Peril: Difference between revisions

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[[Image:Peril.png|thumb|Mario in '''Peril Status'''.]]
[[Image:Peril.png|thumb|Mario in '''Peril Status'''.]]
'''Peril''' is a status effect that appears in all three [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the [[player]] should use a healing [[item]]. Certain [[badge]]s can be only be used when Mario is in the Peril status.
'''Peril''' is a status effect that appears in all three [[Paper Mario (series)|''Paper Mario'' games]]. It occurs when [[Mario]] or any of his partners goes down to exactly 1 [[HP]], causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the [[player]] should use a healing [[item]]. Certain [[badge]]s can only be used when Mario is in the Peril status.


[[Category:Status effects]]
[[Category:Status effects]]

Revision as of 14:16, July 4, 2010

Mario in Peril Status.

Peril is a status effect that appears in all three Paper Mario games. It occurs when Mario or any of his partners goes down to exactly 1 HP, causing a bubble with the words "Peril" to begin flashing next to them. A high-pitched alarm like sound can also be heard, as an alert that the player should use a healing item. Certain badges can only be used when Mario is in the Peril status.