Paper Mario: Sticker Star: Difference between revisions

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==Locations==
==Locations==
Unlike previous installments, the game's locations function much like a level progression system. Each level course is unlocked after collecting a Comet Piece in the preceding area. The map is reminiscent of the one used in ''[[Super Mario RPG: Legend of the Seven Stars]]'', though it is more open-ended and not linear. Players are not required to finish the levels and worlds in numerical order. Many levels contain alternate exits that lead to other levels, and the goal of entering a level is not always to "finish" it by touching the Comet Stickers.
Unlike previous installments, the game's locations function much like a level progression system. Each level course is unlocked after collecting a Comet Piece in the preceding area. The map is reminiscent of the one used in ''[[Super Mario RPG: Legend of the Seven Stars]]'', though it is more open-ended and not linear. Players are not required to finish the levels and worlds in numerical order. Many levels contain alternate exits that lead to other levels, and the goal of entering a level is not always to "finish" it by touching the Comet Pieces.


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