List of Paper Mario: The Thousand-Year Door pre-release and unused content: Difference between revisions

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{{rewrite-expand|[[tcrf:Paper Mario: The Thousand-Year Door|TCRF]] has more, including remnants of a removed [[Chuck Quizmo]] map}}
{{rewrite-expand|include more details (found on [[tcrf:Paper Mario: The Thousand-Year Door|TCRF]]), including remnants of a removed [[Chuck Quizmo]] map}}
{{italic title|List of ''Paper Mario: The Thousand-Year Door'' pre-release and unused content}}
{{italic title|List of ''Paper Mario: The Thousand-Year Door'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Paper Mario: The Thousand-Year Door]]''.
This is a list of pre-release and unused content for the game ''[[Paper Mario: The Thousand-Year Door]]''.
==Early builds==
==Early builds==
===Reveal trailer===
===Reveal trailer===
This game was initially titled ''Paper Mario 2'' and featured a far different logo, one reminiscent of the original ''Paper Mario''{{'}}s logo.
This game was initially titled ''Paper Mario 2'' and featured a far different logo, one reminiscent of the original ''Paper Mario''{{'}}s logo.


Part of the original trailer shows an extra ledge above the pipe in the room directly east of the Thousand Year Door, with an [[HP Plus (badge)|HP Plus]] badge on it. It could be accessed via a moving platform which had a wall over it halfway, which appeared to be passable with help from [[Vivian]]. Also, [[Beldam]] and [[Doopliss]] were originally going to be fought somewhere in [[Riverside Station]]. The trailer also showed that [[Item Shop]]s would be labeled with Mushrooms, much as in ''[[Super Paper Mario]]'', rather than the [[Fire Flower]]s seen in the final game. [[Red Bones]] was initially named "Red Koopa Skeleton". In the same trailer, one can see that "Tornado Jump" was initially called "Hurricane Jump". The status element Slow had a different icon, a snail instead of a sad purple face. The jumping and partner swapping sound effects from the [[Paper Mario|previous game]] are used.
Part of the original trailer shows an extra ledge above the pipe in the room directly east of [[the Thousand-Year Door]], with an [[HP Plus (badge)|HP Plus]] badge on it. It could be accessed via a moving platform which had a wall over it halfway, which appeared to be passable with help from [[Vivian]]. Also, [[Beldam]] and [[Doopliss]] were originally going to be fought somewhere in [[Riverside Station]]. The trailer also showed that [[Item Shop]]s would be labeled with Mushrooms, much as in ''[[Super Paper Mario]]'', rather than the [[Fire Flower]]s seen in the final game. [[Red Bones]] was initially named "Red Koopa Skeleton". In the same trailer, one can see that "Tornado Jump" was initially called "Hurricane Jump". The status element Slow had a different icon, a snail instead of a sad purple face. The jumping and partner swapping sound effects from the [[Paper Mario|previous game]] are used.
<gallery>
<gallery>
PM2 BetaLogo.jpg|The game's original logo before the final version of the game.
PM2 BetaLogo.jpg|The game's original logo before the final version of the game.
PMTTYD Prerelease Sewers Screenshot.png|An early location of the [[HP Plus (badge)|HP Plus Badge]].
PMTTYD Prerelease Sewers Screenshot.png|An early location of the [[HP Plus (badge)|HP Plus Badge]].
Hooktail Castle.jpg|[[Hooktail Castle]] Notice how the final game, the door is just open from the start.
Beta Battle.png|A battle in [[Hooktail's Castle]]. Note that Hurricane is misspelled as "Hurrican".
Beta Battle.png|A battle in [[Hooktail's Castle]]. Note that Hurricane is misspelled as "Hurrican".
PMTTYD TEC-XX.jpg|Early [[TEC-XX]]
The Great Tree.jpg|Early [[The Great Tree]]. The ground has more of a gradient rainbow effect in the final version.
</gallery>
</gallery>


===Interactive Multi-Game Demo Disc Version 18 Demo===
===Interactive Multi-Game Demo Disc Version 18 Demo===
A demo version released on a GameCube promotional disc includes various scriptual differences. Though the demo only allows for fifteen minutes of play at a time, the files inside of the game reveal several early concepts and placeholders.<ref>[[tcrf:Proto:Paper Mario: The Thousand-Year Door/Text & Dialogue|The Cutting Room Floor]]. Retrieved September 19, 2017.</ref>
A demo version released on a GameCube promotional disc includes various scriptual differences. Though the demo only allows for fifteen minutes of play at a time, the files inside of the game reveal several early concepts and placeholders.<ref>[[tcrf:Proto:Paper Mario: The Thousand-Year Door/Text & Dialogue|The Cutting Room Floor]]. Retrieved September 19, 2017.</ref>
*If tattle is used outside of battle, [[Goombella]] will say "I usually would have something witty to say here, but I'm waiting for the final version!", which would imply that the actual tattles for areas had not yet been written.  
*If tattle is used outside of battle, [[Goombella]] will say "I usually would have something witty to say here, but I'm waiting for the final version!", which would imply that the actual tattles for areas had not yet been written.  
*[[X-Naut]]s are called "Boomer Gangers", the [[Red Bones]] boss is called "Red Koopa Skeleton", and [[Dull Bones]] are called "Koopa Skeletons."  
*[[X-Naut]]s are called "Boomer Gangers", the [[Red Bones]] boss is called "Red Koopa Skeleton", and [[Dull Bones]] are called "Koopa Skeletons."  
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*[[Dried Bouquet]]s are named "Dried Flowers", [[Life Shroom]]s are named "Emergency Shrooms", and [[Courage Shell]]s are called "Courage Colas."
*[[Dried Bouquet]]s are named "Dried Flowers", [[Life Shroom]]s are named "Emergency Shrooms", and [[Courage Shell]]s are called "Courage Colas."
*The [[Ground Pound#Paper Mario series|Spin-Jump]] is called a "Ground Pound" in the demo.
*The [[Ground Pound#Paper Mario series|Spin-Jump]] is called a "Ground Pound" in the demo.
<gallery>
<gallery>
Paper Mario 2 Title Screen early.png|The title screen of the demo.
Paper Mario 2 Title Screen early.png|The title screen of the demo.
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===Graphics===
===Graphics===
All of the [[partner]]s from ''Paper Mario'' were going to appear but were cut-off as well. [[Lady Bow]] and [[Parakarry]] were the only ones left. There was also a strange robot creature and two palette swaps of [[Screamy]]. [[Admiral Bobbery]] also had a different sprite, which depicts him wearing army gear. There was also going to be a [[Dark Boo|dark]] version of the [[Big Boo|Atomic Boo]], which would've appeared in the [[Poshley Sanctum]] as a mini-boss. [[Bonetail]]'s head also looked different, having blue eyes, as he did not have eyes in the final game. A businessman [[Cheep Cheep]] was going to appear with an unknown role. Red variants of [[Buzzy Beetle]]s, [[Para-Beetle|Parabuzzie]]s, and [[Spiky Parabuzzy|Spiky Parabuzzie]]s were going to appear, but they were removed in exception of the pair of Glitz Pit [[Red Spike Top]]s. Hyper and Ultra [[Bob-omb]] sub-species were also unused.
All of the [[partner]]s from ''Paper Mario'' were going to appear but were cut-off as well. [[Lady Bow]] and [[Parakarry]] were the only ones left. There was also a strange robot creature and two palette swaps of [[Screamy]]. [[Admiral Bobbery]] also had a different sprite, which depicts him wearing army gear. There was also going to be a [[Dark Boo|dark]] version of the [[Big Boo|Atomic Boo]], which would've appeared in the [[Poshley Sanctum]] as a mini-boss. The Dark Atomic Boo also went unused in ''[[Super Paper Mario]]'', but was fully coded instead of only having graphics. [[Bonetail]]'s head also looked different, having blue eyes, as he did not have eyes in the final game. A businessman [[Cheep Cheep]] was going to appear with an unknown role. Red variants of [[Buzzy Beetle]]s, [[Para-Beetle|Parabuzzie]]s, and [[Spiky Parabuzzy|Spiky Parabuzzie]]s were going to appear, but they were removed in exception of the pair of Glitz Pit [[Spike Top#Paper Mario: The Thousand-Year Door|Red Spike Top]]s. Hyper and Ultra [[Bob-omb]] variants were also unused. Luigi was planned to wear the [[Poltergust 3000]] during his appearances as a member of the audience during battles, but the sprites go unused.
 
