Masahiro Sakurai: Difference between revisions

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However, the traditional ''Super Smash Bros.'' team at HAL Labs was currently working on another project.  Sakurai and Iwata decided that the best location for the project would be in Tokyo, specifically Takadanobaba.  Sakurai moved there for the project.  The development team, part of [[Game Arts]], was introduced to Masahiro by [[Shigeru Miyamoto]].<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page3.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 3].  Accessed 1-23-08.</ref>  Sakurai and his team of one hundred, also known as "The Studio," worked on the project, delaying it as necessary, until it was released in Japan on January 31, 2008<ref>[http://wii.ign.com/objects/748/748545.html IGN Wii Super Smash Bros. Brawl Game Profile]. Accessed 1-23-08</ref>.  In addition to directing the title, Masahiro Sakurai also voiced [[King Dedede]], one of the playable characters in the game.<ref>Masahiro Sakurai.  [http://www.smashbros.com/en_us/gamemode/various/various38.html Smash Trivia]. [http://www.smashbros.com/en_us Smash Bros. DOJO!! (American English)]. Accessed 4-15-08.</ref> Masahiro has not commented on his future with Nintendo.
However, the traditional ''Super Smash Bros.'' team at HAL Labs was currently working on another project.  Sakurai and Iwata decided that the best location for the project would be in Tokyo, specifically Takadanobaba.  Sakurai moved there for the project.  The development team, part of [[Game Arts]], was introduced to Masahiro by [[Shigeru Miyamoto]].<ref>[http://us.wii.com/iwata_asks/ssbb/vol1_page3.jsp Iwata Asks: Super Smash Bros. Brawl Vol.1, pg. 3].  Accessed 1-23-08.</ref>  Sakurai and his team of one hundred, also known as "The Studio," worked on the project, delaying it as necessary, until it was released in Japan on January 31, 2008<ref>[http://wii.ign.com/objects/748/748545.html IGN Wii Super Smash Bros. Brawl Game Profile]. Accessed 1-23-08</ref>.  In addition to directing the title, Masahiro Sakurai also voiced [[King Dedede]], one of the playable characters in the game.<ref>Masahiro Sakurai.  [http://www.smashbros.com/en_us/gamemode/various/various38.html Smash Trivia]. [http://www.smashbros.com/en_us Smash Bros. DOJO!! (American English)]. Accessed 4-15-08.</ref> Masahiro has not commented on his future with Nintendo.


On May 27, 2009, Masahiro Sakurai released a microgame for ''[[WarioWare: D.I.Y.]]'' under the "Big Name Games" category. The game has not yet been taken off and is still available for download, unlike most other games developed by celebrities. [http://touch-ds.jp/mfs/st106/mft2.html A video of Sakurai developing his microgame can found here.]
Masahiro Sakurai created a microgame named [[Line Slash]] with ''[[WarioWare: D.I.Y.]]'' It was made available for download in the "Big Name Games" category in Japan on May 27, 2009 and in other regions in 2010. The game has not yet been taken off and is still available for download, unlike most other games developed by celebrities. A video of Sakurai developing his microgame is available [http://touch-ds.jp/mfs/st106/mft2.html in original Japanese] and [http://www.wariowarediy.com/download-and-share/big-name-games/ with English subtitles].


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