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[[File:Under Ground Theme SMB.oga|thumb|The Underground Theme from ''Super Mario Bros.'']]
{{rewrite-expand|include [[Super Nintendo World]] information}}
The "'''Underground Theme'''" is a recurring musical theme in the ''[[Mario (franchise)|Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting approximately 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>Nutt, Christian (December 10, 2014). [https://www.gamasutra.com/view/news/231987/The_Mario_Maestro_speaks_Koji_Kondo_on_composing_classics.php The ''Mario'' Maestro speaks: Koji Kondo on composing classics]. ''Gamasutra''. Retrieved August 22, 2019.</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/4 Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory]. ''Nintendo''. Retrieved August 22, 2019.</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Mario'' games and media.
{{Theme infobox
|composer=[[Koji Kondo]]
|file=[[File:Under Ground Theme SMB.oga]]<br>The Underground Theme from ''Super Mario Bros.''
|first_appearance=''[[Super Mario Bros.]]''
|latest_appearance=''[[The Super Mario Bros. Movie]]''
}}
The "'''Underground Theme'''" is a recurring musical theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise composed by [[Koji Kondo]], first heard in underground areas in ''[[Super Mario Bros.]]'' The original theme is a short, looping tune played in 3/4 time and lasting approximately 11 seconds long, and it plays in every underground [[level]] in the game. In composing the theme, Kondo said, "It was really concentrated on the space between the notes, and using a few notes to create that feeling of being underground -- that sort of creepy atmosphere is something I really focused on."<ref>Nutt, Christian (December 10, 2014). [https://www.gamasutra.com/view/news/231987/The_Mario_Maestro_speaks_Koji_Kondo_on_composing_classics.php The ''Super Mario'' Maestro speaks: Koji Kondo on composing classics]. ''Gamasutra''. Retrieved August 22, 2019.</ref> ''Super Mario Bros.'' designer [[Shigeru Miyamoto]] has stated that the theme was an "even more perfect fit" than the [[Ground Theme (Super Mario Bros.)|Ground Theme]].<ref>[http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/4 Iwata Asks : Super Mario Bros. 25th Anniversary : To Save Memory]. ''Nintendo''. Retrieved August 22, 2019.</ref> Like the Ground Theme, the Underground Theme has seen many reuses and arrangements in later ''Super Mario'' games and media.


The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
The theme shares a similar melody with the instrumental "Let's Not Talk About It" from {{wp|Lee Ritenour}}'s second ''Friendship'' album, released in 1979.
==Reuses==
==Reuses==
The following list does not count ports and remakes (such as ''[[Super Mario Bros. Deluxe]]'') of ''Super Mario Bros.''
The following list does not count ports and remakes (such as ''[[Super Mario Bros. Deluxe]]'') of ''Super Mario Bros.''
*''[[Super Mario Bros.: The Lost Levels]]'': This game reuses the soundtrack from ''Super Mario Bros.''
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;width:100%"
*''[[WarioWare: Twisted!]]'' / ''[[WarioWare Gold]]'': The Underground Theme plays in the second level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], which changes tempo depending on how fast the player is playing.
!width=20%|Game
*''[[WarioWare: Touched!]]'': An excerpt of the Underground Theme plays in the [[Super Mario Bros. (Grab coins!)|Super Mario Bros.]] microgame where the player is required to collect [[coin]]s.
!width=80%|Description
*''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]]): The Underground Theme is playable in the gallery.
|-
*''[[Super Mario Maker]]'' / ''[[Super Mario Maker 2]]'': The Underground Theme plays in Underground-themed levels of the ''Super Mario Bros.'' style.
|''[[Super Mario Bros.: The Lost Levels]]''
*''[[Super Mario Odyssey]]'': The Underground Theme, titled "'''Projection Room: Underground'''" in the Music List, plays in the secret area of the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]].
|This game reuses the soundtrack from ''Super Mario Bros.''
|-
|''[[WarioWare: Twisted!]]'' / ''[[WarioWare Gold]]''
|The Underground Theme plays in the second level of the [[Super Mario Bros. (WarioWare: Twisted!)|Super Mario Bros.]] boss [[microgame]], which changes tempo depending on how fast the player is playing.
|-
|''[[WarioWare: Touched!]]''
|An excerpt of the Underground Theme plays in the [[Super Mario Bros. (Grab coins!)|Super Mario Bros.]] microgame where the player is required to collect [[coin]]s.
|-
|''[[Itadaki Street DS]]''
|The Underground Theme plays in the [[Amida Dokan]] minigame.
|-
|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]'' ([[Wii]])
|The Underground Theme is playable in the gallery.
|-
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker 2]]''
|The Underground Theme plays in Underground-themed levels of the ''Super Mario Bros.'' style.
|-
|''[[Super Mario Odyssey]]''
|The Underground Theme, titled "'''Projection Room: Underground'''" in the Music List, plays in the secret area of the replica of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''Super Mario Bros.'' found inside [[Metro Kingdom|New Donk City]]'s [[Metro Kingdom#Bonus areas|Projection Room]].
|}