<gallery>
<gallery>
Meter Bot.png|Okōru, an incomplete robot enemy. It was cut at the beginning of development, and therefore did not have any animations made.
Meter Bot.png|Okōru, an incomplete robot enemy. It was cut at the beginning of development, and therefore did not have any animations made.
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PMTTYDBubulbWhitePinkCenterUnused.png|A white recolor of a Bub-ulb with a pink center.
PMTTYDBubulbWhitePinkCenterUnused.png|A white recolor of a Bub-ulb with a pink center.
PMTTYDToadConductorGreenUnused.png|A green recolor of a [[Toad (species)|Toad]] conductor.
PMTTYDToadConductorGreenUnused.png|A green recolor of a [[Toad (species)|Toad]] conductor.
PoltergustWeegeePMTTYD.png|Luigi wearing the [[Poltergust 3000]].
Coconut Recipe TTYD unused.png|An unused coconut recipe.
Coconut Recipe TTYD unused.png|An unused coconut recipe.
Rock PMTTYD early.png|An early version of a rock thrown from the [[Audience]].
Rock PMTTYD early.png|An early version of a rock thrown from the [[Audience]].
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An unused [[POW-Down]] status exists in the game's coding under the name "battle_common". When hacked into the game, it displays the message "Attack has dropped!"<ref>[[tcrf:Paper Mario: The Thousand-Year Door|The Cutting Room Floor]]. Retrieved May 10, 2017.</ref>
An unused [[POW-Down]] status exists in the game's coding under the name "battle_common". When hacked into the game, it displays the message "Attack has dropped!"<ref>[[tcrf:Paper Mario: The Thousand-Year Door|The Cutting Room Floor]]. Retrieved May 10, 2017.</ref>


===Music===
===Unused Glitz Pit battle conditions===
There are two unused tracks. One sounds like a theme used for an introduction of a character, and the other sounds like a boss fight. This may mean that another character was going to be in the game but was written out of the final version, like these songs.
A total of 70 different special conditions are coded for battles in the [[Glitz Pit]], but only a very small subset of 15 are actually used in-game.<ref>[https://github.com/jdaster64/ttyd-utils/blob/master/docs/ttyd_structures_pseudocode.txt GitHub jdaster64/ttyd-utils] Retrieved April 28, 2024.</ref> Many of the unused conditions are split to apply specifically to Mario or his partner. The game's script has multiple duplicate strings for some used conditions, suggesting they may have originally been unused ones before being overwritten. It's unclear how some conditions were expected to function, such as Mario having to attack the audience, which is not an action that can be performed freely in-game. All but one condition has a variable that can be configured, though many of the used conditions set this variable to 0. Therefore, it's possible that multiple variants of those conditions were also planned.
{{media table
|file1=PMTTYD Unused Theme 1.oga
|title1=Unused theme 1
|description1=This song is somewhat similar to the introduction of a new [[Pixl]] in ''[[Super Paper Mario]]''. It also sounds like an unused song from ''[[Luigi's Mansion]]''. It was apparently supposed to be played at Riverside Station.
|length1=0:29
|file2=PMTTYD Unused Theme 2.oga
|title2=Unused theme 2
|description2=This song can be heard in the demo version's starting screen. The theme is very similar to the starting screen in ''[[Super Paper Mario]]''.
|length2=0:26
}}


