Time Limit: Difference between revisions

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(Found out that this page had most (though not all) of the timer-to-IRL conversions for most of the games, but the info seemed hard to compare because it was spread widely apart. The main absentees in the table (e.g. SMB3) are because I'm waiting for a new Wii U PSU in the mail.)
Tag: Mobile edit
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====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
Starting in ''[[New Super Mario Bros.]]'', time limits vary depending on the level type. One time unit lasts 0.75 seconds, so a level with a timer limit of 400, will have a real-time limit of 300 seconds. Short levels have time limits of 300 time units, most normal stages and Ghost Houses have a time limit of 400 units, and longer levels, [[tower]]s, and castles have a time limit of 500 units, with the sole exception of {{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}, which has a time limit of 300 units.
Starting in ''[[New Super Mario Bros.]]'', time limits vary depending on the level type. One time unit lasts 0.75 seconds, so a level with a time limit of 400 has a real-time limit of 300 seconds. Short levels have time limits of 300 time units, most normal stages and Ghost Houses have a time limit of 400 units, and longer levels, [[tower]]s, and castles have a time limit of 500 units, with the sole exception of {{world-link|2|towern|World 2-Tower (New Super Mario Bros.)}}, which has a time limit of 300 units.


In this game, Bowser's Castle has a time limit of 800 time units.
In this game, Bowser's Castle has a time limit of 800 time units.
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Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 time units remaining instead (except in {{world-link|8|bowser3d|World 8-Bowser: Part 2}}: Part 2), truncating the remainder. Additionally, the player loses a life one second after the onscreen limit reaches zero.
Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 time units remaining instead (except in {{world-link|8|bowser3d|World 8-Bowser: Part 2}}: Part 2), truncating the remainder. Additionally, the player loses a life one second after the onscreen limit reaches zero.


One time unit lasts 0.7375 seconds, so a level with a timer limit of 400, has a real-time limit of 295 seconds.
One time unit lasts 0.7375 seconds, so a level with a time limit of 400 has a real-time limit of 295 seconds.


In {{world|8|bowser3d|World 8-Bowser: Part 2}}: Part 2, the timer resets when the player reaches the final boss battle.
In {{world|8|bowser3d|World 8-Bowser: Part 2}}: Part 2, the timer resets when the player reaches the final boss battle.
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
The time limit reappears in ''[[New Super Mario Bros. 2]]'', where one time unit lasts 0.75 seconds, so a level with a timer limit of 400, will have a real-time limit of 300 seconds. The time limit's indicator glows red under 100 time units and beeps every second for the last 10 units, as it does in ''Super Mario 3D Land''. For unknown reasons, the words "Time's Up!" do not appear when the timer reaches zero.
The time limit reappears in ''[[New Super Mario Bros. 2]]'', where one time unit lasts 0.75 seconds, so a level with a time limit of 400 has a real-time limit of 300 seconds. The time limit's indicator glows red under 100 time units and beeps every second for the last 10 units, as it does in ''Super Mario 3D Land''. For unknown reasons, the words "Time's Up!" do not appear when the timer reaches zero.


In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds, though some courses, such as [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and the [[Third Course (Coin Challenge Pack A)|third course]] of [[Coin Challenge Pack A]], start with only 50 and 20 seconds, respectively. It can be increased by passing a Checkpoint Flag (which adds 50 seconds or 100 seconds) or by grabbing + Clocks, though green ones add only 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.
In the game's [[Coin Rush]] mode, most levels have a time limit of 100 seconds, though some courses, such as [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] and the [[Third Course (Coin Challenge Pack A)|third course]] of [[Coin Challenge Pack A]], start with only 50 and 20 seconds, respectively. It can be increased by passing a Checkpoint Flag (which adds 50 seconds or 100 seconds) or by grabbing + Clocks, though green ones add only 50 seconds to the timer instead, unlike in ''Super Mario 3D Land''. Like in ''Super Mario 3D Land'', the remaining time is converted to coins, with a coin gained for every five seconds remaining.