==Arrangements==
==Arrangements==
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====''Super Mario Bros. Special''====
====''Super Mario Bros. Special''====
In ''[[Super Mario Bros. Special]]'', the Underground Theme plays in underground levels at a slower tempo than the original similar to the Ground Theme.
In ''[[Super Mario Bros. Special]]'', the Underground Theme plays in underground levels at a slower tempo than the original similar to the Ground Theme.
{{media table
{{media table
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|file=SMBS Underground.oga
|title=Underground Theme
|title=Underground Theme
|length=0:30
|length=0:30
}}
====''Super Mario Bros.'' (Game & Watch)====
In 1986, a short arrangement of the theme was made for [[Super Mario Bros. (Game & Watch)|''Super Mario Bros.'']] (Game & Watch, Crystal Screen series). This arrangement would reappear unchanged for the Special Edition (1987) and New Wide Screen (1988) versions.
{{media table
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|title={{conjectural|Underground Theme}}
|description=The arrangement heard in ''Super Mario Bros.'' (Game & Watch)
|length=0:04
}}
}}


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====''Super Mario 64''====
====''Super Mario 64''====
In ''[[Super Mario 64]]'', an extended arrangement plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar.
In ''[[Super Mario 64]]'', an extended arrangement plays in cave areas, including [[Hazy Maze Cave]], [[Wet-Dry World]], [[Wiggler]]'s cave of [[Tiny-Huge Island]], [[Behind the Waterfall]], the [[Inside the Ancient Pyramid|pyramid]] in [[Shifting Sand Land]], and the [[Into the Igloo|igloo]] in [[Snowman's Land]]. New notes were added in this arrangement, and the introduction is a longer, unique melody. The theme's main melody is played on bass guitar. This arrangement also uses a haunting vocal track for certain areas in lieu of the bass guitar, specifically for the Hazy Maze and Underground Lake in Hazy Maze Cave, and for the downtown area in Wet-Dry World. Outside these two courses, the arrangement incorporates both the bass guitar and vocal tracks for the other locations.


In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]].
In ''[[Super Mario 64 DS]]'', this arrangement returns in all areas in which it was present in the original game, and is also used in [[Goomboss Battle]], albeit with some of the instrumentation altered.
{{media table
{{media table
|file1=SM64-Hazy Maze Cave.oga
|file1=SM64-Hazy Maze Cave.oga
|title1=Hazy Maze Cave
|title1=Hazy Maze Cave (N64)
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|title2=Hazy Maze Cave (DS)
|length2=0:30
}}
}}


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====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
In ''[[Super Mario 64 DS]]'', an arrangement resembling ''Super Mario Bros. 3''{{'}}s version (albeit without the introduction) plays in the minigames [[Coincentration]], [[Intense Coincentration]], and [[Hide and Boo Seek]], which returns in ''[[New Super Mario Bros.]]'' for the same minigames as well as [[Whack-a-Monty]], and in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in the gallery under the same name as the former minigame. The main melody is again played on bass guitar.
In ''[[Super Mario 64 DS]]'', an arrangement resembling ''Super Mario Bros. 3''{{'}}s version (albeit without the introduction) plays in the minigames [[Coincentration]], [[Intense Coincentration]], and [[Hide and Boo Seek]], which returns in ''[[New Super Mario Bros.]]'' for the same minigames as well as [[Whack-a-Monty]], and in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in the gallery under the same name as the former minigame. The main melody is again played on bass guitar.
{{media table
|file1=SM64DS Music Coincentration.oga
|title1=Coincentration
|length1=0:19
}}


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
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In ''[[Super Mario Galaxy]]'', three arrangements were arranged by the game's main composer [[Mahito Yokota]]. The first, titled "'''Space Athletic'''" in the game's [[Super Mario Galaxy Original Soundtrack|original soundtrack]], is a slower-paced, techno arrangement that plays on several galaxies and planets, including [[Flipswitch Galaxy]], [[Sand Spiral Galaxy]], and the interiors of [[Battlerock Galaxy]], [[Dusty Dune Galaxy]]'s pyramid, and [[Dreadnought Galaxy]].
In ''[[Super Mario Galaxy]]'', three arrangements were arranged by the game's main composer [[Mahito Yokota]]. The first, titled "'''Space Athletic'''" in the game's [[Super Mario Galaxy Original Soundtrack|original soundtrack]], is a slower-paced, techno arrangement that plays on several galaxies and planets, including [[Flipswitch Galaxy]], [[Sand Spiral Galaxy]], and the interiors of [[Battlerock Galaxy]], [[Dusty Dune Galaxy]]'s pyramid, and [[Dreadnought Galaxy]].