===Dialogue===
====Fully translated====
Presumably for the sake of completeness, all of Mario's then-four partners have dialogue for when he gets promoted to the major league in the Glitz Pit. However, only Yoshi's is used, as he was required to beat the [[Iron Cleft]]s and there's no opportunity to change partners in the ensuing cutscene.
{|class="wikitable"
{|class="wikitable"
!Partner
!Dialogue
|-
|-
|Goombella
!ID
|Uh, yeah... What, no hellos? These guys are totally freezing us out, Mario.
!Conditions in code
What? What's wrong, Mario? WHAAAAT? Are you saying the champ's belt...<br>
!As presented in-game
You're totally right, Mario! This Crystal Star...is a fake!!<br>
|- style="background:#ffe6e6;"
Sheesh, sorry, [[Rawk Hawk|Mr. Birdie]]. I didn't mean to say your belt was fake. Take it easy.<br>
|0
I think I tweaked him out a little bit.<br>
|Succeeds automatically
Anyway, we have a problem now. The map definitely pointed to Glitzville... If that thing on the champ's belt ISN'T the Crystal Star, then... Where the heck is the REAL one, huh?<br>
|
Mario! Your Mailbox SP just went off! Who'd you get mail from?<br>
|- style="background:#e6ffe6;"
What? Who's this X guy? You think he really knows about the Crystal Star? Whoever he is, why would he want to give us information? I don't trust this guy...
|1
|-
|Do not jump ''n'' times
|Koops
|Don't use your jump!
|Ummm... Judging by the dead silence, I'd say these guys don't like us much.
|- style="background:#ffe6e6;"
Ummm... What's up, Mario? What? Are you serious? The champ's belt?<br>
|2
Mario! You were right! This Crystal Star...is a fake!!<br>
|Jump ''n'' times
Ummmm... Gee, sorry, man... I didn't mean to insult your fancy belt, there...<br>
|
Ooooops. I made him mad.<br>
|- style="background:#e6ffe6;"
Well, forget him. We have bigger fish to fry. The map pointed to Glitzville... But if the gem on that guy's belt isn't the true Crystal Star, then... Where's the real one?<br>
|3
Umm... Mario? You hear that? I think you just got an e-mail. From who, though?<br>
|Do not hammer ''n'' times
Um... Who's this X character? He talks like he knows all about the Crystal Star... Why would someone want to help us with this, anyway? Seems kind of fishy...
|Don't use your hammer!
|-
|- style="background:#ffe6e6;"
|Flurrie
|4
|Oh, dear... These fellows don't seem quite as friendly as the minor-leaguers...
|Hammer ''n'' times
Mario, darling, what is it? Come again? The champ's belt, you say?<br>
|
My stars, it's completely true! This Crystal Star...is a fake!!<br>
|- style="background:#e6ffe6;"
Oh, I do apologize, sir. I didn't mean to embarrass you in front of your belt.<br>
|5
Oh dear, I do believe I made [[Rawk Hawk|that chicken]] angry.<br>
|Do not use special moves ''n'' times
In any case, we've larger issues to deal with. The map most assuredly pointed here... If the ornament on that fellow's belt isn't the real Crystal Star, then... Where in the world could the real one be?<br>
|Don't use special moves!
Mario, darling! Did I just hear your Mailbox SP go off? Who would be e-mailing you?<br>
|- style="background:#e6ffe6;"
My! Who is this X fellow? He speaks as if he's an expert on the Crystal Star... What would motivate him to help us in our quest, though? This seems suspicious...
|6
|}
|Use special moves ''n'' times
 
|Don't use special moves!
Similarly, in Twilight Town, all then-five partners have dialogue for when the Mayor sends Mario off and wishes him well. Only Vivian's is used because, at the last opportunity to change partners, Mario had no choice but to use Vivian as Doopliss had turned the others against him.
|- style="background:#ffe6e6;"
{|class="wikitable"
|7
!Partner
|Do not let Mario take ''n'' damage
!Dialogue
|
|-
|- style="background:#ffe6e6;"
|Goombella
|8
|All right, Mario! Let's get back to Rogueport, OK?
|Have Mario take ''n'' damage
|-
|
|Koops
|- style="background:#ffe6e6;"
|Well, Mario... Let's head back to Rogueport, huh?
|9
|-
|Do not let partners take ''n'' damage
|Flurrie
|
|Are you quite ready, Mario? Let's get back to Rogueport.
|- style="background:#ffe6e6;"
|-
|0A
|Yoshi
|Have partners take ''n'' damage
|Okeydokey, Gonzales! Let's kick it back to Rogueport!
|
|- style="background:#e6ffe6;"
|0B
|Do not take ''n'' damage total
|Win before taking 20 HP of damage!
|- style="background:#ffe6e6;"
|0C
|Take ''n'' damage total
|
|- style="background:#ffe6e6;"
|0D
|Do not let Mario take ''n'' hits
|
|- style="background:#ffe6e6;"
|0E
|Have Mario take ''n'' hits
|
|- style="background:#ffe6e6;"
|0F
|Do not let partners take ''n'' hits
|
|- style="background:#ffe6e6;"
|10
|Have partners take ''n'' hits
|
|- style="background:#ffe6e6;"
|11
|Do not take ''n'' hits in total
|
|- style="background:#e6ffe6;"
|12
|Take ''n'' hits in total
|Take damage from your opponent three times!<br>Take damage from your opponent at least five times!
|- style="background:#ffe6e6;"
|13
|Mario must win battle with at least ''n'' HP (fails if Mario dies)
|
|- style="background:#e6ffe6;"
|14
|Mario must win battle with less than ''n'' HP (fails if Mario dies)
|Win after your HP drops to 5!
|- style="background:#ffe6e6;"
|15
|Must get a Power Bounce combo of least ''n''
|
|- style="background:#ffe6e6;"
|16
|Mario must use fewer than ''n'' items
|
|- style="background:#ffe6e6;"
|17
|Mario must use at least ''n'' items
|
|- style="background:#ffe6e6;"
|18
|Partners must use fewer than ''n'' items
|
|- style="background:#ffe6e6;"
|19
|Partners must use at least ''n'' items
|
|- style="background:#e6ffe6;"
|1A
|Use fewer than ''n'' items
|Don't use items!<br>Don't use any items!
|- style="background:#ffe6e6;"
|1B
|Use at least ''n'' items
|
|- style="background:#ffe6e6;"
|1C
|Mario must not swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|1D
|Mario must swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|1E
|Partners must not swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|1F
|Partners must swap partners ''n'' times
|
|- style="background:#e6ffe6;"
|20
|Must not swap partners ''n'' times
|Don't change partners!
|- style="background:#ffe6e6;"
|21
|Must swap partners ''n'' times
|
|- style="background:#ffe6e6;"
|22
|Mario must not attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|23
|Mario must attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|24
|Partners must not attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|25
|Partners must attack audience ''n'' times
|
|- style="background:#ffe6e6;"
|26
|Mario must not appeal ''n'' times
|
|- style="background:#ffe6e6;"
|27
|Mario must appeal ''n'' times
|
|- style="background:#ffe6e6;"
|28
|Partners must not appeal ''n'' times
|
|- style="background:#ffe6e6;"
|29
|Partners must appeal ''n'' times
|
|- style="background:#ffe6e6;"
|2A
|Must not appeal ''n'' times
|
|- style="background:#e6ffe6;"
|2B
|Must appeal ''n'' times
|Appeal to the crowd at least once.<br>Appeal to the crowd at least three times!
|- style="background:#ffe6e6;"
|2C
|Mario must not spend ''n'' FP
|
|- style="background:#ffe6e6;"
|2D
|Mario must spend ''n'' FP
|
|- style="background:#ffe6e6;"
|2E
|Partners must not spend ''n'' FP
|
|- style="background:#ffe6e6;"
|2F
|Partners must spend ''n'' FP
|
|- style="background:#e6ffe6;"
|30
|Must not spend ''n'' FP
|Don't use any FP!
|- style="background:#ffe6e6;"
|31
|Must spend ''n'' FP
|
|- style="background:#e6ffe6;"
|32
|Mario must not use ''n'' moves (jump/hammer/SP + Charge/Defend/Dip actions)
|Only let your partner attack!
|- style="background:#ffe6e6;"
|33
|Mario must use ''n'' moves
|
|- style="background:#e6ffe6;"
|34
|Partner must not use ''n'' moves (partner moves + Charge/Defend/Dip actions)
|Don't ever let your partner attack!
|- style="background:#ffe6e6;"
|35
|Partner must use ''n'' moves
|
|- style="background:#ffe6e6;"
|36
|Same as 0x30
|
|- style="background:#ffe6e6;"
|37
|Same as 0x31
|
|- style="background:#ffe6e6;"
|38
|Party must not use ''n'' moves
|
|- style="background:#ffe6e6;"
|39
|Party must use ''n'' moves
|
|- style="background:#ffe6e6;"
|3A
|Must take more than ''n'' turns
|
|- style="background:#e6ffe6;"
|3B
|Must not take more than ''n'' turns
|Defeat your opponent in five turns or less!
|- style="background:#ffe6e6;"
|3C
|Wait ''n'' turns before Mario actions (jump/hammer/SP/item/switch/Charge/SuperCharge/Run)
|
|- style="background:#ffe6e6;"
|3D
|Wait ''n'' turns before Partner actions (move/item/switch/Charge/SuperCharge/Run)
|
|- style="background:#ffe6e6;"
|3E
|Wait ''n'' turns before Party actions (0x3c + 0x3d conditions combined)
|
|- style="background:#ffe6e6;"
|3F
|Wait ''n'' turns before Mario attacks (jump/hammer/SP attack/item attack)
|
|- style="background:#ffe6e6;"
|40
|Wait ''n'' turns before partner attacks (partner attack/item attack)
|
|- style="background:#e6ffe6;"
|41
|Wait ''n'' turns before party attacks (0x3f + 0x40 conditions combined)
|Don't attack in the first three turns!
|- style="background:#ffe6e6;"
|42
|Mario can only jump or Defend
|
|- style="background:#ffe6e6;"
|43
|Mario can only hammer or Defend
|
|}
|}


