Shigeru Miyamoto: Difference between revisions

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{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things ...|Shigeru Miyamoto}}
{{quote|What if, on a crowded street, you look up and see something appear that should not, given what we know, be there. You either shake your head and dismiss it, or you accept that there is much more to the world than we think. Perhaps it really is a doorway to another place. If you choose to go inside you may find many unexpected things ...|Shigeru Miyamoto}}


'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (in Japanese: 宮本 茂) is a cool/awesome video game developer best known for being the creator of the ''[[Mario (series)|Mario]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', and ''[[pikipedia:Pikmin series|Pikmin]]'' series, among others. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games and the well-known original version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kōjō: Doki Doki Panic]]''.  
'''[[wikipedia:Shigeru Miyamoto|Shigeru Miyamoto]]''' (in Japanese: 宮本 茂) is a video game developer best known for being the creator of the ''[[Mario (series)|Mario]]'', ''[[Donkey Kong (series)|Donkey Kong]]'', ''[[zeldawiki:The Legend of Zelda (Series)|The Legend of Zelda]]'', ''[[lylatwiki:Star Fox (series)|Star Fox]]'', and ''[[pikipedia:Pikmin series|Pikmin]]'' series, among others. He rides his bike, or walks to work each day, usually with his wife, whom he met on the job (she was a general manager for his current occupation). He joined the industry as a designer for character art in 1977. He has worked on many famous ''Mario'' games and the well-known original version of ''[[Super Mario Bros. 2]]'', ''[[Yume Kōjō: Doki Doki Panic]]''.  


[[File:Miyamoto.jpg|thumb|left|Miyamoto and some ''Mario'' character plushies]]
[[File:Miyamoto.jpg|thumb|left|Miyamoto and some ''Mario'' character plushies]]
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*"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref>
*"''A great idea can solve multiple problems at the same time.''"<ref>http://www.nintendo.com/nintendo_direct</ref>
*"''I’ll put my neck out and say that PlayStation games sound good, but when you watch them in action they’re not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref>
*"''I’ll put my neck out and say that PlayStation games sound good, but when you watch them in action they’re not finished at all in my opinion. A game is finished when a creator decides it is.''"<ref>[http://www.gamnesia.com/news/miyamoto-says-playstation-games-felt-incomplete Miyamoto Says PlayStation Games Felt Incomplete] (March 15, 2014). ''Gamnesia''. Retrived September 2, 2014.</ref>
*''''I love you my fans you guys are the best


==Trivia==
==Trivia==
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[[Category:People]]
[[Category:People]]
[[Category:Game Designers]]
[[Category:Game Designers]]
[[Category:Cool Kids]]