The second, officially titled "'''Interlude'''", is a much slower-paced, eerie arrangement that plays in areas such as the first area of [[Ghostly Galaxy]] and [[Deep Dark Galaxy]], as well as before the boss fight with [[Dino Piranha]] and [[Fiery Dino Piranha]] after breaking their eggs. This version only uses the theme's first four measures.
The second, officially titled "'''Interlude'''", is a much slower-paced, eerie arrangement that plays in areas such as the first area of [[Ghostly Galaxy]] and [[Deep Dark Galaxy]], as well as before the boss fight with [[Dino Piranha]] and [[Dino Piranha|Fiery Dino Piranha]] after breaking their eggs. This version only uses the theme's first four measures.


The third, titled "'''Cosmic Comet'''", is a fast-paced techno arrangement that mixes in the Ground Theme from ''Super Mario Bros.'' and Shadow Mario's theme from ''Super Mario Sunshine''. The Underground Theme is used as the bassline for the song, which plays in [[Prankster Comet|Cosmic Comet]] and Fast-Foe Comet missions.
The third, titled "'''Cosmic Comet'''", is a fast-paced techno arrangement that mixes in the Ground Theme from ''Super Mario Bros.'' and Shadow Mario's theme from ''Super Mario Sunshine''. The Underground Theme is used as the bassline for the song, which plays in [[Prankster Comet|Cosmic Comet]] and Fast-Foe Comet missions.
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====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
In ''[[Super Mario Galaxy 2]]'', a techno arrangement of the Underground Theme plays on rhythm-based galaxies and planets, including [[Beat Block Galaxy]] (the song's namesake in the [[Super Mario Galaxy 2 Original Soundtrack|official soundtrack]]), [[Flash Black Galaxy]], the gravity-shifting room of [[Flipsville Galaxy]], the final area of [[Upside Dizzy Galaxy]], and the interior of the [[Undergrunt]] planet of [[Battle Belt Galaxy]]; with elements of the level (such as the [[Blinking Block|Beat Block]]s and gravity) changing in time with the music. The "Cosmic Comet" arrangement also returns, this time being slightly higher-key with additional notes at the start of the song. It plays during the Clone Comet mission "[[The Shadow Lining]]" and the Double Time Comet mission "[[Turning Turning Double Time]]".
In ''[[Super Mario Galaxy 2]]'', a techno arrangement of the Underground Theme plays on rhythm-based galaxies and planets, including [[Beat Block Galaxy]] (the song's namesake in the [[Super Mario Galaxy 2 Original Soundtrack|official soundtrack]]), [[Flash Black Galaxy]], the gravity-shifting room of [[Flipsville Galaxy]], the final area of [[Upside Dizzy Galaxy]], and the interior of the [[Undergrunt]] planet of [[Battle Belt Galaxy]]; with elements of the level (such as the [[Blinking Block|Beat Block]]s and gravity) changing in time with the music.
 
A fast-paced arrangement of the first part of the theme can also be heard in the music that plays in [[Flip-Swap Galaxy]] and [[Flip-Out Galaxy]], alongside the leading melody.
 
The "Cosmic Comet" arrangement also returns, this time being slightly higher-key with additional notes at the start of the song. It plays during the Clone Comet mission "[[The Shadow Lining]]" and the Double Time Comet mission "[[Turning Turning Double Time]]".
{{media table
{{media table
|file1=Beat Block Galaxy Super Mario Galaxy 2.oga
|file1=Beat Block Galaxy Super Mario Galaxy 2.oga
|title1=Beat Block Galaxy
|title1=Beat Block Galaxy
|length1=0:30
|length1=0:30
|file2=Flip Swap Galaxy Theme Super Mario Galaxy 2.oga
|title2=Flip-Swap Galaxy
|length2=0:30
|file3=SMG2 Cosmic Clone.oga
|title3=Cosmic Clone
|length3=0:30
}}
}}


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
''[[Super Mario 3D Land]]'' uses a variation of "Space Athletic" from ''Super Mario Galaxy'' for underground levels, adding ascending notes at the start of the theme and extra percussion.
''[[Super Mario 3D Land]]'' uses a variation of "Space Athletic" from ''Super Mario Galaxy'' for underground levels, adding ascending notes at the start of the theme and extra percussion. The "Cosmic Comet" arrangement also returns, playing whenever a [[Cosmic Clone]] is encountered. It is mostly unchanged from its ''Super Mario Galaxy 2'' rendition, albeit with most of the fading cosmic synth pads removed.
{{media table
{{media table
|file1=SM3DL-Underground Theme.oga
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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.
In ''[[Super Mario Odyssey]]'', another arrangement based on "Space Athletic", titled "'''Subterranean 1'''" in the [[List of Super Mario Odyssey media|Music List]] and "'''Underground Power Plant'''" in the [[Super Mario Odyssey Original Soundtrack|official soundtrack]], plays in several secret areas as well as in the Underground Power Plant in the [[Metro Kingdom]]. This version uses a different introduction and backing instrumentation. It also received an 8-bit variation for when Mario is in an 8-bit section of said secret areas.
 
