Barrel: Difference between revisions

813 bytes removed ,  20 days ago
m
no edit summary
mNo edit summary
mNo edit summary
(36 intermediate revisions by 18 users not shown)
Line 3: Line 3:
|image=[[File:BarrelDKCR.png|175px]]
|image=[[File:BarrelDKCR.png|175px]]
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023)
|latest_appearance=''[[Princess Peach: Showtime!]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
{{quote2|These common barrels make a great projectile weapons against enemies.|''[[Donkey Kong Country]]'' instruction booklet, page 16}}
'''Barrels''' (also called '''Plain Barrels''',<ref>{{cite|author=Nintendo|title=''Donkey Kong Land 2'' instruction booklet|page=15|date=1996|language=American English|publisher=Nintendo of America}}</ref> '''Wooden Barrels''',<ref>{{cite|title=''Donkey Kong Country'' Game Boy Advance instruction booklet|page=16|author=Nintendo|language=American English|date=2003|publisher=Nintendo of America}}</ref> '''Normal Barrels''',<ref>{{cite|title=''DK: King of Swing'' instruction booklet|author=Nintendo|publisher=Nintendo of America|page=16|language=American English|date=2005}}</ref><ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf|title=''Donkey Kong Country: Tropical Freeze'' instruction manual Section 16|format=PDF}}</ref> or '''Regular Barrels'''<ref>{{cite|author=Nintendo|title=''Donkey Kong Country Returns'' instruction booklet|page=18|language=American English|date=2010|publisher=Nintendo of America}}</ref><ref>{{cite|title=''Donkey Kong Country'' [[Nintendo Power]] Player's Guide|language=American English|date=1994|publisher=Nintendo of America|page={{Media link|DKC Guide 20-21.jpg|21}}}}</ref>) in the [[Super Mario (franchise)|''Super Mario'' franchise]] are objects most commonly used as projectiles for attacking other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', Barrels were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, since in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly between appearances, such as the number of hoops rimming the barrels, their tints and coloration, and their size.
'''Barrels''' (also called '''Plain Barrels''',<ref>''Donkey Kong Land 2'' instruction booklet, page 15.</ref> '''Wooden Barrels''',<ref>''Donkey Kong Country'' Game Boy Advance instruction booklet, page 16.</ref> '''Normal Barrels''',<ref>''DK: King of Swing'' instruction booklet, page 16.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Section 16</ref> or '''Regular Barrels'''<ref>''Donkey Kong Country Returns'' instruction booklet, page 18.</ref><ref>''Donkey Kong Country'' [[Nintendo Power]] Player's Guide, {{Media link|DKC Guide 20-21.jpg|page 21}}.</ref>) are objects that can be used in a variety of ways, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', they were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g., the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.


Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[Banana]]s.
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[banana]]s.
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong''===
====''Donkey Kong''====
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:DK Arcade Barrel Sprite.png|frame|left]]
[[File:DK Arcade Barrel Sprite.png|frame|left]]
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first obstacle [[Mario]] faces is from a blue barrel that [[Donkey Kong]] tosses in the [[25m]] level. When blue barrels roll into the [[oil drum]], they spawn [[Fireball (Donkey Kong)|Fireballs]]. If there are five Fireballs simultaneously onscreen, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then [[jump]] over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down [[ladder]]s. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several [[girder]]s. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a [[hammer]], he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.
Barrels in ''[[Donkey Kong (game)|Donkey Kong]]'' are obstacles encountered only in the first level, [[25m]]. The first obstacle faced by [[Mario]] is a blue barrel thrown by [[Donkey Kong]]. When blue barrels roll into the [[oil drum]], they spawn [[Fireball (Donkey Kong)|Fireballs]]. If there are five Fireballs onscreen at the same time, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then [[jump]] over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down [[ladder]]s. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several [[girder]]s. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a [[hammer]], he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.


Barrels appear as obstacles yet again in the [[Game & Watch]] version of ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, Mario cannot destroy them like before.
Barrels in the [[Donkey Kong (Game & Watch)|Game & Watch]] version and its remakes within the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]] are thrown by Donkey Kong like before, but Mario cannot destroy them like before.


====''Donkey Kong'' (Game Boy)====
[[File:Barrel DKGB.png|frame|left]]
[[File:Barrel DKGB.png|frame|left]]
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.
Barrels in the [[Donkey Kong (Game Boy)|Game Boy version]] are nearly an exact imitation of their appearance in the original arcade game, meaning that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.


===''Donkey Kong Circus''===
===''Donkey Kong Circus''===
In ''[[Donkey Kong Circus]]'', Donkey Kong is forced to balance on a barrel that acts as a circus ball while Mario watches. He has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.
A barrel in ''[[Donkey Kong Circus]]'' has to be balanced on by Donkey Kong in the manner of a circus ball while being watched by Mario. Donkey Kong has to dodge [[Fireball (Donkey Kong)|fireball]]s that fall from the oil drums above, and juggle [[pineapple]]s, all while riding the barrel.


===''Super Mario Bros. Special''===
===''Super Mario Bros. Special''===
[[File:Barrel SMBS.png|frame|left]]
[[File:Barrel SMBS.png|frame|left]]
Barrels appear as uncommon obstacles in ''[[Super Mario Bros. Special]]'', where they are credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Barrels retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy barrels with a [[stomp]] or fireballs, but he can use a [[Hammer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].
Barrels in ''[[Super Mario Bros. Special]]'' are uncommon obstacles credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Tarusars retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy Tarusars with a [[stomp]] or fireballs, but he can use a [[Hammer|Hummer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].


