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'''''Mario Sports Superstars''''' is a ''[[Mario (franchise)|Mario]]'' sports title for the [[Nintendo 3DS]]. It features a variety of sports in which [[Mario]] and many other characters from the ''Mario'' universe can compete, including soccer, baseball, tennis, golf, and horse racing. Horse racing is the only new sport in the ''Mario'' sports spin-offs, while the rest of the sports have seen stand-alone games prior to ''Mario Sports Superstars''. The game supports local multiplayer and is able to support two, four, or six players depending on the sport played, though this title is one of the few multiplayer-oriented ''Mario'' titles to not feature Download Play. Players can additionally play against opponents online, either worldwide against random opponents or with their friends.  
'''''Mario Sports Superstars''''' is a ''[[Super Mario (franchise)|Super Mario]]'' sports title for the [[Nintendo 3DS]]. It features a variety of sports in which [[Mario]] and many other characters from the ''Super Mario'' universe can compete, including soccer, baseball, tennis, golf, and horse racing. Horse racing is the only new sport in the ''Super Mario'' sports spin-offs, while the rest of the sports have seen stand-alone games prior to ''Mario Sports Superstars''. The game supports local multiplayer and is able to support two, four, or six players depending on the sport played, though this title is one of the few multiplayer-oriented ''Super Mario'' titles to not feature Download Play. Players could additionally play against opponents over [[Nintendo Network]], either worldwide against random opponents or with their friends. However, the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1709418623566020975|publisher=Twitter|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=https://twitter.com/NintendoAmerica/status/1749963072998166670|publisher=Twitter|accessdate=February 17, 2024}}</ref>
 
The game is primarily developed by [[Bandai Namco Entertainment|Bandai Namco Studios]], with [[Camelot Software Planning]], the main developer for the ''Mario Tennis'' and ''Mario Golf'' series, contributing the golf and tennis portions of the game. The game required 6,589 [[Memory Card|blocks]] (843.3 MB) of free space if players wished to download the title off the [[Nintendo eShop]] until March 27, 2023. The game is compatible with [[amiibo]], and a new ''Mario Sports Superstars'' line of blind-packaged amiibo cards were released for the game. Those who purchased one of the "initial run" copies of ''Mario Sports Superstars'' at retail received a free, randomly selected amiibo card from that line.


The game is primarily developed by [[Bandai Namco Entertainment|Bandai Namco Studios]], with [[Camelot Software Planning]], the main developer for the ''Mario Tennis'' and ''Mario Golf'' series, contributing the golf and tennis portions of the game. The game requires 6,589 blocks of free space if players wish to download the title off the [[Nintendo eShop]]. The game is compatible with [[amiibo]], and a new ''Mario Sports Superstars'' line of blind-packaged amiibo cards were released for the game. Those who purchased one of the "initial run" copies of ''Mario Sports Superstars'' at retail received a free, randomly selected amiibo card from that line.
==Gameplay==
==Gameplay==
[[File:MarioSportsSuperstars4.jpeg|thumb|left|The main menu for ''Mario Sports Superstars''.]]
[[File:MarioSportsSuperstars4.jpeg|thumb|left|The main menu for ''Mario Sports Superstars''.]]
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====Golf====
====Golf====
[[File:MSS NinUK 16.png|thumb|left|[[Rosalina]] golfing. The bottom screen displays ball contact, types of spins, and the power meter on the top.]]
[[File:MSS NinUK 16.png|thumb|left|[[Rosalina]] golfing. The bottom screen displays ball contact, types of spins, and the power meter on the top.]]
Very similar to the [[Mario Golf (series)|''Mario Golf'' series]], players can golf on one of the many courses. Much of the graphics, HUD, elements, and mechanics are taken from the latest iteration of the ''Mario Golf'' series, ''[[Mario Golf: World Tour]]'', including the bottom screen that includes information such as ball contact, ball spin, and the power meter. Players can either play two modes: Stroke Play, which players can golf for 9 holes or Ring Challenge in training mode, where players need to send the ball through large rings dotted across the course. This mode lacks Match Play from previous installments, meaning that the only way players can play against the computer player is if they are randomly selected on tournament modes.
Very similar to the ''[[Mario Golf (series)|Mario Golf]]'' series, players can golf on one of the many courses. Much of the graphics, HUD, elements, and mechanics are taken from the latest iteration of the ''Mario Golf'' series, ''[[Mario Golf: World Tour]]'', including the bottom screen that includes information such as ball contact, ball spin, and the power meter. Players can either play two modes: Stroke Play, in which players can golf for 9 holes, or Ring Challenge in training mode, where they need to send the ball through large rings dotted across the course. This mode lacks Match Play from previous installments, meaning that the only way players can play against the computer player is if they are randomly selected on tournament modes.


In golf, players need to sink the ball into a [[hole]] within a set number of shots, which is dependent on the course. Players are recommended to score at least a [[Par]], which means the player has taken the number of strokes required for the ball to go into the hole. If players achieve less strokes than required, they earn better scores, such as a [[Birdie]]. However, if players take more strokes than required to sink the ball into the hole, it worsens their overall score, and thus are called [[Bogey]]s.
In golf, players need to sink the ball into a [[hole]] within a set number of shots, which is dependent on the course. Players are recommended to score at least a [[par]], which means the player has taken the number of strokes required for the ball to go into the hole. If players achieve less strokes than required, they earn better scores, such as a [[birdie]]. However, if players take more strokes than required to sink the ball into the hole, it worsens their overall score, and thus are called [[bogey]]s.


