User talk:Wildgoosespeeder/QualityRequestTypes/sandbox: Difference between revisions
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(→Target Audience: Very big & time consuming comment.) |
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:::::So, the HUD could be bloated? HUDs that are 2D are extremely common, so wouldn't those be bloated? {{User:Bazooka Mario/sig}} 14:15, 15 April 2016 (EDT) | :::::So, the HUD could be bloated? HUDs that are 2D are extremely common, so wouldn't those be bloated? {{User:Bazooka Mario/sig}} 14:15, 15 April 2016 (EDT) | ||
::::::100% the case with N64 games. I've noticed a few oddities with oversized Wii games. The world "Life" in the life meter of Super Mario Galaxy seems to be a vector graphic or something because no blurring occurs to make it appear smoother unlike the number ([[:File:Buldergiestpunching.PNG]]). --{{User:Wildgoosespeeder/sig}} 14:34, 15 April 2016 (EDT) | ::::::100% the case with N64 games. I've noticed a few oddities with oversized Wii games. The world "Life" in the life meter of Super Mario Galaxy seems to be a vector graphic or something because no blurring occurs to make it appear smoother unlike the number ([[:File:Buldergiestpunching.PNG]]). --{{User:Wildgoosespeeder/sig}} 14:34, 15 April 2016 (EDT) | ||
:::::::Nope, for the sake of the argument all HUDs I have seen are raster sprites, Dolphin just does "behind the scene" edits and scaling to make the sprites look better when enlarged.--{{User:Megadardery/sig}} 09:17, 18 April 2016 (EDT) | |||
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