Another, quieter version of the Underground Theme, heavily based on its ''[[Captain Toad: Treasure Tracker]]'' rendition, appears in the game, titled "'''Subterranean 2'''" in the Music List. It can be heard in the underground area of Jaxi Ruins in the [[Sand Kingdom]], the secret [[Puzzle Part]] room in the [[Lake Kingdom]], and the secret wooden block room in the [[Snow Kingdom]].
{{media table
{{media table
|file1=OST Subterranean 1 Super Mario Odyssey.oga
|file1=OST Subterranean 1 Super Mario Odyssey.oga
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|title2=Subterranean 1 (8-Bit)
|title2=Subterranean 1 (8-Bit)
|length2=0:30
|length2=0:30
|file3=OST Subterranean 2 Super Mario Odyssey.oga
|title3=Subterranean 2
|length3=0:30
}}
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===''Mario'' DIC cartoons===
====''Super Mario Bros. Wonder''====
In ''[[Super Mario Bros. Wonder]]'', two arrangements that incorporate the Underground Theme's main motif appear in the game. One of them plays in underground levels and areas, and reduces the main motif to three notes, sounding similar to the Delfino Airstrip theme from ''Super Mario Sunshine''. The other, quieter, arrangement plays in darker levels such as [[Swamp Pipe Crawl]], [[Light-Switch Mansion]], and [[Another Uncharted Area: Swaying Ruins]]. For both themes, if the player character is in their [[Elephant Mario|Elephant form]], the lead instrument will be changed into brass horns, reminiscent of an elephant trumpeting.
 
The last few notes of the Underground Theme can also be heard mixed into one of the [[Wonder Effect]] themes, which plays during more chaotic Wonders such as the Flying Battleship ones, or when the player is being chased by a [[Rift Mario|dark clone]].
 
===''Super Mario'' DIC cartoons===
Various arrangements of the Underground Theme can occasionally be heard in episodes throughout ''[[The Super Mario Bros. Super Show!]]'' and ''[[The Adventures of Super Mario Bros. 3]]''.
Various arrangements of the Underground Theme can occasionally be heard in episodes throughout ''[[The Super Mario Bros. Super Show!]]'' and ''[[The Adventures of Super Mario Bros. 3]]''.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the music that plays in the [[Pipe Vault]] is an arrangement of the Underground Theme. It was arranged by [[Yoko Shimomura]], and in the [[Super Mario RPG Original Sound Version|official Japan-only soundtrack]], it is titled 「'''土管からコンニチハ'''」 (''Dokan kara Konnichiwa'', "Hello from the Earthen Pipe").<ref>[https://vgmdb.net/album/536 SUPER MARIO RPG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved August 27, 2019.</ref>
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', the music that plays in the [[Pipe Vault]] is an arrangement of the Underground Theme. It was arranged by [[Yoko Shimomura]], and in the [[Super Mario RPG Original Sound Version|official Japan-only soundtrack]], it is titled 「'''土管からコンニチハ'''」 (''Dokan kara Konnichiwa'', "Hello from the Earthen Pipe"). Another version of the song plays as Mario chases the [[Axem Rangers]] through [[Barrel Volcano]], titled 「'''オノレンジャー参上'''」(''Onorenjā sanjō'', "The Axem Rangers Burst In").<ref>[https://vgmdb.net/album/536 SUPER MARIO RPG ORIGINAL SOUND VERSION]. ''VGMdb''. Retrieved August 27, 2019.</ref>  
{{media table
{{media table
|file1=SMRPG From Inside the Earthen Pipe.oga
|file1=SMRPG From Inside the Earthen Pipe.oga
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====''Mario Party 6''====
====''Mario Party 6''====
In ''[[Mario Party 6]]'', an arrangement of the Underground Theme titled "'''Really Long Road'''" plays in [[Endurance Alley]] between the first 30 mini-games.
In ''[[Mario Party 6]]'', an arrangement of the Underground Theme titled "'''Really Long Road'''" plays in [[Endurance Alley]] between the first 30 mini-games.
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|file1=MP6 Really Long Road.oga
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====''Mario Party Advance''====
====''Mario Party Advance''====
In ''[[Mario Party Advance]]'', an arrangement plays in the minigames [[Bob-OOOM!]], [[Floor It!]], [[Switch Way?]], [[Go-go Pogo]], and [[Sort Stack]].
In ''[[Mario Party Advance]]'', an arrangement plays in the minigames [[Bob-OOOM!]], [[Floor It!]], [[Switch Way?]], [[Go-go Pogo]], and [[Sort Stack]].
{{media table
{{media table
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|file1=MPA Mini-Game Theme 7.oga
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==== ''Mario Party 7''====
==== ''Mario Party 7''====
In ''[[Mario Party 7]]'', three different arrangements titled "'''Tough Luck'''", "'''Tough Luck Reprise'''", and "'''The Tough Luck Remix'''" play in King of the River; they are themselves arrangements of the ''Mario Party 6'' arrangement. Additionally, the first six notes can be heard in the [[Neon Heights]] theme.
In ''[[Mario Party 7]]'', three different arrangements titled "'''Tough Luck'''", "'''Tough Luck Reprise'''", and "'''The Tough Luck Remix'''" play in King of the River; they are themselves arrangements of the ''Mario Party 6'' arrangement. Additionally, the first six notes can be heard in the [[Neon Heights]] theme.
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{{media table
|file1=MP7 Tough Luck.oga
|file1=MP7 Tough Luck.oga
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====''Mario Party DS''====
====''Mario Party DS''====
In the ''[[Mario Party DS]]'' minigame [[Boogie Beam]], the music, named "'''Strike a Pose'''", is an arrangement of the first six notes of the Underground Theme. The theme is also quoted in the [[Bowser's Pinball Machine]] theme.
In the ''[[Mario Party DS]]'' minigame [[Boogie Beam]], the music, named "'''Strike a Pose'''", is an arrangement of the first six notes of the Underground Theme. The theme is also quoted in the [[Bowser's Pinball Machine]] theme.
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====''Mario Party 9''====
====''Mario Party 9''====
In ''[[Mario Party 9]]'', an arrangement plays in Choice Challenge.
In ''[[Mario Party 9]]'', an arrangement plays in Choice Challenge.
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|file=MP9 Choice Challenge.oga
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====''Mario Party 10''====
====''Mario Party 10''====
In ''[[Mario Party 10]]'', an arrangement of the Underground Theme known as "'''Going Deep'''" plays in the minigames [[Blooper Blastoff]], [[Bouncy Bounty]], and [[Pipe Sniper]].
In ''[[Mario Party 10]]'', an arrangement of the Underground Theme known as "'''Going Deep'''" plays in the minigames [[Blooper Blastoff]], [[Bouncy Bounty]], and [[Pipe Sniper]].
{{media table
{{media table
|file1=MP10 Going Deep.oga
|file1=MP10 Going Deep.oga
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|length1=0:30
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}}
====''Super Mario Party''====
In ''[[Super Mario Party]]'', during a game of Sound Stage, an arrangement of the Underground Theme plays during the tutorials of all the minigames.


