Rocket Ski Jumping: Difference between revisions

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[[Image:Rocket_Ski_Jumping.PNG|thumb|'''Rocket Ski Jumping''']]
[[Image:Rocket_Ski_Jumping.PNG|thumb|'''Rocket Ski Jumping''']]
'''Rocket Ski Jumping''' is a Dream event in the DS Version of ''[[Mario & Sonic at the Olympic Winter Games]]''. It is very similar to [[Dream Long Jump]] in ''[[Mario and Sonic at the Olympic Games]]''. The event takes place on a new place called Cape Aurora. The player must try to land on the farthest snow island possible. The stylus is used for this event. An Energy bar is shown near the top right to show how much farther the character can go before losing altitude. To move the character, touch wherever you want the character to go. Ascending and moving side to side uses energy. Stroke up with the stylus to boost, which also uses energy. Preferably, this should be performed just before a ring, to lose the least energy possible. Items appear in this event, and Egg pawns fly around as well. If a character gets too close to them, the Egg pawn will fly towards the character and explode if they run into it. When all energy is depleted, the rockets on the skis will fall off and the character will start to descend. To land, stroke down, but avoid falling into the water either straight away or after landing, which is tricky.
'''Rocket Ski Jumping''' is a Dream event in the DS Version of ''[[Mario & Sonic at the Olympic Winter Games]]''. It is very similar to [[Dream Long Jump]] in ''[[Mario and Sonic at the Olympic Games]]''. The event takes place on a new place called Cape Aurora. The player must try to land on the farthest snow island possible. The stylus is used for this event. An Energy bar is shown near the top right to show how much farther the character can go before losing altitude. To move the character, the player must touch wherever they want the character to go; increasing the altitude and going right or left all use energy. Stroking up with the stylus gives the player a boost, but this uses up even more energy and should be done before passing through a ring to minimize the amount lost. Items appear in this event, and Egg pawns fly around as well. If a character gets too close to them, the Egg pawn will fly towards the character and explode if they run into it. When all energy is depleted, the rockets on the skis will fall off and the character will start to descend. To land, the player must stroke down, and avoid falling into the water.
 
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{{Olympicevents}}
{{Olympicevents}}
[[Category:Olympic Events]]
[[Category:Dream Events]]
[[Category:Dream Events]]

Revision as of 04:31, January 3, 2010

File:Rocket Ski Jumping.PNG
Rocket Ski Jumping

Rocket Ski Jumping is a Dream event in the DS Version of Mario & Sonic at the Olympic Winter Games. It is very similar to Dream Long Jump in Mario and Sonic at the Olympic Games. The event takes place on a new place called Cape Aurora. The player must try to land on the farthest snow island possible. The stylus is used for this event. An Energy bar is shown near the top right to show how much farther the character can go before losing altitude. To move the character, the player must touch wherever they want the character to go; increasing the altitude and going right or left all use energy. Stroking up with the stylus gives the player a boost, but this uses up even more energy and should be done before passing through a ring to minimize the amount lost. Items appear in this event, and Egg pawns fly around as well. If a character gets too close to them, the Egg pawn will fly towards the character and explode if they run into it. When all energy is depleted, the rockets on the skis will fall off and the character will start to descend. To land, the player must stroke down, and avoid falling into the water.
Template:Olympicevents