===''Mario & Wario''===
===''Mario & Wario''===
[[File:Barrel M&W.png|frame]]
[[File:Barrel M&W.png|frame]]
In ''[[Mario & Wario]]'', [[Wario]] uses a barrel to cover Mario's sight in [[Kumotori Yama]], the third world.
A barrel in ''[[Mario & Wario]]'' is used by [[Wario]] to cover Mario's sight in [[Kumotori Yama]].


===''Wario Land'' series===
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3'' / ''Wario Land II''====
Large barrels in ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'' are present as platforms in mostly maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].


====''Wario Land 3''====
[[File:WL3 Barrel.png|frame]]
[[File:WL3 Barrel.png|frame]]
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
Barrels in ''[[Wario Land 3]]'' have a small, keg-like shape and can be carried by [[Wario]]. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].
Small, keg-like barrels are objects that [[Wario]] can carry in ''[[Wario Land 3]]''. They are functionally similar to [[Glass Block]]s from ''[[Wario Land II]]'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms.
 
Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].


===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
{{rewrite|section=y|split by game}}
{{rewrite-expand|section=y|split by game and add ''Donkey Kong Country Returns'' and add ''Donkey Kong Country: Tropical Freeze'' information}}
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.


Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi the Rhino|Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.
Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.


[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
Line 60: Line 52:
Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. [[Kannon]]s from ''Donkey Kong Country 2'' shoot barrels that can be destroyed with a jump attack or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with a grin. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow [[Knik-Knak]]s will come out.
Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. [[Kannon]]s from ''Donkey Kong Country 2'' shoot barrels that can be destroyed with a jump attack or by hitting a wall. [[Klobber]]s, also from ''Donkey Kong Country 2'', hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In ''Donkey Kong Country 3'', very similar foes called [[Knocka]]s use barrels in the same manner, only that now these are painted green with a grin. [[Belcha]], the first boss of ''Donkey Kong Country 3'', is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow [[Knik-Knak]]s will come out.


[[File:7-Barrel.png|thumb|left|A Barrel next to a "7" number in the [[Game Boy Color]] version of ''[[Donkey Kong Country]]'']]
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
Barrels reappear in ''[[Donkey Kong Country Returns]]'', its [[Donkey Kong Country Returns 3D|Nintendo 3DS version]], ''[[Donkey Kong Country: Tropical Freeze]]'' and [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|its Nintendo Switch port]].
{{stub|section=y}}
Barrels appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''.
 
====''Donkey Kong Country: Tropical Freeze''====
{{stub|section=y}}
Barrels appear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].


===''Donkey Kong Country: Rumble in the Jungle''===
===''Donkey Kong Country: Rumble in the Jungle''===
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
[[File:Rumble Jungle Illustration - Klap Trap.png|thumb|160px|left|Illustration showing [[Diddy Kong]] lodging a barrel inside the mouth of a [[Klaptrap|Klap Trap]].]]
In ''[[Donkey Kong Country: Rumble in the Jungle]]'', barrels are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.
Barrels in ''[[Donkey Kong Country: Rumble in the Jungle]]'' are used by the novel's characters on several occasions. Before the [[Kong]]s leave their [[DK's Tree House|treehouse]] to travel to [[Big Ape City]], [[Donkey Kong]] fills his backpack with "miniature barrels", including some that "could even explode" (referring to [[TNT Barrel|TNT barrels]]). In [[Tree Top Town]], the [[Kremling]]s use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing [[Funky Kong]] from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.


Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.
Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on [[Donkey Kong Island]] within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of [[Klaptrap|Klap Trap]], which allows time for Diddy to retrieve a spare [[Jumbo Barrel|plane]] part for Funky Kong. Within [[King K. Rool]]'s zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.
Line 80: Line 65:


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', barrels appear inside the [[Sunken Ship]], where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process.
Barrels in ''[[Super Mario RPG: Legend of the Seven Stars]]'' are grouped into piles in the [[Sunken Ship]], usually functioning as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by [[Dr. Topper]] inside [[Bowser's Castle|Bowser's Keep]] has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a [[Chained Kong]] that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some [[coin]]s in the process.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|One of the Barrel types from ''[[Super Smash Bros. Brawl]]''.]]
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|Artwork of a wooden barrel from ''[[Super Smash Bros. Brawl]]'']]
Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. Starting with ''[[Super Smash Bros. Brawl]]'', barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (location)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged.
Barrels in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series are container items in every installment. They contain one to four items and can roll along inclines, similarly to [[crate]]s. They also sometimes explode when broken. Starting with ''[[Super Smash Bros. Brawl]]'', barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the [[stage]] in which they appear; they all function identically, however.
 
In their [[Trophy (Super Smash Bros. series)|trophy]] descriptions throughout the series, Barrels are associated with the ''Super Smash Bros.'' series, not the [[Super Mario (franchise)|''Super Mario'' franchise]]. This distinction is further present from the ''Super Smash Bros.'' logo on top of the barrel.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
In ''[[Donkey Kong 64]]'', regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. [[Cranky's Lab]] has the shape of a large barrel, and so does the slot machine in the [[Batty Barrel Bandit]] minigame). [[Klobber]]s return from a [[Donkey Kong Country 2: Diddy's Kong Quest|past game]], along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the [[Kong]]s by bumping into them with the barrels they wear. Otherwise, they behave the same as before.
Barrels in ''[[Donkey Kong 64]]'' have a few purposes. One of them is being a design patterns for many constructions, such as [[Cranky's Lab]] and the slot machine of the [[Batty Barrel Bandit!]]. Barrels are still worn by [[Klobber]]s, which return as enemies. Although a Barrel is in the main menu, being lifted by Donkey Kong while he waits for the player to select an option, Barrels are seldomly used as objects during the main game itself. Barrels are first used in one of [[Cranky Kong]]'s training minigames, then much later on in Diddy Kong's igloo from [[Crystal Caves]], and lastly by [[Lanky Kong]] in the final boss fight against [[King K. Rool]]. The barrels in the boss fight each depict a small banana peel on the side and must be thrown by Lanky onto the ground to reveal a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]], depending on where K. Rool is at. Least notably, relatively big barrels serve only for decorative purposes inside the main sunken ship of [[Gloomy Galleon]] and inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]].
 