====''Mario Party Superstars''====
====''Mario Party Superstars''====
The Option House from ''Mario Party'' returns in ''[[Mario Party Superstars]]'', along with a new rendition of its theme, titled "'''Setting the Scene'''".
The Option House from ''Mario Party'' returns in ''[[Mario Party Superstars]]'', along with a new rendition of its theme, titled "'''Setting the Scene'''".
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====''Mario Golf: World Tour''====
====''Mario Golf: World Tour''====
In ''[[Mario Golf: World Tour]]'', an arrangement plays when on the green with a par putt.
In ''[[Mario Golf: World Tour]]'', an arrangement plays when on the green with a par or bogey putt. This arrangement is reused in the golf portion of ''[[Mario Sports Superstars]]'' for the same purpose.
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====''Super Paper Mario''====
====''Super Paper Mario''====
In ''[[Super Paper Mario]]'', the song "'''Nostalgic Underground'''", which plays in the underground portion of [[The Bitlands|Chapter 3-1]] (itself based on World 1-2 of ''Super Mario Bros.''), is a techno arrangement of the Underground Theme, which samples the original theme and the percussion from "Underground Room".
In ''[[Super Paper Mario]]'', the song "'''Nostalgic Underground'''", which plays in the underground portion of [[The Bitlands|Chapter 3-1]] (itself based on World 1-2 of ''Super Mario Bros.''), is a techno arrangement of the Underground Theme, which samples the original theme and the percussion from "Underground Room".
{{media table
|file1=SPM Nostalgic Underground.oga
|title1=Nostalgic Underground
|length1=0:30
}}