Golf uses a power meter to determine power and control of the ball. Players need to time the rising of the bar, which determines the power of the shot, as well as the descending, which determines the accuracy of the shot. If players hit outside the marked boundaries of the power meter the time it descends for accuracy purposes, players whiff the shot, often costing a stroke. Players can get perfect accuracy if the bar hits the sweet spot of the meter; if the bar is stopped outside the sweet spot, the ball veers in the direction the bar is stopped at. In other words, if the bar is stopped to the area left of the sweet spot, the ball curves towards that direction, causing some inaccuracy within the shot. Additionally, players can adjust the trajectory of the ball (which is indicated by arrows rising and falling on the main screen) by changing the area of ball contact, indicated by the bottom screen. Hitting the ball in the upper regions decreases height, while hitting the ball left or right causes the ball to curve left or right depending on the direction hit, often used to bypass obstacles such as trees. Newer players can opt for the "easy" option, where players need to manually input only the rising of the bar while the game automatically times the lowering of the bar for accuracy. However, this method is not perfect and may result in mishits, especially if the sweet spot is very low.
Golf uses a power meter to determine power and control of the ball. Players need to time the rising of the bar, which determines the power of the shot, as well as the descending, which determines the accuracy of the shot. If players hit outside the marked boundaries of the power meter the time it descends for accuracy purposes, they whiff the shot, often costing a stroke. Players can get perfect accuracy if the bar hits the sweet spot of the meter; if the bar is stopped outside the sweet spot, the ball veers in the direction the bar is stopped at. In other words, if the bar is stopped to the area left of the sweet spot, the ball curves towards that direction, causing some inaccuracy within the shot. Additionally, players can adjust the trajectory of the ball (which is indicated by arrows rising and falling on the main screen) by changing the area of ball contact, indicated by the bottom screen. Hitting the ball in the upper regions decreases height, while hitting the ball left or right causes the ball to curve left or right depending on the direction hit, often used to bypass obstacles such as trees. Players can opt for the "easy" option, where they need to manually input only the rising of the bar while the game automatically times the lowering of the bar for accuracy. However, this method is not perfect and may result in mishits, especially if the sweet spot is very low.


In addition, players need to take in account of the environment, which causes the ball to behave in different ways. Wind can change the ball's trajectory, and the speed of the wind as well as the direction it blows in depends on how affected the ball gets. Balls that have higher trajectories are more affected by the wind. The ball's lie is also affected by the ground it is on. If the ball is on the [[Fairway]], there are no added penalties to the ball. However, if the ball lies on the [[Rough]] or [[Bunker]]s, the power and accuracy of the ball gets affected depending on how severe the terrain is. Topology of the course can also affect the ball's trajectory, where, often, more powerful, higher shots are needed to send the ball to higher elevations. Rain reduces power and spin of the shots, and players need to opt for significantly more power when they are putting the ball.
In addition, players need to take in account of the environment, which causes the ball to behave in different ways. Wind can change the ball's trajectory, and the speed of the wind as well as the direction it blows in depends on how affected the ball gets. Balls that have higher trajectories are more affected by the wind. The ball's lie is also affected by the ground it is on. If the ball is on the [[fairway]], there are no added penalties to the ball. However, if the ball lies in [[rough]] or [[bunker]]s, the power and accuracy of the ball is affected depending on how severe the terrain is. Topology of the course can also affect the ball's trajectory, where, often, more powerful, higher shots are needed to send the ball to higher elevations. Rain reduces power and spin of the shots, and players need to opt for significantly more power when they are putting the ball.


[[File:Putting MSS.png|thumb|[[Baby Luigi]] putting on the Green.]]
[[File:Putting MSS.png|thumb|[[Baby Luigi]] putting on the green.]]
Different clubs have different purposes, and players can swap between clubs any time for varying needs. Woods, represented by "W", send the ball flying further at the cost of accuracy while irons, represented by "I", forgo ball drive in favor of accuracy. Sand wedges, represented by "SW" are used to get balls out of bunkers. Hybrids, represented by "H", are a mix between woods and irons and are used for compromising purposes between irons and woods. Pitching wedges, represented by "PW", are used to send balls flying higher and shorter than irons. If the ball is sent too far or not far enough, players can adjust drive distance by pressing {{button|3ds|l}} and {{button|3ds|r}} for guidelines on where to lower or increase power of the shot. As well as having different clubs, players can opt for Power shots or approach shots. Power shots have a limited use per round, but can send the ball flying even further and are used typically to aim for lower strokes on Par 4 or Par 5 holes. If players align the bar in the power meter perfectly whenever a power shot is used, they save a power shot. Approach shots are made when players are near the Green, which are weak shots used to knock balls close to the hole.
Different clubs have different purposes, and players can swap between clubs any time for varying needs. Woods, represented by "W", send the ball flying further at the cost of accuracy, while irons, represented by "I", forgo ball drive in favor of accuracy. Sand wedges, represented by "SW", are most often used to get balls out of bunkers. Hybrids, represented by "H", are a mix between woods and irons and are used for compromising purposes between irons and woods. Pitching wedges, represented by "PW", are used to send balls flying higher and shorter than irons. If the ball is sent too far or not far enough, players can adjust drive distance by pressing {{button|3ds|l}} and {{button|3ds|r}} for guidelines on where to lower or increase power of the shot. As well as having different clubs, players can opt for Power shots or approach shots. Power shots have a limited use per round, but can send the ball flying even further and are used typically to aim for lower strokes on par 4 or 5 holes. If players align the bar in the power meter perfectly whenever a power shot is used, they save a power shot. Approach shots are made when players are near the green, which are weak shots used to knock balls close to the hole.