Apparently, at one point, the Pit of 100 Trials was going to have traps on some floors:
===Music===
{|class="wikitable"
There are two unused tracks. One sounds like a theme used for an introduction of a character, and the other sounds like a boss fight. This may mean that another character was going to be in the game but was written out of the final version, like these songs.
|-
{{media table
|The devices on this level are now active. You can no longer change allies during battle!
|file1=PMTTYD Unused Theme 1.oga
|The device on this level is now active. You can no longer use your hammer in battle!
|title1=Unused theme 1
|description1=This song is somewhat similar to the introduction of a new [[Pixl]] in ''[[Super Paper Mario]]''. It also sounds like an unused song from ''[[Luigi's Mansion]]''. It was apparently supposed to be played at Riverside Station.
|length1=0:29
|file2=PMTTYD Unused Theme 2.oga
|title2=Unused theme 2
|description2=This song can be heard in the demo version's starting screen. The theme is very similar to the starting screen in ''[[Super Paper Mario]]''.
|length2=0:26
}}
 
===Dialogue===
====Fully translated====
Presumably for the sake of completeness, all of Mario's partners he has in the Glitz Pit have dialogue for when he gets promoted to the major league there. However, only [[Mini-Yoshi|Yoshi]]'s is used, as he was required to beat the [[Iron Cleft]]s and there's no opportunity to change partners in the ensuing cutscene.
{|class="wikitable"
!Partner
!Dialogue
|-
|-
|The device on this level is now active. You can no longer use your jump in battle!
|Goombella
|The device on this level is now active. You now receive double coins after battle!
|Uh, yeah... What, no hellos? These guys are totally freezing us out, Mario.
|}
What? What's wrong, Mario? WHAAAAT? Are you saying the champ's belt...<br>
 
You're totally right, Mario! This Crystal Star...is a fake!!<br>
At one point, upon defeating the [[Shadow Queen]], saving, and restarting, Mario would begin the game by himself and would have to manually get his partners back together again. Only Koops, Flurrie, and Yoshi have completed dialogue, the latter saying something about how he "registered us for the Glitz Pit again". Vivian has untranslated Japanese dialogue.
Sheesh, sorry, [[Rawk Hawk|Mr. Birdie]]. I didn't mean to say your belt was fake. Take it easy.<br>
 
I think I tweaked him out a little bit.<br>
====Other dialogue====
Anyway, we have a problem now. The map definitely pointed to Glitzville... If that thing on the champ's belt ISN'T the Crystal Star, then... Where the heck is the REAL one, huh?<br>
Inside the game data, dialogue files are stored in the directory "root/msg/$C", where "$C" is an appropriate language or country code, such as "US". The Japanese version is simply stored in "root/msg" without the language or country code. The dialogue is split between 1 global file (game-wide) and 259 local files (for the separate locations). English and other Latin languages are stored in raw ASCII format. Japanese version is stored in the Japanese variant of ANSI format (Shift-JIS), with a few modifications to save space.
Mario! Your Mailbox SP just went off! Who'd you get mail from?<br>
 
What? Who's this X guy? You think he really knows about the Crystal Star? Whoever he is, why would he want to give us information? I don't trust this guy...
Names in parenthesis in the table headers (e.g. "hom_00" below) are the names of the text files in which the dialogue can be found. Names in the first column of the table are identifier strings used for specific dialogue scenes within those files.
|-
 
|Koops
The dialogue uses several [[Wikipedia:XML|XML]]-like tags to alter the presentation of the text. These are enclosed between "<>".
|Ummm... Judging by the dead silence, I'd say these guys don't like us much.
 