Inside the main sunken ship of [[Gloomy Galleon]], and also inside the barn with the club-wielding [[Kosha]] in [[Fungi Forest]], one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that ''can'' be grabbed and thrown just like in the past ''Donkey Kong'' games are rather uncommon here. These are small, and the player's character can take one in his arms if button {{button|n64|b}} on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of [[Cranky Kong]]'s training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from [[Crystal Caves]], which can be accessed much later in the game.


During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.
Barrels can be picked up by pressing {{button|n64|b}} on the [[nwiki:Nintendo 64 Controller|Nintendo 64 Controller]] and thrown by pressing the same button again, upon which the barrel rolls continuously until hitting a wall.
 
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 2''====
[[File:MP2 Roll Out the Barrels.png|thumb|Barrels in the [[Roll Out the Barrels]] minigame from ''[[Mario Party 2]]'']]
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.
 
====''Mario Party 3''====
In ''[[Mario Party 3]]'', barrels appear in [[Coconut Conk]]. In the minigame, one of the players is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s, which causes the barrel to break, thus causing the player to lose.
 
====''Mario Party 5''====
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within the ten second time limit.
 
====''Mario Party 6''====
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.
 
====''Mario Party Advance''====
In the minigame [[Barrel Peril]] of ''[[Mario Party Advance]]'', the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.
 
====''Mario Party 7''====
In ''[[Mario Party 7]]'', Donkey Kong throws barrels to slow down the player in the minigame [[Jump, Man]].
 
====''Mario Party 8''====
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the [[DK's Treetop Temple]] board, two [[Event Space|Green Space]]s involve barrels. One Green space involves a trio of [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels'''.<ref>Black, Fletcher. ''Mario Party 8'' PRIMA Official Game Guide. Page 21.</ref> Another Green Space involves the [[Barrel Cannon|DK Barrel Cannon]].
 
====''Mario Party: The Top 100''====
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
Barrels reappear in the ''Mario Party 7'' minigame Jump, Man in ''[[Mario Party: The Top 100]]''.
Barrels in the [[Mario Party (series)|''Mario Party'' series]] appear mostly in [[minigame]]s. In ''[[Mario Party 2]]'' are used to hide items in a {{wp|shell game}}, [[Roll Out the Barrels]]. A Barrel in ''[[Mario Party 3]]'' is the object that the solo player is stuck inside of during the minigame [[Coconut Conk]], and if they are hit by a [[coconut]] dropped by one of the other three characters, they lose. Barrels in ''[[Mario Party 5]]'' have to be punched by players to collect bananas during the [[Banana Punch]] minigame. Barrels in ''[[Mario Party 6]]'' are among the objects drawn toward a giant [[Blooper]] by a [[whirlpool]] in the minigame [[Blooper Scooper]], and will break from crashing into the Blooper or the players; if a player is hit by a barrel, they will be knocked towards the Blooper. A Barrel in ''[[Mario Party Advance]]'' is worn by the playable character during the minigame [[Barrel Peril]], and they can hide inside the barrel to protect themself from [[Chain Chomp]]s guarding the area. Barrels in ''[[Mario Party 7]]'' are obstacles that roll down the slopes in the minigame [[Jump, Man]], slowing either the player or Donkey Kong if they are hit. Barrels in ''[[Mario Party 8]]'' appear in the minigame [[Blazing Lassos]], where the player must lasso barrels with point values marked on each one while spinning on a wheel. Barrels in ''[[Mario Party: The Top 100]]'' appear only in the returning minigame, Jump, Man, and ''[[Mario Party Superstars]]'' similarly only includes Barrels in two returning minigames: Roll Out the Barrels from ''Mario Party 2'' and Coconut Conk from ''Mario Party 3''.


====''Mario Party Superstars''====
Barrels in ''Mario Party 8'' also appear on a board, [[DK's Treetop Temple]], where they are involved in two [[Event Space|Green Space]]s: one of the Green Spaces involves three [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels''',<ref>{{cite|author=Black, Fletcher|title=''Mario Party 8'' PRIMA Official Game Guide|page=21|date=May 25, 2007|publisher=[[Prima Games]]|language=American English|isbn=0-7615-5618-4}}</ref> while the other involves the [[Barrel Cannon|DK Barrel Cannon]].
Barrels reappear in the returning minigames Roll Out the Barrels and Coconut Conk in ''[[Mario Party Superstars]]''.


===''WarioWare'' series===
===''WarioWare'' series===
Barrels appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame in ''[[WarioWare, Inc.: Mega Microgame$!]]'', which is based upon the [[25m]] level from the original ''Donkey Kong''. Here, they are thrown by Donkey Kong towards [[Mario]], and need to be jumped over while standing in place. Barrels are seen again in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'', in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.
Barrels in the [[WarioWare (series)|''WarioWare'' series]] appear in the [[Donkey Kong (WarioWare, Inc.: Mega Microgame$!)|Donkey Kong]] microgame of ''[[WarioWare, Inc.: Mega Microgame$!]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]'', where Barrels are being rolled down at Mario from Donkey Kong, and the former must jump over them. Barrels in ''[[WarioWare: D.I.Y. Showcase]]'' and ''[[WarioWare Gold]]'' appear in a [[Donkey Kong (WarioWare: D.I.Y. Showcase)|similar microgame]] where the player must destroy barrels that come towards Mario as he moves automatically on the beams.