When players are on the [[Green]], players can putt the ball into the hole, using one of three putters depending on the distance to the hole. In this case, players need to time only the rising of the power meter to make putts, where higher bars are stronger putts. Players who putt too weak cannot make the ball into the hole, while too powerful putts send the ball past the hole. Grids on the putting screen indicate topology of the course. Slopes are represented by white balls rolling on the grid, indicating the direction it will roll in. Slopes that are steeper are indicated by quicker rolling balls and therefore, players need to adjust their position more the steeper the slope is. Downhill slopes are indicated by red on the grid while uphill slopes are colored blue. Players need to putt harder for uphill slopes and weaker for downhill.
When players are on the [[green]], they can putt the ball into the hole, using one of three putters depending on the distance to the hole. In this case, players need to time only the rising of the power meter to make putts, where higher bars are stronger putts. Players who putt too weak cannot make the ball into the hole, while too powerful putts send the ball past the hole. Grids on the putting screen indicate topology of the course. Slopes are represented by white balls rolling on the grid, indicating the direction it will roll in. Slopes that are steeper are indicated by quicker rolling balls, and therefore, players need to adjust their position more the steeper the slope is. Downhill slopes are indicated by red on the grid, while uphill slopes are colored blue. Players need to putt harder for uphill slopes and weaker for downhill.


Different types of spins return from ''Mario Golf: Toadstool Tour'', where players can activate them as soon after they stopped the power meter a second time if they are using manual rather than auto. Topspins send the ball forward while backspins either brake the ball or send the ball backward depending on the height the ball falls from and the speed of the shot. Players can perform a topspin if {{button|3ds|a}} is hit twice, while performing a backspin if {{button|3ds|b}} is hit twice. Players can use more powerful spins for a longer effect if alternate buttons are pressed; players can perform a super topspin if {{button|3ds|a}} is hit first and then {{button|3ds|b}}, while a super backspin is performed if {{button|3ds|b}} is pressed first and then {{button|3ds|a}}.
Different types of spins return from ''Mario Golf: Toadstool Tour'', where players can activate them as soon after they stop the power meter a second time if they are using manual rather than auto. Topspins send the ball forward, while backspins either brake the ball or send the ball backward depending on the height the ball falls from and the speed of the shot. Players can perform a topspin if {{button|3ds|a}} is hit twice, while performing a backspin if {{button|3ds|b}} is hit twice. Players can use more powerful spins for a longer effect if alternate buttons are pressed; they can perform a super topspin if {{button|3ds|a}} is hit first and then {{button|3ds|b}}, while a super backspin is performed if {{button|3ds|b}} is pressed first and then {{button|3ds|a}}.


Up to four players can play golf, both in local and online multiplayer. However, requiring more players to play requires more cartridges and game systems, which emulates ''[[Mario Golf: World Tour]]''{{'}}s requirement of playing with more players rather than a single player controlling all characters and thus can pass the controller to other players as ''[[Mario Golf: Toadstool Tour]]'' handles in its multiplayer.
Up to four players can play golf, both in local and online multiplayer. However, requiring more players to play requires more cartridges and game systems, which emulates ''[[Mario Golf: World Tour]]''{{'}}s requirement of playing with more players rather than a single player controlling all characters and thus can pass the controller to other players as ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the Nintendo 64, ''[[Mario Golf: Toadstool Tour]]'', and ''[[Mario Golf: Advance Tour]]'' handle in their multiplayer.


Prior to beginning a match in Stroke Play mode, players can adjust the following settings:
Prior to beginning a match in Stroke Play mode, players can adjust the following settings:
*'''Swing:''' Players can choose to play with either a right-handed player or a left-handed player. This reverses a Fade or Draw trajectory.
*'''Swing:''' Players can choose to play with either a right-handed or left-handed player. This reverses a fade or draw trajectory.
*'''Holes:''' Players can play with 9, 6, or 3 holes.
*'''Holes:''' Players can play with 9, 6, or 3 holes.
*'''Shuffle:''' When turned on, this plays on holes in a random order. When turned off, this plays holes in a set order.
*'''Shuffle:''' When turned on, this plays on holes in a random order. When turned off, this plays holes in a set order.
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====Horse Racing====
====Horse Racing====
[[File:MSS NinUK 21.png|thumb|[[Birdo]] in horse racing.]]
[[File:MSS NinUK 21.png|thumb|[[Birdo]] in horse racing.]]
Characters race each other saddleback on [[horse]]s as they leap over hazards and dodge obstacles, a sport entirely new to the ''Mario'' series. Before players start up their game, they can choose and customize their horse. The first option is selecting a male or female horse, and players can then choose a type of horse from four different types and builds: balance, technique, speed, and power. Players can then select horses from a variety of colors, all which have different stats from one another; after that has been selected, players can choose to name their horse. When players have a horse in their stable, they can choose to release it any time; however this removes all bond progress made with the horse. Up to 16 different horses may be kept in a stable.
Characters race each other saddleback on [[horse]]s as they leap over hazards and dodge obstacles, a sport entirely new to the ''Super Mario'' franchise. Before players start up their game, they can choose and customize their horse. The first option is selecting a male or female horse, and players can then choose a type of horse from four different types and builds: balance, technique, speed, and power. Players can then select horses from a variety of colors, all which have different stats from one another; after that has been selected, players can choose to name their horse. When players have a horse in their stable, they can choose to release it any time; however this removes all bond progress made with the horse. Up to 16 different horses may be kept in a stable.