Ummm... What's up, Mario? What? Are you serious? The champ's belt?<br>
*&lt;wait&gt; causes the text to pause.
Mario! You were right! This Crystal Star...is a fake!!<br>
*&lt;dynamic&gt; causes the dialog to be rendered as "falling" onto the screen.
Ummmm... Gee, sorry, man... I didn't mean to insult your fancy belt, there...<br>
*&lt;wave&gt; causes the letters of the dialog to move in small circles.
Ooooops. I made him mad.<br>
*&lt;k&gt; pauses the text until the player presses {{button|gcn|A}}
Well, forget him. We have bigger fish to fry. The map pointed to Glitzville... But if the gem on that guy's belt isn't the true Crystal Star, then... Where's the real one?<br>
*&lt;p&gt; scrolls the text upwards to make room for more.
Umm... Mario? You hear that? I think you just got an e-mail. From who, though?<br>
*&lt;icon&gt; renders a small image into the text. Typically, this is a button used in explaining controls.
Um... Who's this X character? He talks like he knows all about the Crystal Star... Why would someone want to help us with this, anyway? Seems kind of fishy...
*&lt;col&gt; changes the text to a color in RGBA format.
|-
*&lt;NUM&gt; represents a number of coins.
|Flurrie
*&lt;ITEM&gt; represents an item name.
|Oh, dear... These fellows don't seem quite as friendly as the minor-leaguers...
*&lt;s&gt; has an unknown use.
Mario, darling, what is it? Come again? The champ's belt, you say?<br>
*&lt;AN&gt; represents either "a" or "an" depending on which is appropriate grammatically.
My stars, it's completely true! This Crystal Star...is a fake!!<br>
*&lt;system&gt; renders the text box in blue and plays a short tone.
Oh, I do apologize, sir. I didn't mean to embarrass you in front of your belt.<br>
*&lt;o&gt; has an unknown use.
Oh dear, I do believe I made [[Rawk Hawk|that chicken]] angry.<br>
*&lt;dkey&gt; has an unknown use.
In any case, we've larger issues to deal with. The map most assuredly pointed here... If the ornament on that fellow's belt isn't the real Crystal Star, then... Where in the world could the real one be?<br>
*&lt;shake&gt; causes the letters of the text to move erratically.
Mario, darling! Did I just hear your Mailbox SP go off? Who would be e-mailing you?<br>
*&lt;housou&gt; creates a "mechanical" text box.
My! Who is this X fellow? He speaks as if he's an expert on the Crystal Star... What would motivate him to help us in our quest, though? This seems suspicious...  
*&lt;tec&gt; creates the text box used by [[TEC-XX]]
|}
*&lt;diary&gt; creates a "ripped paper" text box.
Similarly, in Twilight Town, all then-five partners have dialogue for when the Mayor sends Mario off and wishes him well. Only Vivian's is used because, at the last opportunity to change partners, Mario had no choice but to use Vivian as Doopliss had turned the others against him.
*&lt;scale&gt; changes the font size.
{|class="wikitable"
*&lt;wpos&gt; has an unknown use.
!Partner
*&lt;S&gt; represents either nothing or the letter ''s'', depending on which is appropriate grammatically.
!Dialogue
*&lt;small&gt; creates a small text box.
*&lt;select&gt; creates a list of choices.
*&lt;keyxon&gt; allows the text box to be advanced with (x).
*&lt;kanban&gt; creates a wooden sign background.
*&lt;speed&gt; controls the speed with which individual letters appear on the screen.
*&lt;boss&gt; creates the special text box used by Hooktail.
*&lt;se&gt; has an unknown use.
*&lt;majo&gt; creates the text box used by the Shadow Queen.
*&lt;anim&gt; has an unknown use.
*&lt;!&gt; is a comment. <sup>[?]</sup>
*&lt;plate&gt; creates the text box used by the Rogueport notice board.
*&lt;pos&gt; positions the text at a specified location in the text box
*&lt;AN_ITEM&gt; combines &lt;AN&gt; with &lt;ITEM&gt;
 
{|border=1 cellpadding=4 style="border-collapse:collapse;"
|-
|-
!width="10%"|Internal Name
|Goombella
!width="30%"|Original Text
|All right, Mario! Let's get back to Rogueport, OK?
!width="30%"|Translation
!width="30%"|Notes
|-
|-
!Colspan=4|X-naut Base (aji_10)
|Koops
|Well, Mario... Let's head back to Rogueport, huh?
|-
|-
|stg7_aji_34
|Flurrie
|シンニュウシャ ハッケン!
|Are you quite ready, Mario? Let's get back to Rogueport.
|Intruder detected!
|rowspan=2|Written in [[Wikipedia:katakana|katakana]], which could indicate unusual accent, robotic speech, or incorrect speech.
|-
|-
|stg7_aji_35
|Yoshi
|タダチニ ハイジョスル!!
|Okeydokey, Gonzales! Let's kick it back to Rogueport!
|Leave at once!!
|}
Apparently, at one point, the Pit of 100 Trials was going to have traps on some floors:
{|class="wikitable"
|-
|-
!Colspan=4|Riverside Station (eki_00)
|The devices on this level are now active. You can no longer change allies during battle!
|The device on this level is now active. You can no longer use your hammer in battle!
|-
|-
|stg6_eki_00
|The device on this level is now active. You can no longer use your jump in battle!
|
|The device on this level is now active. You now receive double coins after battle!
このエレベーターを 使ったら<br>
|}
きりかえスイッチが ある部屋まで<br>
At one point, upon defeating the [[Shadow Queen]], saving, and restarting, Mario would begin the game by himself and would have to manually get his partners back together again. Only [[Koops]], [[Flurrie]], and Yoshi have completed dialogue, the latter saying something about how he "registered us for the Glitz Pit again". Vivian has untranslated Japanese dialogue.
まっすぐ 行けるんですけど・・・<br>


エレベーターを 動かすキーが<br>
====Other dialogue====
じむ室に あるのです・・・<br>
Inside the game data, dialogue files are stored in the directory "root/msg/$C", where "$C" is an appropriate language or country code, such as "US". The Japanese version is simply stored in "root/msg" without the language or country code. The dialogue is split between 1 global file (game-wide) and 259 local files (for the separate locations). English and other Latin languages are stored in raw ASCII format. Japanese version is stored in the Japanese variant of ANSI format (Shift-JIS), with a few modifications to save space.


わるいヤツらに せんりょうされて<br>
Names in parenthesis in the table headers (e.g. "hom_00" below) are the names of the text files in which the dialogue can be found. Names in the first column of the table are identifier strings used for specific dialogue scenes within those files.
手も あしも 出ないのです・・・<br>
|
If you use this elevator, you'll <br>
be taken straight to the room <br>
with the railway switch, but...<br>


The key that makes the elevator <br>
The dialogue uses several {{wp|XML}}-like tags to alter the presentation of the text. These are enclosed between "<>".
move is in the office now...<br>
*&lt;wait&gt; causes the text to pause.
 