===''Wario World''===
===''Wario World''===
Barrels appear during the battle with [[Captain Skull]] in ''[[Wario World]]''. They can be destroyed by being thrown or by any of [[Wario]] and Captain Skull's various attacks, and may contain coins, [[garlic]], or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's [[punch]]es.
Barrels in ''[[Wario World]]'' are throwable objects that sometimes contain [[coin]]s or [[garlic]]. They appear during the battle with [[Captain Skull]], and can be destroyed from either being thrown or any of [[Wario]] and Captain Skull's attacks. Barrels can knock out Captain Skull if thrown at him, and either a barrel or Captain Skull's bombs must be thrown at him during second half of the battle, when he becomes immune to Wario's [[punch]]es.


===''Mario Golf'' series===
===''Mario Golf'' series===
====''Mario Golf: Toadstool Tour''====
Barrels in the [[Mario Golf (series)|''Mario Golf'' series]] make a minor appearance as tee markers in [[Congo Canopy]] of ''[[Mario Golf: Toadstool Tour]]'' and in [[DK Jungle (golf course)|DK Jungle]] of ''[[Mario Golf: World Tour]]''. A Barrel in ''Mario Golf: Toadstool Tour'' is also used by Donkey Kong during his animation for getting a [[Double Bogey]] or lower, where he throws a barrel angrily, then he pounds his arms up and down.
Barrels act as the tee markers of [[Congo Canopy]] in ''[[Mario Golf: Toadstool Tour]]''. Also, when Donkey Kong gets a [[Double Bogey]] or below, he tosses a barrel in anger, then he pounds his arms up and down.
 
====''Mario Golf: World Tour''====
Much like in the previous game, barrels act as tee markers on the [[DK Jungle (golf course)|DK Jungle]] course in ''[[Mario Golf: World Tour]]''.


===''Mario Kart'' series===
===''Mario Kart'' series===
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.


====''Mario Kart Arcade GP''====
====''Mario Kart Arcade GP'' sub-series====
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]''. It can be sent rolling forward or backward to attack opponents.
A Barrel in ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]'' is one of Donkey Kong's special items, and it can be sent rolling forward or backward to attack opponents.
 
====''Mario Kart Arcade GP 2''====
The Barrel reappears as an item in ''[[Mario Kart Arcade GP 2]]'' with the same use as before.


====''Mario Kart 7''====
====''Mario Kart 7''====
[[File:Protected Barrel.jpg|thumb|left|[[Wario]] next to a barrel in a Time Trial]]
Barrels in ''[[Mario Kart 7]]'' appear as obstacles in [[3DS Wario Shipyard|Wario Shipyard]], greatly slowing down any character who crashes into them. However, Barrels will also break and potentially drop an object such as a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] in regular races. In [[3DS DK Jungle|DK Jungle]], there are [[DK Barrel]]s for obstacles, but they function identically to Barrels. Barrels in [[Mario Kart (series)#Time Trial|Time Trial]] are shielded by metallic bars, so they cannot be destroyed.
In ''[[Mario Kart 7]]'', barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a [[Dash Mushroom|Mushroom]] or a [[Banana|Banana Peel]] in regular races. Normal-looking barrels only appear in [[3DS Wario Shipyard|Wario Shipyard]], but [[DK Barrels]] in [[3DS DK Jungle|DK Jungle]] act the same.
 
In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.
 
====''Mario Kart Arcade GP DX''====
The Barrel is once again one of Donkey Kong's special items in ''[[Mario Kart Arcade GP DX]]'', acting the same as in ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2''.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Barrels return as obstacles in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' on various courses. Regular barrels are found on the [[airship]] section of [[Cloudtop Cruise]] and also on the boardwalk part of [[Wild Woods]]. They are also present on the main route in {{classic-link|N64|Yoshi Valley}}. In [[Toad Harbor]], barrels are decorated with flowers and are found on both the actual racetrack and the sidelines. Additionally, in [[Bone-Dry Dunes]], some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack.
Barrels in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' appear as obstacles and as noninteractive background elements. As obstacles, barrels appear on the [[airship]] section of [[Cloudtop Cruise]], the boardwalk part of [[Wild Woods]], in [[Toad Harbor]], and on the main route in {{classic-link|N64|Yoshi Valley}}. As background elements, barrels that are decorated with flowers appear on the sidelines, but the Barrel obstacles of Toad Harbor also have this design, and [[Bone-Dry Dunes]] has some barrels stacked up together and placed under the tents surrounding the [[Finish line (object)|finish line]].


====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
Barrels appear once again in ''[[Mario Kart Tour]]'' as obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.
Barrels in ''[[Mario Kart Tour]]'' are obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.


====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|A barrel and a golden barrel in Barrel Temple's course icon]]
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|A barrel and a golden barrel in Barrel Temple's course icon]]
Barrels appear in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'', in [[Barrel Temple]]. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while a golden variety gives the player rewards.
Barrels in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'' appear in the course [[Barrel Temple]], being thrown in various areas. Regular barrels block the player's kart while a golden variety yields rewards.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]]. The goal is to arrange rows of barrels of the same color.
Barrels in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]] have a few minor roles. They are part of [[Bink]]'s [[Barrel (minigame)|identically named minigame]], where the player has to arrange rows of barrels of the same color. In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to the original ''Donkey Kong'' game. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.
 
