Super Mario Maker 2: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 4083294 by Wonderman23 (talk) Not its icon)
Tag: Undo
(→‎References to other games: Removed redundant and incorrect information)
Line 4,046: Line 4,046:
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'': The Down Thrust attack originated as a technique Link could learn.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*''[[Super Mario Bros. 2]]'': The door sprites return for the ''Super Mario Bros. 3'' theme. The Pokey sprite in the ''Super Mario Bros. 3'' theme is an edited version of this game's Pokey sprite. Version 3.0 adds the [[SMB2 Mushroom]] as a power-up in the ''Super Mario Bros.'' style, giving the user the ability to stand on top on non-spiked enemies and the ability to pick up an throw them that characters possessed in this game. The [[Cursed Key]] is based on the key in this game, and a [[Phanto]] appears when it is picked up.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game. Morton Koopa Jr.'s Ground Pound ability, including his pose while doing so and breaking blocks, resembles Bowser's attack from that game.
*''[[Super Mario Bros. 3]]'': The second game style is based on this game. The P Switch, boss battle and final boss themes in the ''Super Mario Bros.'' style are from this game. Morton Koopa Jr.'s Ground Pound ability, including his pose while doing so and breaking blocks, resembles Bowser's attack from that game. Sideways-moving [[Thwomp]]s return.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*''[[Super Mario Land]]'': The [[Superball Flower]] is available as an item in the ''Super Mario Bros.'' style. The music that plays while in the [[Superball Mario|Superball form]] is a remix of the [[Birabuto Kingdom]] theme from this game, and the music that plays when completing a level or losing a life in said form comes from this game.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
*''[[Super Mario World]]'': The third game style is based on this game. The music heard in the map of the Endless Challenge at the Easy, Normal, and Expert difficulties are arrangements of [[Yoshi's Island (location)|Yoshi's Island]]'s map theme from this game, while Super Expert's and the bassline of Expert's are arrangements of [[Valley of Bowser]]'s map theme. The music that plays elsewhere in Course World is an arrangement of the [[Special Zone]]'s map theme.
Line 4,056: Line 4,056:
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[Super Mario Sunshine]]'': The "[[Delfino Plaza]]" theme is featured as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[zeldawiki:The Legend of Zelda: Four Swords|The Legend of Zelda: Four Swords]]'': The Link colors used for all four players' Master Sword form in multiplayer match those from this game.
*''[[New Super Mario Bros.]]'': The P Switch theme from this game is used in the ''New Super Mario Bros. U'' and ''Super Mario 3D World'' styles.
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[Mario Party 8]]'': Some of Toad's and Toadette's voice clips are recycled from this game.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Mario Galaxy]]'': "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" is featured as a sound effect under the "Musical" category, represented by the [[Wii]] logo.
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[Super Smash Bros. Brawl]]'': A few of the notes in the arranged sky theme music in the ''Super Mario Bros.'' style are taken from the "[[Ground Theme (Super Mario Bros.)]]" arrangement in this game, also arranged by [[Koji Kondo]] (although this version, in turn, was based on [[Ground Theme (Super Mario Bros.)#Super Smash Bros. Brawl|earlier live-orchestra arrangements]] of the Ground Theme).
*''[[New Super Mario Bros. Wii]]'': Music from this game is used on the ''New Super Mario Bros. U'' game style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. Wii]]'': The P Switch theme from this game is used in the ''Super Mario 3D World'' style. The cage in which Toadette is held in the Story Mode course "[[Meowser Showdown!]]" resembles the cage where Princess Peach is held in this game. Roy and Ludwig's behaviors are based on the ones used in this game when encountered in their respective castles. The Koopalings' icons in the parts menu are taken directly from this game's artwork.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. 2]]'': The [[10-Coin]]s and [[50-Coin]]s from this game reappear as course elements.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.
*''[[New Super Mario Bros. U]]'': The fourth game style is based on this game. Morton's behavior resembles that of [[Boss Sumo Bro]] in this game.