*&lt;dynamic&gt; causes the dialog to be rendered as "falling" onto the screen.
Bad people have taken over,<br>
*&lt;wave&gt; causes the letters of the dialog to move in small circles.
and I'm at my wit's end...<br>
*&lt;k&gt; pauses the text until the player presses {{button|gcn|A}}
|
*&lt;p&gt; scrolls the text upwards to make room for more.
The speaker uses "yatsu-ra," a derogatory word for a group of people, in the last paragraph. However, the speaker does not specify who "yatsu-ra" refers to.
*&lt;icon&gt; renders a small image into the text. Typically, this is a button used in explaining controls.
|-
*&lt;col&gt; changes the text to a color in RGBA format.
|stg6_hom_15
*&lt;NUM&gt; represents a number of coins.
|
*&lt;ITEM&gt; represents an item name.
I'm on guard here to make<br>
*&lt;s&gt; has an unknown use.
sure there's no more funny<br>
*&lt;AN&gt; represents either "a" or "an" depending on which is appropriate grammatically.
business!<br>
*&lt;system&gt; renders the text box in blue and plays a short tone.
|
*&lt;o&gt; has an unknown use.
|
*&lt;dkey&gt; has an unknown use.
*&lt;shake&gt; causes the letters of the text to move erratically.
*&lt;housou&gt; creates a "mechanical" text box.
*&lt;tec&gt; creates the text box used by [[TEC-XX]]
*&lt;diary&gt; creates a "ripped paper" text box.
*&lt;scale&gt; changes the font size.
*&lt;wpos&gt; has an unknown use.
*&lt;S&gt; represents either nothing or the letter ''s'', depending on which is appropriate grammatically.
*&lt;small&gt; creates a small text box.
*&lt;select&gt; creates a list of choices.
*&lt;keyxon&gt; allows the text box to be advanced with (x).
*&lt;kanban&gt; creates a wooden sign background.
*&lt;speed&gt; controls the speed with which individual letters appear on the screen.
*&lt;boss&gt; creates the special text box used by Hooktail.
*&lt;se&gt; has an unknown use.
*&lt;majo&gt; creates the text box used by the Shadow Queen.
*&lt;anim&gt; has an unknown use.
*&lt;!&gt; is a comment. <sup>[?]</sup>
*&lt;plate&gt; creates the text box used by the Rogueport notice board.
*&lt;pos&gt; positions the text at a specified location in the text box
*&lt;AN_ITEM&gt; combines &lt;AN&gt; with &lt;ITEM&gt;
{|border=1 cellpadding=4 style="border-collapse:collapse;"
|-
!width="10%"|Internal Name
!width="30%"|Original Text
!width="30%"|Translation
!width="30%"|Notes
|-
|-
!Colspan=4|Riverside Station (eki_05)
!Colspan=4|X-Naut Fortress (aji_10)
|-
|-
|stg6_eki_boots_01
|stg7_aji_34
|
|シンニュウシャ ハッケン!
<system><br>
|Intruder detected!
<icon PAD_A 0.6 -15 34 0>を おしながら <icon STICK 0.6 -25 45 0>を グルグル 回して<br>
|rowspan=2|Written in {{wp|katakana}}, which could indicate unusual accent, robotic speech, or incorrect speech.
<icon PAD_A 0.6 -15 34 0>を はなすと ウルトラジャンプ!<br>
|Push the {{button|gcn|A}} button, rotate the {{button|gcn|Stick}}control stick as fast as you can, and release<br>the {{button|gcn|Stick}}control stick to do a Ultra Jump!
|
|-
|-
!Colspan=4|Attack Descriptions (global)
|stg7_aji_35
|タダチニ ハイジョスル!!
|Leave at once!!
|-
|-
|msg_pnk_koura_ippatsu
!Colspan=4|Riverside Station (eki_00)
|てきを ホノオのコウラで こうげきする
|Hit the enemy with a flaming shell.
|"pnk_koura" refers to Koops's attacks. "Ippatsu" means "charge."
|-
|-
|msg_pwd_dengeki
|stg6_eki_00
|
|
かみなりを すべてのてきに おとす<br>
このエレベーターを 使ったら<br>
おまけに 『ビリビリ』させることがある<br>
きりかえスイッチが ある部屋まで<br>
まっすぐ 行けるんですけど・・・<br>
 
エレベーターを 動かすキーが<br>
じむ室に あるのです・・・<br>
 
わるいヤツらに せんりょうされて<br>
手も あしも 出ないのです・・・<br>
|
|
Drop thunder on all enemies,<br>
If you use this elevator, you'll <br>
Occasionally, you'll be electrified.<br>
be taken straight to the room <br>
|"Dengeki" is an electric shock.
with the railway switch, but...<br>
 