In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to ''Donkey Kong''. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'' barrels appear in the fight with [[Bowser Jr.]] and [[Paper Bowser Jr.]]. The duo drops barrels on the trio and make them run while shooting fireballs at them.
Barrels in ''[[Mario & Luigi: Paper Jam]]'' appear only in battles. They are dropped by [[Bowser Jr.]] and [[Paper Bowser Jr.]] at the trio, forcing the brothers to run while the bosses shoot fireballs at them. Barrels are also utilized by [[Broozer]]s and [[Paper Broozer]]s to attack, by dropping a barrel in front of themselves and ramming it into the trio, and the resulting effect depends on which type of barrel was hit by which type of Broozer.
 
Barrels also appear in fights with [[Broozer]]s and [[Paper Broozer]]s, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong''====
====''Mario vs. Donkey Kong''====
[[File:Barrel MvsDK.png|frame|left]]
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario to attack [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as platforms for Mario to reach higher places. Likewise, they can be placed on [[Spike Trap|spikes]] and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal. In the [[Donkey Kong (level)|Donkey Kong boss level]], the three [[Toad (species)|Toad]]s bring a giant barrel that is used to knock Donkey Kong down a floor with each hit.
Barrels in ''[[Mario vs. Donkey Kong]]'' are relatively common objects, especially in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]], that be picked up and thrown by Mario, like in the Game Boy remake of ''Donkey Kong''. A barrel can be carried by Mario to any accessible place and either tossed at enemies, or placed as a platform for Mario to reach higher places. Barrels can similarly be placed on [[Spike Trap|spikes]] to get across them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal. A giant barrel is brought by the three [[Toad (species)|Toad]]s in the the [[Donkey Kong (level)|Donkey Kong boss level]] to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], in the [[Merry Mini-Land]] and [[Slippery Summit]] fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.


====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. If unavoided, they will destroy a Mini and cause the player to lose it.
Barrels in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' are obstacles that fall from above, amongst other debris, when Donkey Kong shakes the screen in the boss level of [[Mushroom Mayhem]]. A barrel can destroy a Mini on contact.


====''Mario vs. Donkey Kong: Minis March Again!''====
====''Mario vs. Donkey Kong: Minis March Again!''====
Barrels return in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they function the same as in the previous game in the series. They are found in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''.
Barrels in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are obstacles functionally identical to the previous game. They appear in [[Floor G Donkey Kong]], which plays out almost identically to the Mushroom Mayhem boss battle from ''Mario vs. Donkey Kong 2: March of the Minis''.


====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
Donkey Kong is frequently accompanied by barrels in his battles from ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', where he uses them to attack the [[Mini]]s. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy, resulting in the player losing it. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.
Barrels in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' are frequently used by Donkey Kong in his battles to attack the [[Mini]]s, where he often slams his fists on the ground, causing a barrel to drop from the pile. Like before, a barrel can destroy a Mini upon contact. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.


===''Donkey Kong Jungle Beat''===
===''Donkey Kong Jungle Beat''===
[[File:Massive Canyon.png|thumb|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
Barrels in ''[[Donkey Kong Jungle Beat]]'' are used to transport [[Donkey Kong]] to different kingdoms. These barrels all have a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of [[banana]]s Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.
A large barrel is also the heads-up display at the upper left corner of the screen, displaying the number of [[banana]]s that Donkey Kong has collected in the level he is currently in. This very barrel is used by Donkey Kong to transport the bananas.


===''DK'' series===
===''DK: King of Swing'' / ''DK: Jungle Climber''===
In ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', barrels are mere harmless obstacles the [[Kong]]s can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground.
Barrels in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'' are merely harmless obstacles appearing in most levels, and can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as [[banana]]s and [[DK Coin|medals]]. Before getting destroyed, barrels can be stood on, just like on ground. In ''DK: King of Swing'' only, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.
 
Likewise, only in ''King of Swing'', the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.


===''Mario Baseball'' series===
===''Mario Baseball'' series===
[[File:BarrelBatters.png|thumb|[[Barrel Batter]]]]
[[File:BarrelBatters.png|thumb|Barrels are the focus of the minigame [[Barrel Batter]] in ''Mario Superstar Baseball'']]
Each of the games from this series, ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', contains a stadium that represents a homage to the ''Donkey Kong'' games. The stadiums are [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]], respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.
Barrels in both games of the [[Mario Baseball (series)|''Mario Baseball'' series]], ''[[Mario Superstar Baseball]]'' and ''[[Mario Super Sluggers]]'', appear mainly in a stadium that represents a homage to the ''Donkey Kong'' games: [[Donkey Kong Jungle (baseball stadium)|Donkey Kong Jungle]] and [[DK Jungle (baseball stadium)|DK Jungle]] respectively. Both feature [[Barrel Cannon]]s out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.


In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.
In the ''Mario Superstar Baseball'' version of the stadium, a minigame called [[Barrel Batter]] takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.
Line 219: Line 157:
{{merge from|Water Barrel}}
{{merge from|Water Barrel}}
====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
In ''[[New Super Mario Bros.]]'', large horizontal barrels can be found buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]]. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become [[Mini Mario (form)|tiny]] with a [[Mini Mushroom]], they can stand on the barrels without sinking them.
Barrels in ''[[New Super Mario Bros.]]'' appear as platforms buoying on water in [[World 3-A (New Super Mario Bros.)|World 3-A]] and [[World 8-2 (New Super Mario Bros.)|World 8-2]], but sink while Mario or Luigi stand on them, unless either brother is in his [[Mini Mario (form)|Mini form]].


