Shigeru Miyamoto: Difference between revisions

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{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things....|Shigeru Miyamoto}}
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things....|Shigeru Miyamoto}}


'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (宮本 茂  Miyamoto Shigeru) (November 16, 1952 - present) is the man who invented the ''[[Mario (series)|Mario]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', ''[[pikipedia:Pikmin series|Pikmin]]'' and ''[[:Category:F-Zero Series|F-Zero]]'' series. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games, and the well-known Japanese version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kojo: Doki Doki Panic]]''.  
'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (宮本 茂  Miyamoto Shigeru) (November 16, 1952 - present) is the man who invented the ''[[Mario (series)|Mario]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', ''[[pikipedia:Pikmin series|Pikmin]]'' and ''[[:Category:F-Zero Series|F-Zero]]'' series. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games and the well-known Japanese version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kojo: Doki Doki Panic]]''.  


In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which was near his current home of Kyoto, about ten blocks from [[Nintendo]] headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.
In his early childhood, he was raised in the small, rural town of Sonobe, Japan, which was near his current home of Kyoto, about ten blocks from [[Nintendo]] headquarters. His home lacked a television, so he would spend a large amount of his time exploring the surrounding countryside. One time, he discovered a large series of caves. He returned with a lantern and spent the summer spelunking.