Players can groom, pet, and feed horses, which betters their mood. Horses with higher mood rating, indicated by ♪, start out with more parts of the Star Dash meter filled prior to starting the race. When feeding and petting the horse, each horse has a specific food they like, dislike, and each horse has an area they love and hate being petted on; the preferences for what a horse likes is randomly selected and players find out only when the horse reacts to the food and petting in a certain way. The available food choices are grass, which all horses can enjoy and players have an infinite number of regular grass, carrots, apples, corn, lettuce, and barley, and players can pet their horse either on the head, the neck, the belly, or the rear. Feeding the correct item and petting the horse in the right spots increases their mood substantially. Reward food such as candy, sugar, and honey may be occasionally found; horses love all three types of these reward items and feeding them reward foods substantially increases their mood. Players can additionally find better versions of grass, carrots, apples, corn, lettuce, and barley, and feeding not only the food the horse likes improves their mood but a higher quality feed substantially betters their mood.
Players can groom, pet, and feed horses, which betters their mood. Horses with higher mood rating, indicated by ♪, start out with more parts of the Star Dash meter filled prior to starting the race. When feeding and petting the horse, each horse has a specific food they like, dislike, and each horse has an area they love and hate being petted on; the preferences for what a horse likes is randomly selected and players find out only when the horse reacts to the food and petting in a certain way. The available food choices are grass, which all horses can enjoy and players have an infinite number of regular grass, carrots, apples, corn, lettuce, and barley, and players can pet their horse either on the head, the neck, the belly, or the rear. Feeding the correct item and petting the horse in the right spots increases their mood substantially. Reward food such as candy, sugar, and honey may be occasionally found; horses love all three types of these reward items and feeding them reward foods substantially increases their mood. Players can additionally find better versions of grass, carrots, apples, corn, lettuce, and barley, and feeding not only the food the horse likes improves their mood but a higher quality feed substantially betters their mood.


[[File:Horse Racing Stable.png|thumb|left|Walking the horse in a field in stable mode.]]
[[File:Horse Racing Stable.png|thumb|left|Walking the horse in a field in stable mode.]]
During stable mode when players are in control of their horse once they are out on the field, players control and view their horse in a first person perspective. In the field, players can find areas of interest by walking around on their horse on the field. Players can approach various areas of interest indicated by sparkling grass or flowers. In sparkling grass, players can either see their horse eat the grass, which has a chance of improving their mood once the walk is done, or find a wooden ? crate, which has either a regular accessory, feed, or coins. If players find a [[little bird]] in the grass, they receive a Mario Token, where 20 of them can be found; when players find all 20 Mario Tokens, they unlock the Mario Token Crown head accessory. If players find a rabbit on the grass, they receive a rarer item, such as a rarer accessory or a reward food. If players have a greater bond rating for their horse, the rarer items and higher quality feed will be easier to find during walking around the field and outings. If players interact with sparkling flowers or a sparkling pool of water, they both increase the chance of improving the horse's mood once the walk is done.  Players can take their horses to an outing on the first track of each of the four themed tracks on this game. Players can receive items during the outing by running past the ? crate icons, where they can receive feed, coins, or rare items; additionally, these outings can improve a horse's mood.
During stable mode when players are in control of their horse once they are out on the field, players control and view their horse in a first person perspective. In the field, players can find areas of interest by walking around on their horse on the field. Players can approach various areas of interest indicated by sparkling grass or flowers. In sparkling grass, players can either see their horse eat the grass, which has a chance of improving their mood once the walk is done, or find a wooden ? crate, which has either a regular accessory, feed, or coins. If players find a [[small bird]] in the grass, they receive a Mario Token, where 20 of them can be found; when players find all 20 Mario Tokens, they unlock the Mario Token Crown head accessory. If players find a rabbit on the grass, they receive a rarer item, such as a rarer accessory or a reward food. If players have a greater bond rating for their horse, the rarer items and higher quality feed will be easier to find during walking around the field and outings. If players interact with sparkling flowers or a sparkling pool of water, they both increase the chance of improving the horse's mood once the walk is done.  Players can take their horses to an outing on the first track of each of the four themed tracks on this game. Players can receive items during the outing by running past the ? crate icons, where they can receive feed, coins, or rare items; additionally, these outings can improve a horse's mood.