====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
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====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', an arrangement plays in [[Indigo Underground]]. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. Additionally, a sitar arrangement, titled "'''Snifit Hideout'''" in the [[Prisma Museum]]'s music gallery, plays in the underground section of [[Mustard Café]]. In the ''Super Mario Bros. 3'' section of [[Green Energy Plant]], if Mario [[flip]]s into 3D in an underground section, the music is given an echo effect.
In ''[[Paper Mario: Color Splash]]'', an arrangement plays in [[Indigo Underground]]. This arrangement adds a trap beat in the background, while the theme itself is played on flute and piano. Additionally, a sitar arrangement, titled "'''Snifit Hideout'''" in the [[Prisma Museum]]'s music gallery, plays in the underground section of [[Mustard Café]]. In the ''Super Mario Bros. 3'' section of [[Green Energy Plant]], if Mario [[flip]]s into 3D in an underground section, the music is given an echo effect.
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===''Luigi's Mansion''===
===''Luigi's Mansion''===
A portion of the Underground Theme plays when Mario tries to recover from being launched by the [[Ghost Portrificationizer]]. The first six notes can be heard partway through ''[[Luigi's Mansion]]''{{'}}s credits music.
A portion of the Underground Theme plays when Mario tries to recover from being launched by the [[Ghost Portrificationizer]]. The first six notes can be heard partway through ''[[Luigi's Mansion]]''{{'}}s credits music.
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|file1=LM Dazed Mario.oga
|title1={{conjectural|Dazed Mario}}
|title1={{conjectural|Dazed Mario}}
|length1=0:23
|length1=0:23
|file2=LM Credits.oga
|file2=LM Credits.oga
|title2=Credits
|title2=Credits
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
In ''[[Super Smash Bros. Melee]]'', the Underground Theme is interspersed throughout the music for [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] (which is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.''), with the first six notes played in the introduction and bassline, and the final notes played towards the end of the song. The song was arranged by [[HAL Laboratory]] composer Shogo Sakai, and returns in ''[[Super Smash Bros. Brawl]]'' for [[Rainbow Cruise]], in ''Super Smash Bros. for Wii U'' for [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]], and in ''[[Super Smash Bros. Ultimate]]'' for every ''Mario''-series stage.
In ''[[Super Smash Bros. Melee]]'', the Underground Theme is interspersed throughout the music for [[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] (which is an arrangement of the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from ''Super Mario Bros.''), with the first six notes played in the introduction and bassline, and the final notes played towards the end of the song. The song was arranged by [[HAL Laboratory]] composer Shogo Sakai, and returns in ''[[Super Smash Bros. Brawl]]'' for [[Rainbow Cruise]], in ''Super Smash Bros. for Wii U'' for [[Mushroom Kingdom U]] and [[Super Mario Maker (stage)|Super Mario Maker]], and in ''[[Super Smash Bros. Ultimate]]'' for every ''Super Mario''-franchise stage.


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
In ''[[Super Smash Bros. Brawl]]'', the Underground Theme received its own dedicated arrangement arranged by HAL Laboratory composer Kentaro Ishizaka. The song is a techno-based arrangement with echoed dripping noises that can be heard in the background. The song plays in the World 1-2 variation of [[Mushroomy Kingdom]], and returns for the same stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and any ''Mario''-series stage in ''Super Smash Bros. Ultimate''. For the latter, it is also featured in [[Piranha Plant]]'s character trailer.
In ''[[Super Smash Bros. Brawl]]'', the Underground Theme received its own dedicated arrangement arranged by HAL Laboratory composer Kentaro Ishizaka. The song is a techno-based arrangement with echoed dripping noises that can be heard in the background. The song plays in the World 1-2 variation of [[Mushroomy Kingdom]], and returns for the same stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and any ''Super Mario''-franchise stage in ''Super Smash Bros. Ultimate''. For the latter, it is also featured in [[Piranha Plant]]'s character trailer.


A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments.
A heavy-metal arrangement also plays towards the end of "Ground Theme 2 (Super Mario Bros.)" (arranged by Masaaki Iwasaki), which plays in the World 1-1 variation of Mushroomy Kingdom. This arrangement does not return in later installments.
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An arrangement of the Ground Theme, Underground Theme, and castle music from ''Super Mario Bros.'', arranged by {{wp|Tetsuya Shibata}} and titled "Ground Theme / Underground Theme", appears in both ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', playing on [[Golden Plains]] and [[Mushroom Kingdom U]] respectively. The Underground Theme is heard during the song's latter half, and is played on electric guitar. This arrangement returns in ''Super Smash Bros. Ultimate''.
An arrangement of the Ground Theme, Underground Theme, and castle music from ''Super Mario Bros.'', arranged by {{wp|Tetsuya Shibata}} and titled "Ground Theme / Underground Theme", appears in both ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'', playing on [[Golden Plains]] and [[Mushroom Kingdom U]] respectively. The Underground Theme is heard during the song's latter half, and is played on electric guitar. This arrangement returns in ''Super Smash Bros. Ultimate''.


In ''Super Smash Bros. for Wii U'', the Underground Theme can be heard at the end of the arrangement "Super Mario Bros. Medley" (arranged by Kondo), and halfway through the arrangements "Super Mario Bros.: The Lost Levels Medley" (arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Katsuro Tajima) and "Egg Planet" (arranged by Nobuko Toda).
In ''Super Smash Bros. for Wii U'', the Underground Theme can be heard at the end of the arrangement "Super Mario Bros. Medley" (arranged by Kondo), and halfway through the arrangements "Super Mario Bros.: The Lost Levels Medley" (arranged by [[Bandai Namco Entertainment|Bandai Namco]] composer Katsuro Tajima) and "[[Egg Planet]]" (arranged by Nobuko Toda).