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[Rocto]]s from ''[[Super Mario Galaxy]]'' reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.
Barrels in ''[[Super Mario Galaxy]]'' are inhabited by [[Rocto]]s, which shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:BarrelNSMBW.png|frame]]
[[File:BarrelNSMBW.png|frame]]
Barrels reappear in ''[[New Super Mario Bros. Wii]]'' as objects that can be picked up and thrown just like in ''Donkey Kong Country''. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]]. They can be used to attack enemies or even other players. In {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}, [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player.
Barrels in ''[[New Super Mario Bros. Wii]]'' appear as objects that can be picked up and thrown, and the buoy-like barrels from ''New Super Mario Bros.'' reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]], functioning identically as before. As projectiles, upon touching the ground, barrels will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]], and can be used to attack enemies or even other players. Barrels in {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}} can be punched by [[Broozer]]s to start rolling toward the player.
 
The larger barrels that float on water, first seen in ''New Super Mario Bros.'', reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] with the same physics as previously.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
Barrels reappear in the ''[[Super Mario Galaxy 2]]'' with the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.
Barrels in ''[[Super Mario Galaxy 2]]'' have the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
[[File:SM3DL Final Bowser Part 1 W8.png|thumb|200px|left|Bowser throws barrels in a similar manner to Donkey Kong]]
Barrels appear in ''[[Super Mario 3D Land]]''. In the final boss battle with [[Bowser]], there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game. The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.
Barrels in ''[[Super Mario 3D Land]]'' appear at one point during the final boss battle with [[Bowser]], who throws large barrels at Mario or Luigi, a reference to the original ''Donkey Kong'' arcade game.{{ref needed}} The only way to destroy these barrels is by having the characters touch them in [[White Tanooki Mario|White Tanooki]] form.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', barrels are only present in [[World 3-1 (New Super Mario Bros. 2)|World 3-1]] where they act as sinkable platforms that float on the surface of the water as in ''New Super Mario Bros.''
Barrels in ''[[New Super Mario Bros. 2]]'' appear as sinkable platforms in the water of [[World 3-1 (New Super Mario Bros. 2)|World 3-1]], functioning identically as in the predecessors.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
Barrels reappear in ''[[New Super Mario Bros. U]]'' and ''[[New Super Mario Bros. U Deluxe]]'' as items. Here, they are less common, only appearing in some [[Ghost House]]s with [[Broozer]]s. Barrels return in ''[[New Super Luigi U]]'' as rare items, only found in the level [[Broozers and Barrels]].
Barrels in ''[[New Super Mario Bros. U]]'' and [[New Super Mario Bros. U Deluxe|its Nintendo Switch port]] return as projectiles in [[Ghost House]]s with [[Broozer]]s. Barrels in ''[[New Super Luigi U]]'' appear only in the level [[Broozers and Barrels]].


====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
[[File:Barrel SMO.jpg|thumb|Mario encountering Barrels in ''Super Mario Odyssey'']]
In ''[[Super Mario Odyssey]]'', barrels that use their appearance from ''Donkey Kong'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]]. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter.
Barrels in ''[[Super Mario Odyssey]]'' are encountered as obstacles in 8-bit segments of [[Metro Kingdom]] and the [[Darker Side]], taking on their sprite design from ''Donkey Kong''. Most of the time, they come out of [[Girder]]s and roll on the ground until they fall into an [[oil drum]]. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter. Stationary, harmless barrels appear as platforms in some areas of the Metro Kingdom and the [[Seaside Kingdom]], outside the 8-bit sections, and while they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]].
 
Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the [[Seaside Kingdom]]. Although they cannot be destroyed, hitting one with [[Cappy]] or with a [[Ground Pound]] grants one [[coin]]. They can also be stood on and used as platforms.
 
====''Super Mario Bros. Wonder''====
{{new subject|section=y}}
Yellow barrel-shaped containers appear in ''[[Super Mario Bros. Wonder]]''. They are destroyed when a [[Shell]] collides into them.<ref>Nintendo of America (June 21, 2023). [https://youtu.be/JStAYvbeSHc Super Mario Bros. Wonder - Nintendo Direct 6.21.2023]. ''YouTube''. Retrieved June 22, 2023.</ref>


===''Donkey Kong Barrel Blast''===
===''Donkey Kong Barrel Blast''===
Normal barrels appear as obstacles in ''[[Donkey Kong Barrel Blast]]''. If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.
Barrels in ''[[Donkey Kong Barrel Blast]]'' appear as obstacles. If a character flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a [[Wild Move]] and destroy them successfully without slowing down; breaking a barrel this way awards the player five [[banana]]s. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, [[Iron Barrel]]s can be found throughout the courses.


===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
[[File:BarrelPMSS.png|frame|left|A barrel sticker from ''Paper Mario: Sticker Star''.]]
Rare barrel [[sticker]]s can be found in ''[[Paper Mario: Sticker Star]]''. Two of them may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.'s Flotilla]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points.
Barrels in ''[[Paper Mario: Sticker Star]]'' appear as rare [[sticker]]s, two of which may appear if the player defeats the [[Broozer]]s on [[Bowser Jr.'s Flotilla]]. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points. The Barrel may also be placed into the [[Sticker Museum]] as #90, alongside other enemy-based stickers.
 
The Barrel may also be placed into the [[Sticker Museum]] as #90, alongside other enemy-based stickers.


====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
[[File:PMCS barrel.png|thumb|left|100px|A barrel in ''Paper Mario: Color Splash''.]]
{{rewrite-expand|section=yes|Explain the bigger barrels}}
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.
[[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']]
Barrels in ''[[Paper Mario: Color Splash]]'' are environmental objects that can broken from Mario's [[hammer]] to release paint, similarly to [[crate]]s. Barrels appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]]'s takes place inside of a horizontal barrel.


