do a Perfect Coinless Run in Super Mario 3D Land?]. ''YouTube''. Retrieved February 13, 2021.</ref><ref>ZXMany (August 15, 2021). [https://youtu.be/85hiZLrhf98?t=191 The Most Important Speedrunning Trick in Super Mario 3D World + Bowser's Fury]. ''YouTube''. Retrieved August 15, 2021.</ref>


In ''Super Mario Run'', characters will long-jump if the screen is tapped while they are on a [[Long Jump Block]].
In ''Super Mario Run'', characters will long-jump if the screen is tapped while they are on a [[Long Jump Block]].


In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when {{button|ns|ZL}} or {{button|ns|ZR}} is pressed when he starts crouching after he [[dash|runs]]. This can be done for infinite times until either he bumps into a wall or the player lets go of the button required to do so.
In ''[[Super Mario Odyssey]]'', Mario can perform the Long Jump when {{button|switch|ZL}} or {{button|switch|ZR}} is pressed when he starts crouching after he [[dash|runs]]. This can be done for infinite times until either he bumps into a wall or the player lets go of the button required to do so.


In ''Super Mario Maker 2'', characters can perform a Long Jump in [[level]]s in the ''Super Mario 3D World'' style much like in the original game,<ref>Nintendo. (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref> by pressing the shoulder buttons while moving.
In ''Super Mario Maker 2'', characters can perform a Long Jump in [[level]]s in the ''Super Mario 3D World'' style much like in the original game,<ref>Nintendo (May 15, 2019). [https://youtu.be/ct1GwHvNKME?t=751 スーパーマリオメーカー 2 Direct 2019.5.16]. ''YouTube''. Retrieved May 20, 2019.</ref> by pressing the shoulder buttons while moving.


In ''[[Super Mario 3D World + Bowser's Fury]]'', [[stomp]]ing enemies during a Long Jump now automatically makes characters perform another Long Jump, rather than a normal jump.
In ''[[Super Mario 3D World + Bowser's Fury]]'', [[stomp]]ing enemies during a Long Jump automatically makes characters perform another Long Jump, rather than a normal jump.


==Official profiles==
==Profiles==
===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
*'''North American Website Bio:''' ''"Mario can do a long running leap to more easily clear wide gaps."''
*'''North American Website Bio:''' ''"Mario can do a long running leap to more easily clear wide gaps."''
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|JapR=Habatobi
|JapR=Habatobi
|JapM=Long Jump
|JapM=Long Jump
|Fra=Saut en longueur
|Fre=Saut en longueur
|FraM=Long jump
|FreM=Long jump
|Por=Salto Longo
|Por=Salto Longo
|PorM=Long Jump
|PorM=Long Jump
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|SpaEM=Longitude jump
|SpaEM=Longitude jump
|Dut=Verre sprong
|Dut=Verre sprong
|DutM=Farther jump
|DutM=Far jump
|Ger=Hechtsprung<br>Weitsprung
|Ger=Hechtsprung<br>Weitsprung
|GerM=Dive jump<br>Long Jump
|GerM=Dive jump<br>Long Jump
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|RusR=Dlinnyy pryzhok
|RusR=Dlinnyy pryzhok
|RusM=Long jump
|RusM=Long jump
|Kor=멀리뛰기
|KorR=Meolli-ttwigi
|KorM=Long Jump
}}
}}


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