Players can decorate their horse with any accessory they have unlocked, including their saddle, hats, and the bridle. Accessories do not change a horse's stats, as they serve for aesthetic purposes only. Accessories have a certain theme and color for each set: for example, players have five different types of Witch's Hats, each in their own color. Accessories can come in series: players can obtain, for example, Gorgeous Crowns, Gorgeous Bridles, and Gorgeous Saddles to decorate their horse with a specific theme. When players obtain more accessories, the rate of acquiring accessories becomes exponentially more difficult and rarer to obtain. Players have a chance of obtaining rare Mario-themed hat accessories when they take their horse out for an outing. In facing off against more difficult CPUs, CPUs decorate their horse with accessories and are more elaborately decorated the harder the difficulty is; the type of decoration is also dependent on the character used. In the hardest difficulty, Pro, CPUs decorate their horses with the rare, complete set of accessories.
Players can decorate their horse with any accessory they have unlocked, including their saddle, hats, and the bridle. Accessories do not change a horse's stats, as they serve for aesthetic purposes only. Accessories have a certain theme and color for each set: for example, players have five different types of Witch's Hats, each in their own color. Accessories can come in series: players can obtain, for example, Gorgeous Crowns, Gorgeous Bridles, and Gorgeous Saddles to decorate their horse with a specific theme. When players obtain more accessories, the rate of acquiring accessories becomes exponentially more difficult and rarer to obtain. Players have a chance of obtaining rare Mario-themed hat accessories when they take their horse out for an outing. In facing off against more difficult CPUs, CPUs decorate their horse with accessories and are more elaborately decorated the harder the difficulty is; the type of decoration is also dependent on the character used. In the hardest difficulty, Pro, CPUs decorate their horses with the rare, complete set of accessories.
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===Supporting characters===
===Supporting characters===
In team sports, baseball and soccer, players can select various generic characters to fill out team slots. These generic characters have their own stats and attributes which can be used to tactfully cover up team weaknesses and enhance strengths. What sets them apart from team captains is their inability to perform special shots. In baseball, players can select from a variety of supporting characters; however, in soccer, when players select a type of generic character, all generic characters in the sport are the same species. The only exceptions are Boom Boom and Pom Pom, who can be chosen separately as goalies in soccer.
In team sports, baseball and soccer, players can select various generic characters to fill out team slots. These generic characters have their own stats and attributes which can be used to tactfully cover up team weaknesses and enhance strengths. What sets them apart from team captains is their inability to perform special shots. In baseball, players can select from a variety of supporting characters; however, in soccer, when players select a type of generic character, all generic characters in the sport are the same species. The only exceptions are [[Boom Boom]] and [[Pom Pom]], who can be chosen separately as goalies in soccer. This game marks the first time [[Bone Goomba]]s and [[Stone Spike]]s are playable.


====Soccer====
====Soccer====
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|-
|-
|[[File:RTS MegaSpike.png|200px]]<br>[[Mega Spike]]
|[[File:RTS MegaSpike.png|200px]]<br>[[Mega Spike]]
|align=left|Mega Spike attacks by either throwing its [[Spiked Ball]]s at the player or by stomping on the region where the player is located. When it is angry after a certain amount of health is depleted, it spawns more Spiked Balls at the player.
|align=left|Mega Spike attacks by either throwing its [[Spike Ball|Spiked Ball]]s at the player or by stomping on the region where the player is located. When it is angry after a certain amount of health is depleted, it spawns more Spiked Balls at the player.
|-
|-
|[[File:RTS MegaSpikeStone.png|200px]]<br>[[Mega Stone Spike]]
|[[File:RTS MegaSpikeStone.png|200px]]<br>[[Mega Stone Spike]]
|align=left|Mega Stone Spike has similar attack patterns to Mega Spike, except it tosses stone spiked balls at the player, and when it is angry after a certain amount of health has been depleted, these balls can split into three.
|align=left|Mega Stone Spike has similar attack patterns to Mega Spike, except it tosses stone Spiked Balls at the player, and when it is angry after a certain amount of health has been depleted, these balls can split into three.
|-
|-
|[[File:RTS BoomBoomPomPom.png|200px]]<br>[[Boom Boom]] and [[Pom Pom]]
|[[File:RTS BoomBoomPomPom.png|200px]]<br>[[Boom Boom]] and [[Pom Pom]]
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==Gear==
==Gear==
As ''[[Mario Tennis Open]]'' and ''[[Mario Golf: World Tour]]'', ''Mario Sports Superstars'' has a gear system; unlike those games however, ''Mario'' characters can change their gear rather than being tied exclusively to [[Mii]]s. Gear can be unlocked when players scan an amiibo card in, with the corresponding gear being listed on the amiibo card. Gear can be unlocked for all sports, and they are additionally unlocked when players buy their corresponding digital card from the shop. Unlike the aforementioned games, however, different gear is tied to a specific character and they serve for aesthetic purposes only.
As ''[[Mario Tennis Open]]'' and ''[[Mario Golf: World Tour]]'', ''Mario Sports Superstars'' has a gear system; unlike those games however, ''Super Mario'' characters can change their gear rather than being tied exclusively to [[Mii]]s. Gear can be unlocked when players scan an amiibo card in, with the corresponding gear being listed on the amiibo card. Gear can be unlocked for all sports, and they are additionally unlocked when players buy their corresponding digital card from the shop. Unlike the aforementioned games, however, different gear is tied to a specific character and they serve for aesthetic purposes only.
<center>
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==Reception==
==Reception==
===Critical reception===
===Critical reception===
''Mario Sports Superstars'' received generally mixed reviews, with the game currently scoring a 62 on Metacritic based on 44 reviews<ref>[http://www.metacritic.com/game/3ds/mario-sports-superstars Metacritic score for ''Mario Sports Superstars''.] ''Metacritic''. Retrieved March 25, 2017.</ref> and a 55.85% on GameRankings based on 20 reviews.<ref>[https://web.archive.org/web/20170809195638/http://www.gamerankings.com/3ds/195478-mario-sports-superstars/index.html GameRankings score for ''Mario Sports Superstars''.] ''GameRankings''. Retrieved March 25, 2017.</ref> The game was generally praised for being fun to play, especially with friends. Horse Racing in particular received praise for being the most in-depth sport of the five, with the amount of objects to customize the horse and maintenance of the horse. However, the biggest criticisms of the game was the overall lack of content for each sport, especially compared to the previous installments of the ''Mario Tennis'' and ''Mario Golf'' series for each respective sport, and because of the lack of content, the game does not have staying power. Another common criticism is the amount of content reused from previous ''Mario'' sports titles, especially ''Mario Tennis'' and ''Mario Golf'' games. Additionally, the sports were criticized for their more realistic elements compared to previous entries where ''Mario'' elements were more abundant.
''Mario Sports Superstars'' received generally mixed reviews, with the game currently scoring a 62 on Metacritic based on 44 reviews<ref>[http://www.metacritic.com/game/3ds/mario-sports-superstars Metacritic score for ''Mario Sports Superstars''.] ''Metacritic''. Retrieved March 25, 2017.</ref> and a 55.85% on GameRankings based on 20 reviews.<ref>[https://web.archive.org/web/20170809195638/http://www.gamerankings.com/3ds/195478-mario-sports-superstars/index.html GameRankings score for ''Mario Sports Superstars''.] ''GameRankings''. Retrieved March 25, 2017.</ref> The game was generally praised for being fun to play, especially with friends. Horse Racing in particular received praise for being the most in-depth sport of the five, with the amount of objects to customize the horse and maintenance of the horse. However, the biggest criticisms of the game was the overall lack of content for each sport, especially compared to the previous installments of the ''Mario Tennis'' and ''Mario Golf'' series for each respective sport, and because of the lack of content, the game does not have staying power. Another common criticism is the amount of content reused from previous ''Super Mario'' sports titles, especially ''Mario Tennis'' and ''Mario Golf'' games. Additionally, the sports were criticized for their more realistic elements compared to previous entries where ''Super Mario'' elements were more abundant.