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
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===''Dance Dance Revolution: Mario Mix''===
===''Dance Dance Revolution: Mario Mix''===
In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''Where's the Exit?'''" is an arrangement of the Underground Theme.
In ''[[Dance Dance Revolution: Mario Mix]]'', the song "'''Where's the Exit?'''" is an arrangement of the Underground Theme. Additionally, the music heard when Mario and Toad are inside the cavern of the mountain in [[World 4 (Dance Dance Revolution: Mario Mix)|World 4]], as well as the minigame [[Note Pickup]] has the theme's main motif played on bass guitar.
{{media table
|file1=DDRMM Wheres The Exit.oga
|title1=Where's the Exit?
|length1=0:30
}}


===''Tetris DS''===
===''Tetris DS''===
In ''[[Tetris DS]]'', a slightly uptempo arrangement of the original Underground Theme (retaining its 3/4 time signature) titled "'''Basement Tetris'''" in the music menu plays in levels 3 and 7 in single-player Standard mode, which are based on World 1-2 from ''Super Mario Bros.''
In ''[[Tetris DS]]'', a slightly uptempo arrangement of the original Underground Theme (retaining its 3/4 time signature) titled "'''Basement Tetris'''" in the music menu plays in levels 3 and 7 in single-player Standard mode, which are based on World 1-2 from ''Super Mario Bros.''
{{media table
{{media table
|file=Tetris DS Basement Tetris.oga
|file=Tetris DS Basement Tetris.oga
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|title1={{conjectural|Crumbling Cavern}}
|title1={{conjectural|Crumbling Cavern}}
|length1=0:30
|length1=0:30
}}
===''Mario Strikers Charged''===
In ''[[Mario Strikers Charged]]'', part of the song for the stage [[The Vice]] features the Underground Theme as part of its bassline.
{{media table
|file1=The_Vice_(Underground_Motif_Section).mp3
|title1=The Vice
|length1=0:40
}}
}}


===''Mario Super Sluggers''===
===''Mario Super Sluggers''===
A portion of the Underground Theme is sampled as part of the bass throughout the staff credits music of ''[[Mario Super Sluggers]]''.
A portion of the Underground Theme is sampled as part of the bass throughout the staff credits music of ''[[Mario Super Sluggers]]''.
{{media table
{{media table
|file1=StaffMSS.oga
|file1=StaffMSS.oga
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===''Art Style: PiCTOBiTS''===
===''Art Style: PiCTOBiTS''===
The Underground Theme, arranged by chiptune band {{wp|YMCK}}, is featured in ''[[Art Style: PiCTOBiTS]]'' under the name "'''Super Mario Bros. Part 2'''". An arranged excerpt of it is also featured in the game's credits.
The Underground Theme, arranged by chiptune band {{wp|YMCK}}, is featured in ''[[Art Style: PiCTOBiTS]]'' under the name "'''Super Mario Bros. Part 2'''". In this arrangement, the melody is initially incomplete but builds itself as the puzzle is completed. An arranged excerpt of it is also featured in the game's credits.
{{media table
{{media table
|file1=PiCTOBiTS SMB Part 2.oga
|file1=PiCTOBiTS SMB Part 2.oga
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===''Mario & Sonic at the London 2012 Olympic Games''===
===''Mario & Sonic at the London 2012 Olympic Games''===
''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of the Underground Theme with electric guitar, arranged by the [[Sega]] Sound Team; this version returns in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''.
''[[Mario & Sonic at the London 2012 Olympic Games]]'' features a techno arrangement of the Underground Theme with electric guitar, arranged by the [[Sega]] Sound Team; this version returns in ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' and ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''. Despite being based on the original version from ''Super Mario Bros.'' version, it is labeled in-game as being the music for [[Coincentration]] from ''[[Super Mario 64 DS]]''.


===''Mario Kart'' series===
===''Mario Kart'' series===
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===''Captain Toad: Treasure Tracker''===
===''Captain Toad: Treasure Tracker''===
In ''[[Captain Toad: Treasure Tracker]]'', a slow-paced, ambient arrangement of the Underground Theme plays before and after the [[Mine Cart|mine cart]] ride in [[Mine Cart Tunnel Throwdown]] as well as in the room the player enters when they get a [[Game Over]]. This arrangement returns in ''Super Mario Odyssey'' in the underground area of Jaxi Ruins in the [[Sand Kingdom]], the secret [[Puzzle Part]] room in the [[Lake Kingdom]], and the secret wooden block room in the [[Snow Kingdom]]; this time titled "'''Subterranean 2'''" in the Music List.
In ''[[Captain Toad: Treasure Tracker]]'', a slow-paced, ambient arrangement of the Underground Theme, somewhat resembling "Interlude" from ''Super Mario Galaxy'', plays before and after the [[Mine Cart|mine cart]] ride in [[Mine Cart Tunnel Throwdown]], as well as in the room the player enters when they get a [[Game Over]]. A version of this arrangement was used for ''Super Mario Odyssey'', titled "'''Subterranean 2'''" in that game's [[List of Super Mario Odyssey media|Music List]].
{{media table
|file1=OST Subterranean 2 Super Mario Odyssey.oga
|title1=Subterranean 2
|length1=0:30
}}