The key that makes the elevator <br>
move is in the office now...<br>
 
Bad people have taken over,<br>
and I'm at my wit's end...<br>
|
The speaker uses "yatsu-ra," a derogatory word for a group of people, in the last paragraph. However, the speaker does not specify who "yatsu-ra" refers to.
|-
|-
|msg_pch_shiraberu
|stg6_hom_15
|
I'm on guard here to make<br>
sure there's no more funny<br>
business!<br>
|
|
ぶたいセットの ウラに アイテムなどが<br>
かくされていないか しらべる<br>
|
|
Search the back of the battle<br>
stage for items or something.<br>
|"Shiraberu" means "to investigate."
|-
|-
!Colspan=4|E-mails (global)
!Colspan=4|Riverside Station (eki_05)
|-
|-
|free_mail_name_00
|stg6_eki_boots_01
|ステキなであいをアナタに・・・
|
|Lovely Meeting With You
<system><br>
<icon PAD_A 0.6 -15 34 0>を おしながら <icon STICK 0.6 -25 45 0>を グルグル 回して<br>
<icon PAD_A 0.6 -15 34 0>を はなすと ウルトラジャンプ!<br>
|Push the {{button|gcn|A}} button, rotate the {{button|gcn|Stick}}control stick as fast as you can, and release<br>the {{button|gcn|Stick}}control stick to do a Ultra Jump!
|
|-
!Colspan=4|Attack Descriptions (global)
|-
|msg_pnk_koura_ippatsu
|てきを ホノオのコウラで こうげきする
|Hit the enemy with a flaming shell.
|"pnk_koura" refers to Koops's attacks. "Ippatsu" means "charge." Likely connected to [[Fire Shell]], one of [[Kooper]]'s moves in ''[[Paper Mario]]''.
|-
|msg_pwd_dengeki
|
かみなりを すべてのてきに おとす<br>
おまけに 『ビリビリ』させることがある<br>
|
Drop thunder on all enemies,<br>
Occasionally, you'll be electrified.<br>
|"Dengeki" is an electric shock.
|-
|msg_pch_shiraberu
|
ぶたいセットの ウラに アイテムなどが<br>
かくされていないか しらべる<br>
|
Search the back of the battle<br>
stage for items or something.<br>
|"Shiraberu" means "to investigate."
|-
!Colspan=4|E-mails (global)
|-
|free_mail_name_00
|ステキなであいをアナタに・・・
|Lovely Meeting With You
|
|
|-
|-
Line 548: Line 825:
|ミニミニに なった
|ミニミニに なった
|Became Miniature
|Became Miniature
|
|Specifically [[Tiny (status effect)|Tiny]].
|-
|-
|msg_st_chg_tuyotuyo_pr
|msg_st_chg_tuyotuyo_pr
Line 655: Line 932:
but their dream is to be [[Elite X-Naut|Elites]].<br>
but their dream is to be [[Elite X-Naut|Elites]].<br>
|
|
This is the group of X-nauts that assists Lord Crump in Chapter 5.
This is the group of X-Nauts that assists Lord Crump in Chapter 5.
|-
|-
|
|
Line 799: Line 1,076:
ニセモノって わかったら つまらないよ<br>
ニセモノって わかったら つまらないよ<br>
|
|
It's "Magikoopa"<br>
It's "[[Magikoopa]]"<br>
_<br>
_<br>
This enemy has split into these fakes.<br>
This enemy has split into these fakes.<br>
Line 888: Line 1,165:
Attack Power "X" Defense Power "0" <br>
Attack Power "X" Defense Power "0" <br>
|
|
This is probably the group of X-nauts that assists Lord Crump in Chapter 5. They are referred to as "gundan_zako_group" internally by the game.
This is probably the group of X-Nauts that assists Lord Crump in Chapter 5. They are referred to as "gundan_zako_group" internally by the game.
|-
|-
|btl_hlp_gundan_zako_group3
|btl_hlp_gundan_zako_group3
Line 1,038: Line 1,315:
|menu_enemy_072
|menu_enemy_072
|マホマホのぶんしん
|マホマホのぶんしん
|Mahomaho's Doppelganger.  
|[[Dark Wizzerd]]'s Doppelganger.  
|"Mahomaho" is the Japanese name for the [[Wizzerd]] enemy.
|
|-
|-
|menu_enemy_087
|menu_enemy_087
Line 1,057: Line 1,334:
|-
|-
|menu_enemy_109
|menu_enemy_109
|マリリン2
|マリリン2
|Marilyn2
|Marilyn2
|
|-
|menu_enemy_110
|マリリン3
|Marilyn3
|
|-
|menu_enemy_113
|ビビアン2
|Vivian2
|
|-
|menu_enemy_119
|しょくしゅ
|Tentacle
|
|-
|menu_enemy_120
|しょくしゅ
|Tentacle
|
|-
|menu_enemy_121
|しょくしゅ
|Tentacle
|
|-
|menu_enemy_128
|だまされクリスチーヌ
|Tricked Goombella
|
|
|-
|menu_enemy_110
|マリリン3
|Marilyn3
|
|-
|menu_enemy_113
|ビビアン2
|Vivian2
|
|-
|menu_enemy_119
|しょくしゅ
|Tentacle
|
|-
|menu_enemy_120
|しょくしゅ
|Tentacle
|
|-
|menu_enemy_121
|しょくしゅ
|Tentacle
|
|-
|menu_enemy_128
|だまされクリスチーヌ
|Tricked Kurisuchiinu
|Apparently a misspelling of Goombella's Japanese name.
|-
|-
|menu_enemy_129
|menu_enemy_129
Line 1,134: Line 1,411:
|クリクリ5兄弟
|クリクリ5兄弟
|GoomGoom 5 Brothers
|GoomGoom 5 Brothers
|
|Apparently an early name for the [[Goomba Bros.]]
|-
|-
|menu_enemy_143
|menu_enemy_143
Line 1,254: Line 1,531:
|
|
<keyxon><br>
<keyxon><br>
It's a Paper Plane Panel<br>
It's a plane panel<br>
<dkey><wait 300></dkey><br>
<dkey><wait 300></dkey><br>
Press {{button|gcn|Y}} to<br>
Press {{button|gcn|Y}} to<br>
Transform to Plane Mode<br>
transform to Plane Mode<br>
|"Yuka" means "floor."
|"Yuka" means "floor."
|-
|-
Line 1,270: Line 1,547:
|
|
<keyxon><br>
<keyxon><br>
It's a Boat Panel<br>
It's a boat panel<br>
<dkey><wait 300></dkey><br>
<dkey><wait 300></dkey><br>
Press <icon PAD_Y_ON 0.5 -15 35 0> to<br>
Press <icon PAD_Y_ON 0.5 -15 35 0> to<br>
Transform to Boat Mode<br>
transform to Boat Mode<br>
|<keyxon><br>
|<keyxon><br>
It's a Boat Panel<br>
It's a boat panel<br>
<dkey><wait 300></dkey><br>
<dkey><wait 300></dkey><br>
Press {{button|gcn|Y}} to<br>
Press {{button|gcn|Y}} to<br>
Transform to Boat Mode<br>
transform to Boat Mode<br>
|-
|-
|help_A_access
|help_A_access
Line 1,447: Line 1,724:
|デカマリオ
|デカマリオ
|Huge Mario
|Huge Mario
|Possibly refers to [[Super Mario (form)|Super Mario]] or [[Mega Mario]].
|Likely related to [[Huge]].
|-
|-
|btl_wn_sac_heart_shoot
|btl_wn_sac_heart_shoot
Line 1,659: Line 1,936:
|オコール
|オコール
|Okōru
|Okōru
|''Okoru'' means several things: To get angry, to scold, to be angular, to rise, to occur. Has an early texture file.
|''Okoru'' means several things: to get angry, to scold, to be angular, to rise, to occur. Has an early texture file.
|-
|-
|btl_un_yowarl
|btl_un_yowarl
Line 1,669: Line 1,946:
|ツヨナール
|ツヨナール
|Tsuyonāru
|Tsuyonāru
|''Tsuyomaru'' means "to gain strength". Likely related to Okōru.
|''Tsuyomaru'' means "to strengthen". Likely related to Okōru.
|-
|-
|btl_un_wanawana
|btl_un_wanawana
|ワナワナー
|ワナワナー
|Wanawanaa
|Wanawanā
|''Wanawana'' means "Trembling with fear." Might be related to [[Chain Chomp|Chain-Chomp]] (''Wanwan'').
|''Wanawana'' means "trembling with fear." Might be related to [[Chain Chomp|Chain-Chomp]] (''Wanwan'').
|-
|-
|btl_un_minarai_kamec
|btl_un_minarai_kamec
Line 1,753: Line 2,030:
|Goomba Bros.
|Goomba Bros.
|
|
|"[[Goomba Bros.]]" from ''Paper Mario''.
|Possibly the [[Goomba Bros.]] as a single unit.
|-
|-
|btl_un_tree
|btl_un_tree
Line 2,244: Line 2,521:
longer on the pedestal.
longer on the pedestal.
|
|
|-
|}
|}