====''Paper Mario: The Origami King''====
====''Paper Mario: The Origami King''====
In ''[[Paper Mario: The Origami King]]'', barrels most often contain coins or [[confetti]], though they occasionally trap Toads in need of rescue. Mario can break them easily with his hammer. In the game, there is a Toad trapped inside a large barrel on [[Spade Island]]. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.
Barrels in ''[[Paper Mario: The Origami King]]'' are objects that can be broken by Mario's hammer, like in the previous game. Barrels now usually contain coins or [[confetti]], but they occasionally trap Toads needing to be rescued. There is a Toad trapped inside a large barrel on [[Spade Island]]. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.


===''NES Remix'' series===
===''NES Remix'' series===
In ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'', barrels reappear as obstacles in many challenges that are based on the level [[25m]] of the arcade ''Donkey Kong''. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels.
Barrels in ''[[NES Remix]]'' and ''[[Ultimate NES Remix]]'' are obstacles in many challenges taking place in [[25m]] of ''Donkey Kong'', and most of these challenges require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of them. Like in ''Donkey Kong'', 100 points are earned once Mario jumps over a barrel.


===''Mario Tennis Aces''===
===''Mario Tennis Aces''===
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']]
[[File:MTA Barrels.jpg|thumb|Stacks of barrels in ''Mario Tennis Aces'']]
Barrels appear in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge in ''[[Mario Tennis Aces]]''. They can be destroyed for three [[coin]]s, requiring two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped.
Barrels in ''[[Mario Tennis Aces]]'' are objects that can be destroyed for three [[coin]]s in the [[Mario Tennis Aces#Shy Guy Train Tussle|Shy Guy Train Tussle]] challenge, requiring two hits with a regular ball or one hit with a ball under the effect of a [[Super Mushroom]] or a [[Bob-omb]]. When a barrel is hit with a regular ball the first time, it will appear chipped.


===''Dr. Mario World''===
===''Dr. Mario World''===
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', starting from [[World 11 (Dr. Mario World)|World 11]], barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.
Barrels in ''[[Dr. Mario World]]'' appear as stage objects, starting from [[World 11 (Dr. Mario World)|World 11]]. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.


===''The Super Mario Bros. Movie''===
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', barrels are seen in the scene where Mario and Donkey Kong duel in the [[Great Ring of Kong]], serving as a reference to the game ''Donkey Kong''. Donkey Kong also holds one in his {{media link|TSMBM poster DK.jpg|character poster}}.
Barrels in ''[[The Super Mario Bros. Movie]]'' appear in the scene where Mario and Donkey Kong duel in the [[Great Ring of Kong]], serving as a reference to the game ''Donkey Kong''. Donkey Kong also holds one in his {{media link|TSMBM poster DK.jpg|character poster}}.
 
===''Princess Peach: Showtime!''===
Barrels in ''[[Princess Peach: Showtime!]]'' are objects appearing only in the [[Cowgirl Peach]] stages, where Peach can lasso them up and toss them at enemies and objects. She can also free [[Theet]]s trapped inside barrels.


===Unused appearances===
===Unused appearances===
Line 289: Line 221:


==Types of barrels==
==Types of barrels==
In many of the games of the ''[[Super Mario (franchise)|Super Mario]]'' franchise, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The table below lists all types of barrels in the ''Super Mario'' franchise and related franchises.
Many games of the [[Super Mario (franchise)|''Super Mario'' franchise]] feature a handful of variations derived from generic barrels. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The different barrels in the ''Super Mario'' franchise are listed in a table below.
 
{|class="wikitable"width=75%
{|class="wikitable"width=75%
!width=20%|Barrel
!width=20%|Barrel
Line 450: Line 383:
|''[[Donkey Kong Country Returns]]''
|''[[Donkey Kong Country Returns]]''
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
|-
|align=center|[[File:MvDK-Spiked Barrel.png|x100px]]<br>[[Spiked Barrel]]
|''[[Mario vs. Donkey Kong]]''
|Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
|-
|-
|align=center|[[File:Spinner Barrel.png|x100px]]<br>[[Spinner Barrel]]
|align=center|[[File:Spinner Barrel.png|x100px]]<br>[[Spinner Barrel]]
Line 513: Line 450:


==Profiles and statistics==
==Profiles and statistics==
===''Super Smash Bros. Melee'' trophy===
===''Donkey Kong Country''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
*'''Manual:''' ''These common barrels make a great projectile weapon against enemies.''<ref>{{cite|author=Nintendo|title=''[[Donkey Kong Country]]'' instruction booklet|page=16|url=www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf|publisher=Nintendo of America|date=1994|language=American English}}</ref>
|-
 
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
===''Wario Land 3''===
|-
*'''Nintendo.com:''' ''Tote those barrels and heave 'em through the hard pink blocks.''<ref>{{cite|archive=web.archive.org/web/20010501131520fw_/http://www.warioland3.com/strategy/body.asp?key_id=E6_SILVER&land_id=E6|title=Wario Land 3 Official Site|language=American English|publisher=Nintendo of America}}</ref>
!Barrel
 
|[[File:Trophy116.png|100px]]
===''Super Smash Bros. Melee''===
|align=center|''Super Smash Bros.''<br>04/99
{{SSBM trophy
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|name=Barrel
|}
|image=[[File:Trophy116.png|100px]]
|game=''Super Smash Bros.''<br>04/99
|unlock=Randomly obtainable in one of the single-player modes or the [[smashwiki:Lottery|Lottery]]
|desc=Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
}}