Daan Koopman of Nintendo World Report gave the game a 5.5 out of 10, calling the game "Competent and playable, but not really a superstar."<ref>Koopman, Daan. (March 8, 2017). [http://www.nintendoworldreport.com/review/44266/mario-sports-superstars-3ds-review Review of ''Mario Sports Superstars''.] ''NintendoWorldReport''. Retrieved March 25, 2017.</ref> He has noted that the game has a strange focus on realism, stating "When compared to other Mario sports titles, this game plays it straightforward and focused. There are a few special moves, but their role feels more as a way to show that this is still a Super Mario game. Outside of that, it feels like a collection of sports sims. Even the Mario & Sonic games offer more of a light-hearted atmosphere." Koopman commented how it is easy to get into a game, and thus competently put together, but the sports have a lot of reused assets save for Soccer and Horse Racing, which he commented are the "most component". Koopman has called baseball a "disappointment", stating that "Baseball in Mario Sports Superstars is basically pressing the A button repeatedly, as either the batter or pitcher.", criticizing the AI entirely controlling the outfielding, though complimenting the fun designs of the team and stadiums. In closing, he summarized his review by stating, "Where Mario Sports Superstars ultimately falters is it simply didn’t do much to stand out. I’m sure that some will get enjoyment out of this game, but the lack of charm made me not motivated to play it."
Daan Koopman of Nintendo World Report gave the game a 5.5 out of 10, calling the game "Competent and playable, but not really a superstar."<ref>Koopman, Daan. (March 8, 2017). [http://www.nintendoworldreport.com/review/44266/mario-sports-superstars-3ds-review Review of ''Mario Sports Superstars''.] ''NintendoWorldReport''. Retrieved March 25, 2017.</ref> He has noted that the game has a strange focus on realism, stating "When compared to other Mario sports titles, this game plays it straightforward and focused. There are a few special moves, but their role feels more as a way to show that this is still a Super Mario game. Outside of that, it feels like a collection of sports sims. Even the Mario & Sonic games offer more of a light-hearted atmosphere." Koopman commented how it is easy to get into a game, and thus competently put together, but the sports have a lot of reused assets save for Soccer and Horse Racing, which he commented are the "most component". Koopman has called baseball a "disappointment", stating that "Baseball in Mario Sports Superstars is basically pressing the A button repeatedly, as either the batter or pitcher.", criticizing the AI entirely controlling the outfielding, though complimenting the fun designs of the team and stadiums. In closing, he summarized his review by stating, "Where Mario Sports Superstars ultimately falters is it simply didn’t do much to stand out. I’m sure that some will get enjoyment out of this game, but the lack of charm made me not motivated to play it."


