Super Nintendo Entertainment System: Difference between revisions
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The Super Famicom was released in Japan on November 21, 1990, while the Super Nintendo Entertainment System was released in America on August 23, 1991; in Europe in April 1992; and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games that discontinued in 2003. It remained popular throughout the 32-/64-bit era, selling 49.1 million units during its lifetime. | The Super Famicom was released in Japan on November 21, 1990, while the Super Nintendo Entertainment System was released in America on August 23, 1991; in Europe in April 1992; and in Australia in July 1992. They were discontinued in 1999, followed by the Super Famicom model and the SNES/Super Famicom games that discontinued in 2003. It remained popular throughout the 32-/64-bit era, selling 49.1 million units during its lifetime. | ||
The system's S-SMP audio chip, which unusually used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would've been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would've given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with {{wp|Philips}}, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product | The system's S-SMP audio chip, which unusually used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would've been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would've given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with {{wp|Philips}}, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''Mario'' and ''Zelda'' IPs for several titles on their own CD-based multimedia device, the [[Philips CD-i]]. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to their deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s. | ||
The SNES was rereleased as the New-Style Super NES on October 20, 1997, in North America.{{ref needed}} It was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals. | The SNES was rereleased as the New-Style Super NES on October 20, 1997, in North America.{{ref needed}} It was smaller and lacked the eject button, and it also could not output the S-Video and RGB signals. |