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
{{new subject|section=y|film}}
In ''[[The Super Mario Bros. Movie]]'', the Underground Theme is arranged multiple times in the score, which was composed by [[Brian Tyler]]. A slow arrangement at a similar tempo to "Interlude" from ''Super Mario Galaxy'' plays in the track "The Warp Pipe" when Mario and Luigi investigate [[Brooklyn]]'s sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the [[Brick Block]] bridge while on his way with [[Toad]] to [[Peach's Castle]]. A more direct arrangement of the theme is featured in the credits theme, "Level Complete", alongside other ''Super Mario'' themes; this arrangement incorporates the whistle heard in the [[Toad Brigade]]'s theme from ''[[Super Mario Galaxy]]''. [[Bowser]] also plays the Underground Theme on his piano with [[Kamek]] after the latter interrupts his [[Peaches|song]]. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.<ref>Illumination (March 9, 2023). [https://youtu.be/RjNcTBXTk4I The Super Mario Bros. Movie | Final Trailer]. ''YouTube''. Retrieved March 10, 2023.</ref>
In ''[[The Super Mario Bros. Movie]]'', the Underground Theme is arranged multiple times in the score, which was composed by [[Brian Tyler]]. A slow arrangement at a similar tempo to "Interlude" from ''Super Mario Galaxy'' plays in the track "The Warp Pipe" when Mario and Luigi investigate [[Brooklyn]]'s sewers. The main melody of the theme can be heard in "Press Start", and the descending notes at the end of the theme play in "Welcome to the Mushroom Kingdom" when Mario reaches the [[Brick Block]] bridge while on his way with [[Toad]] to [[Peach's Castle]]. A more direct arrangement of the theme is featured in the credits theme, "Player Select", alongside other ''Mario'' themes; this arrangement incorporates the whistle heard in the [[Toad Brigade]]'s theme from ''[[Super Mario Galaxy]]''. [[Bowser]] also plays the Underground Theme on his piano with [[Kamek]] after the latter interrupts his [[Peaches|song]]. A piano arrangement of the first six notes plays when Luigi is shown locked in a cage in the film's final trailer.<ref>Illumination (March 9, 2023). [https://youtu.be/RjNcTBXTk4I The Super Mario Bros. Movie | Final Trailer]. ''YouTube''. Retrieved March 10, 2023.</ref>


On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of the Underground Theme.<ref>[https://www.smbplumbing.com/ Super Mario Bros. Plumbing]</ref>
On the [[Super Mario Bros. Plumbing]] website, one of the reviewers is named "dunnadunnadunna", a vocal interpretation of the main melody of the Underground Theme.<ref>[https://www.smbplumbing.com/ Super Mario Bros. Plumbing]</ref>
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In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement plays in Mushroom Battles.
In ''{{wp|Tekken Tag Tournament 2|Tekken Tag Tournament 2: Wii U Edition}}'', a techno arrangement plays in Mushroom Battles.


==List of ''Mario'' appearances==
''{{wp|Pushmo World}}'' contains a medley consisting of the "[[Ground Theme (Super Mario Bros.)|Ground Theme]]", "Underground Theme", and "[[Underwater Theme]]" from ''Super Mario Bros.''
{| class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
 
==List of ''Super Mario'' appearances==
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse;width:100%"
!Work
!Work
!Year
!Year
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|Arrangement
|Arrangement
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|<!--Naoko Mitome, Chika Sekigawa (specific arranger unknown)-->
|-
|''[[Mario Strikers Charged]]''
|2007
|Arrangement
|
|-
|-
|''[[Mario Party 8]]''
|''[[Mario Party 8]]''
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|Arrangement
|Arrangement
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|<!--Hironobu Yahata, Shinya Ohtouge (specific arranger unknown)-->
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
|2008
|Past arrangement (''Super Mario 64 DS'')
|Kenta Nagata
|-
|-
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
|''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' ([[Nintendo DS]])
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|rowspan=3|2014
|rowspan=3|2014
|Arrangement
|Arrangement
|Koji Kondo ''("Super Mario Bros. Medley")''<br>Katsuro Tajima ''("Super Mario Bros.: The Lost Levels Medley")''<br>Nobuko Toda ''("Egg Planet")''
|Koji Kondo ''("Super Mario Bros. Medley")''<br>Katsuro Tajima ''("Super Mario Bros.: The Lost Levels Medley")''<br>Nobuko Toda ''("[[Egg Planet]]")''
|-
|-
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
|Past arrangement (''Super Smash Bros. for Nintendo 3DS'')
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|Arrangement
|Arrangement
|[[Brian Tyler]]
|[[Brian Tyler]]
|-
|''[[Super Mario Bros. Wonder]]''
|2023
|Arrangement
|
|-
|rowspan=2|''[[Super Mario RPG (Nintendo Switch)]]''
|rowspan=2|2023
|Arrangement
|rowspan=2|Yoko Shimomura
|-
|Past arrangement (''Super Mario RPG: Legend of the Seven Stars'')
|-
|}
|}
{{footnote|note|1|Added as downloadable content}}
{{footnote|note|1|Added as downloadable content}}
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<references/>
<references/>


{{Themes}}
{{SMB}}
{{SMB}}
[[Category:Musical themes]]
[[Category:Recurring themes]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]
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