===''Super Smash Bros. Brawl'' trophy===
===''Super Smash Bros. Brawl''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSBB trophy
|-
|name=Barrels
!width=100px|Name!!width=100px|Image!!width=200px|Game!!|Description
|image=[[File:BrawlTrophy532.png|100px]]
|-
|appears_in='''N64''' ''Super Smash Bros.''<br>'''Wii''' ''Super Smash Bros. Brawl''
!rowspan=2|Barrels
|unlock=Random
|rowspan=2|[[File:BrawlTrophy532.png|100px]]
|desc=Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too
|align=center|'''N64''' ''Super Smash Bros.''
}}
|rowspan=2|''Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.''
|-
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|}


===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' trophy===
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSB4 trophy
|-
|name=Barrels
!width="10%"|Name
|image='''3DS:''' [[File:BarrelTrophy3DS.png|120px]]<br>'''Wii U:'''<br>[[File:BarrelTrophyWiiU.png|120px]]
!Image
|games=Both
!width="20%"|Appears in
|category=Item
!NTSC-U Description
|appears_in='''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
!PAL Description
|trophy_box=4: Items and Rewards
|-
|unlock='''3DS:''' Random<br>'''Wii U:''' Exclusively obtained in [[smashwiki:Trophy Rush|Trophy Rush]]
!Barrels
|desc=These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted!
|[[File:BarrelTrophy3DS.png|100px]]
|desc2=Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!
|align=center bgcolor="lightblue"|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
}}
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted!''
|''Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!''
|}
<small>Blue indicates exclusive to the Wii U version.</small>


===''Paper Mario: Sticker Star''===
===''Paper Mario: Sticker Star''===
Line 563: Line 496:
DKGameBoy.png|The original Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
DKGameBoy.png|The original Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3''
Diddy Kong DKBB artwork.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
Diddy Kong DKBB artwork.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
BarrelTSMBM.png|Donkey Kong holding two barrels in ''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


Line 575: Line 508:
|Jap2={{ruby|普通|ふつう}}のタル
|Jap2={{ruby|普通|ふつう}}のタル
|Jap2R=Futsū no Taru
|Jap2R=Futsū no Taru
|Jap2M=Common Barrel
|Jap2M=Normal Barrel
|Chi=桶<br>''Tǒng''<br>木桶 <small>(''WarioWare, Inc.: Mega Microgame$!'' and ''Super Smash Bros. Ultimate'')</small><br>''Mùtǒng''
|Chi=桶
|ChiM=Barrel<br><br>Wooden Barrel
|ChiR=Tǒng
|Fra=Tonneau
|Chi2=木桶 <small>(''WarioWare, Inc.: Mega Microgame$!'' and ''Super Smash Bros. Ultimate'')</small>
|FraM=Barrel
|Chi2R=Mùtǒng
|ChiM=Barrel
|Chi2M=Wooden Barrel
|Fre=Tonneau
|FreM=Barrel
|Ger=Fass
|Ger=Fass
|GerM=Barrel
|GerM=Barrel
|Ita=Barile<br>Barile comune<ref>''[[Donkey Kong Country]]''; Italian booklet, pag. 16</ref><br>Barile di legno<ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC); European booklet, pag. 111</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA); European booklet, pag. 102</ref>
|Ita=Barile
|ItaM=Barrel<br>Common barrel<br>Wooden barrel
|Ita2=Barile comune<ref>{{cite|title=''[[Donkey Kong Country]]'' Italian booklet|page=16}}</ref>
|Kor=원통<br>''Wontong''<br>나무통 <small>(''Mario Kart Tour'')</small><br>''Namutong
|Ita3=Barile di legno<ref>{{cite|title=''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC) European booklet|page=11|language=Italian|publisher=Nintendo of Europe}}</ref><ref>{{cite|title=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA) European booklet|language=Italian|page=102|publisher=Nintendo of Europe}}</ref>
|KorM=Cylinder<br><br>Wooden barrel
|ItaM=Barrel
|Ita2M=Common barrel
|Ita3M=Wooden barrel
|Kor=원통
|KorR=Wontong
|Kor2=나무통 <small>(''Mario Kart Tour'')</small>
|Kor2R=Namutong
|KorM=Cylinder
|Kor2M=Wooden barrel
|Por=Barril
|Por=Barril
|PorM=Barrel
|PorM=Barrel
Line 591: Line 536:
|RusR=Bochka
|RusR=Bochka
|RusM=Barrel
|RusM=Barrel
|Spa=Barril<br>Gran Barril<ref>"''Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.''" — [https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html Guía, trucos y ayuda de Mario vs. Donkey Kong]. Donkey Kong. ''Guías Nintendo''. Retrieved June 12, 2018. ([https://web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html Archived] November 8, 2006, 02:24:30 UTC via Wayback Machine.)</ref> <small>(''Mario vs. Donkey Kong'', level [[Donkey Kong (level)|BOSS]])</small>
|Spa=Barril
|SpaM=Barrel<br>Grand Barrel
|Spa2=Gran Barril<ref>{{cite|quote=Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html|title=Guía, trucos y ayuda de Mario vs. Donkey Kong|publisher=Guías Nintendo|accessdate=June 12, 2018|archive=web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html}}</ref> <small>(''Mario vs. Donkey Kong'', level [[Donkey Kong (level)|BOSS]])</small>
|SpaM=Barrel
|Spa2M=Grand Barrel
}}
}}


==References==
==References==
{{NIWA|SmashWiki=1}}
{{NIWA|SmashWiki=1|StarfyWiki=1|WiKirby=Container|ZeldaWiki=1}}
<references/>
<references/>


Line 631: Line 578:
{{SSBU}}
{{SSBU}}
{{MKT}}
{{MKT}}
{{TSMBM}}}}
{{TSMBM}}
{{PPS}}}}
[[Category:Barrels|*]]
[[Category:Barrels|*]]
[[Category:Equipment]]
[[Category:Equipment]]
Line 661: Line 609:
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. objects]]
94,296

edits