Masahiro Sakurai: Difference between revisions

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(too removed from mario in this case; he didn't voice any mario characters in smash)
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{{quote2|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}}
{{quote|It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally.|[[Masahiro Sakurai]]|[http://www.nindori.com Nintendo Dream], August 26, 2003}}


'''{{wp|Masahiro Sakurai}}''' (in Japanese: 桜井 政博) is a Japanese video game director, game designer, and songwriter. He is best known for the creation of [[HAL Laboratory]]'s ''[[wikirby:Kirby (series)|Kirby]]'' and ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series and for the revival of the ''[[Kid Icarus]]'' series. Sakurai created the character [[Kirby]] when he was nineteen years old.<ref name="Nsider">[https://web.archive.org/web/20160308160543/http://www.n-sider.com/personnelview.php?personnelid=982 N-Sider Media: Masahiro Sakurai Personnel Profile]. Accessed 1-23-08.</ref> In 2003, he left HAL Laboratory to pursue a career in freelance game design.
'''{{wp|Masahiro Sakurai}}''' (in Japanese: 桜井 政博) is a Japanese video game director, game designer, and songwriter. He is best known for the creation of [[HAL Laboratory]]'s ''[[wikirby:Kirby (series)|Kirby]]'' and ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series and for the revival of the ''[[Kid Icarus]]'' series. Sakurai created the character [[Kirby]] when he was nineteen years old.<ref name="Nsider">[https://web.archive.org/web/20160308160543/http://www.n-sider.com/personnelview.php?personnelid=982 N-Sider Media: Masahiro Sakurai Personnel Profile]. Accessed 1-23-08.</ref> In 2003, he left HAL Laboratory to pursue a career in freelance game design.