Masahiro Sakurai: Difference between revisions

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{{quote2|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}}
{{quote|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}}


'''Masahiro Sakurai''' (in Japanese: 桜井 政博) is a Japanese video game director, game designer and songwriter. He is best known for the creation of [[HAL Laboratory]]’s ''[[wikirby:Kirby (series)|Kirby]]'' and ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, and for the revival of the ''[[Kid Icarus]]'' series. [[Nintendo]]'s HAL Laboratory hired Sakurai when he was nineteen years old in 1991.<ref name="Nsider">[http://www.n-sider.com/personnelview.php?personnelid=982 N-Sider Media: Masahiro Sakurai Personnel Profile]. Accessed 1-23-08.</ref> In 2003, he left HAL Laboratory to pursue a career in freelance game design.
'''{{wp|Masahiro Sakurai}}''' (in Japanese: 桜井 政博) is a Japanese video game director, game designer, and songwriter. He is best known for the creation of [[HAL Laboratory]]'s ''[[wikirby:Kirby (series)|Kirby]]'' and ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series and for the revival of the ''[[Kid Icarus]]'' series. Sakurai created the character [[Kirby]] when he was nineteen years old.<ref name="Nsider">[https://web.archive.org/web/20160308160543/http://www.n-sider.com/personnelview.php?personnelid=982 N-Sider Media: Masahiro Sakurai Personnel Profile]. Accessed 1-23-08.</ref> In 2003, he left HAL Laboratory to pursue a career in freelance game design.


==Original employment by Nintendo==
==Original employment by Nintendo==
In 1991, Sakurai was hired by HAL Laboratory. A year later, he created and directed his first game, ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', a game that is considered to be Sakurai's breakthrough, using his character [[Kirby]] as the protagonist.<ref name="Nsider"/> Eventually, he and [[Satoru Iwata]], who was still an employee of HAL at the time, worked together to create the original ''[[Super Smash Bros.]]'' game, using Nintendo characters. After the success of this game, Sakurai was asked to develop its sequel, ''[[Super Smash Bros. Melee]]''.<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page1.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 1].  Accessed 1-23-08.</ref>
After being employed at HAL Laboratory, in 1992, Sakurai created and directed his first game, ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', a game that is considered to be Sakurai's breakthrough, using his character [[Kirby]] as the protagonist.<ref name="Nsider"/> Eventually, he and [[Satoru Iwata]], who was still an employee of HAL at the time, worked together to create the original ''[[Super Smash Bros.]]'' game, using Nintendo characters. After the success of this game, Sakurai was asked to develop its sequel, ''[[Super Smash Bros. Melee]]''.<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page1.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 1].  Accessed 1-23-08.</ref>


After completing this game and ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'', Sakurai left Nintendo on August 5, 2003, later citing Nintendo's desire for sequels as the reason for his departure. He had grown tired of being asked to create the next ''Kirby'' or ''Super Smash Bros.'' game and longed to have more creative freedom. He later coined the term, "sequelization" to describe the problem he saw not only within Nintendo, but throughout the video game industry.<ref name="Nindori">[http://www.nindori.com/ Nintendo Dream] August 26, 2003.</ref> Despite his reasons for departing, he still continues to direct the ''Super Smash Bros.'' series.
After completing this game and ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'', Sakurai left Nintendo on August 5, 2003, later citing Nintendo's desire for sequels as the reason for his departure. He had grown tired of being asked to create the next ''Kirby'' or ''Super Smash Bros.'' game and longed to have more creative freedom. He later coined the term, "sequelization" to describe the problem he saw not only within Nintendo, but throughout the video game industry.<ref name="Nindori">[http://www.nindori.com/ Nintendo Dream] August 26, 2003.</ref> Despite his reasons for departing, he still continues to direct the ''Super Smash Bros.'' series.
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==Quotes==
==Quotes==
*On fighter reveal trailers for ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'':
*On fighter reveal trailers for ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'':
**[[Rosalina]]:<br>"''This reveal video is kind of like a race, with Kirby Air Ride vs. [[Mario Kart (series)|Mario Kart]]. It kind of has the feeling of a fight outside the ring.''<br>"''The mysterious sparkle in Rosalina’s eye is an extension of the things that she does within the Super Smash Bros. series. It’s inspired by how Rosalina is an alien, with her background being a bit different. ''"<ref name="FighterRevealsPart1">March 24, 2022. [https://www.nintendo.com/whatsnew/detail/2022/take-a-look-back-at-super-smash-bros-fighter-reveals-with-masahiro-sakurai-part-1/ Take a look back at Super Smash Bros. fighter reveals with Masahiro Sakurai! – Part 1]. ''nintendo.com''. Retrieved March 30, 2022. ([https://web.archive.org/web/20220324155556/https://www.nintendo.com/whatsnew/detail/2022/take-a-look-back-at-super-smash-bros-fighter-reveals-with-masahiro-sakurai-part-1/ Archived] March 24, 2022, 15:55:56 UTC via Wayback Machine.)</ref>
**[[Rosalina]]:<br>"''This reveal video is kind of like a race, with [[wikirby:Kirby Air Ride|Kirby Air Ride]] vs. [[Mario Kart (series)|Mario Kart]]. It kind of has the feeling of a fight outside the ring.''<br>"''The mysterious sparkle in Rosalina’s eye is an extension of the things that she does within the Super Smash Bros. series. It’s inspired by how Rosalina is an alien, with her background being a bit different. ''"<ref name="FighterRevealsPart1">March 24, 2022. [https://www.nintendo.com/whatsnew/detail/2022/take-a-look-back-at-super-smash-bros-fighter-reveals-with-masahiro-sakurai-part-1/ Take a look back at Super Smash Bros. fighter reveals with Masahiro Sakurai! – Part 1]. ''nintendo.com''. Retrieved March 30, 2022. ([https://web.archive.org/web/20220324155556/https://www.nintendo.com/whatsnew/detail/2022/take-a-look-back-at-super-smash-bros-fighter-reveals-with-masahiro-sakurai-part-1/ Archived] March 24, 2022, 15:55:56 UTC via Wayback Machine.)</ref>
**[[Bowser Jr.]]:<br>"''Bowser Jr. is normally a cute (or maybe unlikeable?) character. But for this reveal video, we presented him in a cool way, with a proper villain role. I like the feeling of despair and the two sides clashing together at the end, too. However, because of this we had to refine all seven Koopalings in CG, and the video cost more to make than expected.''"<ref name="FighterRevealsPart1"/>
**[[Bowser Jr.]]:<br>"''Bowser Jr. is normally a cute (or maybe unlikeable?) character. But for this reveal video, we presented him in a cool way, with a proper villain role. I like the feeling of despair and the two sides clashing together at the end, too. However, because of this we had to refine all seven Koopalings in CG, and the video cost more to make than expected.''"<ref name="FighterRevealsPart1"/>
*On fighter reveal trailers for ''[[Super Smash Bros. Ultimate]]'':
*On fighter reveal trailers for ''[[Super Smash Bros. Ultimate]]'':
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[[Category:People]]
[[Category:People]]
[[Category:Game designers]]
[[Category:Game designers]]
[[Category:Voice actors]]
[[it:Masahiro Sakurai]]
[[it:Masahiro Sakurai]]