===Items===
===Items===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="10%"|Name of [[Item]]
!width="10%"|Name of [[Item]]
Line 2,272: Line 2,548:


===Badges===
===Badges===
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width="10%"|Name of [[Badge]]
!width="10%"|Name of [[Badge]]
Line 2,283: Line 2,559:
|[[File:All or Nothing P.png]]
|[[File:All or Nothing P.png]]
|4
|4
|Hit action commands, up ally's attack. Fail, it goes to 0.<br/>Works as expected, similarly to Mario's [[All or Nothing]], but for his partner.
|Hit action commands, up ally's attack. Fail, it goes to 0.<br>Works as expected, similarly to Mario's [[All or Nothing]], but for his partner.
|0109
|0109
|-
|-
Line 2,289: Line 2,565:
|[[File:FP Drain P.png]]
|[[File:FP Drain P.png]]
|1
|1
|Drops ally's attack by 1, but gain 1 FP per attack.<br/>Works as expected, similarly to Mario's [[FP Drain]], but for his partner.
|Drops ally's attack by 1, but gain 1 FP per attack.<br>Works as expected, similarly to Mario's [[FP Drain]], but for his partner.
|012A
|012A
|-
|-
Line 2,295: Line 2,571:
|[[File:Happy Flower P.png]]
|[[File:Happy Flower P.png]]
|N/A
|N/A
|Would have likely allowed Mario's partner to restore 5 FP per turn. (Most likely unused due to the fact that allies do not have separate FP)
|Would have likely allowed Mario's partner to occasionally restore 1 FP. (Most likely unused due to the fact that allies do not have separate FP)
|N/A
|N/A
|-
|-
Line 2,343: Line 2,619:
|[[File:Invalid Item.png]]
|[[File:Invalid Item.png]]
|2
|2
|Possibly early [[Damage Dodge]]
|Likely an early version of the Defend command that would have required a badge to use.
|014F
|014F
|-
|-
Line 2,349: Line 2,625:
|[[File:Invalid Item P.png]]
|[[File:Invalid Item P.png]]
|2
|2
|Possibly early [[Damage Dodge P]]
|Likely an early version of the Defend command for partners that would have required a badge to use.
|0150
|0150
|-
|-
Line 2,355: Line 2,631:
|[[File:Super Charge.png]]
|[[File:Super Charge.png]]
|2
|2
|A recolored version of the [[Charge (badge)|Charge]] badge. Enables a "Super Charge" option in the Tactics menu, costing 2 FP to charge Mario's next attack by 2, making it a more expensive Charge badge for no extra benefit. This badge can be stacked.
|A recolored version of the [[Charge (badge)|Charge]] badge. Enables a "Super Charge" option in the Tactics menu, costing 2 FP to charge Mario's next attack by 2, making it a more expensive Charge badge for no extra benefit. This badge can be stacked, with additional copies increasing the charge power by 2, compared to additional Charge badges only increasing the charge power by 1.
|0151
|0151
|-
|-
Line 2,361: Line 2,637:
|[[File:Super Charge P.png]]
|[[File:Super Charge P.png]]
|2
|2
|A recolored version of the [[Charge P]] badge. Enables a "Super Charge" option in the Tactics menu, costing 2 FP to charge the partner's next attack by 2, making it a more expensive Charge P badge for no extra benefit. This badge can be stacked.
|A recolored version of the [[Charge P]] badge. Enables a "Super Charge" option in the Tactics menu, costing 2 FP to charge the partner's next attack by 2, making it a more expensive Charge P badge for no extra benefit. This badge can be stacked, with additional copies increasing the charge power by 2, compared to additional Charge P badges only increasing the charge power by 1.
|0152
|0152
|-
|-
Line 2,367: Line 2,643:
|[[File:Zap Tap.png]]
|[[File:Zap Tap.png]]
|1
|1
|Uses the [[Zap Tap]] badge icon. It makes Mario and his partner superguard every time an enemy attacks and automatically activates all action commands and stylish moves, except for the special moves. It also makes the runaway meter full for Mario and partner. If Mario uses [[Power Bounce]] (or Goombella uses [[Multibonk]]), the move will continue until being forcibly capped (generally 5-10 bounces for bosses, or 9999 for normal enemies).
|Uses the [[Zap Tap]] badge icon. It makes Mario and his partner [[Superguard]] every time an enemy attacks and automatically activates all action commands and stylish moves, except for the special moves. It also makes the runaway meter full for Mario and partner. If Mario uses [[Power Bounce]] (or Goombella uses [[Multibonk]]), the move will continue until being forcibly capped (generally 5-10 bounces for bosses, or 9999 for normal enemies).
|014B
|014B
|-
|-
|Lucky Start P
|Lucky Start P
|[[File:Lucky Start.png]]
|[[File:PMTTYD_Lucky_Start.png]]
|2
|2
|Looks exactly like the [[Lucky Start]] Badge. Intended to be "Lucky Start P", as when equipped it functions as Lucky Start for Mario's partner. Equipping both Lucky Start and this badge has the strange effect of not always granting Mario's partner a status effect. May be evidence that Lucky Start was originally going to cost 2 BP, as most partner versions of badges have the same BP cost as Mario's badges.
|Looks exactly like the [[Lucky Start]] Badge. Intended to be "Lucky Start P", as when equipped it functions as Lucky Start for Mario's partner. Equipping both Lucky Start and this badge has the strange effect of not always granting Mario's partner a status effect. May be evidence that Lucky Start was originally going to cost 2 BP, as most partner versions of badges have the same BP cost as Mario's badges.
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|}
|}


==Miscellaneous==
The official site depicts [[KP Pete]] as a red [[Koopa Troopa]] and a trash-talker. This may represent KP Pete's personality and appearance in early versions of the script, or is simply an error on the part of the website's creators.{{ref needed}}
==External links==
*[[tcrf:Paper Mario: The Thousand-Year Door|Paper Mario: The Thousand-Year Door on The Cutting Room Floor]]
==References==
==References==
{{TCRF}}
<references/>
<references/>


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