Conor McMahon of NintendoLife gave the game a 5 out of 10, stating that the game is mediocre and that while the game is not a terrible game - in fact it offers variety and a convenient package for fans who want the game into one package - the game does not do much and does not offer a definitive version of anything.<ref>McMahon, Conor. (March 8, 2017). [http://www.nintendolife.com/reviews/3ds/mario_sports_superstars Review: Mario Sports Superstars.] NintendoLife. Retrieved March 25, 2017.</ref> McMahon notes that while the game "tries to offer something for everyone by fleshing out each event, and while this is an admirable pursuit for sure", it states how the game starts to feel too familiar by the time players are ready to play the game. McMahon has contrasted the game's soccer to ''[[Mario Strikers Charged]]'', another ''Mario'' series game around soccer, stating that "It's a far-cry from Mario Strikers Charged, reigning in the madness for a pretty solid simulation of the real thing, with a decent amount of options to play around with." McMahon was not impressed by Tennis and Golf, comparing unfavorably the iteration offered by this game to past installments of the ''Mario Tennis'' and ''Mario Golf'' series, feeling that it is too familiar and that they never rise above the standards established. As Koopman, McMahon praised the Horse Racing, calling it the most substantial game mode of the 5 sports.
Conor McMahon of NintendoLife gave the game a 5 out of 10, stating that the game is mediocre and that while the game is not a terrible game - in fact it offers variety and a convenient package for fans who want the game into one package - the game does not do much and does not offer a definitive version of anything.<ref>McMahon, Conor. (March 8, 2017). [http://www.nintendolife.com/reviews/3ds/mario_sports_superstars Review: Mario Sports Superstars.] NintendoLife. Retrieved March 25, 2017.</ref> McMahon notes that while the game "tries to offer something for everyone by fleshing out each event, and while this is an admirable pursuit for sure", it states how the game starts to feel too familiar by the time players are ready to play the game. McMahon has contrasted the game's soccer to ''[[Mario Strikers Charged]]'', another ''Super Mario'' franchise game around soccer, stating that "It's a far-cry from Mario Strikers Charged, reigning in the madness for a pretty solid simulation of the real thing, with a decent amount of options to play around with." McMahon was not impressed by Tennis and Golf, comparing unfavorably the iteration offered by this game to past installments of the ''Mario Tennis'' and ''Mario Golf'' series, feeling that it is too familiar and that they never rise above the standards established. As Koopman, McMahon praised the Horse Racing, calling it the most substantial game mode of the 5 sports.


Nick Gillham of God is a Geek gave the lowest score, a 4 out of 10,<ref>Gillham, Nick. (March 8, 2017). [http://www.godisageek.com/reviews/mario-sports-superstars-review/ Mario Sports Superstars Review] ''God is a Geek''. Retrieved March 25, 2017.</ref> stating that the game wanted to be like the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' of sports games, but ends up being a ''{{wp|PlayStation All-Stars Battle Royale}}'' instead, citing the lack of substance in the modes and calling the game a "jack of all trades, master of none", and compared the bitter feeling of the game to "licking a [[Nintendo Switch|Switch]] cartridge", referencing [http://kotaku.com/nintendo-switch-cartridges-taste-so-bad-1792869498 the press attention] of the bitter substance, Denatonium Benzoate, added to Nintendo Switch cartridges to prevent small children from putting the cartridge in their mouths. Gillham has commented on the easy difficulty of the AI, claiming that he won soccer without pressing the shoot button and racking up double-digit scores. Gillham has criticized the amiibo restricted modes, such as Road to Superstar, stating that the mode is not available without a specific series amiibo card and locking the mode away is "an unforgivable decision". Gillham has also criticized how there is no Download Play option with the game, making the game "an expensive affair".
Nick Gillham of God is a Geek gave the lowest score, a 4 out of 10,<ref>Gillham, Nick. (March 8, 2017). [http://www.godisageek.com/reviews/mario-sports-superstars-review/ Mario Sports Superstars Review] ''God is a Geek''. Retrieved March 25, 2017.</ref> stating that the game wanted to be like the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' of sports games, but ends up being a ''{{wp|PlayStation All-Stars Battle Royale}}'' instead, citing the lack of substance in the modes and calling the game a "jack of all trades, master of none", and compared the bitter feeling of the game to "licking a [[Nintendo Switch|Switch]] cartridge", referencing [http://kotaku.com/nintendo-switch-cartridges-taste-so-bad-1792869498 the press attention] of the bitter substance, Denatonium Benzoate, added to Nintendo Switch cartridges to prevent small children from putting the cartridge in their mouths. Gillham has commented on the easy difficulty of the AI, claiming that he won soccer without pressing the shoot button and racking up double-digit scores. Gillham has criticized the amiibo restricted modes, such as Road to Superstar, stating that the mode is not available without a specific series amiibo card and locking the mode away is "an unforgivable decision". Gillham has also criticized how there is no Download Play option with the game, making the game "an expensive affair".
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="3"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="3"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
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''Tear up the turf in 11-a-side Football matches, slug it out in Baseball, get on the green in Golf and own the court in Tennis. For something a bit different, saddle up and get ready for some fast-paced Horse Racing! These are full-scale sports, featuring layers of depth, strategy and real-world authenticity.''</blockquote>
''Tear up the turf in 11-a-side Football matches, slug it out in Baseball, get on the green in Golf and own the court in Tennis. For something a bit different, saddle up and get ready for some fast-paced Horse Racing! These are full-scale sports, featuring layers of depth, strategy and real-world authenticity.''</blockquote>
==Names in other languages==
{{foreign names
|Jap=マリオスポーツ スーパースターズ<ref>[https://www.youtube.com/watch?v=Z-x10GhaL7E オールスーパースター! マリオスポーツ スーパースターズ 実況プレイ Part 10] -
ロコモコ on YouTube</ref>
|JapR=Mariosupōtsu sūpāsutāzu
|JapM=Mario Sports Superstars
}}


==Gallery==
==Gallery==
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|title1=Mario Sports Superstars
|title1=Mario Sports Superstars
|description1='''Main Menu''', the main menu music.
|description1='''Main Menu''', the main menu music.
|length1=0:55
|length1=0:30
|file2=MSS Soundtrack Baseball - Menu.oga
|file2=MSS Soundtrack Baseball - Menu.oga
|title2=Mario Sports Superstars
|title2=Mario Sports Superstars
|description2='''Baseball Menu''', the baseball menu music.
|description2='''Baseball Menu''', the baseball menu music.
|length2=1:15
|length2=0:30
|file3=MSS Soundtrack Golf - Menu.oga
|file3=MSS Soundtrack Golf - Menu.oga
|title3=Mario Sports Superstars
|title3=Mario Sports Superstars
|description3='''Golf Menu''', the golf menu music.
|description3='''Golf Menu''', the golf menu music.
|length3=1:33
|length3=0:30
|file4=MSS Soundtrack Horse Racing - Menu.oga
|file4=MSS Soundtrack Horse Racing - Menu.oga
|title4=Mario Sports Superstars
|title4=Mario Sports Superstars
|description4='''Horse Racing Menu''', the horse racing menu music.
|description4='''Horse Racing Menu''', the horse racing menu music.
|length4=1:07
|length4=0:30
|file5=MSS Soundtrack Soccer - Menu.oga
|file5=MSS Soundtrack Soccer - Menu.oga
|title5=Mario Sports Superstars
|title5=Mario Sports Superstars
|description5='''Soccer Menu''', the soccer menu music.
|description5='''Soccer Menu''', the soccer menu music.
|length5=1:00
|length5=0:30
|file6=MSS Soundtrack Tennis - Menu.oga
|file6=MSS Soundtrack Tennis - Menu.oga
|title6=Mario Sports Superstars
|title6=Mario Sports Superstars
|description6='''Tennis Menu''', the tennis menu music.
|description6='''Tennis Menu''', the tennis menu music.
|length6=1:08
|length6=0:30
|file7=MSS Soundtrack Big Field Home Team.oga
|file7=MSS Soundtrack Big Field Home Team.oga
}}
}}
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*''[[Mario & Sonic at the Olympic Games]]'': Daisy's artwork is reused for her soccer amiibo card.
*''[[Mario & Sonic at the Olympic Games]]'': Daisy's artwork is reused for her soccer amiibo card.
*''[[New Super Mario Bros. Wii]]'': Toads in the [[Penguin Mario|Penguin Suit]] power-up are selectable characters.
*''[[New Super Mario Bros. Wii]]'': Toads in the [[Penguin Mario|Penguin Suit]] power-up are selectable characters.
*''[[Donkey Kong Country Returns]]'': Donkey Kong's artwork is reused for his soccer amiibo card.
*''[[Mario Sports Mix]]'': Peach's artwork is reused for her soccer amiibo card.
*''[[Mario Sports Mix]]'': Peach's artwork is reused for her soccer amiibo card.
*''[[Donkey Kong Country Returns]]'': Donkey Kong's artwork is reused for his soccer amiibo card.
*''[[Mario Tennis Open]]'': Graphics, animations, voices, and sound effects have been reused from this game. Various character artwork have been reused for tennis amiibo cards.
*''[[Mario Tennis Open]]'': Graphics, animations, voices, and sound effects have been reused from this game. Various character artwork have been reused for tennis amiibo cards.
*''[[New Super Mario Bros. U]]'': Toads in the [[Flying Squirrel Mario|Flying Squirrel]] power-up are selectable characters.
*''[[New Super Mario Bros. U]]'': Toads in the [[Flying Squirrel Mario|Flying Squirrel]] power-up are selectable characters.
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==References in later games==
==References in later games==
*''[[Mario Tennis Aces]]'': Decorative character shield emblems designed after their character trait are inspired from the shield emblems used in this game.
*''[[Mario Tennis Aces]]'': Decorative character shield emblems designed after their character trait are inspired from the shield emblems used in this game.
*''[[Super Smash Bros. Ultimate]]'': Kingdom Stadium: Night and Country Field: Away Team are selectable music tracks.
*''[[Super Mario Party]]'': The horses reappear in the minigame [[Fiddler on the Hoof]].
*''[[Super Smash Bros. Ultimate]]'': "Kingdom Stadium: Night" and "Country Field: away team" are selectable music tracks on ''Super Mario''-franchise stages except for ''Mario Kart''-themed stages.
 
==Names in other languages==
{{foreign names
|Jap=マリオスポーツ スーパースターズ<ref>[https://www.youtube.com/watch?v=Z-x10GhaL7E オールスーパースター! マリオスポーツ スーパースターズ 実況プレイ Part 10] -
ロコモコ on YouTube</ref>
|JapR=Mariosupōtsu sūpāsutāzu
|JapM=Mario Sports Superstars
}}


==References==
==References==
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{{Mario Sports Superstars}}
{{Mario Sports Superstars}}
{{Mario games}}
{{Super Mario games}}
{{3DS}}
{{3DS}}
[[Category:Games]]
[[Category:Games]]